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265 lines
6.2 KiB
265 lines
6.2 KiB
//++ BulliT |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "game.h" |
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#include "agglobal.h" |
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#include "player.h" |
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#include "gamerules.h" |
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////////////////////////////////////////////////////////////////////// |
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// Construction/Destruction |
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////////////////////////////////////////////////////////////////////// |
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extern int gmsgCountdown; |
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extern int gmsgCheatCheck; |
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AgMatch::AgMatch() |
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{ |
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m_fMatchStart = 0.0; |
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m_fNextSay = 0.0; |
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m_fNextHLTV = 0.0; |
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CVAR_SET_FLOAT("sv_ag_match_running",0); |
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CVAR_SET_FLOAT("ag_spectalk",1); |
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CVAR_SET_FLOAT("sv_ag_show_gibs",1); |
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} |
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AgMatch::~AgMatch() |
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{ |
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} |
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void AgMatch::Think() |
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{ |
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if (m_fMatchStart > 0 ) |
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{ |
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if (m_fMatchStart < gpGlobals->time) |
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{ |
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//Start it |
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MatchStart(); |
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} |
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else |
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{ |
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//Countdown |
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if (m_fNextSay < gpGlobals->time) |
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{ |
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#ifdef AG_NO_CLIENT_DLL |
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//Play countdown beeb |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop && !pPlayerLoop->IsSpectator()) |
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AgPlayCountdown(pPlayerLoop,(int)(m_fMatchStart - gpGlobals->time)); |
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} |
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char szMatchStart[16]; |
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sprintf(szMatchStart,"%d",(int)(m_fMatchStart - gpGlobals->time)); |
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AgSay(NULL,szMatchStart,&m_fNextSay,1,0.5,0.45); |
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#else |
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//Play countdown beeb |
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MESSAGE_BEGIN( MSG_BROADCAST, gmsgCountdown); |
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WRITE_BYTE( (int)(m_fMatchStart - gpGlobals->time) ); |
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WRITE_BYTE( 1 ); |
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WRITE_STRING( "" ); |
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WRITE_STRING( "" ); |
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MESSAGE_END(); |
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m_fNextSay = gpGlobals->time + 1.0; |
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#endif |
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} |
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} |
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} |
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/* |
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else if (g_bPaused) |
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{ |
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AgSay(NULL,"Game is paused!\n",&m_fNextSay,5,0.4); |
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} |
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*/ |
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else if (0 == timelimit.value && 0 == fraglimit.value) |
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{ |
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//Stop the match since it could go on forever. |
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Abort(); |
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} |
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if (m_fNextHLTV < gpGlobals->time) |
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{ |
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//Send again in one minute. |
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m_fNextHLTV = gpGlobals->time + 60.0; |
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//Spectator scoreboards |
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g_pGameRules->HLTV_ResendScoreBoard(); |
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} |
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} |
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void AgMatch::Start(const AgString& sSpawn) |
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{ |
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if (m_fMatchStart > 0 || 0 == timelimit.value && 0 == fraglimit.value) |
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return; |
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//Count players |
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int iPlayers = 0; |
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int i = 0; |
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for ( i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop && !pPlayerLoop->IsSpectator()) |
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iPlayers++; |
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} |
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if (iPlayers < (int)ag_start_minplayers.value) |
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{ |
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UTIL_ClientPrintAll(HUD_PRINTCENTER, UTIL_VarArgs("You need %d players to start a game on this server.",(int)ag_start_minplayers.value)); |
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return; |
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} |
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//Set match flag. (All entered after matchstart will go into specmode and they cant respawn.) |
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CVAR_SET_FLOAT("sv_ag_match_running",1); |
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CVAR_SET_FLOAT("ag_spectalk",0); |
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CVAR_SET_FLOAT("sv_ag_show_gibs",0); |
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//Set match start time. |
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m_fMatchStart = gpGlobals->time + 10.0; |
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m_sSpawnFlag = sSpawn; |
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//Pause the game |
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g_bPaused = true; |
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} |
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void AgMatch::MatchStart() |
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{ |
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m_fMatchStart = -1; |
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//Reset score cache. |
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g_pGameRules->m_ScoreCache.Reset(); |
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//Reset available timeouts. |
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g_pGameRules->m_Timeout.Reset(); |
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//Reset map. |
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AgResetMap(); |
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//Reset CTF score |
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g_pGameRules->m_CTF.ResetScore(); |
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//++ muphicks |
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if (DOM == AgGametype()) |
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g_pGameRules->m_DOM.ResetControlPoints(); |
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//-- muphicks |
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//Loop through all active players, reset Score and respawn. |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop) |
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{ |
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if (pPlayerLoop->IsSpectator()) |
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{ |
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//Regular spectators aint spawned when match is restarted. |
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pPlayerLoop->ResetScore(); //Reset the score. |
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if (strstr(m_sSpawnFlag.c_str(),"nolock")) |
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pPlayerLoop->SetIngame(true); |
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else |
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pPlayerLoop->SetIngame(false); //Player is not allowed to enter the game if he dropped. |
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pPlayerLoop->SetDisplayGamemode(2); //Show settings. |
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g_pGameRules->m_ScoreCache.UpdateScore(pPlayerLoop); |
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continue; |
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} |
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else |
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{ |
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if (strstr(m_sSpawnFlag.c_str(),"full")) |
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pPlayerLoop->SetSpawnFull(true); |
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else |
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pPlayerLoop->SetSpawnFull(false); |
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pPlayerLoop->SetIngame(true); //Player is allowed to enter the game if he dropped. |
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pPlayerLoop->ResetScore(); //Reset the score. |
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pPlayerLoop->RespawnMatch(); //Now spawn the sucker :-) |
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pPlayerLoop->SetDisplayGamemode(2); //Show settings. |
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g_pGameRules->m_ScoreCache.UpdateScore(pPlayerLoop); |
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} |
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} |
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} |
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#ifndef AG_NO_CLIENT_DLL |
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//Stop countdown |
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MESSAGE_BEGIN( MSG_ALL, gmsgCountdown); |
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WRITE_BYTE( -1 ); |
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WRITE_BYTE( 0 ); |
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WRITE_STRING( "" ); |
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WRITE_STRING( "" ); |
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MESSAGE_END(); |
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#endif |
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//Reset spawn full variable. |
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m_sSpawnFlag = ""; |
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//Remove pause. |
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g_bPaused = false; |
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//Reset timer. |
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g_pGameRules->m_Timer.Reset(); |
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//Score log |
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g_pGameRules->m_ScoreLog.Start(); |
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//Spectator scoreboards |
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g_pGameRules->HLTV_ResendScoreBoard(); |
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} |
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void AgMatch::Abort() |
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{ |
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//Turn off match |
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CVAR_SET_FLOAT("sv_ag_match_running",0); |
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CVAR_SET_FLOAT("sv_ag_show_gibs",1); |
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CVAR_SET_FLOAT("ag_spectalk",1); |
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m_fMatchStart = -1; |
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//Score log off |
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g_pGameRules->m_ScoreLog.End(); |
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//Remove pause. |
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g_bPaused = false; |
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//Loop through all active players. |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop) |
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{ |
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if (pPlayerLoop->IsSpectator()) |
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{ |
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//Regular spectators aint spawned when match is restarted. |
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pPlayerLoop->ResetScore(); //Reset the score. |
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pPlayerLoop->SetIngame(true); |
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pPlayerLoop->Spectate_Stop(true); |
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} |
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pPlayerLoop->SetDisplayGamemode(2); //Show settings. |
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} |
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} |
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} |
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void AgMatch::Allow(CBasePlayer* pPlayer) |
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{ |
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ASSERT(NULL != pPlayer); |
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if (!pPlayer) |
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return; |
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ASSERT(NULL != pPlayer->pev); |
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if (!pPlayer->pev) |
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return; |
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pPlayer->SetIngame(true); |
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g_pGameRules->m_ScoreCache.UpdateScore(pPlayer); |
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if (pPlayer->IsSpectator()) |
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{ |
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pPlayer->Spectate_Stop(true); |
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} |
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AgString sText; |
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sText = UTIL_VarArgs("\"%s\" is now allowed to enter the game",pPlayer->GetName()); |
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AgSay(NULL,sText); |
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AgConsole(sText); |
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} |
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//-- Martin Webrant
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