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161 lines
4.5 KiB
161 lines
4.5 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "cl_entity.h" |
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#include "triangleapi.h" |
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#include "overview.h" |
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// these are included for the math functions |
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#include "com_model.h" |
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#include "studio_util.h" |
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#pragma warning(disable: 4244) |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CHudOverview::Init() |
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{ |
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gHUD.AddHudElem(this); |
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m_iFlags |= HUD_ACTIVE; |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads new icons |
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//----------------------------------------------------------------------------- |
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int CHudOverview::VidInit() |
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{ |
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m_hsprPlayer = gEngfuncs.pfnSPR_Load( "sprites/ring.spr" ); |
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m_hsprViewcone = gEngfuncs.pfnSPR_Load( "sprites/camera.spr" ); |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : flTime - |
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// intermission - |
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//----------------------------------------------------------------------------- |
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int CHudOverview::Draw( float flTime ) |
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{ |
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#if 0 |
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// only draw in overview mode |
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if( !gEngfuncs.Overview_GetOverviewState() ) |
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return 1; |
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// make sure we have player info |
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//gViewPort->GetAllPlayersInfo(); |
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gHUD.m_Scoreboard.GetAllPlayersInfo(); |
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// calculate player size on the overview |
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int x1, y1, x2, y2; |
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float v0[3] = { 0.0f }, v1[3] = { 64.0f, 64.0f }; |
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gEngfuncs.Overview_WorldToScreen( v0, &x1, &y1 ); |
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gEngfuncs.Overview_WorldToScreen( v1, &x2, &y2 ); |
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float scale = abs( x2 - x1 ); |
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// loop through all the players and draw them on the map |
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for( int i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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cl_entity_t *pl = gEngfuncs.GetEntityByIndex( i ); |
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if( pl && pl->player && pl->curstate.health > 0 && pl->curstate.solid != SOLID_NOT ) |
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{ |
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int x, y, z = 0; |
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float v[3] = { pl->origin[0], pl->origin[1], 0 }; |
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gEngfuncs.Overview_WorldToScreen( v, &x, &y ); |
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// hack in some team colors |
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float r, g, bc; |
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if( g_PlayerExtraInfo[i].teamnumber == 1 ) |
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{ |
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r = 0.0f; g = 0.0f; bc = 1.0f; |
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} |
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else if( g_PlayerExtraInfo[i].teamnumber == 2 ) |
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{ |
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r = 1.0f; g = 0.0f; bc = 0.0f; |
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} |
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else |
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{ |
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// just use the default orange color if the team isn't set |
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r = 1.0f; g = 0.7f; bc = 0.0f; |
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} |
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// set the current texture |
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gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprPlayer ), 0 ); |
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// additive render mode |
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gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd ); |
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// no culling |
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gEngfuncs.pTriAPI->CullFace( TRI_NONE ); |
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// draw a square |
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
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// set the color to be that of the team |
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gEngfuncs.pTriAPI->Color4f( r, g, bc, 1.0f ); |
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// calculate rotational matrix |
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vec3_t a, b, angles; |
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float rmatrix[3][4]; // transformation matrix |
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VectorCopy( pl->angles, angles ); |
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angles[0] = 0.0f; |
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angles[1] += 90.f; |
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angles[1] = -angles[1]; |
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angles[2] = 0.0f; |
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AngleMatrix( angles, rmatrix ); |
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a[2] = 0; |
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a[0] = -scale; a[1] = -scale; |
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VectorTransform( a, rmatrix, b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); |
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gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z ); |
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a[0] = -scale; a[1] = scale; |
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VectorTransform( a, rmatrix, b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 0, 1 ); |
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gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z ); |
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a[0] = scale; a[1] = scale; |
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VectorTransform( a, rmatrix, b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 1, 1 ); |
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gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z ); |
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a[0] = scale; a[1] = -scale; |
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VectorTransform( a, rmatrix, b ); |
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gEngfuncs.pTriAPI->TexCoord2f( 1, 0 ); |
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gEngfuncs.pTriAPI->Vertex3f( x + b[0], y + b[1], z ); |
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// finish up |
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gEngfuncs.pTriAPI->End(); |
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal ); |
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// draw the players name and health underneath |
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char string[256]; |
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sprintf( string, "%s (%i%%)", g_PlayerInfoList[i].name, pl->curstate.health ); |
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DrawConsoleString( x, y + ( 1.1 * scale ), string ); |
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} |
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} |
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#endif |
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return 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called every time a server is connected to |
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//----------------------------------------------------------------------------- |
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void CHudOverview::InitHUDData() |
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{ |
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//this block would force the spectator view to be on |
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//gEngfuncs.Overview_SetDrawOverview( 1 ); |
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//gEngfuncs.Overview_SetDrawInset( 0 ); |
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}
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