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38 lines
1.1 KiB
38 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef FLAME_H |
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#define FLAME_H |
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//========================================================= |
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// Flamethrower flame entity |
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//========================================================= |
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class CFlame : public CBaseEntity |
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{ |
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public: |
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void Spawn(void); |
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); |
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void Touch(CBaseEntity *pOther); |
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void EXPORT Animate(void); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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}; |
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#endif // FLAME_H
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