Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
server_physics_api_t g_physfuncs;
#ifdef MOBILE_HACKS
int g_iModType;
#endif // MOBILE_HACKS
#ifdef _WIN32
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
if( fdwReason == DLL_PROCESS_ATTACH )
{
}
else if( fdwReason == DLL_PROCESS_DETACH )
{
}
return TRUE;
}
// stdcall for win32
#define EXPORT2 WINAPI
#else
#define EXPORT2
#endif
extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals )
{
memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
gpGlobals = pGlobals;
#ifdef MOBILE_HACKS
char szGameFolder[64];
(*g_engfuncs.pfnGetGameDir)( szGameFolder );
if( FStrEq( szGameFolder, "aom" ) )
{
g_iModType = MOD_AOM;
}
else if( FStrEq( szGameFolder, "biglolly" ) )
{
g_iModType = MOD_BIGLOLLY;
}
else if( FStrEq( szGameFolder, "bshift" ) )
{
g_iModType = MOD_BSHIFT;
}
else if( FStrEq( szGameFolder, "secret" ) )
{
g_iModType = MOD_HALFSECRET;
}
else if( FStrEq( szGameFolder, "bdlands" )
|| FStrEq( szGameFolder, "caseclosed" )
|| FStrEq( szGameFolder, "vendetta" ) )
{
g_iModType = MOD_HEVSUIT;
}
else if( FStrEq( szGameFolder, "induction" ) )
{
g_iModType = MOD_INDUCTION;
}
else if( FStrEq( szGameFolder, "redempt" ) )
{
g_iModType = MOD_REDEMPT;
}
else if( FStrEq( szGameFolder, "sewer_beta" ) )
{
g_iModType = MOD_SEWER_BETA;
}
else if( FStrEq( szGameFolder, "tot" ) )
{
g_iModType = MOD_TOT;
}
else
{
g_iModType = MOD_VALVE;
}
#endif // MOBILE_HACKS
}