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89 lines
2.4 KiB
89 lines
2.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef ZOMBIE_H |
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#define ZOMBIE_H |
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// |
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// Zombie Flags |
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// |
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#define ZF_FEMALE 1 |
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#define ZF_NURSE 2 |
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#define ZF_COP 4 |
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#define ZF_NEWSOUNDS 8 |
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class CZombie : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void SetYawSpeed( void ); |
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int Classify ( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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int IgnoreConditions ( void ); |
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float m_flNextFlinch; |
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void PainSound( void ); |
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void AlertSound( void ); |
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void IdleSound( void ); |
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void AttackSound( void ); |
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static const char *pAttackSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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// No range attacks |
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BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; } |
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BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; } |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void RunAI(void); |
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BOOL IsFemale() const; |
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BOOL IsNurse() const; |
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BOOL IsCop() const; |
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BOOL UseNewSounds() const; |
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static const char *pCopAttackSounds[]; |
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static const char *pCopIdleSounds[]; |
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static const char *pCopAlertSounds[]; |
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static const char *pCopPainSounds[]; |
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static const char *pFemaleAttackSounds[]; |
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static const char *pFemaleIdleSounds[]; |
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static const char *pFemaleAlertSounds[]; |
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static const char *pFemalePainSounds[]; |
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static const char *pNurseAttackSounds[]; |
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static const char *pNurseIdleSounds[]; |
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static const char *pNurseAlertSounds[]; |
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static const char *pNursePainSounds[]; |
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static const char *pNewAttackSounds[]; |
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static const char *pNewIdleSounds[]; |
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static const char *pNewAlertSounds[]; |
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static const char *pNewPainSounds[]; |
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int m_iZombieFlags; |
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}; |
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#endif // ZOMBIE_H
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