You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
222 lines
6.2 KiB
222 lines
6.2 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// Zombie |
|
//========================================================= |
|
|
|
// UNDONE: Don't flinch every time you get hit |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "schedule.h" |
|
|
|
//========================================================= |
|
// Monster's Anim Events Go Here |
|
//========================================================= |
|
#define ZOMBIE_AE_ATTACK_RIGHT 0x01 |
|
#define ZOMBIE_AE_ATTACK_LEFT 0x02 |
|
#define ZOMBIE_AE_ATTACK_BOTH 0x03 |
|
|
|
#define ZOMBIE_FLINCH_DELAY 2 // at most one flinch every n secs |
|
|
|
class CEvisci : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void SetYawSpeed( void ); |
|
int Classify( void ); |
|
void HandleAnimEvent( MonsterEvent_t *pEvent ); |
|
int IgnoreConditions( void ); |
|
|
|
float m_flNextFlinch; |
|
|
|
|
|
// No range attacks |
|
BOOL CheckRangeAttack1( float flDot, float flDist ) { return FALSE; } |
|
BOOL CheckRangeAttack2( float flDot, float flDist ) { return FALSE; } |
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( monster_evilsci, CEvisci ) |
|
//========================================================= |
|
// Classify - indicates this monster's place in the |
|
// relationship table. |
|
//========================================================= |
|
int CEvisci::Classify( void ) |
|
{ |
|
return CLASS_ALIEN_MONSTER; |
|
} |
|
|
|
//========================================================= |
|
// SetYawSpeed - allows each sequence to have a different |
|
// turn rate associated with it. |
|
//========================================================= |
|
void CEvisci::SetYawSpeed( void ) |
|
{ |
|
int ys; |
|
|
|
ys = 120; |
|
#if 0 |
|
switch ( m_Activity ) |
|
{ |
|
} |
|
#endif |
|
pev->yaw_speed = ys; |
|
} |
|
|
|
int CEvisci::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
// Take 30% damage from bullets |
|
if( bitsDamageType == DMG_BULLET ) |
|
{ |
|
Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5; |
|
vecDir = vecDir.Normalize(); |
|
float flForce = DamageForce( flDamage ); |
|
pev->velocity = pev->velocity + vecDir * flForce; |
|
flDamage *= 0.3; |
|
} |
|
|
|
// HACK HACK -- until we fix this. |
|
if( IsAlive() ) |
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
|
|
|
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the monster-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CEvisci::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
switch( pEvent->event ) |
|
{ |
|
case ZOMBIE_AE_ATTACK_RIGHT: |
|
{ |
|
// do stuff for this event. |
|
//ALERT( at_console, "Slash right!\n" ); |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.z = -18; |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; |
|
} |
|
} |
|
|
|
} |
|
break; |
|
case ZOMBIE_AE_ATTACK_LEFT: |
|
{ |
|
// do stuff for this event. |
|
//ALERT( at_console, "Slash left!\n" ); |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.z = 18; |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100; |
|
} |
|
} |
|
} |
|
break; |
|
case ZOMBIE_AE_ATTACK_BOTH: |
|
{ |
|
// do stuff for this event. |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgBothSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -100; |
|
} |
|
} |
|
} |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent( pEvent ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CEvisci::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL( ENT(pev), "models/evilsci.mdl" ); |
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_RED; |
|
pev->health = gSkillData.zombieHealth; |
|
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. |
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
m_afCapability = bits_CAP_DOORS_GROUP; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CEvisci::Precache() |
|
{ |
|
int i; |
|
|
|
PRECACHE_MODEL( "models/evilsci.mdl" ); |
|
|
|
} |
|
|
|
//========================================================= |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
|
|
int CEvisci::IgnoreConditions( void ) |
|
{ |
|
int iIgnore = CBaseMonster::IgnoreConditions(); |
|
|
|
if( ( m_Activity == ACT_MELEE_ATTACK1 ) || ( m_Activity == ACT_MELEE_ATTACK1 ) ) |
|
{ |
|
#if 0 |
|
if( pev->health < 20 ) |
|
iIgnore |= ( bits_COND_LIGHT_DAMAGE| bits_COND_HEAVY_DAMAGE ); |
|
else |
|
#endif |
|
if( m_flNextFlinch >= gpGlobals->time ) |
|
iIgnore |= ( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ); |
|
} |
|
|
|
if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) ) |
|
{ |
|
if( m_flNextFlinch < gpGlobals->time ) |
|
m_flNextFlinch = gpGlobals->time + ZOMBIE_FLINCH_DELAY; |
|
} |
|
|
|
return iIgnore; |
|
}
|
|
|