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304 lines
6.7 KiB
304 lines
6.7 KiB
/* |
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Copyright (c) 1999, Cold Ice Modification. |
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This code has been written by SlimShady ( darcuri@optonline.net ) |
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Use, distribution, and modification of this source code and/or resulting |
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object code is restricted to non-commercial enhancements to products from |
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Valve LLC. All other use, distribution, or modification is prohibited |
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without written permission from Valve LLC and from the Cold Ice team. |
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Please if you use this code in any public form, please give us credit. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum ppk_e { |
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PPK_IDLE1 = 0, |
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PPK_IDLE2, |
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PPK_IDLE3, |
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PPK_SHOOT, |
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PPK_SHOOT_EMPTY, |
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PPK_RELOAD, |
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PPK_RELOAD_NOT_EMPTY, |
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PPK_DRAW, |
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PPK_HOLSTER, |
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PPK_ADD_SILENCER |
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}; |
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class CWalterppk : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( void ) { return 2; } |
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int GetItemInfo(ItemInfo *p); |
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int AddToPlayer( CBasePlayer *pPlayer ); |
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int menu_on; |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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void AddSilencer( void ); |
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void ScrewMe( void ); |
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BOOL Deploy( void ); |
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void Reload( void ); |
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void WeaponIdle( void ); |
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int m_iShell; |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_ppk, CWalterppk ); |
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void CWalterppk::Spawn( ) |
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{ |
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pev->classname = MAKE_STRING("weapon_ppk"); |
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Precache( ); |
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m_iId = WEAPON_PPK; |
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SET_MODEL(ENT(pev), "models/w_9mmhandgun.mdl"); |
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m_iDefaultAmmo = PPK_DEFAULT_GIVE; |
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FallInit(); |
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} |
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void CWalterppk::Precache( void ) |
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{ |
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PRECACHE_MODEL("models/vmodels/v_ppk.mdl"); |
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PRECACHE_MODEL("models/w_9mmhandgun.mdl"); |
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PRECACHE_MODEL("models/pmodels/p_ppk.mdl"); |
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PRECACHE_MODEL("models/pmodels/p_ppks.mdl"); |
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m_iShell = PRECACHE_MODEL ("models/shell.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("items/9mmclip2.wav"); |
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PRECACHE_SOUND ("weapons/ppk1.wav"); |
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PRECACHE_SOUND ("weapons/ppk2.wav"); |
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PRECACHE_SOUND ("weapons/ppkbond.wav"); |
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} |
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int CWalterppk::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "32acp"; |
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p->iMaxAmmo1 = PPK_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = PPK_MAX_CLIP; |
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p->iSlot = 1; |
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p->iPosition = 0; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_PPK; |
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p->iWeight = PPK_WEIGHT; |
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return 1; |
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} |
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int CWalterppk::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CWalterppk::Deploy( ) |
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{ |
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if ( pev->body == 1 ) |
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return DefaultDeploy( "models/vmodels/v_ppk.mdl", "models/pmodels/p_ppks.mdl", PPK_DRAW, "onehanded" ); |
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else |
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return DefaultDeploy( "models/vmodels/v_ppk.mdl", "models/pmodels/p_ppk.mdl", PPK_DRAW, "onehanded" ); |
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} |
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void CWalterppk::PrimaryAttack( void ) |
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{ |
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if (m_iClip <= 0 ) |
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{ |
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if (m_fFireOnEmpty) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.2; |
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} |
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return; |
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} |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
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//if (m_iClip != 0) |
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SendWeaponAnim( PPK_SHOOT ); |
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//else |
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// SendWeaponAnim( PPK_SHOOT_EMPTY ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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Vector vecShellVelocity = m_pPlayer->pev->velocity |
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+ gpGlobals->v_right * RANDOM_FLOAT(50,70) |
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+ gpGlobals->v_up * RANDOM_FLOAT(100,150) |
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+ gpGlobals->v_forward * 25; |
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EjectBrass ( pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_up * -12 + gpGlobals->v_forward * 32 + gpGlobals->v_right * 6 , vecShellVelocity, pev->angles.y, m_iShell, TE_BOUNCE_SHELL ); |
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if (pev->body == 1) |
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{ |
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m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/ppk2.wav", RANDOM_FLOAT(0.9, 1.0), ATTN_NORM); |
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} |
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else |
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{ |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/ppk1.wav", RANDOM_FLOAT(0.92, 1.0), ATTN_NORM, 0, 98 + RANDOM_LONG(0,3)); |
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} |
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Vector vecSrc = m_pPlayer->GetGunPosition( ); |
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_6DEGREES, 8192, BULLET_PLAYER_9MM, 0 ); |
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m_flNextPrimaryAttack = gpGlobals->time + .3; |
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m_flNextSecondaryAttack = gpGlobals->time + .3; |
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m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 ); |
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m_pPlayer->pev->punchangle.x -= 2; |
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} |
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void CWalterppk::SecondaryAttack( void ) |
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{ |
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if (pev->body == 1) |
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{ |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 2.4; |
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m_flTimeWeaponIdle = gpGlobals->time + 2.4; |
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SetThink( &CWalterppk::AddSilencer ); |
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pev->nextthink = gpGlobals->time + 1.5; |
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SendWeaponAnim( PPK_HOLSTER ); |
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} |
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else |
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{ |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 2.4; |
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m_flTimeWeaponIdle = gpGlobals->time + 2.4; |
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SetThink( &CWalterppk::AddSilencer ); |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_VOICE, "weapons/ppkbond.wav", RANDOM_FLOAT(0.9, 1.0), ATTN_NORM); |
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pev->nextthink = gpGlobals->time + 1.5; |
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SendWeaponAnim( PPK_HOLSTER ); |
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} |
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} |
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void CWalterppk::AddSilencer( void ) |
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{ |
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if(pev->body == 1) |
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pev->body = 0; |
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else |
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pev->body = 1; |
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SendWeaponAnim( PPK_DRAW ); |
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} |
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void CWalterppk::Reload( void ) |
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{ |
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int iResult; |
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//if (m_iClip == 0) |
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// iResult = DefaultReload( 8, PPK_RELOAD, 1.5 ); |
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//else |
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iResult = DefaultReload( 8, PPK_RELOAD_NOT_EMPTY, 1.5 ); |
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if (iResult) |
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{ |
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m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 ); |
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} |
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} |
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void CWalterppk::WeaponIdle( void ) |
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{ |
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ResetEmptySound( ); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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if (m_flTimeWeaponIdle > gpGlobals->time) |
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return; |
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if (m_iClip != 0) |
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{ |
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int iAnim; |
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float flRand = RANDOM_FLOAT(0, 1); |
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if (flRand <= 0.3 + 0 * 0.75) |
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{ |
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iAnim = PPK_IDLE3; |
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m_flTimeWeaponIdle = gpGlobals->time + 49.0 / 16; |
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} |
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else if (flRand <= 0.6 + 0 * 0.875) |
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{ |
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iAnim = PPK_IDLE1; |
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m_flTimeWeaponIdle = gpGlobals->time + 60.0 / 16.0; |
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} |
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else |
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{ |
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iAnim = PPK_IDLE2; |
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m_flTimeWeaponIdle = gpGlobals->time + 40.0 / 16.0; |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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} |
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class CWalterppkAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/ammo/w_32acp.mdl"); |
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CBasePlayerAmmo::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL ("models/ammo/w_32acp.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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if (pOther->GiveAmmo( AMMO_PPKCLIP_GIVE, "32acp", PPK_MAX_CARRY ) != -1) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_ppkclip, CWalterppkAmmo ); |
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