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32 lines
957 B
32 lines
957 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef GRAPPLE_H |
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#define GRAPPLE_H |
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class CGrapple : public CBaseEntity |
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{ |
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public: |
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//Yes, I have no imagination so I use standard touch, spawn and think function names. |
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//Sue me! =P. |
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void Spawn(); |
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int Classify() { return CLASS_PROJECTILE; }; |
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void EXPORT OnAirThink(); |
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void EXPORT GrappleTouch( CBaseEntity *pOther ); |
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void Reset_Grapple(); |
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void EXPORT Grapple_Track(); |
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float m_flNextIdleTime; |
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}; |
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#endif // GRAPPLE_H
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