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83 lines
1.6 KiB
83 lines
1.6 KiB
#include "input_mouse.h" |
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#include "exportdef.h" |
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#include "hud.h" |
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#include "cl_util.h" |
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// shared between backends |
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Vector dead_viewangles(0, 0, 0); |
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cvar_t *sensitivity; |
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cvar_t *in_joystick; |
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FWGSInput fwgsInput; |
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#if SUPPORT_GOLDSOURCE_INPUT |
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GoldSourceInput goldSourceInput; |
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AbstractInput* currentInput = &goldSourceInput; |
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#else |
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AbstractInput* currentInput = &fwgsInput; |
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#endif |
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extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove ) |
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{ |
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currentInput->IN_ClientMoveEvent(forwardmove, sidemove); |
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} |
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extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch ) |
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{ |
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currentInput->IN_ClientLookEvent(relyaw, relpitch); |
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} |
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void IN_Move( float frametime, usercmd_t *cmd ) |
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{ |
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currentInput->IN_Move(frametime, cmd); |
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} |
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extern "C" void DLLEXPORT IN_MouseEvent( int mstate ) |
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{ |
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currentInput->IN_MouseEvent(mstate); |
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} |
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extern "C" void DLLEXPORT IN_ClearStates( void ) |
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{ |
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currentInput->IN_ClearStates(); |
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} |
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extern "C" void DLLEXPORT IN_ActivateMouse( void ) |
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{ |
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currentInput->IN_ActivateMouse(); |
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} |
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extern "C" void DLLEXPORT IN_DeactivateMouse( void ) |
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{ |
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currentInput->IN_DeactivateMouse(); |
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} |
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extern "C" void DLLEXPORT IN_Accumulate( void ) |
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{ |
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currentInput->IN_Accumulate(); |
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} |
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void IN_Commands( void ) |
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{ |
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currentInput->IN_Commands(); |
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} |
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void IN_Shutdown( void ) |
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{ |
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currentInput->IN_Shutdown(); |
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} |
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void IN_Init( void ) |
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{ |
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#if SUPPORT_GOLDSOURCE_INPUT |
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if (IsXashFWGS()) { |
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gEngfuncs.Con_Printf( "FWGS Xash3D input is in use\n" ); |
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currentInput = &fwgsInput; |
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} else { |
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gEngfuncs.Con_Printf( "GoldSource input is in use\n" ); |
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currentInput = &goldSourceInput; |
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} |
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#else |
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currentInput = &fwgsInput; |
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#endif |
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currentInput->IN_Init(); |
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}
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