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317 lines
7.4 KiB
317 lines
7.4 KiB
#include "hud.h" |
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#include "usercmd.h" |
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#include "cvardef.h" |
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#include "kbutton.h" |
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#include "keydefs.h" |
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#include "cl_util.h" |
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#include "input_mouse.h" |
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extern cvar_t *sensitivity; |
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extern cvar_t *in_joystick; |
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extern kbutton_t in_strafe; |
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extern kbutton_t in_mlook; |
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extern kbutton_t in_speed; |
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extern kbutton_t in_jlook; |
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extern kbutton_t in_forward; |
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extern kbutton_t in_back; |
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extern kbutton_t in_moveleft; |
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extern kbutton_t in_moveright; |
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extern float mouse_pos_extern[2]; |
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extern int iVisibleMouse; |
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extern cvar_t *m_pitch; |
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extern cvar_t *m_yaw; |
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extern cvar_t *m_forward; |
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extern cvar_t *m_side; |
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extern cvar_t *lookstrafe; |
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extern cvar_t *lookspring; |
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extern cvar_t *cl_pitchdown; |
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extern cvar_t *cl_pitchup; |
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extern cvar_t *cl_yawspeed; |
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extern cvar_t *cl_sidespeed; |
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extern cvar_t *cl_forwardspeed; |
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extern cvar_t *cl_pitchspeed; |
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extern cvar_t *cl_movespeedkey; |
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cvar_t *cl_laddermode; |
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#define F 1U<<0 // Forward |
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#define B 1U<<1 // Back |
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#define L 1U<<2 // Left |
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#define R 1U<<3 // Right |
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#define T 1U<<4 // Forward stop |
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#define S 1U<<5 // Side stop |
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#define BUTTON_DOWN 1 |
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#define IMPULSE_DOWN 2 |
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#define IMPULSE_UP 4 |
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int CL_IsDead( void ); |
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extern Vector dead_viewangles; |
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void IN_ToggleButtons( float forwardmove, float sidemove ) |
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{ |
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static unsigned int moveflags = T | S; |
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if( forwardmove ) |
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moveflags &= ~T; |
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else |
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{ |
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//if( in_forward.state || in_back.state ) gEngfuncs.Con_Printf("Buttons pressed f%d b%d\n", in_forward.state, in_back.state); |
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if( !( moveflags & T ) ) |
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{ |
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//IN_ForwardUp(); |
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//IN_BackUp(); |
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//gEngfuncs.Con_Printf("Reset forwardmove state f%d b%d\n", in_forward.state, in_back.state); |
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in_forward.state &= ~BUTTON_DOWN; |
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in_back.state &= ~BUTTON_DOWN; |
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moveflags |= T; |
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} |
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} |
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if( sidemove ) |
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moveflags &= ~S; |
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else |
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{ |
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//gEngfuncs.Con_Printf("l%d r%d\n", in_moveleft.state, in_moveright.state); |
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//if( in_moveleft.state || in_moveright.state ) gEngfuncs.Con_Printf("Buttons pressed l%d r%d\n", in_moveleft.state, in_moveright.state); |
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if( !( moveflags & S ) ) |
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{ |
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//IN_MoverightUp(); |
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//IN_MoveleftUp(); |
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//gEngfuncs.Con_Printf("Reset sidemove state f%d b%d\n", in_moveleft.state, in_moveright.state); |
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in_moveleft.state &= ~BUTTON_DOWN; |
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in_moveright.state &= ~BUTTON_DOWN; |
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moveflags |= S; |
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} |
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} |
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if( forwardmove > 0.7f && !( moveflags & F ) ) |
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{ |
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moveflags |= F; |
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in_forward.state |= BUTTON_DOWN; |
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} |
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if( forwardmove < 0.7f && ( moveflags & F ) ) |
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{ |
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moveflags &= ~F; |
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in_forward.state &= ~BUTTON_DOWN; |
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} |
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if( forwardmove < -0.7f && !( moveflags & B ) ) |
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{ |
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moveflags |= B; |
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in_back.state |= BUTTON_DOWN; |
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} |
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if( forwardmove > -0.7f && ( moveflags & B ) ) |
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{ |
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moveflags &= ~B; |
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in_back.state &= ~BUTTON_DOWN; |
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} |
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if( sidemove > 0.9f && !( moveflags & R ) ) |
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{ |
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moveflags |= R; |
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in_moveright.state |= BUTTON_DOWN; |
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} |
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if( sidemove < 0.9f && ( moveflags & R ) ) |
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{ |
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moveflags &= ~R; |
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in_moveright.state &= ~BUTTON_DOWN; |
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} |
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if( sidemove < -0.9f && !( moveflags & L ) ) |
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{ |
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moveflags |= L; |
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in_moveleft.state |= BUTTON_DOWN; |
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} |
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if( sidemove > -0.9f && ( moveflags & L ) ) |
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{ |
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moveflags &= ~L; |
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in_moveleft.state &= ~BUTTON_DOWN; |
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} |
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} |
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void FWGSInput::IN_ClientMoveEvent( float forwardmove, float sidemove ) |
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{ |
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//gEngfuncs.Con_Printf("IN_MoveEvent\n"); |
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ac_forwardmove += forwardmove; |
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ac_sidemove += sidemove; |
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ac_movecount++; |
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} |
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void FWGSInput::IN_ClientLookEvent( float relyaw, float relpitch ) |
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{ |
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rel_yaw += relyaw; |
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rel_pitch += relpitch; |
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} |
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// Rotate camera and add move values to usercmd |
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void FWGSInput::IN_Move( float frametime, usercmd_t *cmd ) |
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{ |
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Vector viewangles; |
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bool fLadder = false; |
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if( gHUD.m_iIntermission ) |
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return; // we can't move during intermission |
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if( cl_laddermode->value != 2 ) |
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{ |
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cl_entity_t *pplayer = gEngfuncs.GetLocalPlayer(); |
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if( pplayer ) |
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fLadder = pplayer->curstate.movetype == MOVETYPE_FLY; |
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} |
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//if(ac_forwardmove || ac_sidemove) |
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//gEngfuncs.Con_Printf("Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw); |
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#if 0 |
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if( in_mlook.state & 1 ) |
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{ |
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V_StopPitchDrift(); |
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} |
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#endif |
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if( CL_IsDead() ) |
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{ |
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viewangles = dead_viewangles; // HACKHACK: see below |
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} |
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else |
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{ |
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gEngfuncs.GetViewAngles( viewangles ); |
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} |
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if( !iVisibleMouse ) |
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{ |
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if( gHUD.GetSensitivity() != 0 ) |
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{ |
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rel_yaw *= gHUD.GetSensitivity(); |
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rel_pitch *= gHUD.GetSensitivity(); |
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} |
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else |
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{ |
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rel_yaw *= sensitivity->value; |
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rel_pitch *= sensitivity->value; |
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} |
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viewangles[YAW] += rel_yaw; |
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if( fLadder ) |
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{ |
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if( cl_laddermode->value == 1 ) |
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viewangles[YAW] -= ac_sidemove * 5; |
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ac_sidemove = 0; |
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} |
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} |
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else |
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{ |
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// Get mouse pos and normalize it to be sent to view.cpp |
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// POINT mouse_pos; |
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int mx, my; |
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gEngfuncs.GetMousePosition( &mx, &my ); |
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// GetCursorPos(&mouse_pos); |
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mouse_pos_extern[0] = mx; // mouse_pos.x; |
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mouse_pos_extern[1] = my; // mouse_pos.y; |
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mouse_pos_extern[0] /= ScreenWidth / 2; |
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mouse_pos_extern[1] /= ScreenHeight / 2; |
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mouse_pos_extern[0] -= 1; |
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mouse_pos_extern[1] -= 1; |
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viewangles[YAW] = -atan2( double( mouse_pos_extern[1] * ( M_PI / 180 ) ), double( mouse_pos_extern[0] * ( M_PI / 180 ) ) ) * ( 180 / M_PI ) - 90; // I don't know why I have to negate the value and subtract 90, it just works that way. |
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mouse_pos_extern[0] *= 27; |
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mouse_pos_extern[1] *= 27; |
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} |
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if( gHUD.m_MOTD.m_bShow ) |
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gHUD.m_MOTD.scroll += rel_pitch; |
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/*else |
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viewangles[PITCH] += rel_pitch; |
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if( viewangles[PITCH] > cl_pitchdown->value ) |
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viewangles[PITCH] = cl_pitchdown->value; |
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if( viewangles[PITCH] < -cl_pitchup->value ) |
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viewangles[PITCH] = -cl_pitchup->value; |
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*/ |
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// HACKHACK: change viewangles directly in viewcode, |
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// so viewangles when player is dead will not be changed on server |
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if( !CL_IsDead() ) |
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{ |
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gEngfuncs.SetViewAngles( viewangles ); |
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} |
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dead_viewangles = viewangles; // keep them actual |
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if( ac_movecount ) |
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{ |
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IN_ToggleButtons( ac_forwardmove / ac_movecount, ac_sidemove / ac_movecount ); |
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if( ac_forwardmove ) |
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cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount; |
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if( ac_sidemove ) |
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cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount; |
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if( ( in_speed.state & 1 ) && ( ac_sidemove || ac_forwardmove ) ) |
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{ |
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cmd->forwardmove *= cl_movespeedkey->value; |
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cmd->sidemove *= cl_movespeedkey->value; |
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} |
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} |
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ac_sidemove = ac_forwardmove = rel_pitch = rel_yaw = 0; |
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ac_movecount = 0; |
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} |
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void FWGSInput::IN_MouseEvent( int mstate ) |
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{ |
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static int mouse_oldbuttonstate; |
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// perform button actions |
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for( int i = 0; i < 5; i++ ) |
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{ |
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if( ( mstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) ) |
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{ |
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gEngfuncs.Key_Event( K_MOUSE1 + i, 1 ); |
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} |
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if( !( mstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) ) |
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{ |
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gEngfuncs.Key_Event( K_MOUSE1 + i, 0 ); |
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} |
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} |
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mouse_oldbuttonstate = mstate; |
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} |
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// Stubs |
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void FWGSInput::IN_ClearStates( void ) |
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{ |
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//gEngfuncs.Con_Printf( "IN_ClearStates\n" ); |
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} |
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void FWGSInput::IN_ActivateMouse( void ) |
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{ |
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//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" ); |
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} |
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void FWGSInput::IN_DeactivateMouse( void ) |
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{ |
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//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" ); |
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} |
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void FWGSInput::IN_Accumulate( void ) |
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{ |
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//gEngfuncs.Con_Printf( "IN_Accumulate\n" ); |
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} |
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void FWGSInput::IN_Commands( void ) |
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{ |
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//gEngfuncs.Con_Printf( "IN_Commands\n" ); |
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} |
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void FWGSInput::IN_Shutdown( void ) |
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{ |
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} |
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// Register cvars and reset data |
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void FWGSInput::IN_Init( void ) |
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{ |
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sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE ); |
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in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE ); |
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cl_laddermode = gEngfuncs.pfnRegisterVariable( "cl_laddermode", "2", FCVAR_ARCHIVE ); |
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ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0; |
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}
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