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707 lines
18 KiB
707 lines
18 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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#include "effects.h" |
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#include "customentity.h" |
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#include "osprey.h" |
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typedef struct |
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{ |
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int isValid; |
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EHANDLE hGrunt; |
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Vector vecOrigin; |
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Vector vecAngles; |
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} t_ospreygrunt; |
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#define SF_WAITFORTRIGGER 0x40 |
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LINK_ENTITY_TO_CLASS( monster_osprey, COsprey ) |
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TYPEDESCRIPTION COsprey::m_SaveData[] = |
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{ |
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DEFINE_FIELD( COsprey, m_pGoalEnt, FIELD_CLASSPTR ), |
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DEFINE_FIELD( COsprey, m_vel1, FIELD_VECTOR ), |
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DEFINE_FIELD( COsprey, m_vel2, FIELD_VECTOR ), |
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DEFINE_FIELD( COsprey, m_pos1, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( COsprey, m_pos2, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( COsprey, m_ang1, FIELD_VECTOR ), |
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DEFINE_FIELD( COsprey, m_ang2, FIELD_VECTOR ), |
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DEFINE_FIELD( COsprey, m_startTime, FIELD_TIME ), |
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DEFINE_FIELD( COsprey, m_dTime, FIELD_FLOAT ), |
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DEFINE_FIELD( COsprey, m_velocity, FIELD_VECTOR ), |
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DEFINE_FIELD( COsprey, m_flIdealtilt, FIELD_FLOAT ), |
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DEFINE_FIELD( COsprey, m_flRotortilt, FIELD_FLOAT ), |
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DEFINE_FIELD( COsprey, m_flRightHealth, FIELD_FLOAT ), |
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DEFINE_FIELD( COsprey, m_flLeftHealth, FIELD_FLOAT ), |
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DEFINE_FIELD( COsprey, m_iUnits, FIELD_INTEGER ), |
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DEFINE_ARRAY( COsprey, m_hGrunt, FIELD_EHANDLE, OSPREY_MAX_CARRY ), |
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DEFINE_ARRAY( COsprey, m_vecOrigin, FIELD_POSITION_VECTOR, OSPREY_MAX_CARRY ), |
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DEFINE_ARRAY( COsprey, m_hRepel, FIELD_EHANDLE, 4 ), |
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// DEFINE_FIELD( COsprey, m_iSoundState, FIELD_INTEGER ), |
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// DEFINE_FIELD( COsprey, m_iSpriteTexture, FIELD_INTEGER ), |
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// DEFINE_FIELD( COsprey, m_iPitch, FIELD_INTEGER ), |
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DEFINE_FIELD( COsprey, m_iDoLeftSmokePuff, FIELD_INTEGER ), |
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DEFINE_FIELD( COsprey, m_iDoRightSmokePuff, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( COsprey, CBaseMonster ) |
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void COsprey::Spawn( void ) |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL( ENT( pev ), "models/osprey.mdl" ); |
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UTIL_SetSize( pev, Vector( -400, -400, -100 ), Vector( 400, 400, 32 ) ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_YES; |
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m_flRightHealth = 200; |
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m_flLeftHealth = 200; |
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pev->health = 400; |
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m_flFieldOfView = 0; // 180 degrees |
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pev->sequence = 0; |
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ResetSequenceInfo(); |
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pev->frame = RANDOM_LONG( 0, 0xFF ); |
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InitBoneControllers(); |
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SetThink( &COsprey::FindAllThink ); |
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SetUse( &COsprey::CommandUse ); |
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if( !( pev->spawnflags & SF_WAITFORTRIGGER ) ) |
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{ |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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m_pos2 = pev->origin; |
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m_ang2 = pev->angles; |
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m_vel2 = pev->velocity; |
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} |
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void COsprey::Precache( void ) |
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{ |
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UTIL_PrecacheOther( "monster_human_grunt" ); |
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PRECACHE_MODEL( "models/osprey.mdl" ); |
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PRECACHE_MODEL( "models/HVR.mdl" ); |
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PRECACHE_SOUND( "apache/ap_rotor4.wav" ); |
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PRECACHE_SOUND( "weapons/mortarhit.wav" ); |
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m_iSpriteTexture = PRECACHE_MODEL( "sprites/rope.spr" ); |
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m_iExplode = PRECACHE_MODEL( "sprites/fexplo.spr" ); |
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m_iTailGibs = PRECACHE_MODEL( "models/osprey_tailgibs.mdl" ); |
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m_iBodyGibs = PRECACHE_MODEL( "models/osprey_bodygibs.mdl" ); |
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m_iEngineGibs = PRECACHE_MODEL( "models/osprey_enginegibs.mdl" ); |
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} |
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void COsprey::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void COsprey::FindAllThink( void ) |
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{ |
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CBaseEntity *pEntity = NULL; |
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m_iUnits = 0; |
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while( m_iUnits < OSPREY_MAX_CARRY && ( pEntity = UTIL_FindEntityByClassname( pEntity, "monster_human_grunt" ) ) != NULL ) |
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{ |
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if( pEntity->IsAlive() ) |
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{ |
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m_hGrunt[m_iUnits] = pEntity; |
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m_vecOrigin[m_iUnits] = pEntity->pev->origin; |
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m_iUnits++; |
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} |
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} |
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if( m_iUnits == 0 ) |
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{ |
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ALERT( at_console, "osprey error: no grunts to resupply\n" ); |
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UTIL_Remove( this ); |
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return; |
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} |
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SetThink( &COsprey::FlyThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_startTime = gpGlobals->time; |
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} |
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void COsprey::DeployThink( void ) |
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{ |
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UTIL_MakeAimVectors( pev->angles ); |
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Vector vecForward = gpGlobals->v_forward; |
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Vector vecRight = gpGlobals->v_right; |
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Vector vecUp = gpGlobals->v_up; |
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Vector vecSrc; |
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TraceResult tr; |
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UTIL_TraceLine( pev->origin, pev->origin + Vector( 0, 0, -4096.0 ), ignore_monsters, ENT( pev ), &tr ); |
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CSoundEnt::InsertSound( bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3 ); |
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vecSrc = pev->origin + vecForward * 32 + vecRight * 100 + vecUp * -96; |
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m_hRepel[0] = MakeGrunt( vecSrc ); |
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vecSrc = pev->origin + vecForward * -64 + vecRight * 100 + vecUp * -96; |
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m_hRepel[1] = MakeGrunt( vecSrc ); |
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vecSrc = pev->origin + vecForward * 32 + vecRight * -100 + vecUp * -96; |
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m_hRepel[2] = MakeGrunt( vecSrc ); |
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vecSrc = pev->origin + vecForward * -64 + vecRight * -100 + vecUp * -96; |
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m_hRepel[3] = MakeGrunt( vecSrc ); |
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SetThink( &COsprey::HoverThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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BOOL COsprey::HasDead() |
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{ |
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for( int i = 0; i < m_iUnits; i++ ) |
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{ |
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if( m_hGrunt[i] == 0 || !m_hGrunt[i]->IsAlive() ) |
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{ |
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return TRUE; |
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} |
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else |
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{ |
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m_vecOrigin[i] = m_hGrunt[i]->pev->origin; // send them to where they died |
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} |
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} |
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return FALSE; |
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} |
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CBaseMonster *COsprey::MakeGrunt( Vector vecSrc ) |
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{ |
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CBaseEntity *pEntity; |
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CBaseMonster *pGrunt; |
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TraceResult tr; |
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UTIL_TraceLine( vecSrc, vecSrc + Vector( 0, 0, -4096.0 ), dont_ignore_monsters, ENT( pev ), &tr ); |
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if( tr.pHit && Instance( tr.pHit )->pev->solid != SOLID_BSP ) |
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return NULL; |
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for( int i = 0; i < m_iUnits; i++ ) |
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{ |
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if( m_hGrunt[i] == 0 || !m_hGrunt[i]->IsAlive() ) |
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{ |
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if( m_hGrunt[i] != 0 && m_hGrunt[i]->pev->rendermode == kRenderNormal ) |
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{ |
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m_hGrunt[i]->SUB_StartFadeOut(); |
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} |
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pEntity = Create( "monster_human_grunt", vecSrc, pev->angles ); |
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pGrunt = pEntity->MyMonsterPointer(); |
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pGrunt->pev->movetype = MOVETYPE_FLY; |
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pGrunt->pev->velocity = Vector( 0, 0, RANDOM_FLOAT( -196, -128 ) ); |
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pGrunt->SetActivity( ACT_GLIDE ); |
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CBeam *pBeam = CBeam::BeamCreate( "sprites/rope.spr", 10 ); |
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pBeam->PointEntInit( vecSrc + Vector(0,0,112), pGrunt->entindex() ); |
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pBeam->SetFlags( BEAM_FSOLID ); |
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pBeam->SetColor( 255, 255, 255 ); |
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pBeam->SetThink( &CBaseEntity::SUB_Remove ); |
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pBeam->pev->nextthink = gpGlobals->time + -4096.0 * tr.flFraction / pGrunt->pev->velocity.z + 0.5; |
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// ALERT( at_console, "%d at %.0f %.0f %.0f\n", i, m_vecOrigin[i].x, m_vecOrigin[i].y, m_vecOrigin[i].z ); |
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pGrunt->m_vecLastPosition = m_vecOrigin[i]; |
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m_hGrunt[i] = pGrunt; |
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return pGrunt; |
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} |
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} |
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// ALERT( at_console, "none dead\n"); |
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return NULL; |
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} |
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void COsprey::HoverThink( void ) |
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{ |
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int i; |
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for( i = 0; i < 4; i++ ) |
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{ |
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if( m_hRepel[i] != 0 && m_hRepel[i]->pev->health > 0 && !( m_hRepel[i]->pev->flags & FL_ONGROUND ) ) |
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{ |
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break; |
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} |
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} |
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if( i == 4 ) |
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{ |
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m_startTime = gpGlobals->time; |
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SetThink( &COsprey::FlyThink ); |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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UTIL_MakeAimVectors( pev->angles ); |
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ShowDamage(); |
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} |
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void COsprey::UpdateGoal() |
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{ |
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if( m_pGoalEnt ) |
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{ |
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m_pos1 = m_pos2; |
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m_ang1 = m_ang2; |
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m_vel1 = m_vel2; |
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m_pos2 = m_pGoalEnt->pev->origin; |
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m_ang2 = m_pGoalEnt->pev->angles; |
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UTIL_MakeAimVectors( Vector( 0, m_ang2.y, 0 ) ); |
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m_vel2 = gpGlobals->v_forward * m_pGoalEnt->pev->speed; |
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m_startTime = m_startTime + m_dTime; |
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m_dTime = 2.0 * ( m_pos1 - m_pos2 ).Length() / ( m_vel1.Length() + m_pGoalEnt->pev->speed ); |
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if( m_ang1.y - m_ang2.y < -180 ) |
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{ |
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m_ang1.y += 360; |
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} |
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else if( m_ang1.y - m_ang2.y > 180 ) |
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{ |
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m_ang1.y -= 360; |
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} |
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if( m_pGoalEnt->pev->speed < 400 ) |
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m_flIdealtilt = 0; |
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else |
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m_flIdealtilt = -90; |
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} |
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else |
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{ |
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ALERT( at_console, "osprey missing target" ); |
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} |
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} |
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void COsprey::FlyThink( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1; |
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if( m_pGoalEnt == NULL && !FStringNull( pev->target) )// this monster has a target |
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{ |
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m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) ) ); |
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UpdateGoal(); |
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} |
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if( gpGlobals->time > m_startTime + m_dTime ) |
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{ |
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if( m_pGoalEnt->pev->speed == 0 ) |
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{ |
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SetThink( &COsprey::DeployThink ); |
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} |
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do{ |
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m_pGoalEnt = CBaseEntity::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_pGoalEnt->pev->target ) ) ); |
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} while( m_pGoalEnt->pev->speed < 400 && !HasDead() ); |
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UpdateGoal(); |
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} |
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Flight(); |
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ShowDamage(); |
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} |
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void COsprey::Flight() |
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{ |
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float t = ( gpGlobals->time - m_startTime ); |
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float scale = 1.0 / m_dTime; |
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float f = UTIL_SplineFraction( t * scale, 1.0 ); |
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Vector pos = ( m_pos1 + m_vel1 * t ) * ( 1.0 - f ) + ( m_pos2 - m_vel2 * ( m_dTime - t ) ) * f; |
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Vector ang = ( m_ang1 ) * ( 1.0 - f ) + ( m_ang2 ) * f; |
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m_velocity = m_vel1 * ( 1.0 - f ) + m_vel2 * f; |
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UTIL_SetOrigin( pev, pos ); |
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pev->angles = ang; |
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UTIL_MakeAimVectors( pev->angles ); |
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float flSpeed = DotProduct( gpGlobals->v_forward, m_velocity ); |
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// float flSpeed = DotProduct( gpGlobals->v_forward, pev->velocity ); |
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float m_flIdealtilt = ( 160 - flSpeed ) / 10.0; |
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// ALERT( at_console, "%f %f\n", flSpeed, flIdealtilt ); |
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if( m_flRotortilt < m_flIdealtilt ) |
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{ |
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m_flRotortilt += 0.5; |
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if ( m_flRotortilt > 0 ) |
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m_flRotortilt = 0; |
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} |
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if( m_flRotortilt > m_flIdealtilt ) |
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{ |
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m_flRotortilt -= 0.5; |
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if( m_flRotortilt < -90 ) |
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m_flRotortilt = -90; |
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} |
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SetBoneController( 0, m_flRotortilt ); |
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if( m_iSoundState == 0 ) |
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{ |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "apache/ap_rotor4.wav", 1.0, 0.15, 0, 110 ); |
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// EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "apache/ap_whine1.wav", 0.5, 0.2, 0, 110 ); |
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m_iSoundState = SND_CHANGE_PITCH; // hack for going through level transitions |
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} |
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else |
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{ |
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CBaseEntity *pPlayer = NULL; |
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pPlayer = UTIL_FindEntityByClassname( NULL, "player" ); |
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// UNDONE: this needs to send different sounds to every player for multiplayer. |
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if( pPlayer ) |
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{ |
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float pitch = DotProduct( m_velocity - pPlayer->pev->velocity, ( pPlayer->pev->origin - pev->origin ).Normalize() ); |
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pitch = (int)( 100 + pitch / 75.0 ); |
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if( pitch > 250 ) |
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pitch = 250; |
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if( pitch < 50 ) |
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pitch = 50; |
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if( pitch == 100 ) |
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pitch = 101; |
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if( pitch != m_iPitch ) |
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{ |
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m_iPitch = pitch; |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "apache/ap_rotor4.wav", 1.0, 0.15, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch ); |
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// ALERT( at_console, "%.0f\n", pitch ); |
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} |
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} |
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// EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "apache/ap_whine1.wav", flVol, 0.2, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch ); |
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} |
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} |
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void COsprey::HitTouch( CBaseEntity *pOther ) |
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{ |
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pev->nextthink = gpGlobals->time + 2.0; |
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} |
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/* |
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int COsprey::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if( m_flRotortilt <= -90 ) |
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{ |
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m_flRotortilt = 0; |
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} |
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else |
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{ |
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m_flRotortilt -= 45; |
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} |
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SetBoneController( 0, m_flRotortilt ); |
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return 0; |
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} |
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*/ |
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void COsprey::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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pev->movetype = MOVETYPE_TOSS; |
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pev->gravity = 0.3; |
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pev->velocity = m_velocity; |
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pev->avelocity = Vector( RANDOM_FLOAT( -20, 20 ), 0, RANDOM_FLOAT( -50, 50 ) ); |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, "apache/ap_rotor4.wav" ); |
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UTIL_SetSize( pev, Vector( -32, -32, -64 ), Vector( 32, 32, 0 ) ); |
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SetThink( &COsprey::DyingThink ); |
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SetTouch( &COsprey::CrashTouch ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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pev->health = 0; |
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pev->takedamage = DAMAGE_NO; |
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m_startTime = gpGlobals->time + 4.0; |
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} |
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void COsprey::CrashTouch( CBaseEntity *pOther ) |
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{ |
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// only crash if we hit something solid |
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if( pOther->pev->solid == SOLID_BSP ) |
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{ |
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SetTouch( NULL ); |
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m_startTime = gpGlobals->time; |
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pev->nextthink = gpGlobals->time; |
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m_velocity = pev->velocity; |
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} |
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} |
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void COsprey::DyingThink( void ) |
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{ |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1; |
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pev->avelocity = pev->avelocity * 1.02; |
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// still falling? |
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if( m_startTime > gpGlobals->time ) |
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{ |
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UTIL_MakeAimVectors( pev->angles ); |
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ShowDamage(); |
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Vector vecSpot = pev->origin + pev->velocity * 0.2; |
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// random explosions |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); |
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WRITE_BYTE( TE_EXPLOSION ); // This just makes a dynamic light now |
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WRITE_COORD( vecSpot.x + RANDOM_FLOAT( -150, 150 ) ); |
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WRITE_COORD( vecSpot.y + RANDOM_FLOAT( -150, 150 ) ); |
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WRITE_COORD( vecSpot.z + RANDOM_FLOAT( -150, -50 ) ); |
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WRITE_SHORT( g_sModelIndexFireball ); |
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WRITE_BYTE( RANDOM_LONG( 0, 29 ) + 30 ); // scale * 10 |
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WRITE_BYTE( 12 ); // framerate |
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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MESSAGE_END(); |
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// lots of smoke |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); |
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WRITE_BYTE( TE_SMOKE ); |
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WRITE_COORD( vecSpot.x + RANDOM_FLOAT( -150, 150 ) ); |
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WRITE_COORD( vecSpot.y + RANDOM_FLOAT( -150, 150 ) ); |
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WRITE_COORD( vecSpot.z + RANDOM_FLOAT( -150, -50 ) ); |
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WRITE_SHORT( g_sModelIndexSmoke ); |
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WRITE_BYTE( 100 ); // scale * 10 |
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WRITE_BYTE( 10 ); // framerate |
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MESSAGE_END(); |
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vecSpot = pev->origin + ( pev->mins + pev->maxs ) * 0.5; |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); |
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WRITE_BYTE( TE_BREAKMODEL); |
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// position |
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WRITE_COORD( vecSpot.x ); |
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WRITE_COORD( vecSpot.y ); |
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WRITE_COORD( vecSpot.z ); |
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// size |
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WRITE_COORD( 800 ); |
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WRITE_COORD( 800 ); |
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WRITE_COORD( 132 ); |
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// velocity |
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WRITE_COORD( pev->velocity.x ); |
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WRITE_COORD( pev->velocity.y ); |
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WRITE_COORD( pev->velocity.z ); |
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|
|
// randomization |
|
WRITE_BYTE( 50 ); |
|
|
|
// Model |
|
WRITE_SHORT( m_iTailGibs ); //model id# |
|
|
|
// # of shards |
|
WRITE_BYTE( 8 ); // let client decide |
|
|
|
// duration |
|
WRITE_BYTE( 200 );// 10.0 seconds |
|
|
|
// flags |
|
WRITE_BYTE( BREAK_METAL ); |
|
MESSAGE_END(); |
|
|
|
// don't stop it we touch a entity |
|
pev->flags &= ~FL_ONGROUND; |
|
pev->nextthink = gpGlobals->time + 0.2; |
|
return; |
|
} |
|
else |
|
{ |
|
Vector vecSpot = pev->origin + ( pev->mins + pev->maxs ) * 0.5; |
|
|
|
/* |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_EXPLOSION); // This just makes a dynamic light now |
|
WRITE_COORD( vecSpot.x ); |
|
WRITE_COORD( vecSpot.y ); |
|
WRITE_COORD( vecSpot.z + 512 ); |
|
WRITE_SHORT( m_iExplode ); |
|
WRITE_BYTE( 250 ); // scale * 10 |
|
WRITE_BYTE( 10 ); // framerate |
|
MESSAGE_END(); |
|
*/ |
|
|
|
// gibs |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpot ); |
|
WRITE_BYTE( TE_SPRITE ); |
|
WRITE_COORD( vecSpot.x ); |
|
WRITE_COORD( vecSpot.y ); |
|
WRITE_COORD( vecSpot.z + 512 ); |
|
WRITE_SHORT( m_iExplode ); |
|
WRITE_BYTE( 250 ); // scale * 10 |
|
WRITE_BYTE( 255 ); // brightness |
|
MESSAGE_END(); |
|
|
|
/* |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_SMOKE ); |
|
WRITE_COORD( vecSpot.x ); |
|
WRITE_COORD( vecSpot.y ); |
|
WRITE_COORD( vecSpot.z + 300 ); |
|
WRITE_SHORT( g_sModelIndexSmoke ); |
|
WRITE_BYTE( 250 ); // scale * 10 |
|
WRITE_BYTE( 6 ); // framerate |
|
MESSAGE_END(); |
|
*/ |
|
|
|
// blast circle |
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
|
WRITE_BYTE( TE_BEAMCYLINDER ); |
|
WRITE_COORD( pev->origin.x); |
|
WRITE_COORD( pev->origin.y); |
|
WRITE_COORD( pev->origin.z); |
|
WRITE_COORD( pev->origin.x); |
|
WRITE_COORD( pev->origin.y); |
|
WRITE_COORD( pev->origin.z + 2000 ); // reach damage radius over .2 seconds |
|
WRITE_SHORT( m_iSpriteTexture ); |
|
WRITE_BYTE( 0 ); // startframe |
|
WRITE_BYTE( 0 ); // framerate |
|
WRITE_BYTE( 4 ); // life |
|
WRITE_BYTE( 32 ); // width |
|
WRITE_BYTE( 0 ); // noise |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 255 ); // r, g, b |
|
WRITE_BYTE( 192 ); // r, g, b |
|
WRITE_BYTE( 128 ); // brightness |
|
WRITE_BYTE( 0 ); // speed |
|
MESSAGE_END(); |
|
|
|
EMIT_SOUND( ENT( pev ), CHAN_STATIC, "weapons/mortarhit.wav", 1.0, 0.3 ); |
|
|
|
RadiusDamage( pev->origin, pev, pev, 300, CLASS_NONE, DMG_BLAST ); |
|
|
|
// gibs |
|
vecSpot = pev->origin + ( pev->mins + pev->maxs ) * 0.5; |
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, vecSpot ); |
|
WRITE_BYTE( TE_BREAKMODEL); |
|
|
|
// position |
|
WRITE_COORD( vecSpot.x ); |
|
WRITE_COORD( vecSpot.y ); |
|
WRITE_COORD( vecSpot.z + 64 ); |
|
|
|
// size |
|
WRITE_COORD( 800 ); |
|
WRITE_COORD( 800 ); |
|
WRITE_COORD( 128 ); |
|
|
|
// velocity |
|
WRITE_COORD( m_velocity.x ); |
|
WRITE_COORD( m_velocity.y ); |
|
WRITE_COORD( fabs( m_velocity.z ) * 0.25 ); |
|
|
|
// randomization |
|
WRITE_BYTE( 40 ); |
|
|
|
// Model |
|
WRITE_SHORT( m_iBodyGibs ); //model id# |
|
|
|
// # of shards |
|
WRITE_BYTE( 128 ); |
|
|
|
// duration |
|
WRITE_BYTE( 200 );// 10.0 seconds |
|
|
|
// flags |
|
WRITE_BYTE( BREAK_METAL ); |
|
MESSAGE_END(); |
|
|
|
UTIL_Remove( this ); |
|
} |
|
} |
|
|
|
void COsprey::ShowDamage( void ) |
|
{ |
|
if( m_iDoLeftSmokePuff > 0 || RANDOM_LONG( 0, 99 ) > m_flLeftHealth ) |
|
{ |
|
Vector vecSrc = pev->origin + gpGlobals->v_right * -340; |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc ); |
|
WRITE_BYTE( TE_SMOKE ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_SHORT( g_sModelIndexSmoke ); |
|
WRITE_BYTE( RANDOM_LONG( 0, 9 ) + 20 ); // scale * 10 |
|
WRITE_BYTE( 12 ); // framerate |
|
MESSAGE_END(); |
|
if( m_iDoLeftSmokePuff > 0 ) |
|
m_iDoLeftSmokePuff--; |
|
} |
|
if( m_iDoRightSmokePuff > 0 || RANDOM_LONG( 0, 99 ) > m_flRightHealth ) |
|
{ |
|
Vector vecSrc = pev->origin + gpGlobals->v_right * 340; |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc ); |
|
WRITE_BYTE( TE_SMOKE ); |
|
WRITE_COORD( vecSrc.x ); |
|
WRITE_COORD( vecSrc.y ); |
|
WRITE_COORD( vecSrc.z ); |
|
WRITE_SHORT( g_sModelIndexSmoke ); |
|
WRITE_BYTE( RANDOM_LONG( 0, 9 ) + 20 ); // scale * 10 |
|
WRITE_BYTE( 12 ); // framerate |
|
MESSAGE_END(); |
|
if( m_iDoRightSmokePuff > 0 ) |
|
m_iDoRightSmokePuff--; |
|
} |
|
} |
|
|
|
void COsprey::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) |
|
{ |
|
// ALERT( at_console, "%d %.0f\n", ptr->iHitgroup, flDamage ); |
|
|
|
// only so much per engine |
|
if( ptr->iHitgroup == 3 ) |
|
{ |
|
if( m_flRightHealth < 0 ) |
|
return; |
|
else |
|
m_flRightHealth -= flDamage; |
|
m_iDoLeftSmokePuff = 3 + ( flDamage / 5.0 ); |
|
} |
|
|
|
if( ptr->iHitgroup == 2 ) |
|
{ |
|
if( m_flLeftHealth < 0 ) |
|
return; |
|
else |
|
m_flLeftHealth -= flDamage; |
|
m_iDoRightSmokePuff = 3 + ( flDamage / 5.0 ); |
|
} |
|
|
|
// hit hard, hits cockpit, hits engines |
|
if( flDamage > 50 || ptr->iHitgroup == 1 || ptr->iHitgroup == 2 || ptr->iHitgroup == 3 ) |
|
{ |
|
// ALERT( at_console, "%.0f\n", flDamage ); |
|
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType ); |
|
} |
|
else |
|
{ |
|
UTIL_Sparks( ptr->vecEndPos ); |
|
} |
|
}
|
|
|