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2495 lines
61 KiB
2495 lines
61 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== util.cpp ======================================================== |
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Utility code. Really not optional after all. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "saverestore.h" |
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#include <time.h> |
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#include "shake.h" |
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#include "decals.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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void UTIL_MuzzleLight( const Vector &vecSrc, float flRadius, byte r, byte g, byte b, float flTime, float flDecay ) |
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{ |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_DLIGHT ); |
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WRITE_COORD( vecSrc.x ); // X |
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WRITE_COORD( vecSrc.y ); // Y |
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WRITE_COORD( vecSrc.z ); // Z |
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WRITE_BYTE( flRadius * 0.1f ); // radius * 0.1 |
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WRITE_BYTE( r ); // r |
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WRITE_BYTE( g ); // g |
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WRITE_BYTE( b ); // b |
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WRITE_BYTE( flTime * 10.0f ); // time * 10 |
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WRITE_BYTE( flDecay * 0.1f ); // decay * 0.1 |
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MESSAGE_END(); |
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} |
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float UTIL_WeaponTimeBase( void ) |
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{ |
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#if CLIENT_WEAPONS |
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return 0.0f; |
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#else |
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return gpGlobals->time; |
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#endif |
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} |
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static unsigned int glSeed = 0; |
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unsigned int seed_table[256] = |
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{ |
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28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103, |
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27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315, |
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26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823, |
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10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223, |
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10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031, |
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18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630, |
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18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439, |
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28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241, |
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31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744, |
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21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208, |
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617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320, |
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18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668, |
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12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761, |
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9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203, |
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29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409, |
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25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847 |
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}; |
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unsigned int U_Random( void ) |
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{ |
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glSeed *= 69069; |
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glSeed += seed_table[glSeed & 0xff]; |
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return ( ++glSeed & 0x0fffffff ); |
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} |
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void U_Srand( unsigned int seed ) |
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{ |
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glSeed = seed_table[seed & 0xff]; |
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} |
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/* |
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===================== |
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UTIL_SharedRandomLong |
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===================== |
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*/ |
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int UTIL_SharedRandomLong( unsigned int seed, int low, int high ) |
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{ |
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unsigned int range; |
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U_Srand( (int)seed + low + high ); |
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range = high - low + 1; |
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if( !( range - 1 ) ) |
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{ |
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return low; |
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} |
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else |
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{ |
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int offset; |
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int rnum; |
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rnum = U_Random(); |
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offset = rnum % range; |
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return ( low + offset ); |
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} |
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} |
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/* |
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===================== |
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UTIL_SharedRandomFloat |
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===================== |
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*/ |
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float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ) |
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{ |
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unsigned int range; |
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U_Srand( (int)seed + *(int *)&low + *(int *)&high ); |
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U_Random(); |
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U_Random(); |
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range = (int)( high - low ); |
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if( !range ) |
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{ |
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return low; |
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} |
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else |
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{ |
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int tensixrand; |
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float offset; |
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tensixrand = U_Random() & 65535; |
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offset = (float)tensixrand / 65536.0f; |
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return ( low + offset * range ); |
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} |
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} |
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void UTIL_ParametricRocket( entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner ) |
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{ |
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pev->startpos = vecOrigin; |
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// Trace out line to end pos |
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TraceResult tr; |
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UTIL_MakeVectors( vecAngles ); |
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UTIL_TraceLine( pev->startpos, pev->startpos + gpGlobals->v_forward * 8192, ignore_monsters, owner, &tr ); |
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pev->endpos = tr.vecEndPos; |
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// Now compute how long it will take based on current velocity |
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Vector vecTravel = pev->endpos - pev->startpos; |
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float travelTime = 0.0f; |
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if( pev->velocity.Length() > 0.0f ) |
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{ |
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travelTime = vecTravel.Length() / pev->velocity.Length(); |
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} |
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pev->starttime = gpGlobals->time; |
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pev->impacttime = gpGlobals->time + travelTime; |
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} |
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int g_groupmask = 0; |
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int g_groupop = 0; |
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// Normal overrides |
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void UTIL_SetGroupTrace( int groupmask, int op ) |
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{ |
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g_groupmask = groupmask; |
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g_groupop = op; |
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop ); |
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} |
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void UTIL_UnsetGroupTrace( void ) |
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{ |
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g_groupmask = 0; |
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g_groupop = 0; |
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ENGINE_SETGROUPMASK( 0, 0 ); |
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} |
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// Smart version, it'll clean itself up when it pops off stack |
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UTIL_GroupTrace::UTIL_GroupTrace( int groupmask, int op ) |
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{ |
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m_oldgroupmask = g_groupmask; |
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m_oldgroupop = g_groupop; |
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g_groupmask = groupmask; |
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g_groupop = op; |
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop ); |
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} |
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UTIL_GroupTrace::~UTIL_GroupTrace( void ) |
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{ |
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g_groupmask = m_oldgroupmask; |
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g_groupop = m_oldgroupop; |
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop ); |
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} |
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TYPEDESCRIPTION gEntvarsDescription[] = |
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{ |
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DEFINE_ENTITY_FIELD( classname, FIELD_STRING ), |
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DEFINE_ENTITY_GLOBAL_FIELD( globalname, FIELD_STRING ), |
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DEFINE_ENTITY_FIELD( origin, FIELD_POSITION_VECTOR ), |
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DEFINE_ENTITY_FIELD( oldorigin, FIELD_POSITION_VECTOR ), |
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DEFINE_ENTITY_FIELD( velocity, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( basevelocity, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( movedir, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( angles, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( avelocity, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( punchangle, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( v_angle, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( fixangle, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( idealpitch, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( pitch_speed, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( ideal_yaw, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( yaw_speed, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( modelindex, FIELD_INTEGER ), |
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DEFINE_ENTITY_GLOBAL_FIELD( model, FIELD_MODELNAME ), |
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DEFINE_ENTITY_FIELD( viewmodel, FIELD_MODELNAME ), |
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DEFINE_ENTITY_FIELD( weaponmodel, FIELD_MODELNAME ), |
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DEFINE_ENTITY_FIELD( absmin, FIELD_POSITION_VECTOR ), |
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DEFINE_ENTITY_FIELD( absmax, FIELD_POSITION_VECTOR ), |
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DEFINE_ENTITY_GLOBAL_FIELD( mins, FIELD_VECTOR ), |
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DEFINE_ENTITY_GLOBAL_FIELD( maxs, FIELD_VECTOR ), |
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DEFINE_ENTITY_GLOBAL_FIELD( size, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( ltime, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( nextthink, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( solid, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( movetype, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( skin, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( body, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( effects, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( gravity, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( friction, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( light_level, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( frame, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( scale, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( sequence, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( animtime, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( framerate, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( controller, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( blending, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( rendermode, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( renderamt, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( rendercolor, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( renderfx, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( health, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( frags, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( weapons, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( takedamage, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( deadflag, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( view_ofs, FIELD_VECTOR ), |
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DEFINE_ENTITY_FIELD( button, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( impulse, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( chain, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( dmg_inflictor, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( enemy, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( aiment, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( owner, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( groundentity, FIELD_EDICT ), |
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DEFINE_ENTITY_FIELD( spawnflags, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( flags, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( colormap, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( team, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( max_health, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( teleport_time, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( armortype, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( armorvalue, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( waterlevel, FIELD_INTEGER ), |
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DEFINE_ENTITY_FIELD( watertype, FIELD_INTEGER ), |
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// Having these fields be local to the individual levels makes it easier to test those levels individually. |
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DEFINE_ENTITY_GLOBAL_FIELD( target, FIELD_STRING ), |
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DEFINE_ENTITY_GLOBAL_FIELD( targetname, FIELD_STRING ), |
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DEFINE_ENTITY_FIELD( netname, FIELD_STRING ), |
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DEFINE_ENTITY_FIELD( message, FIELD_STRING ), |
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DEFINE_ENTITY_FIELD( dmg_take, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( dmg_save, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( dmg, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( dmgtime, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( noise, FIELD_SOUNDNAME ), |
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DEFINE_ENTITY_FIELD( noise1, FIELD_SOUNDNAME ), |
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DEFINE_ENTITY_FIELD( noise2, FIELD_SOUNDNAME ), |
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DEFINE_ENTITY_FIELD( noise3, FIELD_SOUNDNAME ), |
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DEFINE_ENTITY_FIELD( speed, FIELD_FLOAT ), |
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DEFINE_ENTITY_FIELD( air_finished, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( pain_finished, FIELD_TIME ), |
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DEFINE_ENTITY_FIELD( radsuit_finished, FIELD_TIME ), |
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}; |
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#define ENTVARS_COUNT ( sizeof(gEntvarsDescription) / sizeof(gEntvarsDescription[0]) ) |
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#if DEBUG |
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edict_t *DBG_EntOfVars( const entvars_t *pev ) |
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{ |
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if( pev->pContainingEntity != NULL ) |
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return pev->pContainingEntity; |
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ALERT( at_console, "entvars_t pContainingEntity is NULL, calling into engine" ); |
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edict_t *pent = (*g_engfuncs.pfnFindEntityByVars)( (entvars_t*)pev ); |
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if( pent == NULL ) |
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ALERT( at_console, "DAMN! Even the engine couldn't FindEntityByVars!" ); |
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( (entvars_t *)pev )->pContainingEntity = pent; |
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return pent; |
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} |
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void DBG_AssertFunction( BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage ) |
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{ |
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if( fExpr ) |
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return; |
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char szOut[512]; |
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|
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if( szMessage != NULL ) |
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sprintf( szOut, "ASSERT FAILED:\n %s \n(%s@%d)\n%s", szExpr, szFile, szLine, szMessage ); |
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else |
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sprintf( szOut, "ASSERT FAILED:\n %s \n(%s@%d)", szExpr, szFile, szLine ); |
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ALERT( at_console, szOut ); |
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} |
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#endif // DEBUG |
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BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) |
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{ |
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return g_pGameRules->GetNextBestWeapon( pPlayer, pCurrentWeapon ); |
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} |
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// ripped this out of the engine |
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float UTIL_AngleMod( float a ) |
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{ |
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/*if( a < 0 ) |
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{ |
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a = a + 360 * ( (int)( a / 360 ) + 1 ); |
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} |
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else if( a >= 360 ) |
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{ |
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a = a - 360 * ( (int)( a / 360 ) ); |
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}*/ |
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// a = ( 360.0 / 65536 ) * ( (int)( a * ( 65536 / 360.0 ) ) & 65535 ); |
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a = fmod( a, 360.0f ); |
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if( a < 0 ) |
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a += 360; |
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return a; |
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} |
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float UTIL_AngleDiff( float destAngle, float srcAngle ) |
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{ |
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float delta; |
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|
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delta = destAngle - srcAngle; |
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if( destAngle > srcAngle ) |
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{ |
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if( delta >= 180 ) |
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delta -= 360; |
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} |
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else |
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{ |
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if( delta <= -180 ) |
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delta += 360; |
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} |
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return delta; |
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} |
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Vector UTIL_VecToAngles( const Vector &vec ) |
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{ |
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float rgflVecOut[3]; |
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VEC_TO_ANGLES( vec, rgflVecOut ); |
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return Vector( rgflVecOut ); |
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} |
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// float UTIL_MoveToOrigin( edict_t *pent, const Vector vecGoal, float flDist, int iMoveType ) |
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void UTIL_MoveToOrigin( edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType ) |
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{ |
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float rgfl[3]; |
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vecGoal.CopyToArray( rgfl ); |
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//return MOVE_TO_ORIGIN( pent, rgfl, flDist, iMoveType ); |
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MOVE_TO_ORIGIN( pent, rgfl, flDist, iMoveType ); |
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} |
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|
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int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ) |
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{ |
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edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
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CBaseEntity *pEntity; |
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int count; |
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count = 0; |
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if( !pEdict ) |
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return count; |
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|
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for( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) |
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{ |
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if( pEdict->free ) // Not in use |
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continue; |
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|
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if( flagMask && !( pEdict->v.flags & flagMask ) ) // Does it meet the criteria? |
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continue; |
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|
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if( mins.x > pEdict->v.absmax.x || |
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mins.y > pEdict->v.absmax.y || |
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mins.z > pEdict->v.absmax.z || |
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maxs.x < pEdict->v.absmin.x || |
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maxs.y < pEdict->v.absmin.y || |
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maxs.z < pEdict->v.absmin.z ) |
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continue; |
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|
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pEntity = CBaseEntity::Instance( pEdict ); |
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if( !pEntity ) |
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continue; |
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|
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pList[count] = pEntity; |
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count++; |
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|
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if( count >= listMax ) |
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return count; |
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} |
|
|
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return count; |
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} |
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|
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int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ) |
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{ |
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edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
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CBaseEntity *pEntity; |
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int count; |
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float distance, delta; |
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|
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count = 0; |
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float radiusSquared = radius * radius; |
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|
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if( !pEdict ) |
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return count; |
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|
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for( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) |
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{ |
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if( pEdict->free ) // Not in use |
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continue; |
|
|
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if( !( pEdict->v.flags & ( FL_CLIENT | FL_MONSTER ) ) ) // Not a client/monster ? |
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continue; |
|
|
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// Use origin for X & Y since they are centered for all monsters |
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// Now X |
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delta = center.x - pEdict->v.origin.x;//( pEdict->v.absmin.x + pEdict->v.absmax.x ) * 0.5f; |
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delta *= delta; |
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|
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if( delta > radiusSquared ) |
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continue; |
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distance = delta; |
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|
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// Now Y |
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delta = center.y - pEdict->v.origin.y;//( pEdict->v.absmin.y + pEdict->v.absmax.y ) * 0.5f; |
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delta *= delta; |
|
|
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distance += delta; |
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if( distance > radiusSquared ) |
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continue; |
|
|
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// Now Z |
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delta = center.z - ( pEdict->v.absmin.z + pEdict->v.absmax.z ) * 0.5f; |
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delta *= delta; |
|
|
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distance += delta; |
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if( distance > radiusSquared ) |
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continue; |
|
|
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pEntity = CBaseEntity::Instance( pEdict ); |
|
if( !pEntity ) |
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continue; |
|
|
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pList[count] = pEntity; |
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count++; |
|
|
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if( count >= listMax ) |
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return count; |
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} |
|
|
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return count; |
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} |
|
|
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CBaseEntity *UTIL_FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ) |
|
{ |
|
edict_t *pentEntity; |
|
|
|
if( pStartEntity ) |
|
pentEntity = pStartEntity->edict(); |
|
else |
|
pentEntity = NULL; |
|
|
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pentEntity = FIND_ENTITY_IN_SPHERE( pentEntity, vecCenter, flRadius ); |
|
|
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if( !FNullEnt( pentEntity ) ) |
|
return CBaseEntity::Instance( pentEntity ); |
|
return NULL; |
|
} |
|
|
|
CBaseEntity *UTIL_FindEntityByString( CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ) |
|
{ |
|
edict_t *pentEntity; |
|
|
|
if( pStartEntity ) |
|
pentEntity = pStartEntity->edict(); |
|
else |
|
pentEntity = NULL; |
|
|
|
pentEntity = FIND_ENTITY_BY_STRING( pentEntity, szKeyword, szValue ); |
|
|
|
if( !FNullEnt( pentEntity ) ) |
|
return CBaseEntity::Instance( pentEntity ); |
|
return NULL; |
|
} |
|
|
|
CBaseEntity *UTIL_FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName ) |
|
{ |
|
return UTIL_FindEntityByString( pStartEntity, "classname", szName ); |
|
} |
|
|
|
CBaseEntity *UTIL_FindEntityByTargetname( CBaseEntity *pStartEntity, const char *szName ) |
|
{ |
|
return UTIL_FindEntityByString( pStartEntity, "targetname", szName ); |
|
} |
|
|
|
CBaseEntity *UTIL_FindEntityGeneric( const char *szWhatever, Vector &vecSrc, float flRadius ) |
|
{ |
|
CBaseEntity *pEntity = NULL; |
|
|
|
pEntity = UTIL_FindEntityByTargetname( NULL, szWhatever ); |
|
if( pEntity ) |
|
return pEntity; |
|
|
|
CBaseEntity *pSearch = NULL; |
|
float flMaxDist2 = flRadius * flRadius; |
|
while( ( pSearch = UTIL_FindEntityByClassname( pSearch, szWhatever ) ) != NULL ) |
|
{ |
|
float flDist2 = ( pSearch->pev->origin - vecSrc ).Length(); |
|
flDist2 = flDist2 * flDist2; |
|
if( flMaxDist2 > flDist2 ) |
|
{ |
|
pEntity = pSearch; |
|
flMaxDist2 = flDist2; |
|
} |
|
} |
|
return pEntity; |
|
} |
|
|
|
// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected |
|
// otherwise returns NULL |
|
// Index is 1 based |
|
CBaseEntity *UTIL_PlayerByIndex( int playerIndex ) |
|
{ |
|
CBaseEntity *pPlayer = NULL; |
|
|
|
if( playerIndex > 0 && playerIndex <= gpGlobals->maxClients ) |
|
{ |
|
edict_t *pPlayerEdict = INDEXENT( playerIndex ); |
|
if( pPlayerEdict && !pPlayerEdict->free ) |
|
{ |
|
pPlayer = CBaseEntity::Instance( pPlayerEdict ); |
|
} |
|
} |
|
|
|
return pPlayer; |
|
} |
|
|
|
void UTIL_MakeVectors( const Vector &vecAngles ) |
|
{ |
|
MAKE_VECTORS( vecAngles ); |
|
} |
|
|
|
void UTIL_MakeAimVectors( const Vector &vecAngles ) |
|
{ |
|
float rgflVec[3]; |
|
vecAngles.CopyToArray(rgflVec); |
|
rgflVec[0] = -rgflVec[0]; |
|
MAKE_VECTORS( rgflVec ); |
|
} |
|
|
|
#define SWAP( a, b, temp ) ( ( temp ) = ( a ), ( a ) = ( b ), ( b ) = ( temp ) ) |
|
|
|
void UTIL_MakeInvVectors( const Vector &vec, globalvars_t *pgv ) |
|
{ |
|
MAKE_VECTORS( vec ); |
|
|
|
float tmp; |
|
pgv->v_right = pgv->v_right * -1; |
|
|
|
SWAP( pgv->v_forward.y, pgv->v_right.x, tmp ); |
|
SWAP( pgv->v_forward.z, pgv->v_up.x, tmp ); |
|
SWAP( pgv->v_right.z, pgv->v_up.y, tmp ); |
|
} |
|
|
|
void UTIL_EmitAmbientSound( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ) |
|
{ |
|
float rgfl[3]; |
|
vecOrigin.CopyToArray( rgfl ); |
|
|
|
if( samp && *samp == '!' ) |
|
{ |
|
char name[32]; |
|
if( SENTENCEG_Lookup( samp, name ) >= 0 ) |
|
EMIT_AMBIENT_SOUND( entity, rgfl, name, vol, attenuation, fFlags, pitch ); |
|
} |
|
else |
|
EMIT_AMBIENT_SOUND( entity, rgfl, samp, vol, attenuation, fFlags, pitch ); |
|
} |
|
|
|
static unsigned short FixedUnsigned16( float value, float scale ) |
|
{ |
|
int output; |
|
|
|
output = (int)( value * scale ); |
|
if( output < 0 ) |
|
output = 0; |
|
if( output > 0xFFFF ) |
|
output = 0xFFFF; |
|
|
|
return (unsigned short)output; |
|
} |
|
|
|
static short FixedSigned16( float value, float scale ) |
|
{ |
|
int output; |
|
|
|
output = (int)( value * scale ); |
|
|
|
if( output > 32767 ) |
|
output = 32767; |
|
|
|
if( output < -32768 ) |
|
output = -32768; |
|
|
|
return (short)output; |
|
} |
|
|
|
// Shake the screen of all clients within radius |
|
// radius == 0, shake all clients |
|
// UNDONE: Allow caller to shake clients not ONGROUND? |
|
// UNDONE: Fix falloff model (disabled)? |
|
// UNDONE: Affect user controls? |
|
void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius ) |
|
{ |
|
int i; |
|
float localAmplitude; |
|
ScreenShake shake; |
|
|
|
shake.duration = FixedUnsigned16( duration, 1 << 12 ); // 4.12 fixed |
|
shake.frequency = FixedUnsigned16( frequency, 1 << 8 ); // 8.8 fixed |
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
|
|
if( !pPlayer || !( pPlayer->pev->flags & FL_ONGROUND ) ) // Don't shake if not onground |
|
continue; |
|
|
|
localAmplitude = 0; |
|
|
|
if( radius <= 0 ) |
|
localAmplitude = amplitude; |
|
else |
|
{ |
|
Vector delta = center - pPlayer->pev->origin; |
|
float distance = delta.Length(); |
|
|
|
// Had to get rid of this falloff - it didn't work well |
|
if( distance < radius ) |
|
localAmplitude = amplitude;//radius - distance; |
|
} |
|
if( localAmplitude ) |
|
{ |
|
shake.amplitude = FixedUnsigned16( localAmplitude, 1 << 12 ); // 4.12 fixed |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgShake, NULL, pPlayer->edict() ); // use the magic #1 for "one client" |
|
WRITE_SHORT( shake.amplitude ); // shake amount |
|
WRITE_SHORT( shake.duration ); // shake lasts this long |
|
WRITE_SHORT( shake.frequency ); // shake noise frequency |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
|
|
void UTIL_ScreenShakeAll( const Vector ¢er, float amplitude, float frequency, float duration ) |
|
{ |
|
UTIL_ScreenShake( center, amplitude, frequency, duration, 0 ); |
|
} |
|
|
|
void UTIL_ScreenFadeBuild( ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ) |
|
{ |
|
fade.duration = FixedUnsigned16( fadeTime, 1 << 12 ); // 4.12 fixed |
|
fade.holdTime = FixedUnsigned16( fadeHold, 1 << 12 ); // 4.12 fixed |
|
fade.r = (int)color.x; |
|
fade.g = (int)color.y; |
|
fade.b = (int)color.z; |
|
fade.a = alpha; |
|
fade.fadeFlags = flags; |
|
} |
|
|
|
void UTIL_ScreenFadeWrite( const ScreenFade &fade, CBaseEntity *pEntity ) |
|
{ |
|
if( !pEntity || !pEntity->IsNetClient() ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgFade, NULL, pEntity->edict() ); // use the magic #1 for "one client" |
|
WRITE_SHORT( fade.duration ); // fade lasts this long |
|
WRITE_SHORT( fade.holdTime ); // fade lasts this long |
|
WRITE_SHORT( fade.fadeFlags ); // fade type (in / out) |
|
WRITE_BYTE( fade.r ); // fade red |
|
WRITE_BYTE( fade.g ); // fade green |
|
WRITE_BYTE( fade.b ); // fade blue |
|
WRITE_BYTE( fade.a ); // fade blue |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_ScreenFadeAll( const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ) |
|
{ |
|
int i; |
|
ScreenFade fade; |
|
|
|
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags ); |
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
|
|
UTIL_ScreenFadeWrite( fade, pPlayer ); |
|
} |
|
} |
|
|
|
void UTIL_ScreenFade( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ) |
|
{ |
|
ScreenFade fade; |
|
|
|
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags ); |
|
UTIL_ScreenFadeWrite( fade, pEntity ); |
|
} |
|
|
|
void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ) |
|
{ |
|
if( !pEntity || !pEntity->IsNetClient() ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->edict() ); |
|
WRITE_BYTE( TE_TEXTMESSAGE ); |
|
WRITE_BYTE( textparms.channel & 0xFF ); |
|
|
|
WRITE_SHORT( FixedSigned16( textparms.x, 1 << 13 ) ); |
|
WRITE_SHORT( FixedSigned16( textparms.y, 1 << 13 ) ); |
|
WRITE_BYTE( textparms.effect ); |
|
|
|
WRITE_BYTE( textparms.r1 ); |
|
WRITE_BYTE( textparms.g1 ); |
|
WRITE_BYTE( textparms.b1 ); |
|
WRITE_BYTE( textparms.a1 ); |
|
|
|
WRITE_BYTE( textparms.r2 ); |
|
WRITE_BYTE( textparms.g2 ); |
|
WRITE_BYTE( textparms.b2 ); |
|
WRITE_BYTE( textparms.a2 ); |
|
|
|
WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1 << 8 ) ); |
|
WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1 << 8 ) ); |
|
WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1 << 8 ) ); |
|
|
|
if( textparms.effect == 2 ) |
|
WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1 << 8 ) ); |
|
|
|
if( strlen( pMessage ) < 512 ) |
|
{ |
|
WRITE_STRING( pMessage ); |
|
} |
|
else |
|
{ |
|
char tmp[512]; |
|
strncpy( tmp, pMessage, 511 ); |
|
tmp[511] = 0; |
|
WRITE_STRING( tmp ); |
|
} |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ) |
|
{ |
|
int i; |
|
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if( pPlayer ) |
|
UTIL_HudMessage( pPlayer, textparms, pMessage ); |
|
} |
|
} |
|
|
|
extern int gmsgTextMsg, gmsgSayText; |
|
void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgTextMsg ); |
|
WRITE_BYTE( msg_dest ); |
|
WRITE_STRING( msg_name ); |
|
|
|
if( param1 ) |
|
WRITE_STRING( param1 ); |
|
if( param2 ) |
|
WRITE_STRING( param2 ); |
|
if( param3 ) |
|
WRITE_STRING( param3 ); |
|
if( param4 ) |
|
WRITE_STRING( param4 ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgTextMsg, NULL, client ); |
|
WRITE_BYTE( msg_dest ); |
|
WRITE_STRING( msg_name ); |
|
|
|
if( param1 ) |
|
WRITE_STRING( param1 ); |
|
if( param2 ) |
|
WRITE_STRING( param2 ); |
|
if( param3 ) |
|
WRITE_STRING( param3 ); |
|
if( param4 ) |
|
WRITE_STRING( param4 ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_SayText( const char *pText, CBaseEntity *pEntity ) |
|
{ |
|
if( !pEntity->IsNetClient() ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgSayText, NULL, pEntity->edict() ); |
|
WRITE_BYTE( pEntity->entindex() ); |
|
WRITE_STRING( pText ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL ); |
|
WRITE_BYTE( pEntity->entindex() ); |
|
WRITE_STRING( pText ); |
|
MESSAGE_END(); |
|
} |
|
|
|
char *UTIL_dtos1( int d ) |
|
{ |
|
static char buf[8]; |
|
sprintf( buf, "%d", d ); |
|
return buf; |
|
} |
|
|
|
char *UTIL_dtos2( int d ) |
|
{ |
|
static char buf[8]; |
|
sprintf( buf, "%d", d ); |
|
return buf; |
|
} |
|
|
|
char *UTIL_dtos3( int d ) |
|
{ |
|
static char buf[8]; |
|
sprintf( buf, "%d", d ); |
|
return buf; |
|
} |
|
|
|
char *UTIL_dtos4( int d ) |
|
{ |
|
static char buf[8]; |
|
sprintf( buf, "%d", d ); |
|
return buf; |
|
} |
|
|
|
void UTIL_ShowMessage( const char *pString, CBaseEntity *pEntity ) |
|
{ |
|
if( !pEntity || !pEntity->IsNetClient() ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgHudText, NULL, pEntity->edict() ); |
|
WRITE_STRING( pString ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_ShowMessageAll( const char *pString ) |
|
{ |
|
int i; |
|
|
|
// loop through all players |
|
for( i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
|
if( pPlayer ) |
|
UTIL_ShowMessage( pString, pPlayer ); |
|
} |
|
} |
|
|
|
// Overloaded to add IGNORE_GLASS |
|
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr ) |
|
{ |
|
TRACE_LINE( vecStart, vecEnd, ( igmon == ignore_monsters ? TRUE : FALSE ) | ( ignoreGlass ? 0x100 : 0 ), pentIgnore, ptr ); |
|
} |
|
|
|
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr ) |
|
{ |
|
TRACE_LINE( vecStart, vecEnd, ( igmon == ignore_monsters ? TRUE : FALSE ), pentIgnore, ptr ); |
|
} |
|
|
|
void UTIL_TraceHull( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr ) |
|
{ |
|
TRACE_HULL( vecStart, vecEnd, ( igmon == ignore_monsters ? TRUE : FALSE ), hullNumber, pentIgnore, ptr ); |
|
} |
|
|
|
void UTIL_TraceModel( const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr ) |
|
{ |
|
g_engfuncs.pfnTraceModel( vecStart, vecEnd, hullNumber, pentModel, ptr ); |
|
} |
|
|
|
TraceResult UTIL_GetGlobalTrace( ) |
|
{ |
|
TraceResult tr; |
|
|
|
tr.fAllSolid = (int)gpGlobals->trace_allsolid; |
|
tr.fStartSolid = (int)gpGlobals->trace_startsolid; |
|
tr.fInOpen = (int)gpGlobals->trace_inopen; |
|
tr.fInWater = (int)gpGlobals->trace_inwater; |
|
tr.flFraction = gpGlobals->trace_fraction; |
|
tr.flPlaneDist = gpGlobals->trace_plane_dist; |
|
tr.pHit = gpGlobals->trace_ent; |
|
tr.vecEndPos = gpGlobals->trace_endpos; |
|
tr.vecPlaneNormal = gpGlobals->trace_plane_normal; |
|
tr.iHitgroup = gpGlobals->trace_hitgroup; |
|
return tr; |
|
} |
|
|
|
void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax ) |
|
{ |
|
SET_SIZE( ENT( pev ), vecMin, vecMax ); |
|
} |
|
|
|
float UTIL_VecToYaw( const Vector &vec ) |
|
{ |
|
return VEC_TO_YAW( vec ); |
|
} |
|
|
|
void UTIL_SetOrigin( entvars_t *pev, const Vector &vecOrigin ) |
|
{ |
|
edict_t *ent = ENT( pev ); |
|
if( ent ) |
|
SET_ORIGIN( ent, vecOrigin ); |
|
} |
|
|
|
void UTIL_ParticleEffect( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ) |
|
{ |
|
PARTICLE_EFFECT( vecOrigin, vecDirection, (float)ulColor, (float)ulCount ); |
|
} |
|
|
|
float UTIL_Approach( float target, float value, float speed ) |
|
{ |
|
float delta = target - value; |
|
|
|
if( delta > speed ) |
|
value += speed; |
|
else if( delta < -speed ) |
|
value -= speed; |
|
else |
|
value = target; |
|
|
|
return value; |
|
} |
|
|
|
float UTIL_ApproachAngle( float target, float value, float speed ) |
|
{ |
|
target = UTIL_AngleMod( target ); |
|
value = UTIL_AngleMod( value ); |
|
|
|
float delta = target - value; |
|
|
|
// Speed is assumed to be positive |
|
if( speed < 0 ) |
|
speed = -speed; |
|
|
|
if( delta < -180 ) |
|
delta += 360; |
|
else if( delta > 180 ) |
|
delta -= 360; |
|
|
|
if( delta > speed ) |
|
value += speed; |
|
else if( delta < -speed ) |
|
value -= speed; |
|
else |
|
value = target; |
|
|
|
return value; |
|
} |
|
|
|
float UTIL_AngleDistance( float next, float cur ) |
|
{ |
|
float delta = next - cur; |
|
|
|
if( delta < -180 ) |
|
delta += 360; |
|
else if( delta > 180 ) |
|
delta -= 360; |
|
|
|
return delta; |
|
} |
|
|
|
float UTIL_SplineFraction( float value, float scale ) |
|
{ |
|
value = scale * value; |
|
float valueSquared = value * value; |
|
|
|
// Nice little ease-in, ease-out spline-like curve |
|
return 3 * valueSquared - 2 * valueSquared * value; |
|
} |
|
|
|
char *UTIL_VarArgs( const char *format, ... ) |
|
{ |
|
va_list argptr; |
|
static char string[1024]; |
|
|
|
va_start( argptr, format ); |
|
vsprintf( string, format, argptr ); |
|
va_end( argptr ); |
|
|
|
return string; |
|
} |
|
|
|
Vector UTIL_GetAimVector( edict_t *pent, float flSpeed ) |
|
{ |
|
Vector tmp; |
|
GET_AIM_VECTOR( pent, flSpeed, tmp ); |
|
return tmp; |
|
} |
|
|
|
int UTIL_IsMasterTriggered( string_t sMaster, CBaseEntity *pActivator ) |
|
{ |
|
if( sMaster ) |
|
{ |
|
edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( sMaster ) ); |
|
|
|
if( !FNullEnt( pentTarget ) ) |
|
{ |
|
CBaseEntity *pMaster = CBaseEntity::Instance( pentTarget ); |
|
if( pMaster && ( pMaster->ObjectCaps() & FCAP_MASTER ) ) |
|
return pMaster->IsTriggered( pActivator ); |
|
} |
|
|
|
ALERT( at_console, "Master was null or not a master!\n" ); |
|
} |
|
|
|
// if this isn't a master entity, just say yes. |
|
return 1; |
|
} |
|
|
|
BOOL UTIL_ShouldShowBlood( int color ) |
|
{ |
|
if( color != DONT_BLEED ) |
|
{ |
|
if( color == BLOOD_COLOR_RED ) |
|
{ |
|
if( CVAR_GET_FLOAT( "violence_hblood" ) != 0 ) |
|
return TRUE; |
|
} |
|
else |
|
{ |
|
if( CVAR_GET_FLOAT( "violence_ablood" ) != 0 ) |
|
return TRUE; |
|
} |
|
} |
|
return FALSE; |
|
} |
|
|
|
int UTIL_PointContents( const Vector &vec ) |
|
{ |
|
return POINT_CONTENTS(vec); |
|
} |
|
|
|
void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ) |
|
{ |
|
if( !UTIL_ShouldShowBlood( color ) ) |
|
return; |
|
|
|
if( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED ) |
|
color = 0; |
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin ); |
|
WRITE_BYTE( TE_BLOODSTREAM ); |
|
WRITE_COORD( origin.x ); |
|
WRITE_COORD( origin.y ); |
|
WRITE_COORD( origin.z ); |
|
WRITE_COORD( direction.x ); |
|
WRITE_COORD( direction.y ); |
|
WRITE_COORD( direction.z ); |
|
WRITE_BYTE( color ); |
|
WRITE_BYTE( Q_min( amount, 255 ) ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ) |
|
{ |
|
if( !UTIL_ShouldShowBlood( color ) ) |
|
return; |
|
|
|
if( color == DONT_BLEED || amount == 0 ) |
|
return; |
|
|
|
if( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED ) |
|
color = 0; |
|
|
|
if( g_pGameRules->IsMultiplayer() ) |
|
{ |
|
// scale up blood effect in multiplayer for better visibility |
|
amount *= 2; |
|
} |
|
|
|
if( amount > 255 ) |
|
amount = 255; |
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin ); |
|
WRITE_BYTE( TE_BLOODSPRITE ); |
|
WRITE_COORD( origin.x); // pos |
|
WRITE_COORD( origin.y); |
|
WRITE_COORD( origin.z); |
|
WRITE_SHORT( g_sModelIndexBloodSpray ); // initial sprite model |
|
WRITE_SHORT( g_sModelIndexBloodDrop ); // droplet sprite models |
|
WRITE_BYTE( color ); // color index into host_basepal |
|
WRITE_BYTE( Q_min( Q_max( 3, amount / 10 ), 16 ) ); // size |
|
MESSAGE_END(); |
|
} |
|
|
|
Vector UTIL_RandomBloodVector( void ) |
|
{ |
|
Vector direction; |
|
|
|
direction.x = RANDOM_FLOAT( -1, 1 ); |
|
direction.y = RANDOM_FLOAT( -1, 1 ); |
|
direction.z = RANDOM_FLOAT( 0, 1 ); |
|
|
|
return direction; |
|
} |
|
|
|
void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ) |
|
{ |
|
if( UTIL_ShouldShowBlood( bloodColor ) ) |
|
{ |
|
if( bloodColor == BLOOD_COLOR_RED ) |
|
UTIL_DecalTrace( pTrace, DECAL_BLOOD1 + RANDOM_LONG( 0, 5 ) ); |
|
else |
|
UTIL_DecalTrace( pTrace, DECAL_YBLOOD1 + RANDOM_LONG( 0, 5 ) ); |
|
} |
|
} |
|
|
|
void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ) |
|
{ |
|
short entityIndex; |
|
int index; |
|
int message; |
|
|
|
if( decalNumber < 0 ) |
|
return; |
|
|
|
index = gDecals[decalNumber].index; |
|
|
|
if( index < 0 ) |
|
return; |
|
|
|
if( pTrace->flFraction == 1.0f ) |
|
return; |
|
|
|
// Only decal BSP models |
|
if( pTrace->pHit ) |
|
{ |
|
CBaseEntity *pEntity = CBaseEntity::Instance( pTrace->pHit ); |
|
if( pEntity && !pEntity->IsBSPModel() ) |
|
return; |
|
entityIndex = ENTINDEX( pTrace->pHit ); |
|
} |
|
else |
|
entityIndex = 0; |
|
|
|
message = TE_DECAL; |
|
if( entityIndex != 0 ) |
|
{ |
|
if( index > 255 ) |
|
{ |
|
message = TE_DECALHIGH; |
|
index -= 256; |
|
} |
|
} |
|
else |
|
{ |
|
message = TE_WORLDDECAL; |
|
if( index > 255 ) |
|
{ |
|
message = TE_WORLDDECALHIGH; |
|
index -= 256; |
|
} |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( message ); |
|
WRITE_COORD( pTrace->vecEndPos.x ); |
|
WRITE_COORD( pTrace->vecEndPos.y ); |
|
WRITE_COORD( pTrace->vecEndPos.z ); |
|
WRITE_BYTE( index ); |
|
if( entityIndex ) |
|
WRITE_SHORT( entityIndex ); |
|
MESSAGE_END(); |
|
} |
|
|
|
/* |
|
============== |
|
UTIL_PlayerDecalTrace |
|
|
|
A player is trying to apply his custom decal for the spray can. |
|
Tell connected clients to display it, or use the default spray can decal |
|
if the custom can't be loaded. |
|
============== |
|
*/ |
|
void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ) |
|
{ |
|
int index; |
|
|
|
if( !bIsCustom ) |
|
{ |
|
if( decalNumber < 0 ) |
|
return; |
|
|
|
index = gDecals[decalNumber].index; |
|
if( index < 0 ) |
|
return; |
|
} |
|
else |
|
index = decalNumber; |
|
|
|
if( pTrace->flFraction == 1.0f ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_PLAYERDECAL ); |
|
WRITE_BYTE( playernum ); |
|
WRITE_COORD( pTrace->vecEndPos.x ); |
|
WRITE_COORD( pTrace->vecEndPos.y ); |
|
WRITE_COORD( pTrace->vecEndPos.z ); |
|
WRITE_SHORT( (short)ENTINDEX( pTrace->pHit ) ); |
|
WRITE_BYTE( index ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ) |
|
{ |
|
if( decalNumber < 0 ) |
|
return; |
|
|
|
int index = gDecals[decalNumber].index; |
|
if( index < 0 ) |
|
return; |
|
|
|
if( pTrace->flFraction == 1.0f ) |
|
return; |
|
|
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos ); |
|
WRITE_BYTE( TE_GUNSHOTDECAL ); |
|
WRITE_COORD( pTrace->vecEndPos.x ); |
|
WRITE_COORD( pTrace->vecEndPos.y ); |
|
WRITE_COORD( pTrace->vecEndPos.z ); |
|
WRITE_SHORT( (short)ENTINDEX( pTrace->pHit ) ); |
|
WRITE_BYTE( index ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_Sparks( const Vector &position ) |
|
{ |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position ); |
|
WRITE_BYTE( TE_SPARKS ); |
|
WRITE_COORD( position.x ); |
|
WRITE_COORD( position.y ); |
|
WRITE_COORD( position.z ); |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_Ricochet( const Vector &position, float scale ) |
|
{ |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position ); |
|
WRITE_BYTE( TE_ARMOR_RICOCHET ); |
|
WRITE_COORD( position.x ); |
|
WRITE_COORD( position.y ); |
|
WRITE_COORD( position.z ); |
|
WRITE_BYTE( (int)( scale * 10.0f ) ); |
|
MESSAGE_END(); |
|
} |
|
|
|
BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ) |
|
{ |
|
// Everyone matches unless it's teamplay |
|
if( !g_pGameRules->IsTeamplay() ) |
|
return TRUE; |
|
|
|
// Both on a team? |
|
if( *pTeamName1 != 0 && *pTeamName2 != 0 ) |
|
{ |
|
if( !stricmp( pTeamName1, pTeamName2 ) ) // Same Team? |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
void UTIL_StringToVector( float *pVector, const char *pString ) |
|
{ |
|
char *pstr, *pfront, tempString[128]; |
|
int j; |
|
|
|
strcpy( tempString, pString ); |
|
pstr = pfront = tempString; |
|
|
|
for( j = 0; j < 3; j++ ) // lifted from pr_edict.c |
|
{ |
|
pVector[j] = atof( pfront ); |
|
|
|
while( *pstr && *pstr != ' ' ) |
|
pstr++; |
|
if( !( *pstr ) ) |
|
break; |
|
pstr++; |
|
pfront = pstr; |
|
} |
|
if( j < 2 ) |
|
{ |
|
/* |
|
ALERT( at_error, "Bad field in entity!! %s:%s == \"%s\"\n", |
|
pkvd->szClassName, pkvd->szKeyName, pkvd->szValue ); |
|
*/ |
|
for( j = j + 1;j < 3; j++ ) |
|
pVector[j] = 0; |
|
} |
|
} |
|
|
|
void UTIL_StringToIntArray( int *pVector, int count, const char *pString ) |
|
{ |
|
char *pstr, *pfront, tempString[128]; |
|
int j; |
|
|
|
strcpy( tempString, pString ); |
|
pstr = pfront = tempString; |
|
|
|
for( j = 0; j < count; j++ ) // lifted from pr_edict.c |
|
{ |
|
pVector[j] = atoi( pfront ); |
|
|
|
while( *pstr && *pstr != ' ' ) |
|
pstr++; |
|
if( !(*pstr) ) |
|
break; |
|
pstr++; |
|
pfront = pstr; |
|
} |
|
|
|
for( j++; j < count; j++ ) |
|
{ |
|
pVector[j] = 0; |
|
} |
|
} |
|
|
|
Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ) |
|
{ |
|
Vector sourceVector = input; |
|
|
|
if( sourceVector.x > clampSize.x ) |
|
sourceVector.x -= clampSize.x; |
|
else if( sourceVector.x < -clampSize.x ) |
|
sourceVector.x += clampSize.x; |
|
else |
|
sourceVector.x = 0; |
|
|
|
if( sourceVector.y > clampSize.y ) |
|
sourceVector.y -= clampSize.y; |
|
else if( sourceVector.y < -clampSize.y ) |
|
sourceVector.y += clampSize.y; |
|
else |
|
sourceVector.y = 0; |
|
|
|
if( sourceVector.z > clampSize.z ) |
|
sourceVector.z -= clampSize.z; |
|
else if( sourceVector.z < -clampSize.z ) |
|
sourceVector.z += clampSize.z; |
|
else |
|
sourceVector.z = 0; |
|
|
|
return sourceVector.Normalize(); |
|
} |
|
|
|
float UTIL_WaterLevel( const Vector &position, float minz, float maxz ) |
|
{ |
|
Vector midUp = position; |
|
midUp.z = minz; |
|
|
|
if( UTIL_PointContents( midUp ) != CONTENTS_WATER ) |
|
return minz; |
|
|
|
midUp.z = maxz; |
|
if( UTIL_PointContents( midUp ) == CONTENTS_WATER ) |
|
return maxz; |
|
|
|
float diff = maxz - minz; |
|
while( diff > 1.0f ) |
|
{ |
|
midUp.z = minz + diff / 2.0f; |
|
if( UTIL_PointContents( midUp ) == CONTENTS_WATER ) |
|
{ |
|
minz = midUp.z; |
|
} |
|
else |
|
{ |
|
maxz = midUp.z; |
|
} |
|
diff = maxz - minz; |
|
} |
|
|
|
return midUp.z; |
|
} |
|
|
|
extern DLL_GLOBAL short g_sModelIndexBubbles;// holds the index for the bubbles model |
|
|
|
void UTIL_Bubbles( Vector mins, Vector maxs, int count ) |
|
{ |
|
Vector mid = ( mins + maxs ) * 0.5f; |
|
|
|
float flHeight = UTIL_WaterLevel( mid, mid.z, mid.z + 1024 ); |
|
flHeight = flHeight - mins.z; |
|
|
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, mid ); |
|
WRITE_BYTE( TE_BUBBLES ); |
|
WRITE_COORD( mins.x ); // mins |
|
WRITE_COORD( mins.y ); |
|
WRITE_COORD( mins.z ); |
|
WRITE_COORD( maxs.x ); // maxz |
|
WRITE_COORD( maxs.y ); |
|
WRITE_COORD( maxs.z ); |
|
WRITE_COORD( flHeight ); // height |
|
WRITE_SHORT( g_sModelIndexBubbles ); |
|
WRITE_BYTE( count ); // count |
|
WRITE_COORD( 8 ); // speed |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_BubbleTrail( Vector from, Vector to, int count ) |
|
{ |
|
float flHeight = UTIL_WaterLevel( from, from.z, from.z + 256 ); |
|
flHeight = flHeight - from.z; |
|
|
|
if( flHeight < 8 ) |
|
{ |
|
flHeight = UTIL_WaterLevel( to, to.z, to.z + 256 ); |
|
flHeight = flHeight - to.z; |
|
if( flHeight < 8 ) |
|
return; |
|
|
|
// UNDONE: do a ploink sound |
|
flHeight = flHeight + to.z - from.z; |
|
} |
|
|
|
if( count > 255 ) |
|
count = 255; |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BUBBLETRAIL ); |
|
WRITE_COORD( from.x ); // mins |
|
WRITE_COORD( from.y ); |
|
WRITE_COORD( from.z ); |
|
WRITE_COORD( to.x ); // maxz |
|
WRITE_COORD( to.y ); |
|
WRITE_COORD( to.z ); |
|
WRITE_COORD( flHeight ); // height |
|
WRITE_SHORT( g_sModelIndexBubbles ); |
|
WRITE_BYTE( count ); // count |
|
WRITE_COORD( 8 ); // speed |
|
MESSAGE_END(); |
|
} |
|
|
|
void UTIL_Remove( CBaseEntity *pEntity ) |
|
{ |
|
if( !pEntity ) |
|
return; |
|
|
|
pEntity->UpdateOnRemove(); |
|
pEntity->pev->flags |= FL_KILLME; |
|
pEntity->pev->targetname = 0; |
|
} |
|
|
|
BOOL UTIL_IsValidEntity( edict_t *pent ) |
|
{ |
|
if( !pent || pent->free || ( pent->v.flags & FL_KILLME ) ) |
|
return FALSE; |
|
return TRUE; |
|
} |
|
|
|
void UTIL_PrecacheOther( const char *szClassname ) |
|
{ |
|
edict_t *pent; |
|
|
|
pent = CREATE_NAMED_ENTITY( MAKE_STRING( szClassname ) ); |
|
if( FNullEnt( pent ) ) |
|
{ |
|
ALERT( at_console, "NULL Ent in UTIL_PrecacheOther\n" ); |
|
return; |
|
} |
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( VARS( pent ) ); |
|
if( pEntity ) |
|
pEntity->Precache(); |
|
REMOVE_ENTITY( pent ); |
|
} |
|
|
|
//========================================================= |
|
// UTIL_LogPrintf - Prints a logged message to console. |
|
// Preceded by LOG: ( timestamp ) < message > |
|
//========================================================= |
|
void UTIL_LogPrintf( const char *fmt, ... ) |
|
{ |
|
va_list argptr; |
|
static char string[1024]; |
|
|
|
va_start( argptr, fmt ); |
|
vsprintf( string, fmt, argptr ); |
|
va_end( argptr ); |
|
|
|
// Print to server console |
|
ALERT( at_logged, "%s", string ); |
|
} |
|
|
|
//========================================================= |
|
// UTIL_DotPoints - returns the dot product of a line from |
|
// src to check and vecdir. |
|
//========================================================= |
|
float UTIL_DotPoints( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ) |
|
{ |
|
Vector2D vec2LOS; |
|
|
|
vec2LOS = ( vecCheck - vecSrc ).Make2D(); |
|
vec2LOS = vec2LOS.Normalize(); |
|
|
|
return DotProduct( vec2LOS, ( vecDir.Make2D() ) ); |
|
} |
|
|
|
//========================================================= |
|
// UTIL_StripToken - for redundant keynames |
|
//========================================================= |
|
void UTIL_StripToken( const char *pKey, char *pDest ) |
|
{ |
|
int i = 0; |
|
|
|
while( pKey[i] && pKey[i] != '#' ) |
|
{ |
|
pDest[i] = pKey[i]; |
|
i++; |
|
} |
|
pDest[i] = 0; |
|
} |
|
|
|
// -------------------------------------------------------------- |
|
// |
|
// CSave |
|
// |
|
// -------------------------------------------------------------- |
|
static int gSizes[FIELD_TYPECOUNT] = |
|
{ |
|
sizeof(float), // FIELD_FLOAT |
|
sizeof(string_t), // FIELD_STRING |
|
sizeof(void*), // FIELD_ENTITY |
|
sizeof(void*), // FIELD_CLASSPTR |
|
sizeof(void*), // FIELD_EHANDLE |
|
sizeof(void*), // FIELD_entvars_t |
|
sizeof(void*), // FIELD_EDICT |
|
sizeof(float) * 3, // FIELD_VECTOR |
|
sizeof(float) * 3, // FIELD_POSITION_VECTOR |
|
sizeof(void *), // FIELD_POINTER |
|
sizeof(int), // FIELD_INTEGER |
|
#if GNUC |
|
sizeof(void *) * 2, // FIELD_FUNCTION |
|
#else |
|
sizeof(void *), // FIELD_FUNCTION |
|
#endif |
|
sizeof(int), // FIELD_BOOLEAN |
|
sizeof(short), // FIELD_SHORT |
|
sizeof(char), // FIELD_CHARACTER |
|
sizeof(float), // FIELD_TIME |
|
sizeof(int), // FIELD_MODELNAME |
|
sizeof(int), // FIELD_SOUNDNAME |
|
}; |
|
|
|
// entities has different store size |
|
static int gInputSizes[FIELD_TYPECOUNT] = |
|
{ |
|
sizeof(float), // FIELD_FLOAT |
|
sizeof(string_t), // FIELD_STRING |
|
sizeof(int), // FIELD_ENTITY |
|
sizeof(int), // FIELD_CLASSPTR |
|
sizeof(int), // FIELD_EHANDLE |
|
sizeof(int), // FIELD_entvars_t |
|
sizeof(int), // FIELD_EDICT |
|
sizeof(float) * 3, // FIELD_VECTOR |
|
sizeof(float) * 3, // FIELD_POSITION_VECTOR |
|
sizeof(void *), // FIELD_POINTER |
|
sizeof(int), // FIELD_INTEGER |
|
#if GNUC |
|
sizeof(void *) * 2, // FIELD_FUNCTION |
|
#else |
|
sizeof(void *), // FIELD_FUNCTION |
|
#endif |
|
sizeof(int), // FIELD_BOOLEAN |
|
sizeof(short), // FIELD_SHORT |
|
sizeof(char), // FIELD_CHARACTER |
|
sizeof(float), // FIELD_TIME |
|
sizeof(int), // FIELD_MODELNAME |
|
sizeof(int), // FIELD_SOUNDNAME |
|
}; |
|
|
|
// Base class includes common SAVERESTOREDATA pointer, and manages the entity table |
|
CSaveRestoreBuffer::CSaveRestoreBuffer( void ) |
|
{ |
|
m_pdata = NULL; |
|
} |
|
|
|
CSaveRestoreBuffer::CSaveRestoreBuffer( SAVERESTOREDATA *pdata ) |
|
{ |
|
m_pdata = pdata; |
|
} |
|
|
|
CSaveRestoreBuffer::~CSaveRestoreBuffer( void ) |
|
{ |
|
} |
|
|
|
int CSaveRestoreBuffer::EntityIndex( CBaseEntity *pEntity ) |
|
{ |
|
if( pEntity == NULL ) |
|
return -1; |
|
return EntityIndex( pEntity->pev ); |
|
} |
|
|
|
int CSaveRestoreBuffer::EntityIndex( entvars_t *pevLookup ) |
|
{ |
|
if( pevLookup == NULL ) |
|
return -1; |
|
return EntityIndex( ENT( pevLookup ) ); |
|
} |
|
|
|
int CSaveRestoreBuffer::EntityIndex( EOFFSET eoLookup ) |
|
{ |
|
return EntityIndex( ENT( eoLookup ) ); |
|
} |
|
|
|
|
|
int CSaveRestoreBuffer::EntityIndex( edict_t *pentLookup ) |
|
{ |
|
if( !m_pdata || pentLookup == NULL ) |
|
return -1; |
|
|
|
int i; |
|
ENTITYTABLE *pTable; |
|
|
|
for( i = 0; i < m_pdata->tableCount; i++ ) |
|
{ |
|
pTable = m_pdata->pTable + i; |
|
if( pTable->pent == pentLookup ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
edict_t *CSaveRestoreBuffer::EntityFromIndex( int entityIndex ) |
|
{ |
|
if( !m_pdata || entityIndex < 0 ) |
|
return NULL; |
|
|
|
int i; |
|
ENTITYTABLE *pTable; |
|
|
|
for( i = 0; i < m_pdata->tableCount; i++ ) |
|
{ |
|
pTable = m_pdata->pTable + i; |
|
if( pTable->id == entityIndex ) |
|
return pTable->pent; |
|
} |
|
return NULL; |
|
} |
|
|
|
int CSaveRestoreBuffer::EntityFlagsSet( int entityIndex, int flags ) |
|
{ |
|
if( !m_pdata || entityIndex < 0 ) |
|
return 0; |
|
if( entityIndex > m_pdata->tableCount ) |
|
return 0; |
|
|
|
m_pdata->pTable[entityIndex].flags |= flags; |
|
|
|
return m_pdata->pTable[entityIndex].flags; |
|
} |
|
|
|
void CSaveRestoreBuffer::BufferRewind( int size ) |
|
{ |
|
if( !m_pdata ) |
|
return; |
|
|
|
if( m_pdata->size < size ) |
|
size = m_pdata->size; |
|
|
|
m_pdata->pCurrentData -= size; |
|
m_pdata->size -= size; |
|
} |
|
|
|
#if !defined _WIN32 && !defined __WATCOMC__ |
|
extern "C" { |
|
unsigned _rotr( unsigned val, int shift ) |
|
{ |
|
unsigned lobit; /* non-zero means lo bit set */ |
|
unsigned num = val; /* number to rotate */ |
|
|
|
shift &= 0x1f; /* modulo 32 -- this will also make |
|
negative shifts work */ |
|
|
|
while( shift-- ) |
|
{ |
|
lobit = num & 1; /* get high bit */ |
|
num >>= 1; /* shift right one bit */ |
|
if( lobit ) |
|
num |= 0x80000000; /* set hi bit if lo bit was set */ |
|
} |
|
|
|
return num; |
|
} |
|
} |
|
#endif |
|
|
|
unsigned int CSaveRestoreBuffer::HashString( const char *pszToken ) |
|
{ |
|
unsigned int hash = 0; |
|
|
|
while( *pszToken ) |
|
hash = _rotr( hash, 4 ) ^ *pszToken++; |
|
|
|
return hash; |
|
} |
|
|
|
unsigned short CSaveRestoreBuffer::TokenHash( const char *pszToken ) |
|
{ |
|
unsigned short hash = (unsigned short)( HashString( pszToken ) % (unsigned)m_pdata->tokenCount ); |
|
#if _DEBUG |
|
static int tokensparsed = 0; |
|
tokensparsed++; |
|
if( !m_pdata->tokenCount || !m_pdata->pTokens ) |
|
ALERT( at_error, "No token table array in TokenHash()!" ); |
|
#endif |
|
for( int i = 0; i < m_pdata->tokenCount; i++ ) |
|
{ |
|
#if _DEBUG |
|
static qboolean beentheredonethat = FALSE; |
|
if( i > 50 && !beentheredonethat ) |
|
{ |
|
beentheredonethat = TRUE; |
|
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is getting too full!" ); |
|
} |
|
#endif |
|
int index = hash + i; |
|
if( index >= m_pdata->tokenCount ) |
|
index -= m_pdata->tokenCount; |
|
|
|
if( !m_pdata->pTokens[index] || strcmp( pszToken, m_pdata->pTokens[index] ) == 0 ) |
|
{ |
|
m_pdata->pTokens[index] = (char *)pszToken; |
|
return index; |
|
} |
|
} |
|
|
|
// Token hash table full!!! |
|
// [Consider doing overflow table(s) after the main table & limiting linear hash table search] |
|
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is COMPLETELY FULL!" ); |
|
return 0; |
|
} |
|
|
|
void CSave::WriteData( const char *pname, int size, const char *pdata ) |
|
{ |
|
BufferField( pname, size, pdata ); |
|
} |
|
|
|
void CSave::WriteShort( const char *pname, const short *data, int count ) |
|
{ |
|
BufferField( pname, sizeof(short) * count, (const char *)data ); |
|
} |
|
|
|
void CSave::WriteInt( const char *pname, const int *data, int count ) |
|
{ |
|
BufferField( pname, sizeof(int) * count, (const char *)data ); |
|
} |
|
|
|
void CSave::WriteFloat( const char *pname, const float *data, int count ) |
|
{ |
|
BufferField( pname, sizeof(float) * count, (const char *)data ); |
|
} |
|
|
|
void CSave::WriteTime( const char *pname, const float *data, int count ) |
|
{ |
|
int i; |
|
//Vector tmp, input; |
|
|
|
BufferHeader( pname, sizeof(float) * count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
float tmp = data[0]; |
|
|
|
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level |
|
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time |
|
if( m_pdata ) |
|
tmp -= m_pdata->time; |
|
|
|
BufferData( (const char *)&tmp, sizeof(float) ); |
|
data ++; |
|
} |
|
} |
|
|
|
void CSave::WriteString( const char *pname, const char *pdata ) |
|
{ |
|
#if TOKENIZE |
|
short token = (short)TokenHash( pdata ); |
|
WriteShort( pname, &token, 1 ); |
|
#else |
|
BufferField( pname, strlen( pdata ) + 1, pdata ); |
|
#endif |
|
} |
|
|
|
void CSave::WriteString( const char *pname, const int *stringId, int count ) |
|
{ |
|
int i, size; |
|
#if TOKENIZE |
|
short token = (short)TokenHash( STRING( *stringId ) ); |
|
WriteShort( pname, &token, 1 ); |
|
#else |
|
#if 0 |
|
if( count != 1 ) |
|
ALERT( at_error, "No string arrays!\n" ); |
|
WriteString( pname, STRING( *stringId ) ); |
|
#endif |
|
size = 0; |
|
for( i = 0; i < count; i++ ) |
|
size += strlen( STRING( stringId[i] ) ) + 1; |
|
|
|
BufferHeader( pname, size ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
const char *pString = STRING( stringId[i] ); |
|
BufferData( pString, strlen( pString ) + 1 ); |
|
} |
|
#endif |
|
} |
|
|
|
void CSave::WriteVector( const char *pname, const Vector &value ) |
|
{ |
|
WriteVector( pname, &value.x, 1 ); |
|
} |
|
|
|
void CSave::WriteVector( const char *pname, const float *value, int count ) |
|
{ |
|
BufferHeader( pname, sizeof(float) * 3 * count ); |
|
BufferData( (const char *)value, sizeof(float) * 3 * count ); |
|
} |
|
|
|
void CSave::WritePositionVector( const char *pname, const Vector &value ) |
|
{ |
|
if( m_pdata && m_pdata->fUseLandmark ) |
|
{ |
|
Vector tmp = value - m_pdata->vecLandmarkOffset; |
|
WriteVector( pname, tmp ); |
|
} |
|
|
|
WriteVector( pname, value ); |
|
} |
|
|
|
void CSave::WritePositionVector( const char *pname, const float *value, int count ) |
|
{ |
|
int i; |
|
//Vector tmp, input; |
|
|
|
BufferHeader( pname, sizeof(float) * 3 * count ); |
|
for( i = 0; i < count; i++ ) |
|
{ |
|
Vector tmp( value[0], value[1], value[2] ); |
|
|
|
if( m_pdata && m_pdata->fUseLandmark ) |
|
tmp = tmp - m_pdata->vecLandmarkOffset; |
|
|
|
BufferData( (const char *)&tmp.x, sizeof(float) * 3 ); |
|
value += 3; |
|
} |
|
} |
|
|
|
void CSave::WriteFunction( const char *pname, void **data, int count ) |
|
{ |
|
const char *functionName; |
|
|
|
functionName = NAME_FOR_FUNCTION( *data ); |
|
if( functionName ) |
|
BufferField( pname, strlen( functionName ) + 1, functionName ); |
|
else |
|
ALERT( at_error, "Invalid function pointer in entity!\n" ); |
|
} |
|
|
|
void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd ) |
|
{ |
|
int i; |
|
TYPEDESCRIPTION *pField; |
|
|
|
for( i = 0; i < (int)ENTVARS_COUNT; i++ ) |
|
{ |
|
pField = &gEntvarsDescription[i]; |
|
|
|
if( !stricmp( pField->fieldName, pkvd->szKeyName ) ) |
|
{ |
|
switch( pField->fieldType ) |
|
{ |
|
case FIELD_MODELNAME: |
|
case FIELD_SOUNDNAME: |
|
case FIELD_STRING: |
|
( *(string_t *)( (char *)pev + pField->fieldOffset ) ) = ALLOC_STRING( pkvd->szValue ); |
|
break; |
|
case FIELD_TIME: |
|
case FIELD_FLOAT: |
|
( *(float *)( (char *)pev + pField->fieldOffset ) ) = atof( pkvd->szValue ); |
|
break; |
|
case FIELD_INTEGER: |
|
( *(int *)( (char *)pev + pField->fieldOffset ) ) = atoi( pkvd->szValue ); |
|
break; |
|
case FIELD_POSITION_VECTOR: |
|
case FIELD_VECTOR: |
|
UTIL_StringToVector( (float *)( (char *)pev + pField->fieldOffset ), pkvd->szValue ); |
|
break; |
|
default: |
|
case FIELD_EVARS: |
|
case FIELD_CLASSPTR: |
|
case FIELD_EDICT: |
|
case FIELD_ENTITY: |
|
case FIELD_POINTER: |
|
ALERT( at_error, "Bad field in entity!!\n" ); |
|
break; |
|
} |
|
pkvd->fHandled = TRUE; |
|
return; |
|
} |
|
} |
|
} |
|
|
|
int CSave::WriteEntVars( const char *pname, entvars_t *pev ) |
|
{ |
|
return WriteFields( pname, pev, gEntvarsDescription, ENTVARS_COUNT ); |
|
} |
|
|
|
int CSave::WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ) |
|
{ |
|
int i, j, actualCount, emptyCount; |
|
TYPEDESCRIPTION *pTest; |
|
int entityArray[MAX_ENTITYARRAY]; |
|
|
|
// Precalculate the number of empty fields |
|
emptyCount = 0; |
|
for( i = 0; i < fieldCount; i++ ) |
|
{ |
|
void *pOutputData; |
|
pOutputData = ( (char *)pBaseData + pFields[i].fieldOffset ); |
|
if( DataEmpty( (const char *)pOutputData, pFields[i].fieldSize * gSizes[pFields[i].fieldType] ) ) |
|
emptyCount++; |
|
} |
|
|
|
// Empty fields will not be written, write out the actual number of fields to be written |
|
actualCount = fieldCount - emptyCount; |
|
WriteInt( pname, &actualCount, 1 ); |
|
|
|
for( i = 0; i < fieldCount; i++ ) |
|
{ |
|
void *pOutputData; |
|
pTest = &pFields[i]; |
|
pOutputData = ( (char *)pBaseData + pTest->fieldOffset ); |
|
|
|
// UNDONE: Must we do this twice? |
|
if( DataEmpty( (const char *)pOutputData, pTest->fieldSize * gSizes[pTest->fieldType] ) ) |
|
continue; |
|
|
|
switch( pTest->fieldType ) |
|
{ |
|
case FIELD_FLOAT: |
|
WriteFloat( pTest->fieldName, (float *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_TIME: |
|
WriteTime( pTest->fieldName, (float *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_MODELNAME: |
|
case FIELD_SOUNDNAME: |
|
case FIELD_STRING: |
|
WriteString( pTest->fieldName, (string_t *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_CLASSPTR: |
|
case FIELD_EVARS: |
|
case FIELD_EDICT: |
|
case FIELD_ENTITY: |
|
case FIELD_EHANDLE: |
|
if( pTest->fieldSize > MAX_ENTITYARRAY ) |
|
ALERT( at_error, "Can't save more than %d entities in an array!!!\n", MAX_ENTITYARRAY ); |
|
for( j = 0; j < pTest->fieldSize; j++ ) |
|
{ |
|
switch( pTest->fieldType ) |
|
{ |
|
case FIELD_EVARS: |
|
entityArray[j] = EntityIndex( ( (entvars_t **)pOutputData )[j] ); |
|
break; |
|
case FIELD_CLASSPTR: |
|
entityArray[j] = EntityIndex( ( (CBaseEntity **)pOutputData )[j] ); |
|
break; |
|
case FIELD_EDICT: |
|
entityArray[j] = EntityIndex( ( (edict_t **)pOutputData )[j] ); |
|
break; |
|
case FIELD_ENTITY: |
|
entityArray[j] = EntityIndex( ( (EOFFSET *)pOutputData )[j] ); |
|
break; |
|
case FIELD_EHANDLE: |
|
entityArray[j] = EntityIndex( (CBaseEntity *)( ( (EHANDLE *)pOutputData)[j] ) ); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
WriteInt( pTest->fieldName, entityArray, pTest->fieldSize ); |
|
break; |
|
case FIELD_POSITION_VECTOR: |
|
WritePositionVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_VECTOR: |
|
WriteVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_BOOLEAN: |
|
case FIELD_INTEGER: |
|
WriteInt( pTest->fieldName, (int *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_SHORT: |
|
WriteData( pTest->fieldName, 2 * pTest->fieldSize, ( (char *)pOutputData ) ); |
|
break; |
|
case FIELD_CHARACTER: |
|
WriteData( pTest->fieldName, pTest->fieldSize, ( (char *)pOutputData ) ); |
|
break; |
|
// For now, just write the address out, we're not going to change memory while doing this yet! |
|
case FIELD_POINTER: |
|
WriteInt( pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize ); |
|
break; |
|
case FIELD_FUNCTION: |
|
WriteFunction( pTest->fieldName, (void **)pOutputData, pTest->fieldSize ); |
|
break; |
|
default: |
|
ALERT( at_error, "Bad field type\n" ); |
|
} |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
void CSave::BufferString( char *pdata, int len ) |
|
{ |
|
char c = 0; |
|
|
|
BufferData( pdata, len ); // Write the string |
|
BufferData( &c, 1 ); // Write a null terminator |
|
} |
|
|
|
int CSave::DataEmpty( const char *pdata, int size ) |
|
{ |
|
for( int i = 0; i < size; i++ ) |
|
{ |
|
if( pdata[i] ) |
|
return 0; |
|
} |
|
return 1; |
|
} |
|
|
|
void CSave::BufferField( const char *pname, int size, const char *pdata ) |
|
{ |
|
BufferHeader( pname, size ); |
|
BufferData( pdata, size ); |
|
} |
|
|
|
void CSave::BufferHeader( const char *pname, int size ) |
|
{ |
|
short hashvalue = TokenHash( pname ); |
|
if( size > 1 << ( sizeof(short) * 8 ) ) |
|
ALERT( at_error, "CSave :: BufferHeader() size parameter exceeds 'short'!" ); |
|
BufferData( (const char *)&size, sizeof(short) ); |
|
BufferData( (const char *)&hashvalue, sizeof(short) ); |
|
} |
|
|
|
void CSave::BufferData( const char *pdata, int size ) |
|
{ |
|
if( !m_pdata ) |
|
return; |
|
|
|
if( m_pdata->size + size > m_pdata->bufferSize ) |
|
{ |
|
ALERT( at_error, "Save/Restore overflow!" ); |
|
m_pdata->size = m_pdata->bufferSize; |
|
return; |
|
} |
|
|
|
memcpy( m_pdata->pCurrentData, pdata, size ); |
|
m_pdata->pCurrentData += size; |
|
m_pdata->size += size; |
|
} |
|
|
|
// -------------------------------------------------------------- |
|
// |
|
// CRestore |
|
// |
|
// -------------------------------------------------------------- |
|
int CRestore::ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData ) |
|
{ |
|
int i, j, stringCount, fieldNumber, entityIndex; |
|
TYPEDESCRIPTION *pTest; |
|
float time, timeData; |
|
Vector position; |
|
edict_t *pent; |
|
char *pString; |
|
|
|
time = 0; |
|
position = Vector( 0, 0, 0 ); |
|
|
|
if( m_pdata ) |
|
{ |
|
time = m_pdata->time; |
|
if( m_pdata->fUseLandmark ) |
|
position = m_pdata->vecLandmarkOffset; |
|
} |
|
|
|
for( i = 0; i < fieldCount; i++ ) |
|
{ |
|
fieldNumber = ( i + startField ) % fieldCount; |
|
pTest = &pFields[fieldNumber]; |
|
if( !stricmp( pTest->fieldName, pName ) ) |
|
{ |
|
if( !m_global || !(pTest->flags & FTYPEDESC_GLOBAL ) ) |
|
{ |
|
for( j = 0; j < pTest->fieldSize; j++ ) |
|
{ |
|
void *pOutputData = ( (char *)pBaseData + pTest->fieldOffset + ( j * gSizes[pTest->fieldType] ) ); |
|
void *pInputData = (char *)pData + j * gInputSizes[pTest->fieldType]; |
|
|
|
switch( pTest->fieldType ) |
|
{ |
|
case FIELD_TIME: |
|
#if __VFP_FP__ |
|
memcpy( &timeData, pInputData, 4 ); |
|
// Re-base time variables |
|
timeData += time; |
|
memcpy( pOutputData, &timeData, 4 ); |
|
#else |
|
timeData = *(float *)pInputData; |
|
// Re-base time variables |
|
timeData += time; |
|
*( (float *)pOutputData ) = timeData; |
|
#endif |
|
break; |
|
case FIELD_FLOAT: |
|
memcpy( pOutputData, pInputData, 4 ); |
|
break; |
|
case FIELD_MODELNAME: |
|
case FIELD_SOUNDNAME: |
|
case FIELD_STRING: |
|
// Skip over j strings |
|
pString = (char *)pData; |
|
for( stringCount = 0; stringCount < j; stringCount++ ) |
|
{ |
|
while( *pString ) |
|
pString++; |
|
pString++; |
|
} |
|
pInputData = pString; |
|
if( ( (char *)pInputData )[0] == '\0' ) |
|
*( (string_t *)pOutputData ) = 0; |
|
else |
|
{ |
|
string_t string; |
|
|
|
string = ALLOC_STRING( (char *)pInputData ); |
|
|
|
*( (string_t *)pOutputData ) = string; |
|
|
|
if( !FStringNull( string ) && m_precache ) |
|
{ |
|
if( pTest->fieldType == FIELD_MODELNAME ) |
|
PRECACHE_MODEL( STRING( string ) ); |
|
else if( pTest->fieldType == FIELD_SOUNDNAME ) |
|
PRECACHE_SOUND( STRING( string ) ); |
|
} |
|
} |
|
break; |
|
case FIELD_EVARS: |
|
entityIndex = *( int *)pInputData; |
|
pent = EntityFromIndex( entityIndex ); |
|
if( pent ) |
|
*( (entvars_t **)pOutputData ) = VARS( pent ); |
|
else |
|
*( (entvars_t **)pOutputData ) = NULL; |
|
break; |
|
case FIELD_CLASSPTR: |
|
entityIndex = *( int *)pInputData; |
|
pent = EntityFromIndex( entityIndex ); |
|
if( pent ) |
|
*( (CBaseEntity **)pOutputData ) = CBaseEntity::Instance( pent ); |
|
else |
|
*( (CBaseEntity **)pOutputData ) = NULL; |
|
break; |
|
case FIELD_EDICT: |
|
entityIndex = *(int *)pInputData; |
|
pent = EntityFromIndex( entityIndex ); |
|
*( (edict_t **)pOutputData ) = pent; |
|
break; |
|
case FIELD_EHANDLE: |
|
// Input and Output sizes are different! |
|
pOutputData = (char *)pOutputData + j * ( sizeof(EHANDLE) - gSizes[pTest->fieldType] ); |
|
entityIndex = *(int *)pInputData; |
|
pent = EntityFromIndex( entityIndex ); |
|
if( pent ) |
|
*( (EHANDLE *)pOutputData ) = CBaseEntity::Instance( pent ); |
|
else |
|
*( (EHANDLE *)pOutputData ) = NULL; |
|
break; |
|
case FIELD_ENTITY: |
|
entityIndex = *(int *)pInputData; |
|
pent = EntityFromIndex( entityIndex ); |
|
if( pent ) |
|
*( (EOFFSET *)pOutputData ) = OFFSET( pent ); |
|
else |
|
*( (EOFFSET *)pOutputData ) = 0; |
|
break; |
|
case FIELD_VECTOR: |
|
#if __VFP_FP__ |
|
memcpy( pOutputData, pInputData, sizeof( Vector ) ); |
|
#else |
|
( (float *)pOutputData )[0] = ( (float *)pInputData )[0]; |
|
( (float *)pOutputData )[1] = ( (float *)pInputData )[1]; |
|
( (float *)pOutputData )[2] = ( (float *)pInputData )[2]; |
|
#endif |
|
break; |
|
case FIELD_POSITION_VECTOR: |
|
#if __VFP_FP__ |
|
{ |
|
Vector tmp; |
|
memcpy( &tmp, pInputData, sizeof( Vector ) ); |
|
tmp = tmp + position; |
|
memcpy( pOutputData, &tmp, sizeof( Vector ) ); |
|
} |
|
#else |
|
( (float *)pOutputData )[0] = ( (float *)pInputData )[0] + position.x; |
|
( (float *)pOutputData )[1] = ( (float *)pInputData )[1] + position.y; |
|
( (float *)pOutputData )[2] = ( (float *)pInputData )[2] + position.z; |
|
#endif |
|
break; |
|
case FIELD_BOOLEAN: |
|
case FIELD_INTEGER: |
|
*( (int *)pOutputData ) = *(int *)pInputData; |
|
break; |
|
case FIELD_SHORT: |
|
*( (short *)pOutputData ) = *(short *)pInputData; |
|
break; |
|
case FIELD_CHARACTER: |
|
*( (char *)pOutputData ) = *(char *)pInputData; |
|
break; |
|
case FIELD_POINTER: |
|
*( (void**)pOutputData ) = *(void **)pInputData; |
|
break; |
|
case FIELD_FUNCTION: |
|
if( ( (char *)pInputData )[0] == '\0' ) |
|
*( (void**)pOutputData ) = 0; |
|
else |
|
*( (void**)pOutputData ) = (void*)FUNCTION_FROM_NAME( (char *)pInputData ); |
|
break; |
|
default: |
|
ALERT( at_error, "Bad field type\n" ); |
|
} |
|
} |
|
} |
|
#if 0 |
|
else |
|
{ |
|
ALERT( at_console, "Skipping global field %s\n", pName ); |
|
} |
|
#endif |
|
return fieldNumber; |
|
} |
|
} |
|
return -1; |
|
} |
|
|
|
int CRestore::ReadEntVars( const char *pname, entvars_t *pev ) |
|
{ |
|
return ReadFields( pname, pev, gEntvarsDescription, ENTVARS_COUNT ); |
|
} |
|
|
|
int CRestore::ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ) |
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{ |
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unsigned short i, token; |
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int lastField, fileCount; |
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HEADER header; |
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i = ReadShort(); |
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ASSERT( i == sizeof(int) ); // First entry should be an int |
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token = ReadShort(); |
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// Check the struct name |
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if( token != TokenHash(pname) ) // Field Set marker |
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{ |
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//ALERT( at_error, "Expected %s found %s!\n", pname, BufferPointer() ); |
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BufferRewind( 2 * sizeof( short ) ); |
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return 0; |
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} |
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// Skip over the struct name |
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fileCount = ReadInt(); // Read field count |
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lastField = 0; // Make searches faster, most data is read/written in the same order |
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|
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// Clear out base data |
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for( i = 0; i < fieldCount; i++ ) |
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{ |
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// Don't clear global fields |
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if( !m_global || !( pFields[i].flags & FTYPEDESC_GLOBAL ) ) |
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memset( ( (char *)pBaseData + pFields[i].fieldOffset ), 0, pFields[i].fieldSize * gSizes[pFields[i].fieldType] ); |
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} |
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for( i = 0; i < fileCount; i++ ) |
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{ |
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BufferReadHeader( &header ); |
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lastField = ReadField( pBaseData, pFields, fieldCount, lastField, header.size, m_pdata->pTokens[header.token], header.pData ); |
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lastField++; |
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} |
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return 1; |
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} |
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void CRestore::BufferReadHeader( HEADER *pheader ) |
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{ |
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ASSERT( pheader!=NULL ); |
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pheader->size = ReadShort(); // Read field size |
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pheader->token = ReadShort(); // Read field name token |
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pheader->pData = BufferPointer(); // Field Data is next |
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BufferSkipBytes( pheader->size ); // Advance to next field |
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} |
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short CRestore::ReadShort( void ) |
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{ |
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short tmp = 0; |
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BufferReadBytes( (char *)&tmp, sizeof(short) ); |
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return tmp; |
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} |
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int CRestore::ReadInt( void ) |
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{ |
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int tmp = 0; |
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BufferReadBytes( (char *)&tmp, sizeof(int) ); |
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return tmp; |
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} |
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int CRestore::ReadNamedInt( const char *pName ) |
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{ |
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HEADER header; |
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|
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BufferReadHeader( &header ); |
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return ( (int *)header.pData )[0]; |
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} |
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char *CRestore::ReadNamedString( const char *pName ) |
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{ |
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HEADER header; |
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BufferReadHeader( &header ); |
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#if TOKENIZE |
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return (char *)( m_pdata->pTokens[*(short *)header.pData] ); |
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#else |
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return (char *)header.pData; |
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#endif |
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} |
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char *CRestore::BufferPointer( void ) |
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{ |
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if( !m_pdata ) |
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return NULL; |
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|
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return m_pdata->pCurrentData; |
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} |
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void CRestore::BufferReadBytes( char *pOutput, int size ) |
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{ |
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ASSERT( m_pdata !=NULL ); |
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if( !m_pdata || Empty() ) |
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return; |
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if( ( m_pdata->size + size ) > m_pdata->bufferSize ) |
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{ |
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ALERT( at_error, "Restore overflow!" ); |
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m_pdata->size = m_pdata->bufferSize; |
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return; |
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} |
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|
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if( pOutput ) |
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memcpy( pOutput, m_pdata->pCurrentData, size ); |
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m_pdata->pCurrentData += size; |
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m_pdata->size += size; |
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} |
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void CRestore::BufferSkipBytes( int bytes ) |
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{ |
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BufferReadBytes( NULL, bytes ); |
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} |
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int CRestore::BufferSkipZString( void ) |
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{ |
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char *pszSearch; |
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int len; |
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|
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if( !m_pdata ) |
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return 0; |
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|
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int maxLen = m_pdata->bufferSize - m_pdata->size; |
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|
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len = 0; |
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pszSearch = m_pdata->pCurrentData; |
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while( *pszSearch++ && len < maxLen ) |
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len++; |
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len++; |
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|
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BufferSkipBytes( len ); |
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return len; |
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} |
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|
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int CRestore::BufferCheckZString( const char *string ) |
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{ |
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if( !m_pdata ) |
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return 0; |
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|
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int maxLen = m_pdata->bufferSize - m_pdata->size; |
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int len = strlen( string ); |
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if( len <= maxLen ) |
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{ |
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if( !strncmp( string, m_pdata->pCurrentData, len ) ) |
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return 1; |
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} |
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return 0; |
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}
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