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AI_BaseNPC_Schedule.cpp
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Android.mk
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CMakeLists.txt
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Makefile
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Wxdebug.cpp
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activity.h
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8 years ago |
activitymap.h
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8 years ago |
aflock.cpp
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8 years ago |
agrunt.cpp
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8 years ago |
airtank.cpp
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animating.cpp
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animation.cpp
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8 years ago |
animation.h
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apache.cpp
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8 years ago |
barnacle.cpp
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8 years ago |
barney.cpp
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8 years ago |
basemonster.h
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bigmomma.cpp
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8 years ago |
bloater.cpp
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bmodels.cpp
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8 years ago |
bullsquid.cpp
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8 years ago |
buttons.cpp
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Fix build.
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8 years ago |
cbase.cpp
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Fix wrong check.
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8 years ago |
cbase.h
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8 years ago |
cdll_dll.h
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client.cpp
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Fix GetHullBounds()
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8 years ago |
client.h
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combat.cpp
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Fix build.
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8 years ago |
controller.cpp
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8 years ago |
crossbow.cpp
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Fix weapon reload bug. Use macros instead of magic numbers.
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8 years ago |
crowbar.cpp
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Merge 8903b33ef3
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8 years ago |
decals.h
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8 years ago |
defaultai.cpp
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defaultai.h
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doors.cpp
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8 years ago |
doors.h
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effects.cpp
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effects.h
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8 years ago |
egon.cpp
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Fix weapon reload bug. Use macros instead of magic numbers.
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8 years ago |
enginecallback.h
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8 years ago |
explode.cpp
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explode.h
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exportdef.h
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extdll.h
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8 years ago |
flyingmonster.cpp
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flyingmonster.h
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func_break.cpp
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8 years ago |
func_break.h
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func_tank.cpp
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8 years ago |
game.cpp
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game.h
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gamerules.cpp
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gamerules.h
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gargantua.cpp
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8 years ago |
gauss.cpp
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genericmonster.cpp
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ggrenade.cpp
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8 years ago |
globals.cpp
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glock.cpp
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8 years ago |
gman.cpp
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h_ai.cpp
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h_battery.cpp
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h_cine.cpp
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h_cycler.cpp
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h_export.cpp
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handgrenade.cpp
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hassassin.cpp
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headcrab.cpp
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healthkit.cpp
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hgrunt.cpp
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8 years ago |
hl.def
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hl.dsp
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hornet.cpp
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Merge 2257fa14e7
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8 years ago |
hornet.h
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hornetgun.cpp
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houndeye.cpp
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8 years ago |
ichthyosaur.cpp
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islave.cpp
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items.cpp
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items.h
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leech.cpp
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lights.cpp
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maprules.cpp
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8 years ago |
maprules.h
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monsterevent.h
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monstermaker.cpp
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monsters.cpp
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Merge 5cade5b760
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8 years ago |
monsters.h
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monsterstate.cpp
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mortar.cpp
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mp5.cpp
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mpstubb.cpp
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8 years ago |
multiplay_gamerules.cpp
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nihilanth.cpp
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nodes.cpp
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nodes.h
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observer.cpp
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osprey.cpp
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8 years ago |
pathcorner.cpp
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physcallback.h
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plane.cpp
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plane.h
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plats.cpp
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8 years ago |
player.cpp
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player.h
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8 years ago |
playermonster.cpp
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prop.cpp
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python.cpp
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Fix weapon reload bug. Use macros instead of magic numbers.
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8 years ago |
rat.cpp
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replace.sh
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roach.cpp
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rpg.cpp
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Fix weapon reload bug. Use macros instead of magic numbers.
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8 years ago |
satchel.cpp
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saverestore.h
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schedule.cpp
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schedule.h
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scientist.cpp
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scripted.cpp
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8 years ago |
scripted.h
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scriptevent.h
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shotgun.cpp
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Fix weapon reload bug. Use macros instead of magic numbers.
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8 years ago |
singleplay_gamerules.cpp
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skill.cpp
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skill.h
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sound.cpp
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soundent.cpp
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soundent.h
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spectator.cpp
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spectator.h
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squad.h
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squadmonster.cpp
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squadmonster.h
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squeakgrenade.cpp
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stats.cpp
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subs.cpp
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talkmonster.cpp
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talkmonster.h
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teamplay_gamerules.cpp
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teamplay_gamerules.h
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tempmonster.cpp
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tentacle.cpp
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8 years ago |
trains.h
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triggers.cpp
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tripmine.cpp
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turret.cpp
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util.cpp
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util.h
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vector.h
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8 years ago |
weapons.cpp
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Fix build.
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8 years ago |
weapons.h
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Fix build.
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8 years ago |
world.cpp
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Merge 14fa5e81d0
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8 years ago |
wxdebug.h
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xen.cpp
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8 years ago |
zombie.cpp
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8 years ago |