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98 lines
2.2 KiB
98 lines
2.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "apache.h" |
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#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix! |
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#define SF_NOWRECKAGE 0x08 |
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class CBlkopApache : public CApache |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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}; |
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LINK_ENTITY_TO_CLASS(monster_blkop_apache, CBlkopApache); |
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void CBlkopApache::Spawn(void) |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL(ENT(pev), "models/blkop_apache.mdl"); |
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UTIL_SetSize(pev, Vector(-32, -32, -64), Vector(32, 32, 0)); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_AIM; |
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pev->health = gSkillData.apacheHealth; |
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m_flFieldOfView = -0.707; // 270 degrees |
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pev->sequence = 0; |
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ResetSequenceInfo(); |
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pev->frame = RANDOM_LONG(0, 0xFF); |
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InitBoneControllers(); |
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if (pev->spawnflags & SF_WAITFORTRIGGER) |
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{ |
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SetUse(&CApache::StartupUse); |
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} |
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else |
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{ |
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SetThink(&CApache::HuntThink); |
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SetTouch(&CApache::FlyTouch); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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m_iRockets = 10; |
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} |
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void CBlkopApache::Precache(void) |
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{ |
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PRECACHE_MODEL("models/blkop_apache.mdl"); |
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PRECACHE_SOUND("apache/ap_rotor1.wav"); |
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PRECACHE_SOUND("apache/ap_rotor2.wav"); |
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PRECACHE_SOUND("apache/ap_rotor3.wav"); |
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PRECACHE_SOUND("apache/ap_whine1.wav"); |
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PRECACHE_SOUND("weapons/mortarhit.wav"); |
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m_iSpriteTexture = PRECACHE_MODEL("sprites/white.spr"); |
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PRECACHE_SOUND("turret/tu_fire1.wav"); |
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PRECACHE_MODEL("sprites/lgtning.spr"); |
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m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr"); |
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m_iBodyGibs = PRECACHE_MODEL("models/blkop_bodygibs.mdl"); |
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UTIL_PrecacheOther("hvr_rocket"); |
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} |