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620 lines
17 KiB
620 lines
17 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// Gonome.cpp |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "player.h" |
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#include "bullsquid.h" |
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extern int iSquidSpitSprite; |
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#define GONOME_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve |
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#define GONOME_TOLERANCE_MELEE1_RANGE 95 |
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#define GONOME_TOLERANCE_MELEE2_RANGE 85 |
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#define GONOME_TOLERANCE_MELEE1_DOT 0.7 |
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#define GONOME_TOLERANCE_MELEE2_DOT 0.7 |
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#define GONOME_MELEE_ATTACK_RADIUS 70 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define GONOME_AE_SLASH_RIGHT ( 1 ) |
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#define GONOME_AE_SLASH_LEFT ( 2 ) |
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#define GONOME_AE_THROW ( 4 ) |
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#define GONOME_AE_BITE1 ( 19 ) |
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#define GONOME_AE_BITE2 ( 20 ) |
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#define GONOME_AE_BITE3 ( 21 ) |
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#define GONOME_AE_BITE4 ( 22 ) |
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//========================================================= |
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// CGonome |
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//========================================================= |
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class CGonome : public CBullsquid |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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int Classify(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void IdleSound(void); |
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void PainSound(void); |
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void DeathSound(void); |
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void AlertSound(void); |
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void AttackSound(void); |
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void StartTask(Task_t *pTask); |
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BOOL CheckMeleeAttack1(float flDot, float flDist); |
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BOOL CheckMeleeAttack2(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void RunAI(void); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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int IRelationship(CBaseEntity *pTarget); |
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int IgnoreConditions(void); |
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}; |
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LINK_ENTITY_TO_CLASS(monster_gonome, CGonome); |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CGonome::Classify(void) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// IgnoreConditions |
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//========================================================= |
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int CGonome::IgnoreConditions(void) |
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{ |
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return CBaseMonster::IgnoreConditions(); |
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} |
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//========================================================= |
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// IRelationship - overridden for gonome |
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//========================================================= |
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int CGonome::IRelationship(CBaseEntity *pTarget) |
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{ |
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return CBaseMonster::IRelationship(pTarget); |
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} |
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//========================================================= |
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// TakeDamage - overridden for gonome so we can keep track |
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// of how much time has passed since it was last injured |
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//========================================================= |
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int CGonome::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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float flDist; |
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Vector vecApex; |
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// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy, |
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// it will swerve. (whew). |
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if (m_hEnemy != NULL && IsMoving() && pevAttacker == m_hEnemy->pev && gpGlobals->time - m_flLastHurtTime > 3) |
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{ |
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flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); |
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if (flDist > GONOME_SPRINT_DIST) |
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{ |
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flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist. |
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if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex)) |
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{ |
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InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY); |
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} |
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} |
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} |
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return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CGonome::CheckRangeAttack1(float flDot, float flDist) |
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{ |
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if (IsMoving() && flDist >= 512) |
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{ |
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// squid will far too far behind if he stops running to spit at this distance from the enemy. |
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return FALSE; |
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} |
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime) |
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{ |
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if (m_hEnemy != NULL) |
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{ |
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if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256) |
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{ |
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// don't try to spit at someone up really high or down really low. |
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return FALSE; |
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} |
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} |
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if (IsMoving()) |
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{ |
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// don't spit again for a long time, resume chasing enemy. |
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m_flNextSpitTime = gpGlobals->time + 5; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon. |
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m_flNextSpitTime = gpGlobals->time + 0.5; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack1 - bullsquid is a big guy, so has a longer |
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// melee range than most monsters. This is the tailwhip attack |
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//========================================================= |
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BOOL CGonome::CheckMeleeAttack1(float flDot, float flDist) |
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{ |
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#if 1 |
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if (flDist <= GONOME_TOLERANCE_MELEE1_RANGE && |
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flDot >= GONOME_TOLERANCE_MELEE1_DOT) |
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{ |
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return TRUE; |
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} |
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#else |
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if (flDist <= 85 && flDot >= 0.7) |
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{ |
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return TRUE; |
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} |
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#endif |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 - bullsquid is a big guy, so has a longer |
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// melee range than most monsters. This is the bite attack. |
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// this attack will not be performed if the tailwhip attack |
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// is valid. |
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//========================================================= |
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BOOL CGonome::CheckMeleeAttack2(float flDot, float flDist) |
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{ |
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#if 1 |
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if (flDist <= GONOME_TOLERANCE_MELEE2_RANGE && |
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flDot >= GONOME_TOLERANCE_MELEE2_DOT && |
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!HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
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{ |
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return TRUE; |
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} |
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#else |
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if (flDist <= 85 && flDot >= 0.7 && !HasConditions(bits_COND_CAN_MELEE_ATTACK1)) // The player & bullsquid can be as much as their bboxes |
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{ // apart (48 * sqrt(3)) and he can still attack (85 is a little more than 48*sqrt(3)) |
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return TRUE; |
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} |
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#endif |
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return FALSE; |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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#define GONOME_ATTN_IDLE (float)1.5 |
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void CGonome::IdleSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_idle1.wav", 1, GONOME_ATTN_IDLE); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_idle2.wav", 1, GONOME_ATTN_IDLE); |
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break; |
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case 2: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_idle3.wav", 1, GONOME_ATTN_IDLE); |
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break; |
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} |
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} |
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//========================================================= |
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// PainSound |
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//========================================================= |
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void CGonome::PainSound(void) |
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{ |
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int iPitch = RANDOM_LONG(85, 120); |
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switch (RANDOM_LONG(0, 3)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_pain1.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_pain2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 2: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_pain3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 3: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_pain4.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CGonome::AlertSound(void) |
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{ |
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int iPitch = RANDOM_LONG(140, 160); |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_idle1.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_idle2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 2: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "gonome/gonome_idle3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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switch (pEvent->event) |
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{ |
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case GONOME_AE_THROW: |
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{ |
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Vector vecSpitOffset; |
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Vector vecSpitDir; |
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UTIL_MakeVectors(pev->angles); |
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// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here. |
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// we should be able to read the position of bones at runtime for this info. |
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Vector vecArmPos, vecArmAng; |
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GetAttachment(0, vecArmPos, vecArmAng); |
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//vecSpitOffset = (gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23); |
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//vecSpitOffset = (pev->origin + vecSpitOffset); |
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vecSpitOffset = vecArmPos; |
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vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize(); |
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vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.z += RANDOM_FLOAT(-0.05, 0); |
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#if 0 |
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// do stuff for this event. |
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AttackSound(); |
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#endif |
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// spew the spittle temporary ents. |
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpitOffset); |
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WRITE_BYTE(TE_SPRITE_SPRAY); |
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WRITE_COORD(vecSpitOffset.x); // pos |
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WRITE_COORD(vecSpitOffset.y); |
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WRITE_COORD(vecSpitOffset.z); |
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WRITE_COORD(vecSpitDir.x); // dir |
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WRITE_COORD(vecSpitDir.y); |
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WRITE_COORD(vecSpitDir.z); |
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WRITE_SHORT(iSquidSpitSprite); // model |
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WRITE_BYTE(15); // count |
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WRITE_BYTE(210); // speed |
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WRITE_BYTE(25); // noise ( client will divide by 100 ) |
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MESSAGE_END(); |
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CSquidSpit::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900 |
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} |
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break; |
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case GONOME_AE_SLASH_LEFT: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
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if (pHurt) |
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{ |
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pHurt->pev->punchangle.z = 20; |
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pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 200; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100; |
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} |
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} |
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break; |
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case GONOME_AE_SLASH_RIGHT: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
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if (pHurt) |
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{ |
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pHurt->pev->punchangle.z = -20; |
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pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -200; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 100; |
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} |
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} |
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break; |
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case GONOME_AE_BITE1: |
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case GONOME_AE_BITE2: |
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case GONOME_AE_BITE3: |
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case GONOME_AE_BITE4: |
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{ |
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int iPitch; |
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// SOUND HERE! |
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CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_TOLERANCE_MELEE2_RANGE, gSkillData.gonomeDmgOneBite, DMG_SLASH); |
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if (pHurt) |
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{ |
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// croonchy bite sound |
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iPitch = RANDOM_FLOAT(90, 110); |
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switch (RANDOM_LONG(0, 1)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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pHurt->pev->punchangle.z = RANDOM_LONG(-10, 10); |
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pHurt->pev->punchangle.x = RANDOM_LONG(-35, -45); |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 50; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 50; |
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} |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent(pEvent); |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CGonome::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/gonome.mdl"); |
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->effects = 0; |
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pev->health = gSkillData.gonomeHealth; |
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m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_fCanThreatDisplay = TRUE; |
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m_flNextSpitTime = gpGlobals->time; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CGonome::Precache() |
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{ |
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PRECACHE_MODEL("models/gonome.mdl"); |
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PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile. |
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iSquidSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle. |
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PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event |
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PRECACHE_SOUND("gonome/gonome_death2.wav"); |
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PRECACHE_SOUND("gonome/gonome_death3.wav"); |
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PRECACHE_SOUND("gonome/gonome_death4.wav"); |
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PRECACHE_SOUND("gonome/gonome_eat.wav"); |
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PRECACHE_SOUND("gonome/gonome_idle1.wav"); |
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PRECACHE_SOUND("gonome/gonome_idle2.wav"); |
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PRECACHE_SOUND("gonome/gonome_idle3.wav"); |
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PRECACHE_SOUND("gonome/gonome_jumpattack.wav"); |
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PRECACHE_SOUND("gonome/gonome_melee1.wav"); |
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PRECACHE_SOUND("gonome/gonome_melee2.wav"); |
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PRECACHE_SOUND("gonome/gonome_pain1.wav"); |
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PRECACHE_SOUND("gonome/gonome_pain2.wav"); |
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PRECACHE_SOUND("gonome/gonome_pain3.wav"); |
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PRECACHE_SOUND("gonome/gonome_pain4.wav"); |
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PRECACHE_SOUND("gonome/gonome_run.wav"); |
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PRECACHE_SOUND("bullchicken/bc_acid1.wav"); |
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PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
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PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
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PRECACHE_SOUND("bullchicken/bc_spithit1.wav"); |
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PRECACHE_SOUND("bullchicken/bc_spithit2.wav"); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CGonome::DeathSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_death2.wav", 1, ATTN_NORM); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_death3.wav", 1, ATTN_NORM); |
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break; |
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case 2: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_death4.wav", 1, ATTN_NORM); |
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break; |
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} |
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} |
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//========================================================= |
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// AttackSound |
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//========================================================= |
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void CGonome::AttackSound(void) |
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{ |
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} |
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//======================================================== |
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// RunAI - overridden for gonome because there are things |
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// that need to be checked every think. |
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//======================================================== |
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void CGonome::RunAI(void) |
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{ |
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// first, do base class stuff |
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CBaseMonster::RunAI(); |
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if (m_hEnemy != NULL && m_Activity == ACT_RUN) |
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{ |
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// chasing enemy. Sprint for last bit |
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() < GONOME_SPRINT_DIST) |
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{ |
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pev->framerate = 1.25; |
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} |
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} |
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} |
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//========================================================= |
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// Start task - selects the correct activity and performs |
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// any necessary calculations to start the next task on the |
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// schedule. OVERRIDDEN for bullsquid because it needs to |
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// know explicitly when the last attempt to chase the enemy |
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// failed, since that impacts its attack choices. |
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//========================================================= |
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void CGonome::StartTask(Task_t *pTask) |
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{ |
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m_iTaskStatus = TASKSTATUS_RUNNING; |
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switch (pTask->iTask) |
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{ |
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case TASK_MELEE_ATTACK1: |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee1.wav", 1, ATTN_NORM); |
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CBaseMonster::StartTask(pTask); |
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} |
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break; |
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case TASK_MELEE_ATTACK2: |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee2.wav", 1, ATTN_NORM); |
|
CBaseMonster::StartTask(pTask); |
|
} |
|
break; |
|
|
|
default: |
|
CBullsquid::StartTask(pTask); |
|
break; |
|
|
|
} |
|
} |
|
|
|
//========================================================= |
|
// DEAD GONOME PROP |
|
//========================================================= |
|
class CDeadGonome : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn(void); |
|
int Classify(void) { return CLASS_HUMAN_MILITARY; } |
|
|
|
void KeyValue(KeyValueData *pkvd); |
|
|
|
int m_iPose;// which sequence to display -- temporary, don't need to save |
|
static char *m_szPoses[3]; |
|
}; |
|
|
|
char *CDeadGonome::m_szPoses[] = { "dead_on_stomach1", "dead_on_back", "dead_on_side" }; |
|
|
|
void CDeadGonome::KeyValue(KeyValueData *pkvd) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "pose")) |
|
{ |
|
m_iPose = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseMonster::KeyValue(pkvd); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS(monster_gonome_dead, CDeadGonome); |
|
|
|
//========================================================= |
|
// ********** DeadGonome SPAWN ********** |
|
//========================================================= |
|
void CDeadGonome::Spawn(void) |
|
{ |
|
PRECACHE_MODEL("models/gonome.mdl"); |
|
SET_MODEL(ENT(pev), "models/gonome.mdl"); |
|
|
|
pev->effects = 0; |
|
pev->yaw_speed = 8; |
|
pev->sequence = 0; |
|
pev->body = 1; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
|
|
pev->sequence = LookupSequence(m_szPoses[m_iPose]); |
|
|
|
if (pev->sequence == -1) |
|
{ |
|
ALERT(at_console, "Dead Gonome with bad pose\n"); |
|
pev->sequence = 0; |
|
pev->effects = EF_BRIGHTFIELD; |
|
} |
|
|
|
// Corpses have less health |
|
pev->health = 8; |
|
|
|
MonsterInitDead(); |
|
} |