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327 lines
8.0 KiB
327 lines
8.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// saytext.cpp |
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// |
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// implementation of CHudSayText class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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#if USE_VGUI |
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#include "vgui_TeamFortressViewport.h" |
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#endif |
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extern float *GetClientColor( int clientIndex ); |
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#define MAX_LINES 5 |
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#define MAX_CHARS_PER_LINE 256 /* it can be less than this, depending on char size */ |
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// allow 20 pixels on either side of the text |
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#define MAX_LINE_WIDTH ( ScreenWidth - 40 ) |
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#define LINE_START 10 |
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static float SCROLL_SPEED = 5; |
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static char g_szLineBuffer[MAX_LINES + 1][MAX_CHARS_PER_LINE]; |
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static float *g_pflNameColors[MAX_LINES + 1]; |
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static int g_iNameLengths[MAX_LINES + 1]; |
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static float flScrollTime = 0; // the time at which the lines next scroll up |
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static int Y_START = 0; |
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static int line_height = 0; |
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DECLARE_MESSAGE( m_SayText, SayText ) |
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int CHudSayText::Init( void ) |
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{ |
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gHUD.AddHudElem( this ); |
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HOOK_MESSAGE( SayText ); |
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InitHUDData(); |
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m_HUD_saytext = gEngfuncs.pfnRegisterVariable( "hud_saytext", "1", 0 ); |
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m_HUD_saytext_time = gEngfuncs.pfnRegisterVariable( "hud_saytext_time", "5", 0 ); |
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m_iFlags |= HUD_INTERMISSION; // is always drawn during an intermission |
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return 1; |
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} |
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void CHudSayText::InitHUDData( void ) |
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{ |
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memset( g_szLineBuffer, 0, sizeof g_szLineBuffer ); |
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memset( g_pflNameColors, 0, sizeof g_pflNameColors ); |
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memset( g_iNameLengths, 0, sizeof g_iNameLengths ); |
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} |
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int CHudSayText::VidInit( void ) |
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{ |
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return 1; |
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} |
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int ScrollTextUp( void ) |
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{ |
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ConsolePrint( g_szLineBuffer[0] ); // move the first line into the console buffer |
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g_szLineBuffer[MAX_LINES][0] = 0; |
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memmove( g_szLineBuffer[0], g_szLineBuffer[1], sizeof(g_szLineBuffer) - sizeof(g_szLineBuffer[0]) ); // overwrite the first line |
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memmove( &g_pflNameColors[0], &g_pflNameColors[1], sizeof(g_pflNameColors) - sizeof(g_pflNameColors[0]) ); |
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memmove( &g_iNameLengths[0], &g_iNameLengths[1], sizeof(g_iNameLengths) - sizeof(g_iNameLengths[0]) ); |
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g_szLineBuffer[MAX_LINES-1][0] = 0; |
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if( g_szLineBuffer[0][0] == ' ' ) // also scroll up following lines |
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{ |
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g_szLineBuffer[0][0] = 2; |
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return 1 + ScrollTextUp(); |
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} |
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return 1; |
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} |
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int CHudSayText::Draw( float flTime ) |
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{ |
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int y = Y_START; |
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#if USE_VGUI |
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if( ( gViewPort && gViewPort->AllowedToPrintText() == FALSE ) || !m_HUD_saytext->value ) |
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return 1; |
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#endif |
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// make sure the scrolltime is within reasonable bounds, to guard against the clock being reset |
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flScrollTime = Q_min( flScrollTime, flTime + m_HUD_saytext_time->value ); |
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if( flScrollTime <= flTime ) |
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{ |
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if( *g_szLineBuffer[0] ) |
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{ |
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flScrollTime = flTime + m_HUD_saytext_time->value; |
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// push the console up |
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ScrollTextUp(); |
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} |
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else |
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{ |
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// buffer is empty, just disable drawing of this section |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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} |
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for( int i = 0; i < MAX_LINES; i++ ) |
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{ |
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if( *g_szLineBuffer[i] ) |
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{ |
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if( *g_szLineBuffer[i] == 2 && g_pflNameColors[i] ) |
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{ |
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// it's a saytext string |
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static char buf[MAX_PLAYER_NAME_LENGTH + 32]; |
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// draw the first x characters in the player color |
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strncpy( buf, g_szLineBuffer[i], Q_min(g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH + 31 ) ); |
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buf[Q_min( g_iNameLengths[i], MAX_PLAYER_NAME_LENGTH + 31 )] = 0; |
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DrawSetTextColor( g_pflNameColors[i][0], g_pflNameColors[i][1], g_pflNameColors[i][2] ); |
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int x = DrawConsoleString( LINE_START, y, buf ); |
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// color is reset after each string draw |
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DrawConsoleString( x, y, g_szLineBuffer[i] + g_iNameLengths[i] ); |
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} |
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else |
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{ |
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// normal draw |
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DrawConsoleString( LINE_START, y, g_szLineBuffer[i] ); |
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} |
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} |
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y += line_height; |
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} |
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return 1; |
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} |
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int CHudSayText::MsgFunc_SayText( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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int client_index = READ_BYTE(); // the client who spoke the message |
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SayTextPrint( READ_STRING(), iSize - 1, client_index ); |
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return 1; |
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} |
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void CHudSayText::SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex ) |
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{ |
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#if USE_VGUI |
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if( gViewPort && gViewPort->AllowedToPrintText() == FALSE ) |
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{ |
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// Print it straight to the console |
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ConsolePrint( pszBuf ); |
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return; |
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} |
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#else |
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ConsolePrint( pszBuf ); |
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#endif |
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int i; |
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// find an empty string slot |
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for( i = 0; i < MAX_LINES; i++ ) |
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{ |
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if( !( *g_szLineBuffer[i] ) ) |
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break; |
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} |
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if( i == MAX_LINES ) |
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{ |
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// force scroll buffer up |
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ScrollTextUp(); |
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i = MAX_LINES - 1; |
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} |
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g_iNameLengths[i] = 0; |
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g_pflNameColors[i] = NULL; |
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// if it's a say message, search for the players name in the string |
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if( *pszBuf == 2 && clientIndex > 0 ) |
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{ |
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GetPlayerInfo( clientIndex, &g_PlayerInfoList[clientIndex] ); |
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const char *pName = g_PlayerInfoList[clientIndex].name; |
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if( pName ) |
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{ |
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const char *nameInString = strstr( pszBuf, pName ); |
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if( nameInString ) |
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{ |
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g_iNameLengths[i] = strlen( pName ) + ( nameInString - pszBuf ); |
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g_pflNameColors[i] = GetClientColor( clientIndex ); |
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} |
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} |
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} |
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strncpy( g_szLineBuffer[i], pszBuf, Q_max( iBufSize - 1, MAX_CHARS_PER_LINE - 1 ) ); |
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// make sure the text fits in one line |
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EnsureTextFitsInOneLineAndWrapIfHaveTo( i ); |
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// Set scroll time |
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if( i == 0 ) |
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{ |
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flScrollTime = gHUD.m_flTime + m_HUD_saytext_time->value; |
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} |
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m_iFlags |= HUD_ACTIVE; |
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PlaySound( "misc/talk.wav", 1 ); |
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if( ScreenHeight >= 480 ) |
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Y_START = ScreenHeight - 60; |
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else |
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Y_START = ScreenHeight - 45; |
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Y_START -= ( line_height * ( MAX_LINES + 1 ) ); |
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} |
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void CHudSayText::EnsureTextFitsInOneLineAndWrapIfHaveTo( int line ) |
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{ |
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int line_width = 0; |
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GetConsoleStringSize( g_szLineBuffer[line], &line_width, &line_height ); |
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if( ( line_width + LINE_START ) > MAX_LINE_WIDTH ) |
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{ |
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// string is too long to fit on line |
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// scan the string until we find what word is too long, and wrap the end of the sentence after the word |
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int length = LINE_START; |
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int tmp_len = 0; |
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char *last_break = NULL; |
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for( char *x = g_szLineBuffer[line]; *x != 0; x++ ) |
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{ |
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// check for a color change, if so skip past it |
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if( x[0] == '/' && x[1] == '(' ) |
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{ |
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x += 2; |
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// skip forward until past mode specifier |
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while ( *x != 0 && *x != ')' ) |
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x++; |
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if( *x != 0 ) |
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x++; |
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if( *x == 0 ) |
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break; |
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} |
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char buf[2]; |
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buf[1] = 0; |
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if( *x == ' ' && x != g_szLineBuffer[line] ) // store each line break, except for the very first character |
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last_break = x; |
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buf[0] = *x; // get the length of the current character |
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GetConsoleStringSize( buf, &tmp_len, &line_height ); |
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length += tmp_len; |
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if( length > MAX_LINE_WIDTH ) |
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{ |
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// needs to be broken up |
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if( !last_break ) |
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last_break = x - 1; |
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// x = last_break; |
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// find an empty string slot |
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int j; |
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do |
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{ |
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for( j = 0; j < MAX_LINES; j++ ) |
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{ |
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if( !( *g_szLineBuffer[j] ) ) |
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break; |
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} |
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if( j == MAX_LINES ) |
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{ |
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// need to make more room to display text, scroll stuff up then fix the pointers |
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int linesmoved = ScrollTextUp(); |
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line -= linesmoved; |
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last_break = last_break - ( sizeof(g_szLineBuffer[0]) * linesmoved ); |
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} |
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} |
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while( j == MAX_LINES ); |
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// copy remaining string into next buffer, making sure it starts with a space character |
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if( (char)*last_break == (char)' ' ) |
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{ |
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int linelen = strlen( g_szLineBuffer[j] ); |
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int remaininglen = strlen( last_break ); |
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if( ( linelen - remaininglen ) <= MAX_CHARS_PER_LINE ) |
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strcat( g_szLineBuffer[j], last_break ); |
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} |
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else |
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{ |
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if ( ( strlen( g_szLineBuffer[j] ) - strlen( last_break ) - 2 ) < MAX_CHARS_PER_LINE ) |
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{ |
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strcat( g_szLineBuffer[j], " " ); |
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strcat( g_szLineBuffer[j], last_break ); |
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} |
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} |
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*last_break = 0; // cut off the last string |
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EnsureTextFitsInOneLineAndWrapIfHaveTo( j ); |
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break; |
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} |
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} |
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} |
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}
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