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1003 lines
23 KiB
1003 lines
23 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) |
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//========================================================= |
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// icthyosaur - evin, satan fish monster |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "flyingmonster.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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#include "animation.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "ichthyosaur.h" |
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LINK_ENTITY_TO_CLASS( monster_ichthyosaur, CIchthyosaur ) |
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TYPEDESCRIPTION CIchthyosaur::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CIchthyosaur, m_SaveVelocity, FIELD_VECTOR ), |
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DEFINE_FIELD( CIchthyosaur, m_idealDist, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_flBlink, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_flEnemyTouched, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_bOnAttack, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CIchthyosaur, m_flMaxSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_flMinSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_flMaxDist, FIELD_FLOAT ), |
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DEFINE_FIELD( CIchthyosaur, m_flNextAlert, FIELD_TIME ), |
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}; |
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IMPLEMENT_SAVERESTORE( CIchthyosaur, CFlyingMonster ) |
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const char *CIchthyosaur::pIdleSounds[] = |
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{ |
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"ichy/ichy_idle1.wav", |
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"ichy/ichy_idle2.wav", |
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"ichy/ichy_idle3.wav", |
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"ichy/ichy_idle4.wav", |
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}; |
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const char *CIchthyosaur::pAlertSounds[] = |
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{ |
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"ichy/ichy_alert2.wav", |
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"ichy/ichy_alert3.wav", |
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}; |
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const char *CIchthyosaur::pAttackSounds[] = |
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{ |
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"ichy/ichy_attack1.wav", |
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"ichy/ichy_attack2.wav", |
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}; |
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const char *CIchthyosaur::pBiteSounds[] = |
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{ |
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"ichy/ichy_bite1.wav", |
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"ichy/ichy_bite2.wav", |
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}; |
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const char *CIchthyosaur::pPainSounds[] = |
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{ |
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"ichy/ichy_pain2.wav", |
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"ichy/ichy_pain3.wav", |
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"ichy/ichy_pain5.wav", |
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}; |
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const char *CIchthyosaur::pDieSounds[] = |
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{ |
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"ichy/ichy_die2.wav", |
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"ichy/ichy_die4.wav", |
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}; |
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#define EMIT_ICKY_SOUND( chan, array ) \ |
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EMIT_SOUND_DYN( ENT( pev ), chan , array[RANDOM_LONG( 0, ARRAYSIZE( array ) - 1 )], 1.0, 0.6, 0, RANDOM_LONG( 95, 105 ) ); |
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void CIchthyosaur::IdleSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pIdleSounds ); |
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} |
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void CIchthyosaur::AlertSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAlertSounds ); |
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} |
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void CIchthyosaur::AttackSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pAttackSounds ); |
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} |
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void CIchthyosaur::BiteSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_WEAPON, pBiteSounds ); |
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} |
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void CIchthyosaur::DeathSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pDieSounds ); |
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} |
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void CIchthyosaur::PainSound( void ) |
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{ |
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EMIT_ICKY_SOUND( CHAN_VOICE, pPainSounds ); |
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} |
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//========================================================= |
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// monster-specific tasks and states |
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//========================================================= |
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enum |
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{ |
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TASK_ICHTHYOSAUR_CIRCLE_ENEMY = LAST_COMMON_TASK + 1, |
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TASK_ICHTHYOSAUR_SWIM, |
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TASK_ICHTHYOSAUR_FLOAT |
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}; |
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//========================================================= |
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// AI Schedules Specific to this monster |
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//========================================================= |
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static Task_t tlSwimAround[] = |
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{ |
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{ TASK_SET_ACTIVITY, (float)ACT_WALK }, |
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{ TASK_ICHTHYOSAUR_SWIM, 0.0 }, |
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}; |
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static Schedule_t slSwimAround[] = |
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{ |
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{ |
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tlSwimAround, |
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ARRAYSIZE(tlSwimAround), |
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bits_COND_LIGHT_DAMAGE | |
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bits_COND_HEAVY_DAMAGE | |
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bits_COND_SEE_ENEMY | |
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bits_COND_NEW_ENEMY | |
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bits_COND_HEAR_SOUND, |
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bits_SOUND_PLAYER | |
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bits_SOUND_COMBAT, |
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"SwimAround" |
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}, |
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}; |
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static Task_t tlSwimAgitated[] = |
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{ |
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{ TASK_STOP_MOVING, (float) 0 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_RUN }, |
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{ TASK_WAIT, (float)2.0 }, |
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}; |
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static Schedule_t slSwimAgitated[] = |
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{ |
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{ |
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tlSwimAgitated, |
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ARRAYSIZE(tlSwimAgitated), |
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0, |
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0, |
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"SwimAgitated" |
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}, |
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}; |
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static Task_t tlCircleEnemy[] = |
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{ |
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{ TASK_SET_ACTIVITY, (float)ACT_WALK }, |
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{ TASK_ICHTHYOSAUR_CIRCLE_ENEMY, 0.0 }, |
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}; |
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static Schedule_t slCircleEnemy[] = |
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{ |
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{ |
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tlCircleEnemy, |
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ARRAYSIZE(tlCircleEnemy), |
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bits_COND_NEW_ENEMY | |
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bits_COND_LIGHT_DAMAGE | |
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bits_COND_HEAVY_DAMAGE | |
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bits_COND_CAN_MELEE_ATTACK1 | |
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bits_COND_CAN_RANGE_ATTACK1, |
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0, |
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"CircleEnemy" |
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}, |
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}; |
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Task_t tlTwitchDie[] = |
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{ |
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{ TASK_STOP_MOVING, 0 }, |
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{ TASK_SOUND_DIE, (float)0 }, |
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{ TASK_DIE, (float)0 }, |
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{ TASK_ICHTHYOSAUR_FLOAT, (float)0 }, |
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}; |
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Schedule_t slTwitchDie[] = |
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{ |
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{ |
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tlTwitchDie, |
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ARRAYSIZE( tlTwitchDie ), |
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0, |
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0, |
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"Die" |
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}, |
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}; |
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DEFINE_CUSTOM_SCHEDULES( CIchthyosaur ) |
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{ |
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slSwimAround, |
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slSwimAgitated, |
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slCircleEnemy, |
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slTwitchDie, |
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}; |
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IMPLEMENT_CUSTOM_SCHEDULES( CIchthyosaur, CFlyingMonster ) |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CIchthyosaur::Classify( void ) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// CheckMeleeAttack1 |
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//========================================================= |
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BOOL CIchthyosaur::CheckMeleeAttack1( float flDot, float flDist ) |
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{ |
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if( flDot >= 0.7f && m_flEnemyTouched > gpGlobals->time - 0.2f ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void CIchthyosaur::BiteTouch( CBaseEntity *pOther ) |
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{ |
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// bite if we hit who we want to eat |
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if( pOther == m_hEnemy ) |
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{ |
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m_flEnemyTouched = gpGlobals->time; |
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m_bOnAttack = TRUE; |
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} |
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} |
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void CIchthyosaur::CombatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( !ShouldToggle( useType, m_bOnAttack ) ) |
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return; |
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if( m_bOnAttack ) |
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{ |
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m_bOnAttack = 0; |
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} |
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else |
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{ |
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m_bOnAttack = 1; |
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} |
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} |
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//========================================================= |
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// CheckRangeAttack1 - swim in for a chomp |
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// |
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//========================================================= |
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BOOL CIchthyosaur::CheckRangeAttack1( float flDot, float flDist ) |
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{ |
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if( flDot > -0.7f && (m_bOnAttack || ( flDist <= 192 && m_idealDist <= 192 ) ) ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CIchthyosaur::SetYawSpeed( void ) |
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{ |
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pev->yaw_speed = 100; |
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} |
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//========================================================= |
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// Killed - overrides CFlyingMonster. |
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// |
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void CIchthyosaur::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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CBaseMonster::Killed( pevAttacker, iGib ); |
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pev->velocity = Vector( 0, 0, 0 ); |
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} |
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void CIchthyosaur::BecomeDead( void ) |
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{ |
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pev->takedamage = DAMAGE_YES;// don't let autoaim aim at corpses. |
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// give the corpse half of the monster's original maximum health. |
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pev->health = pev->max_health / 2; |
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pev->max_health = 5; // max_health now becomes a counter for how many blood decals the corpse can place. |
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} |
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#define ICHTHYOSAUR_AE_SHAKE_RIGHT 1 |
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#define ICHTHYOSAUR_AE_SHAKE_LEFT 2 |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CIchthyosaur::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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int bDidAttack = FALSE; |
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switch( pEvent->event ) |
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{ |
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case ICHTHYOSAUR_AE_SHAKE_RIGHT: |
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case ICHTHYOSAUR_AE_SHAKE_LEFT: |
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{ |
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if( m_hEnemy != 0 && FVisible( m_hEnemy ) ) |
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{ |
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CBaseEntity *pHurt = m_hEnemy; |
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if( m_flEnemyTouched < gpGlobals->time - 0.2f && ( m_hEnemy->BodyTarget( pev->origin ) - pev->origin).Length() > ( 32.0f + 16.0f + 32.0f ) ) |
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break; |
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Vector vecShootDir = ShootAtEnemy( pev->origin ); |
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UTIL_MakeAimVectors( pev->angles ); |
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if( DotProduct( vecShootDir, gpGlobals->v_forward ) > 0.707f ) |
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{ |
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m_bOnAttack = TRUE; |
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pHurt->pev->punchangle.z = -18; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 300.0f; |
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if( pHurt->IsPlayer() ) |
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{ |
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pHurt->pev->angles.x += RANDOM_FLOAT( -35.0f, 35.0f ); |
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pHurt->pev->angles.y += RANDOM_FLOAT( -90.0f, 90.0f ); |
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pHurt->pev->angles.z = 0; |
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pHurt->pev->fixangle = TRUE; |
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} |
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pHurt->TakeDamage( pev, pev, gSkillData.ichthyosaurDmgShake, DMG_SLASH ); |
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} |
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} |
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BiteSound(); |
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bDidAttack = TRUE; |
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} |
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break; |
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default: |
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CFlyingMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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if( bDidAttack ) |
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{ |
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Vector vecSrc = pev->origin + gpGlobals->v_forward * 32.0f; |
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UTIL_Bubbles( vecSrc - Vector( 8, 8, 8 ), vecSrc + Vector( 8, 8, 8 ), 16 ); |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CIchthyosaur::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/icky.mdl" ); |
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UTIL_SetSize( pev, Vector( -32, -32, -32 ), Vector( 32, 32, 32 ) ); |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_FLY; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->health = gSkillData.ichthyosaurHealth; |
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pev->view_ofs = Vector( 0, 0, 16 ); |
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m_flFieldOfView = VIEW_FIELD_WIDE; |
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m_MonsterState = MONSTERSTATE_NONE; |
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SetBits(pev->flags, FL_SWIM); |
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SetFlyingSpeed( ICHTHYOSAUR_SPEED ); |
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SetFlyingMomentum( 2.5f ); // Set momentum constant |
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m_afCapability = bits_CAP_RANGE_ATTACK1 | bits_CAP_SWIM; |
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MonsterInit(); |
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SetTouch( &CIchthyosaur::BiteTouch ); |
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SetUse( &CIchthyosaur::CombatUse ); |
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m_idealDist = 384; |
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m_flMinSpeed = 80; |
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m_flMaxSpeed = 300; |
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m_flMaxDist = 384; |
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Vector Forward; |
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UTIL_MakeVectorsPrivate( pev->angles, Forward, 0, 0 ); |
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pev->velocity = m_flightSpeed * Forward.Normalize(); |
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m_SaveVelocity = pev->velocity; |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CIchthyosaur::Precache() |
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{ |
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PRECACHE_MODEL( "models/icky.mdl" ); |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_SOUND_ARRAY( pDieSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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} |
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//========================================================= |
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// GetSchedule |
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//========================================================= |
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Schedule_t* CIchthyosaur::GetSchedule() |
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{ |
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// ALERT( at_console, "GetSchedule( )\n" ); |
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switch( m_MonsterState ) |
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{ |
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case MONSTERSTATE_IDLE: |
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m_flightSpeed = 80; |
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return GetScheduleOfType( SCHED_IDLE_WALK ); |
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break; |
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case MONSTERSTATE_ALERT: |
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m_flightSpeed = 150; |
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return GetScheduleOfType( SCHED_IDLE_WALK ); |
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break; |
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case MONSTERSTATE_COMBAT: |
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m_flMaxSpeed = 400; |
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// eat them |
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if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
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{ |
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return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); |
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} |
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// chase them down and eat them |
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if( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) ) |
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{ |
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return GetScheduleOfType( SCHED_CHASE_ENEMY ); |
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} |
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if( HasConditions( bits_COND_HEAVY_DAMAGE ) ) |
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{ |
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m_bOnAttack = TRUE; |
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} |
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if( pev->health < pev->max_health - 20 ) |
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{ |
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m_bOnAttack = TRUE; |
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} |
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return GetScheduleOfType( SCHED_STANDOFF ); |
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break; |
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default: |
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break; |
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} |
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|
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return CFlyingMonster::GetSchedule(); |
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} |
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//========================================================= |
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//========================================================= |
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Schedule_t *CIchthyosaur::GetScheduleOfType( int Type ) |
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{ |
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// ALERT( at_console, "GetScheduleOfType( %d ) %d\n", Type, m_bOnAttack ); |
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switch( Type ) |
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{ |
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case SCHED_IDLE_WALK: |
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return slSwimAround; |
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case SCHED_STANDOFF: |
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return slCircleEnemy; |
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case SCHED_FAIL: |
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return slSwimAgitated; |
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case SCHED_DIE: |
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return slTwitchDie; |
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case SCHED_CHASE_ENEMY: |
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AttackSound(); |
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} |
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|
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return CBaseMonster::GetScheduleOfType( Type ); |
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} |
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|
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//========================================================= |
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// Start task - selects the correct activity and performs |
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// any necessary calculations to start the next task on the |
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// schedule. |
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//========================================================= |
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void CIchthyosaur::StartTask( Task_t *pTask ) |
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{ |
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switch( pTask->iTask ) |
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{ |
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case TASK_ICHTHYOSAUR_CIRCLE_ENEMY: |
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break; |
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case TASK_ICHTHYOSAUR_SWIM: |
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break; |
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case TASK_SMALL_FLINCH: |
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if( m_idealDist > 128 ) |
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{ |
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m_flMaxDist = 512; |
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m_idealDist = 512; |
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} |
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else |
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{ |
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m_bOnAttack = TRUE; |
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} |
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CFlyingMonster::StartTask( pTask ); |
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break; |
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case TASK_ICHTHYOSAUR_FLOAT: |
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pev->skin = EYE_BASE; |
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SetSequenceByName( "bellyup" ); |
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break; |
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default: |
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CFlyingMonster::StartTask( pTask ); |
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break; |
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} |
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} |
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|
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void CIchthyosaur::RunTask( Task_t *pTask ) |
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{ |
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switch( pTask->iTask ) |
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{ |
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case TASK_ICHTHYOSAUR_CIRCLE_ENEMY: |
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if( m_hEnemy == 0 ) |
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{ |
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TaskComplete(); |
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} |
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else if( FVisible( m_hEnemy ) ) |
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{ |
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Vector vecFrom = m_hEnemy->EyePosition(); |
|
|
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Vector vecDelta = ( pev->origin - vecFrom ).Normalize(); |
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Vector vecSwim = CrossProduct( vecDelta, Vector( 0, 0, 1 ) ).Normalize(); |
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|
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if( DotProduct( vecSwim, m_SaveVelocity ) < 0 ) |
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vecSwim = vecSwim * -1.0f; |
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|
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Vector vecPos = vecFrom + vecDelta * m_idealDist + vecSwim * 32.0f; |
|
|
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// ALERT( at_console, "vecPos %.0f %.0f %.0f\n", vecPos.x, vecPos.y, vecPos.z ); |
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|
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TraceResult tr; |
|
|
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UTIL_TraceHull( vecFrom, vecPos, ignore_monsters, large_hull, m_hEnemy->edict(), &tr ); |
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|
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if( tr.flFraction > 0.5f ) |
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vecPos = tr.vecEndPos; |
|
|
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m_SaveVelocity = m_SaveVelocity * 0.8f + 0.2f * ( vecPos - pev->origin ).Normalize() * m_flightSpeed; |
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|
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// ALERT( at_console, "m_SaveVelocity %.2f %.2f %.2f\n", m_SaveVelocity.x, m_SaveVelocity.y, m_SaveVelocity.z ); |
|
|
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if( HasConditions( bits_COND_ENEMY_FACING_ME ) && m_hEnemy->FVisible( this ) ) |
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{ |
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m_flNextAlert -= 0.1f; |
|
|
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if( m_idealDist < m_flMaxDist ) |
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{ |
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m_idealDist += 4; |
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} |
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|
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if( m_flightSpeed > m_flMinSpeed ) |
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{ |
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m_flightSpeed -= 2; |
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} |
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else if( m_flightSpeed < m_flMinSpeed ) |
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{ |
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m_flightSpeed += 2; |
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} |
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if( m_flMinSpeed < m_flMaxSpeed ) |
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{ |
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m_flMinSpeed += 0.5f; |
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} |
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} |
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else |
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{ |
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m_flNextAlert += 0.1f; |
|
|
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if( m_idealDist > 128 ) |
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{ |
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m_idealDist -= 4; |
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} |
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if( m_flightSpeed < m_flMaxSpeed ) |
|
{ |
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m_flightSpeed += 4; |
|
} |
|
} |
|
// ALERT( at_console, "%.0f\n", m_idealDist ); |
|
} |
|
else |
|
{ |
|
m_flNextAlert = gpGlobals->time + 0.2f; |
|
} |
|
|
|
if( m_flNextAlert < gpGlobals->time ) |
|
{ |
|
// ALERT( at_console, "AlertSound()\n" ); |
|
AlertSound(); |
|
m_flNextAlert = gpGlobals->time + RANDOM_FLOAT( 3, 5 ); |
|
} |
|
break; |
|
case TASK_ICHTHYOSAUR_SWIM: |
|
if( m_fSequenceFinished ) |
|
{ |
|
TaskComplete(); |
|
} |
|
break; |
|
case TASK_DIE: |
|
if( m_fSequenceFinished ) |
|
{ |
|
pev->deadflag = DEAD_DEAD; |
|
|
|
TaskComplete(); |
|
} |
|
break; |
|
case TASK_ICHTHYOSAUR_FLOAT: |
|
pev->angles.x = UTIL_ApproachAngle( 0, pev->angles.x, 20 ); |
|
pev->velocity = pev->velocity * 0.8f; |
|
if( pev->waterlevel > 1 && pev->velocity.z < 64 ) |
|
{ |
|
pev->velocity.z += 8; |
|
} |
|
else |
|
{ |
|
pev->velocity.z -= 8; |
|
} |
|
// ALERT( at_console, "%f\n", pev->velocity.z ); |
|
break; |
|
default: |
|
CFlyingMonster::RunTask( pTask ); |
|
break; |
|
} |
|
} |
|
|
|
float CIchthyosaur::VectorToPitch( const Vector &vec ) |
|
{ |
|
float pitch; |
|
if( vec.z == 0 && vec.x == 0 ) |
|
pitch = 0; |
|
else |
|
{ |
|
pitch = (int) ( atan2( vec.z, sqrt( vec.x * vec.x + vec.y * vec.y ) ) * 180.0f / M_PI_F ); |
|
if( pitch < 0 ) |
|
pitch += 360; |
|
} |
|
return pitch; |
|
} |
|
|
|
//========================================================= |
|
void CIchthyosaur::Move( float flInterval ) |
|
{ |
|
CFlyingMonster::Move( flInterval ); |
|
} |
|
|
|
float CIchthyosaur::FlPitchDiff( void ) |
|
{ |
|
float flPitchDiff; |
|
float flCurrentPitch; |
|
|
|
flCurrentPitch = UTIL_AngleMod( pev->angles.z ); |
|
|
|
if( flCurrentPitch == pev->idealpitch ) |
|
{ |
|
return 0; |
|
} |
|
|
|
flPitchDiff = pev->idealpitch - flCurrentPitch; |
|
|
|
if( pev->idealpitch > flCurrentPitch ) |
|
{ |
|
if( flPitchDiff >= 180 ) |
|
flPitchDiff = flPitchDiff - 360; |
|
} |
|
else |
|
{ |
|
if( flPitchDiff <= -180 ) |
|
flPitchDiff = flPitchDiff + 360; |
|
} |
|
return flPitchDiff; |
|
} |
|
|
|
float CIchthyosaur::ChangePitch( int speed ) |
|
{ |
|
if( pev->movetype == MOVETYPE_FLY ) |
|
{ |
|
float diff = FlPitchDiff(); |
|
float target = 0; |
|
if( m_IdealActivity != GetStoppedActivity() ) |
|
{ |
|
if( diff < -20 ) |
|
target = 45; |
|
else if( diff > 20 ) |
|
target = -45; |
|
} |
|
pev->angles.x = UTIL_Approach(target, pev->angles.x, 220.0f * 0.1f ); |
|
} |
|
return 0; |
|
} |
|
|
|
float CIchthyosaur::ChangeYaw( int speed ) |
|
{ |
|
if( pev->movetype == MOVETYPE_FLY ) |
|
{ |
|
float diff = FlYawDiff(); |
|
float target = 0; |
|
|
|
if( m_IdealActivity != GetStoppedActivity() ) |
|
{ |
|
if( diff < -20 ) |
|
target = 20; |
|
else if( diff > 20 ) |
|
target = -20; |
|
} |
|
pev->angles.z = UTIL_Approach( target, pev->angles.z, 220.0f * 0.1f ); |
|
} |
|
return CFlyingMonster::ChangeYaw( speed ); |
|
} |
|
|
|
Activity CIchthyosaur::GetStoppedActivity( void ) |
|
{ |
|
if( pev->movetype != MOVETYPE_FLY ) // UNDONE: Ground idle here, IDLE may be something else |
|
return ACT_IDLE; |
|
return ACT_WALK; |
|
} |
|
|
|
void CIchthyosaur::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ) |
|
{ |
|
m_SaveVelocity = vecDir * m_flightSpeed; |
|
} |
|
|
|
void CIchthyosaur::MonsterThink( void ) |
|
{ |
|
CFlyingMonster::MonsterThink(); |
|
|
|
if( pev->deadflag == DEAD_NO ) |
|
{ |
|
if( m_MonsterState != MONSTERSTATE_SCRIPT ) |
|
{ |
|
Swim(); |
|
|
|
// blink the eye |
|
if( m_flBlink < gpGlobals->time ) |
|
{ |
|
pev->skin = EYE_CLOSED; |
|
if( m_flBlink + 0.2f < gpGlobals->time ) |
|
{ |
|
m_flBlink = gpGlobals->time + RANDOM_FLOAT( 3.0f, 4.0f ); |
|
if( m_bOnAttack ) |
|
pev->skin = EYE_MAD; |
|
else |
|
pev->skin = EYE_BASE; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CIchthyosaur::Stop( void ) |
|
{ |
|
if( !m_bOnAttack ) |
|
m_flightSpeed = 80.0; |
|
} |
|
|
|
void CIchthyosaur::Swim() |
|
{ |
|
//int retValue = 0; |
|
|
|
Vector start = pev->origin; |
|
|
|
Vector Angles; |
|
Vector Forward, Right, Up; |
|
|
|
if( FBitSet( pev->flags, FL_ONGROUND ) ) |
|
{ |
|
pev->angles.x = 0.0f; |
|
pev->angles.y += RANDOM_FLOAT( -45, 45 ); |
|
ClearBits( pev->flags, FL_ONGROUND ); |
|
|
|
Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
|
UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
|
|
|
pev->velocity = Forward * 200 + Up * 200; |
|
|
|
return; |
|
} |
|
|
|
if( m_bOnAttack && m_flightSpeed < m_flMaxSpeed ) |
|
{ |
|
m_flightSpeed += 40; |
|
} |
|
if( m_flightSpeed < 180 ) |
|
{ |
|
if( m_IdealActivity == ACT_RUN ) |
|
SetActivity( ACT_WALK ); |
|
if( m_IdealActivity == ACT_WALK ) |
|
pev->framerate = m_flightSpeed / 150.0f; |
|
// ALERT( at_console, "walk %.2f\n", pev->framerate ); |
|
} |
|
else |
|
{ |
|
if( m_IdealActivity == ACT_WALK ) |
|
SetActivity( ACT_RUN ); |
|
if( m_IdealActivity == ACT_RUN ) |
|
pev->framerate = m_flightSpeed / 150.0f; |
|
// ALERT( at_console, "run %.2f\n", pev->framerate ); |
|
} |
|
/* |
|
if( !m_pBeam ) |
|
{ |
|
m_pBeam = CBeam::BeamCreate( "sprites/laserbeam.spr", 80 ); |
|
m_pBeam->PointEntInit( pev->origin + m_SaveVelocity, entindex() ); |
|
m_pBeam->SetEndAttachment( 1 ); |
|
m_pBeam->SetColor( 255, 180, 96 ); |
|
m_pBeam->SetBrightness( 192 ); |
|
} |
|
*/ |
|
#define PROBE_LENGTH 150 |
|
Angles = UTIL_VecToAngles( m_SaveVelocity ); |
|
Angles.x = -Angles.x; |
|
UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
|
|
|
Vector f, u, l, r, d; |
|
f = DoProbe( start + PROBE_LENGTH * Forward ); |
|
r = DoProbe( start + PROBE_LENGTH / 3 * Forward + Right ); |
|
l = DoProbe( start + PROBE_LENGTH / 3 * Forward - Right ); |
|
u = DoProbe( start + PROBE_LENGTH / 3 * Forward + Up ); |
|
d = DoProbe( start + PROBE_LENGTH / 3 * Forward - Up ); |
|
|
|
Vector SteeringVector = f + r + l + u + d; |
|
m_SaveVelocity = ( m_SaveVelocity + SteeringVector / 2 ).Normalize(); |
|
|
|
Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); |
|
UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); |
|
// ALERT( at_console, "%f : %f\n", Angles.x, Forward.z ); |
|
|
|
float flDot = DotProduct( Forward, m_SaveVelocity ); |
|
if( flDot > 0.5f ) |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed; |
|
else if( flDot > 0 ) |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed * ( flDot + 0.5f ); |
|
else |
|
pev->velocity = m_SaveVelocity = m_SaveVelocity * 80; |
|
|
|
// ALERT( at_console, "%.0f %.0f\n", m_flightSpeed, pev->velocity.Length() ); |
|
|
|
// ALERT( at_console, "Steer %f %f %f\n", SteeringVector.x, SteeringVector.y, SteeringVector.z ); |
|
/* |
|
m_pBeam->SetStartPos( pev->origin + pev->velocity ); |
|
m_pBeam->RelinkBeam(); |
|
*/ |
|
// ALERT( at_console, "speed %f\n", m_flightSpeed ); |
|
|
|
Angles = UTIL_VecToAngles( m_SaveVelocity ); |
|
|
|
// Smooth Pitch |
|
// |
|
if( Angles.x > 180 ) |
|
Angles.x = Angles.x - 360; |
|
pev->angles.x = UTIL_Approach( Angles.x, pev->angles.x, 50 * 0.1f ); |
|
if( pev->angles.x < -80 ) |
|
pev->angles.x = -80; |
|
if( pev->angles.x > 80 ) |
|
pev->angles.x = 80; |
|
|
|
// Smooth Yaw and generate Roll |
|
// |
|
float turn = 360; |
|
// ALERT( at_console, "Y %.0f %.0f\n", Angles.y, pev->angles.y ); |
|
|
|
if( fabs( Angles.y - pev->angles.y ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.y - pev->angles.y; |
|
} |
|
if( fabs( Angles.y - pev->angles.y + 360 ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.y - pev->angles.y + 360; |
|
} |
|
if( fabs( Angles.y - pev->angles.y - 360 ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.y - pev->angles.y - 360; |
|
} |
|
|
|
float speed = m_flightSpeed * 0.1f; |
|
|
|
// ALERT( at_console, "speed %.0f %f\n", turn, speed ); |
|
if( fabs( turn ) > speed ) |
|
{ |
|
if( turn < 0.0f ) |
|
{ |
|
turn = -speed; |
|
} |
|
else |
|
{ |
|
turn = speed; |
|
} |
|
} |
|
pev->angles.y += turn; |
|
pev->angles.z -= turn; |
|
pev->angles.y = fmod( ( pev->angles.y + 360.0f ), 360.0f ); |
|
|
|
static float yaw_adj; |
|
|
|
yaw_adj = yaw_adj * 0.8f + turn; |
|
|
|
// ALERT( at_console, "yaw %f : %f\n", turn, yaw_adj ); |
|
|
|
SetBoneController( 0, -yaw_adj * 0.25f ); |
|
|
|
// Roll Smoothing |
|
// |
|
turn = 360; |
|
if( fabs( Angles.z - pev->angles.z ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.z - pev->angles.z; |
|
} |
|
if( fabs( Angles.z - pev->angles.z + 360 ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.z - pev->angles.z + 360; |
|
} |
|
if( fabs( Angles.z - pev->angles.z - 360 ) < fabs( turn ) ) |
|
{ |
|
turn = Angles.z - pev->angles.z - 360; |
|
} |
|
speed = m_flightSpeed / 2 * 0.1f; |
|
|
|
if( fabs( turn ) < speed ) |
|
{ |
|
pev->angles.z += turn; |
|
} |
|
else |
|
{ |
|
if( turn < 0.0f ) |
|
{ |
|
pev->angles.z -= speed; |
|
} |
|
else |
|
{ |
|
pev->angles.z += speed; |
|
} |
|
} |
|
|
|
if( pev->angles.z < -20 ) |
|
pev->angles.z = -20; |
|
if( pev->angles.z > 20 ) |
|
pev->angles.z = 20; |
|
|
|
UTIL_MakeVectorsPrivate( Vector( -Angles.x, Angles.y, Angles.z ), Forward, Right, Up ); |
|
|
|
// UTIL_MoveToOrigin ( ENT( pev ), pev->origin + Forward * speed, speed, MOVE_STRAFE ); |
|
} |
|
|
|
Vector CIchthyosaur::DoProbe( const Vector &Probe ) |
|
{ |
|
Vector WallNormal = Vector( 0, 0, -1 ); // WATER normal is Straight Down for fish. |
|
float frac; |
|
BOOL bBumpedSomething = ProbeZ( pev->origin, Probe, &frac ); |
|
|
|
TraceResult tr; |
|
TRACE_MONSTER_HULL( edict(), pev->origin, Probe, dont_ignore_monsters, edict(), &tr ); |
|
if( tr.fAllSolid || tr.flFraction < 0.99f ) |
|
{ |
|
if( tr.flFraction < 0.0f ) |
|
tr.flFraction = 0.0f; |
|
if( tr.flFraction > 1.0f ) |
|
tr.flFraction = 1.0f; |
|
if( tr.flFraction < frac ) |
|
{ |
|
frac = tr.flFraction; |
|
bBumpedSomething = TRUE; |
|
WallNormal = tr.vecPlaneNormal; |
|
} |
|
} |
|
|
|
if( bBumpedSomething && ( m_hEnemy == 0 || tr.pHit != m_hEnemy->edict() ) ) |
|
{ |
|
Vector ProbeDir = Probe - pev->origin; |
|
|
|
Vector NormalToProbeAndWallNormal = CrossProduct( ProbeDir, WallNormal ); |
|
Vector SteeringVector = CrossProduct( NormalToProbeAndWallNormal, ProbeDir ); |
|
|
|
float SteeringForce = m_flightSpeed * ( 1 -frac ) * ( DotProduct( WallNormal.Normalize(), m_SaveVelocity.Normalize() ) ); |
|
if( SteeringForce < 0.0f ) |
|
{ |
|
SteeringForce = -SteeringForce; |
|
} |
|
SteeringVector = SteeringForce * SteeringVector.Normalize(); |
|
|
|
return SteeringVector; |
|
} |
|
return Vector( 0, 0, 0 ); |
|
} |
|
#endif
|
|
|