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85 lines
1.7 KiB
85 lines
1.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef RUNES_H |
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#define RUNES_H |
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static const char *g_RuneEntityName[] = |
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{ |
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"", |
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"item_rune1", |
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"item_rune2", |
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"item_rune3", |
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"item_rune4" |
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}; |
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static const char *g_RuneName[] = |
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{ |
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"Unknown", |
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"ResistRune", |
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"StrengthRune", |
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"HasteRune", |
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"RegenRune" |
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}; |
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class CItemRune : public CBaseEntity |
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{ |
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private: |
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void EXPORT RuneRespawn(); |
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public: |
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void EXPORT RuneTouch( CBaseEntity *pOther ); |
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void Spawn(); |
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int Classify() { return CLASS_RUNE; }; |
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void EXPORT MakeTouchable(); |
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virtual void PrintTouchMessage( CBasePlayer *pPlayer ){} |
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virtual void PrintRespawnMessage(){} |
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int m_iRuneFlag; |
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bool m_bTouchable; |
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bool dropped; |
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}; |
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class CResistRune : public CItemRune |
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{ |
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public: |
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void Spawn(); |
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void PrintTouchMessage( CBasePlayer *pPlayer ); |
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void PrintRespawnMessage(); |
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}; |
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class CStrengthRune : public CItemRune |
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{ |
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public: |
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void Spawn(); |
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void PrintTouchMessage( CBasePlayer *pPlayer ); |
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void PrintRespawnMessage(); |
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}; |
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class CHasteRune : public CItemRune |
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{ |
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public: |
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void Spawn(); |
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void PrintTouchMessage( CBasePlayer *pPlayer ); |
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void PrintRespawnMessage(); |
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}; |
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class CRegenRune : public CItemRune |
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{ |
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public: |
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void Spawn(); |
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void PrintTouchMessage( CBasePlayer *pPlayer ); |
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void PrintRespawnMessage(); |
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}; |
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#endif // RUNES_H
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