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475 lines
12 KiB
475 lines
12 KiB
/*** |
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* |
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* Copyright (c) 2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== ctf_items.cpp ======================================================== |
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This contains the Flag entity information for the Half-Life : Opposing force CTF Gamemode. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "skill.h" |
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#include "game.h" |
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#include "items.h" |
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#include "ctf_gamerules.h" |
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#include "ctf_powerups.h" |
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extern int gmsgRuneStatus; |
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extern bool g_bSpawnedRunes; |
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edict_t *RuneSelectSpawnPoint(void); |
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static const char* g_pszRuneClassName[] = |
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{ |
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IT_CTF_ACCELERATOR_CLASSNAME, |
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IT_CTF_BACKPACK_CLASSNAME, |
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IT_CTF_LONGJUMP_CLASSNAME, |
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IT_CTF_PORTABLEHEV_CLASSNAME, |
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IT_CTF_REGEN_CLASSNAME, |
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}; |
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const char* GetRuneClass(int index) |
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{ |
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return g_pszRuneClassName[index]; |
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} |
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LINK_ENTITY_TO_CLASS(info_ctfspawn_powerup, CPowerupCTFBase); |
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LINK_ENTITY_TO_CLASS(item_ctfaccelerator, CPowerupAccelerator); |
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LINK_ENTITY_TO_CLASS(item_ctfbackpack, CPowerupBackpack); |
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LINK_ENTITY_TO_CLASS(item_ctflongjump, CPowerupJumppack); |
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LINK_ENTITY_TO_CLASS(item_ctfportablehev, CPowerupPorthev); |
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LINK_ENTITY_TO_CLASS(item_ctfregeneration, CPowerupRegen); |
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/*************************************** |
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**************************************** |
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RUNES |
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**************************************** |
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***************************************/ |
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void CPowerupCTFBase::KeyValue(KeyValueData* pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "team_no")) |
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{ |
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m_teamNo = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue(pkvd); |
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} |
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static const char* SelectRuneRandom( int* pRuneFlag ) |
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{ |
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switch (RANDOM_LONG(0, ARRAYSIZE(g_pszRuneClassName) - 1)) |
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{ |
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case 0: *pRuneFlag = IT_CTF_ACCELERATOR_FLAG; return "models/w_accelerator.mdl"; |
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case 1: *pRuneFlag = IT_CTF_BACKPACK_FLAG; return "models/w_backpack.mdl"; |
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case 2: *pRuneFlag = IT_CTF_REGEN_FLAG; return "models/w_health.mdl"; |
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case 3: *pRuneFlag = IT_CTF_LONGJUMP_FLAG; return "models/w_jumppack.mdl"; |
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case 4: *pRuneFlag = IT_CTF_PORTABLEHEV_FLAG; return "models/w_porthev.mdl"; |
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default: *pRuneFlag = -1; return NULL; |
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} |
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} |
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void CPowerupCTFBase::Spawn(void) |
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{ |
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if (GetRuneFlag() < 0) |
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{ |
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int flag; |
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const char* modelname = SelectRuneRandom(&flag); |
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if (modelname != NULL && flag > 0) |
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{ |
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const char* printname = NULL; |
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if (flag & IT_CTF_ACCELERATOR_FLAG) |
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printname = "Accelerator"; |
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else if (flag & IT_CTF_BACKPACK_FLAG) |
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printname = "Backpack"; |
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else if (flag & IT_CTF_LONGJUMP_FLAG) |
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printname = "Long jump"; |
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else if (flag & IT_CTF_PORTABLEHEV_FLAG) |
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printname = "Portable HEV"; |
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else |
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printname = "Regeneration"; |
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m_iszPrintName = ALLOC_STRING(printname); |
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} |
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SET_MODEL(ENT(pev), SelectRuneRandom(&m_iRuneFlag) ); |
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} |
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else |
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{ |
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SET_MODEL(ENT(pev), GetRuneModel()); |
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m_iRuneFlag = GetRuneFlag(); |
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} |
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if (m_iRuneFlag < 0 || !STRING(pev->model)) |
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{ |
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ALERT(at_error, "Could not properly setup rune entity. Removing...\n"); |
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UTIL_Remove(this); |
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} |
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#if 1 |
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ALERT(at_console, "Spawning rune %d with model %s.\n", m_iRuneFlag, STRING(pev->model)); |
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#endif |
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m_iszPrintName = MAKE_STRING("Unknown"); |
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m_bTouchable = FALSE; |
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dropped = false; |
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pev->movetype = MOVETYPE_TOSS; |
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pev->solid = SOLID_TRIGGER; |
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vec3_t forward, right, up; |
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UTIL_SetSize(pev, Vector(-15, -15, -15), Vector(15, 15, 15)); |
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pev->angles.z = pev->angles.x = 0; |
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pev->angles.y = RANDOM_LONG(0, 360); |
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//If we got an owner, it means we are either dropping the flag or diying and letting it go. |
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if (pev->owner) |
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g_engfuncs.pfnAngleVectors(pev->owner->v.angles, forward, right, up); |
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else |
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g_engfuncs.pfnAngleVectors(pev->angles, forward, right, up); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->velocity = (forward * 400) + (up * 200); |
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if (pev->owner == NULL) |
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{ |
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pev->origin.z += 16; |
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pev->velocity.z = 300; |
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} |
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pev->owner = NULL; |
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SetTouch(&CPowerupCTFBase::RuneTouch); |
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pev->nextthink = gpGlobals->time + 1; |
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SetThink(&CPowerupCTFBase::MakeTouchable); |
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} |
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void CPowerupCTFBase::RuneRespawn(void) |
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{ |
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edict_t *pentSpawnSpot; |
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vec3_t vOrigin; |
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pentSpawnSpot = RuneSelectSpawnPoint(); |
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vOrigin = VARS(pentSpawnSpot)->origin; |
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UTIL_SetOrigin(pev, vOrigin); |
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if (dropped) |
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UTIL_LogPrintf("\"<-1><><>\" triggered triggered \"Respawn_ResistRune\"\n"); |
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Spawn(); |
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} |
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void CPowerupCTFBase::MakeTouchable(void) |
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{ |
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m_bTouchable = TRUE; |
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pev->nextthink = gpGlobals->time + 120; // if no one touches it in two minutes, |
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// respawn it somewhere else, so inaccessible |
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// ones will come 'back' |
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SetThink(&CPowerupCTFBase::RuneRespawn); |
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} |
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void CPowerupCTFBase::RuneTouch(CBaseEntity *pOther) |
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{ |
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//No toucher? |
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if (!pOther) |
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return; |
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//Not a player? |
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if (!pOther->IsPlayer()) |
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return; |
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//DEAD?! |
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if (pOther->pev->health <= 0) |
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return; |
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//Spectating? |
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if (pOther->pev->movetype == MOVETYPE_NOCLIP) |
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return; |
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// If only a specific team can use this power up, |
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// ensure toucher is allowed to. |
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if (m_teamNo > 0) |
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{ |
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// Not in the same team, return. |
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if (pOther->pev->team != m_teamNo - 1) |
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return; |
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} |
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/* |
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//Only one per customer |
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if (pPlayer->m_iRuneStatus) |
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{ |
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ClientPrint(pOther->pev, HUD_PRINTCENTER, "You already have a rune!\n"); |
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return; |
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} |
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*/ |
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if (!m_bTouchable) |
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return; |
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//pPlayer->m_iRuneStatus = m_iRuneFlag; //Add me the rune flag |
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ClientPrint(pOther->pev, HUD_PRINTCENTER, "You got the rune of %s!\n", STRING(m_iszPrintName)); |
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#if 0 |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Found_Rune\"\n", |
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STRING(pOther->pev->netname), |
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GETPLAYERUSERID(pOther->edict()), |
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GETPLAYERAUTHID(pOther->edict()), |
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pPlayer->m_szTeamName); |
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#endif |
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if (RANDOM_LONG(0, 1) == 1) |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup1.wav", 1, ATTN_NORM); |
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else |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup2.wav", 1, ATTN_NORM); |
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//Update my client side rune hud thingy. |
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/* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev); |
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WRITE_BYTE(pPlayer->m_iRuneStatus); |
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MESSAGE_END(); |
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*/ |
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//And Remove this entity |
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UTIL_Remove(this); |
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} |
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/*************************************** |
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**************************************** |
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RUNES |
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**************************************** |
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***************************************/ |
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/*---------------------------------------------------------------------- |
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The Rune Game modes |
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Rune 1 - Earth Magic |
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resistance |
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Rune 2 - Black Magic |
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strength |
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Rune 3 - Hell Magic |
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haste |
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Rune 4 - Elder Magic |
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regeneration |
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----------------------------------------------------------------------*/ |
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BOOL IsRuneSpawnPointValid(CBaseEntity *pSpot) |
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{ |
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#if 0 |
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CBaseEntity *ent = NULL; |
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while ((ent = UTIL_FindEntityInSphere(ent, pSpot->pev->origin, 128)) != NULL) |
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{ |
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//Try not to spawn it near other runes. |
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if (!strcmp(STRING(ent->pev->classname), "item_rune1") || |
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!strcmp(STRING(ent->pev->classname), "item_rune2") || |
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!strcmp(STRING(ent->pev->classname), "item_rune3") || |
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!strcmp(STRING(ent->pev->classname), "item_rune4")) |
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return FALSE; |
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} |
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#endif |
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return TRUE; |
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} |
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edict_t *RuneSelectSpawnPoint(void) |
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{ |
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CBaseEntity *pSpot; |
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pSpot = NULL; |
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// Randomize the start spot |
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for (int i = RANDOM_LONG(1, 5); i > 0; i--) |
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pSpot = UTIL_FindEntityByClassname(pSpot, CTF_POWERUP_SPAWN_ENTITY_CLASSNAME); |
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if (!pSpot) // skip over the null point |
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pSpot = UTIL_FindEntityByClassname(pSpot, CTF_POWERUP_SPAWN_ENTITY_CLASSNAME); |
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CBaseEntity *pFirstSpot = pSpot; |
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do |
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{ |
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if (pSpot) |
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{ |
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if (IsRuneSpawnPointValid(pSpot)) |
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{ |
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if (pSpot->pev->origin == Vector(0, 0, 0)) |
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{ |
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pSpot = UTIL_FindEntityByClassname(pSpot, CTF_POWERUP_SPAWN_ENTITY_CLASSNAME); |
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continue; |
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} |
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// if so, go to pSpot |
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goto ReturnSpot; |
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} |
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} |
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// increment pSpot |
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pSpot = UTIL_FindEntityByClassname(pSpot, CTF_POWERUP_SPAWN_ENTITY_CLASSNAME); |
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} while (pSpot != pFirstSpot); // loop if we're not back to the start |
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// we haven't found a place to spawn yet, so kill any guy at the first spawn point and spawn there |
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if (pSpot) |
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goto ReturnSpot; |
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ReturnSpot: |
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if (!pSpot) |
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{ |
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ALERT(at_error, "RuneSelectSpawnPoint: no %s on level\n", CTF_POWERUP_SPAWN_ENTITY_CLASSNAME); |
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return INDEXENT(0); |
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} |
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return pSpot->edict(); |
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} |
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void VectorScale(const float *in, float scale, float *out) |
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{ |
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out[0] = in[0] * scale; |
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out[1] = in[1] * scale; |
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out[2] = in[2] * scale; |
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} |
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void G_ProjectSource(vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result) |
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{ |
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1]; |
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1]; |
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2]; |
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} |
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#define VectorSet(v, x, y, z) (v[0]=(x), v[1]=(y), v[2]=(z)) |
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void DropRune(CBasePlayer *pPlayer) |
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{ |
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TraceResult tr; |
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// do they even have a rune? |
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if (pPlayer->m_iRuneStatus == 0) |
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return; |
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// Make Sure there's enough room to drop the rune here |
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// This is so hacky ( the reason why we are doing this), and I hate it to death. |
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UTIL_MakeVectors(pPlayer->pev->v_angle); |
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Vector vecSrc = pPlayer->GetGunPosition(); |
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 32; |
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UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, human_hull, ENT(pPlayer->pev), &tr); |
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if (tr.flFraction != 1) |
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{ |
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ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "Not enough room to drop the rune here."); |
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return; |
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} |
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CBaseEntity *pRune = NULL; |
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const char * runeName; |
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if (pPlayer->m_iRuneStatus == IT_CTF_ACCELERATOR_FLAG) |
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{ |
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pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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runeName = "AcceleratorRune"; |
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if (pRune) |
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((CPowerupAccelerator*)pRune)->dropped = true; |
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} |
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else if (pPlayer->m_iRuneStatus == IT_CTF_BACKPACK_FLAG) |
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{ |
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pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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runeName = "BackpackRune"; |
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if (pRune) |
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((CPowerupBackpack*)pRune)->dropped = true; |
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} |
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else if (pPlayer->m_iRuneStatus == IT_CTF_REGEN_FLAG) |
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{ |
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pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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runeName = "RegenRune"; |
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if (pRune) |
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((CPowerupRegen*)pRune)->dropped = true; |
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} |
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else if (pPlayer->m_iRuneStatus == IT_CTF_LONGJUMP_FLAG) |
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{ |
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pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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runeName = "JumppackRune"; |
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if (pRune) |
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((CPowerupJumppack*)pRune)->dropped = true; |
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} |
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else if (pPlayer->m_iRuneStatus == IT_CTF_PORTABLEHEV_FLAG) |
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{ |
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pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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runeName = "PorthevRune"; |
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if (pRune) |
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((CPowerupPorthev*)pRune)->dropped = true; |
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} |
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else |
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{ |
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runeName = "Unknown"; |
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} |
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pPlayer->m_iRuneStatus = 0; |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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pPlayer->m_szTeamName, |
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runeName); |
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MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev); |
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WRITE_BYTE(pPlayer->m_iRuneStatus); |
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MESSAGE_END(); |
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} |
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/* |
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================ |
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SpawnRunes |
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spawn all the runes |
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self is the entity that was created for us, we remove it |
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================ |
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*/ |
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void SpawnRunes(void) |
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{ |
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if (g_bSpawnedRunes) |
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return; |
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edict_t *pentSpawnSpot = NULL; |
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for (int i = 0; i < ARRAYSIZE(g_pszRuneClassName); i++) |
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{ |
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pentSpawnSpot = RuneSelectSpawnPoint(); |
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CBaseEntity::Create(g_pszRuneClassName[i], VARS(pentSpawnSpot)->origin, VARS(pentSpawnSpot)->angles, NULL); |
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} |
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g_bSpawnedRunes = TRUE; |
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}
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