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72 lines
1.4 KiB
72 lines
1.4 KiB
#ifndef HORNETGUN_H |
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#define HORNETGUN_H |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "hornet.h" |
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#include "gamerules.h" |
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#include "decals.h" |
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#include "BMOD_messaging.h" |
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extern cvar_t bm_hornet_mod; |
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#define HGUN_MAX_BEAMS 6 |
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#define HGUN_CHARGE_TIME .8 / HGUN_MAX_BEAMS |
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#define HGUN_ZAP_TIME 1 |
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class CHgun : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( void ) { return 4; } |
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int GetItemInfo(ItemInfo *p); |
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int AddToPlayer( CBasePlayer *pPlayer ); |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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BOOL Deploy( void ); |
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BOOL IsUseable( void ); |
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void Holster( int skiplocal = 0 ); |
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void Reload( void ); |
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void Recharge( void ); |
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void WeaponIdle( void ); |
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float m_flNextAnimTime; |
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float m_flRechargeTime; |
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int m_iFirePhase;// don't save me. |
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float m_fNextPhaseTime; |
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CBeam *m_pBeam[HGUN_MAX_BEAMS]; |
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void ClearBeams( ); |
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void ArmBeam( Vector color ); |
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void ZapBeam( void ); |
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void BeamGlow( void ); |
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void FreezeRay( void ); |
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void ZapGun (void ); |
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void MultiZapGun (void ); |
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void SquidSpit ( void ); |
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void LaunchSnark ( void ); |
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void OldPrimaryAttack( void ); |
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void OldSecondaryAttack( void ); |
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int m_iFireMode; |
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float m_fModeSwitchDelay; |
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int m_iBeams; |
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short m_sGlowSpr; |
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int m_iMaxammo; |
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short iZapBeamSpr; |
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private: |
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unsigned short m_usHornetFire; |
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}; |
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#endif |