Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== ctf_items.cpp ========================================================
This contains the Flag entity information for the Half-Life : Opposing force CTF Gamemode.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#include "skill.h"
#include "game.h"
#include "items.h"
#include "ctf_gamerules.h"
#include "ctf_items.h"
extern int gmsgCTFMsgs;
extern char* GetTeamName(int team);
/*****************************************************
******************************************************
CTF BASE ITEM CODE
******************************************************
*****************************************************/
void CItemCTFBase::KeyValue(KeyValueData* pkvd)
{
if (FStrEq(pkvd->szKeyName, "goal_no"))
{
m_goalNo = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "goal_min"))
{
UTIL_StringToVector((float*)&m_goalMin, pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "goal_max"))
{
UTIL_StringToVector((float*)&m_goalMax, pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
/*****************************************************
******************************************************
CTF MIL STAND CODE
******************************************************
*****************************************************/
void CFlagStand::Spawn(void)
{
Precache();
SET_MODEL(ENT(pev),(char*)STRING(pev->model));
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
UTIL_SetOrigin(pev, pev->origin);
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetThink(&CFlagStand::StandThink);
SetTouch(&CFlagStand::StandTouch);
pev->nextthink = gpGlobals->time + 0.3;
//Set the Skin based on the team.
//pev->skin = pev->team;
pev->skin = 0;
HasFlag = TRUE;
pev->sequence = /*NOT_CARRIED*/ 0;
pev->framerate = 1.0;
// if ( !DROP_TO_FLOOR(ENT(pev)) )
// ResetFlag( pev->team );
}
void CFlagStand::StandThink(void)
{
if (HasFlag)
{
pev->skin = 0;
}
else
{
pev->skin = 1;
}
//Using 0.2 just in case we might lag the server.
pev->nextthink = gpGlobals->time + 0.2;
}
void CFlagStand::Precache(void)
{
PRECACHE_MODEL((char*)STRING(pev->model));
}
void CFlagStand::StandTouch(CBaseEntity *pToucher)
{
if (!pToucher)
return;
if (!pToucher->IsPlayer())
return;
if (FBitSet(pev->effects, EF_NODRAW))
return;
if (pToucher->pev->health <= 0)
return;
if (pToucher->pev->team == 0)
return;
}
void CFlagStandTeam1::Spawn(void)
{
pev->model = ALLOC_STRING("models/civ_stand.mdl");
CFlagStand::Spawn();
}
void CFlagStandTeam2::Spawn(void)
{
pev->model = ALLOC_STRING("models/mil_stand.mdl");
CFlagStand::Spawn();
}
/*****************************************************
******************************************************
CTF FLAG CODE
******************************************************
*****************************************************/
enum Flag_Anims
{
ON_GROUND = 0,
NOT_CARRIED,
CARRIED,
WAVE_IDLE,
FLAG_POSITION
};
void CItemFlag::Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/flag.mdl");
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
UTIL_SetOrigin(pev, pev->origin);
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetThink(&CItemFlag::FlagThink);
SetTouch(&CItemFlag::FlagTouch);
pev->nextthink = gpGlobals->time + 0.3;
//Set the Skin based on the team.
pev->skin = pev->team;
Dropped = FALSE;
m_flDroppedTime = 0.0;
pev->sequence = NOT_CARRIED;
pev->framerate = 1.0;
// if ( !DROP_TO_FLOOR(ENT(pev)) )
// ResetFlag( pev->team );
}
void CItemFlag::FlagTouch(CBaseEntity *pToucher)
{
if (!pToucher)
return;
if (!pToucher->IsPlayer())
return;
if (FBitSet(pev->effects, EF_NODRAW))
return;
if (pToucher->pev->health <= 0)
return;
if (pToucher->pev->team == 0)
return;
CBasePlayer* pPlayer = (CBasePlayer *)pToucher;
//Same team as the flag
if (pev->team == pToucher->pev->team)
{
//Flag is dropped, let's return it
if (Dropped)
{
Dropped = FALSE;
pPlayer->AddPoints(TEAM_CAPTURE_RECOVERY_BONUS, TRUE);
if (pPlayer->pev->team == RED)
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Red_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
if (((CCTFMultiplay *)g_pGameRules)->iBlueFlagStatus == BLUE_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate)
{
if (pTeamMate->m_bHasFlag)
{
pTeamMate->pFlagReturner = pPlayer;
pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT;
}
}
}
}
}
if (pPlayer->pev->team == BLUE)
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Blue_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
if (((CCTFMultiplay *)g_pGameRules)->iRedFlagStatus == RED_FLAG_STOLEN)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pTeamMate)
{
if (pTeamMate->m_bHasFlag)
{
pTeamMate->pFlagReturner = pPlayer;
pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT;
}
}
}
}
}
//Back at home!
ResetFlag(pev->team);
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pev->team == RED)
WRITE_BYTE(RED_FLAG_RETURNED_PLAYER);
else if (pev->team == BLUE)
WRITE_BYTE(BLUE_FLAG_RETURNED_PLAYER);
WRITE_STRING(STRING(pToucher->pev->netname));
MESSAGE_END();
//Remove this one
UTIL_Remove(this);
return;
}
//Not Dropped, means it's the one in our base
else if (!Dropped)
{
//We have the enemy flag!
//Capture it!
if (pPlayer->m_bHasFlag)
{
if (pev->team == RED)
Capture(pPlayer, BLUE);
else if (pev->team == BLUE)
Capture(pPlayer, RED);
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0);
#endif
return;
}
}
}
else
{
if (Dropped)
{
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pev->team == RED)
WRITE_BYTE(RED_FLAG_STOLEN);
else if (pev->team == BLUE)
WRITE_BYTE(BLUE_FLAG_STOLEN);
WRITE_STRING(STRING(pToucher->pev->netname));
MESSAGE_END();
pPlayer->m_bHasFlag = TRUE;
CBaseEntity *pEnt = NULL;
if (pev->team == RED)
{
pEnt = CBaseEntity::Create("carried_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Red_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
else if (pev->team == BLUE)
{
pEnt = CBaseEntity::Create("carried_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Blue_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt;
pCarriedFlag->Owner = pPlayer;
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0);
#endif
UTIL_Remove(this);
}
else
{
pev->effects |= EF_NODRAW;
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pev->team == RED)
WRITE_BYTE(RED_FLAG_STOLEN);
else if (pev->team == BLUE)
WRITE_BYTE(BLUE_FLAG_STOLEN);
WRITE_STRING(STRING(pToucher->pev->netname));
MESSAGE_END();
pPlayer->m_bHasFlag = TRUE;
pPlayer->m_flCarrierPickupTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_FLAG_SINCE_TIMEOUT;
CBaseEntity *pEnt = NULL;
if (pev->team == RED)
{
pEnt = CBaseEntity::Create("carried_flag_team1", pev->origin, pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Red_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
else if (pev->team == BLUE)
{
pEnt = CBaseEntity::Create("carried_flag_team2", pev->origin, pev->angles, pPlayer->edict());
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Blue_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt;
pCarriedFlag->Owner = pPlayer;
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0);
#endif
}
((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1;
}
}
void CItemFlag::Capture(CBasePlayer *pPlayer, int iTeam)
{
CBaseEntity *pFlag1 = NULL;
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (iTeam == RED)
WRITE_BYTE(RED_FLAG_CAPTURED);
else if (iTeam == BLUE)
WRITE_BYTE(BLUE_FLAG_CAPTURED);
WRITE_STRING(STRING(pPlayer->pev->netname));
MESSAGE_END();
if (pPlayer->pFlagCarrierKiller)
{
if (pPlayer->m_flFlagCarrierKillTime > gpGlobals->time)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagCarrierKiller->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for fragging the flag carrier!\n");
pPlayer->pFlagCarrierKiller->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_ASSIST_BONUS, TRUE);
pPlayer->pFlagCarrierKiller = NULL;
pPlayer->m_flFlagCarrierKillTime = 0.0;
}
}
if (pPlayer->pFlagReturner)
{
if (pPlayer->m_flFlagReturnTime > gpGlobals->time)
{
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagReturner->pev->netname));
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for returning his flag!\n");
pPlayer->pFlagReturner->AddPoints(TEAM_CAPTURE_RETURN_FLAG_ASSIST_BONUS, TRUE);
pPlayer->pFlagReturner = NULL;
pPlayer->m_flFlagReturnTime = 0.0;
}
}
if (iTeam != pPlayer->pev->team)
{
if (iTeam == RED)
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Red_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
else
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Blue_Flag\"\n",
STRING(pPlayer->pev->netname),
GETPLAYERUSERID(pPlayer->edict()),
GETPLAYERAUTHID(pPlayer->edict()),
GetTeamName(pPlayer->pev->team));
}
}
if (iTeam == RED)
{
((CCTFMultiplay *)g_pGameRules)->iBlueTeamScore++;
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team1")) != NULL)
{
if (pFlag1)
UTIL_Remove(pFlag1);
}
}
else if (iTeam == BLUE)
{
((CCTFMultiplay *)g_pGameRules)->iRedTeamScore++;
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team2")) != NULL)
{
if (pFlag1)
UTIL_Remove(pFlag1);
}
}
pPlayer->m_bHasFlag = FALSE;
pPlayer->AddPoints(TEAM_CAPTURE_CAPTURE_BONUS, TRUE);
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pTeamMate = UTIL_PlayerByIndex(i);
if (pTeamMate)
{
if (pTeamMate->pev->team == pPlayer->pev->team)
pTeamMate->AddPoints(TEAM_CAPTURE_TEAM_BONUS, TRUE);
}
}
ResetFlag(iTeam);
}
void CItemFlag::Materialize(void)
{
if (pev->effects & EF_NODRAW)
{
pev->effects &= ~EF_NODRAW;
pev->effects |= EF_MUZZLEFLASH;
}
#if 0
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE,
edict(), g_usFlagSpawn, 0, (float *)&g_vecZero, (float *)&g_vecZero,
0.0, 0.0, pev->team, 0, 0, 0);
#endif
Dropped = FALSE;
SetTouch(&CItemFlag::FlagTouch);
SetThink(&CItemFlag::FlagThink);
}
void CItemFlag::ResetFlag(int iTeam)
{
CBaseEntity *pFlag1 = NULL;
if (iTeam == BLUE)
{
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team2")) != NULL)
{
CItemFlag *pFlag2 = (CItemFlag *)pFlag1;
if (pFlag2->Dropped)
continue;
if (pFlag2->pev->effects & EF_NODRAW)
pFlag2->Materialize();
}
}
else if (iTeam == RED)
{
while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team1")) != NULL)
{
CItemFlag *pFlag2 = (CItemFlag *)pFlag1;
if (pFlag2->Dropped)
continue;
if (pFlag2->pev->effects & EF_NODRAW)
pFlag2->Materialize();
}
}
((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1;
}
void CItemFlag::FlagThink(void)
{
if (Dropped)
{
if (m_flDroppedTime <= gpGlobals->time)
{
ResetFlag(pev->team);
MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL);
if (pev->team == RED)
WRITE_BYTE(RED_FLAG_RETURNED);
else if (pev->team == BLUE)
WRITE_BYTE(BLUE_FLAG_RETURNED);
WRITE_STRING("");
MESSAGE_END();
UTIL_Remove(this);
return;
}
}
//Using 0.2 just in case we might lag the server.
pev->nextthink = gpGlobals->time + 0.2;
}
void CItemFlag::Precache(void)
{
PRECACHE_MODEL("models/flag.mdl");
PRECACHE_SOUND("ctf/flagcap.wav");
PRECACHE_SOUND("ctf/flagtk.wav");
PRECACHE_SOUND("ctf/flagret.wav");
}
void CItemFlagTeam1::Spawn(void)
{
pev->team = RED;
CItemFlag::Spawn();
}
void CItemFlagTeam2::Spawn(void)
{
pev->team = BLUE;
CItemFlag::Spawn();
}
LINK_ENTITY_TO_CLASS(item_flag_team1, CItemFlagTeam1);
LINK_ENTITY_TO_CLASS(item_flag_team2, CItemFlagTeam2);
void CCarriedFlag::Spawn()
{
Precache();
SET_MODEL(ENT(pev), "models/flag.mdl");
UTIL_SetOrigin(pev, pev->origin);
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_NOT;
pev->effects |= EF_NODRAW;
pev->sequence = WAVE_IDLE;
pev->framerate = 1.0;
if (pev->team == RED)
pev->skin = 1;
else if (pev->team == BLUE)
pev->skin = 2;
m_iOwnerOldVel = 0;
SetThink(&CCarriedFlag::FlagThink);
pev->nextthink = gpGlobals->time + 0.1;
}
void CCarriedFlag::Precache()
{
PRECACHE_MODEL("models/flag.mdl");
}
void CCarriedFlag::FlagThink()
{
//Make it visible
pev->effects &= ~EF_NODRAW;
//And let if follow
pev->aiment = ENT(Owner->pev);
pev->movetype = MOVETYPE_FOLLOW;
//Remove if owner is death
if (!Owner->IsAlive())
UTIL_Remove(this);
//If owner lost flag, remove
if (!Owner->m_bHasFlag)
UTIL_Remove(this);
else
{
//If owners speed is low, go in idle mode
if (Owner->pev->velocity.Length() <= 75 && pev->sequence != WAVE_IDLE)
{
pev->sequence = WAVE_IDLE;
}
//Else let the flag go wild
else if (Owner->pev->velocity.Length() >= 75 && pev->sequence != CARRIED)
{
pev->sequence = CARRIED;
}
pev->frame += pev->framerate;
if (pev->frame < 0.0 || pev->frame >= 256.0)
{
pev->frame -= (int)(pev->frame / 256.0) * 256.0;
}
pev->nextthink = gpGlobals->time + 0.1;
}
}
void CCarriedFlagTeam1::Spawn(void)
{
pev->team = RED;
CCarriedFlag::Spawn();
}
void CCarriedFlagTeam2::Spawn(void)
{
pev->team = BLUE;
CCarriedFlag::Spawn();
}
LINK_ENTITY_TO_CLASS(carried_flag_team1, CCarriedFlagTeam1);
LINK_ENTITY_TO_CLASS(carried_flag_team2, CCarriedFlagTeam2);