Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

747 lines
15 KiB

# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=hl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "hl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "hl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "hl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\dlls\!release"
# PROP Intermediate_Dir "..\temp\dlls\!release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W3 /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /Fr /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def"
# SUBTRACT LINK32 /profile /map
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\dlls\!release
InputPath=\Xash3D\src_main\temp\dlls\!release\hl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\hl.dll "D:\Xash3D\valve\dlls\hl.dll"
# End Custom Build
!ELSEIF "$(CFG)" == "hl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\hl___Win"
# PROP BASE Intermediate_Dir ".\hl___Win"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\temp\dlls\!debug"
# PROP Intermediate_Dir "..\temp\dlls\!debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\dlls" /I "..\engine" /I "..\common" /I "..\game_shared" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def"
# SUBTRACT LINK32 /profile
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\dlls\!debug
InputPath=\Xash3D\src_main\temp\dlls\!debug\hl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\hl.dll "D:\Xash3D\valve\dlls\hl.dll"
# End Custom Build
!ELSEIF "$(CFG)" == "hl - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\hl___Win"
# PROP BASE Intermediate_Dir ".\hl___Win"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\dlls\!profile"
# PROP Intermediate_Dir "..\temp\dlls\!profile"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def"
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\dlls\!profile
InputPath=\Xash3D\src_main\temp\dlls\!profile\hl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\hl.dll "D:\Xash3D\valve\dlls\hl.dll"
# End Custom Build
!ENDIF
# Begin Target
# Name "hl - Win32 Release"
# Name "hl - Win32 Debug"
# Name "hl - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\aflock.cpp
# End Source File
# Begin Source File
SOURCE=.\agrunt.cpp
# End Source File
# Begin Source File
SOURCE=.\airtank.cpp
# End Source File
# Begin Source File
SOURCE=.\animating.cpp
# End Source File
# Begin Source File
SOURCE=.\animation.cpp
# End Source File
# Begin Source File
SOURCE=.\apache.cpp
# End Source File
# Begin Source File
SOURCE=.\barnacle.cpp
# End Source File
# Begin Source File
SOURCE=.\barney.cpp
# End Source File
# Begin Source File
SOURCE=.\bigmomma.cpp
# End Source File
# Begin Source File
SOURCE=.\bloater.cpp
# End Source File
# Begin Source File
SOURCE=.\bmodels.cpp
# End Source File
# Begin Source File
SOURCE=.\bullsquid.cpp
# End Source File
# Begin Source File
SOURCE=.\buttons.cpp
# End Source File
# Begin Source File
SOURCE=.\cbase.cpp
# End Source File
# Begin Source File
SOURCE=.\client.cpp
# End Source File
# Begin Source File
SOURCE=.\combat.cpp
# End Source File
# Begin Source File
SOURCE=.\controller.cpp
# End Source File
# Begin Source File
SOURCE=.\crossbow.cpp
# End Source File
# Begin Source File
SOURCE=.\crowbar.cpp
# End Source File
# Begin Source File
SOURCE=.\defaultai.cpp
# End Source File
# Begin Source File
SOURCE=.\doors.cpp
# End Source File
# Begin Source File
SOURCE=.\effects.cpp
# End Source File
# Begin Source File
SOURCE=.\egon.cpp
# End Source File
# Begin Source File
SOURCE=.\explode.cpp
# End Source File
# Begin Source File
SOURCE=.\flyingmonster.cpp
# End Source File
# Begin Source File
SOURCE=.\func_break.cpp
# End Source File
# Begin Source File
SOURCE=.\func_tank.cpp
# End Source File
# Begin Source File
SOURCE=.\game.cpp
# End Source File
# Begin Source File
SOURCE=.\gamerules.cpp
# End Source File
# Begin Source File
SOURCE=.\gargantua.cpp
# End Source File
# Begin Source File
SOURCE=.\gauss.cpp
# End Source File
# Begin Source File
SOURCE=.\genericmonster.cpp
# End Source File
# Begin Source File
SOURCE=.\ggrenade.cpp
# End Source File
# Begin Source File
SOURCE=.\globals.cpp
# End Source File
# Begin Source File
SOURCE=.\glock.cpp
# End Source File
# Begin Source File
SOURCE=.\gman.cpp
# End Source File
# Begin Source File
SOURCE=.\h_ai.cpp
# End Source File
# Begin Source File
SOURCE=.\h_battery.cpp
# End Source File
# Begin Source File
SOURCE=.\h_cine.cpp
# End Source File
# Begin Source File
SOURCE=.\h_cycler.cpp
# End Source File
# Begin Source File
SOURCE=.\h_export.cpp
# End Source File
# Begin Source File
SOURCE=.\handgrenade.cpp
# End Source File
# Begin Source File
SOURCE=.\hassassin.cpp
# End Source File
# Begin Source File
SOURCE=.\headcrab.cpp
# End Source File
# Begin Source File
SOURCE=.\healthkit.cpp
# End Source File
# Begin Source File
SOURCE=.\hgrunt.cpp
# End Source File
# Begin Source File
SOURCE=.\hornet.cpp
# End Source File
# Begin Source File
SOURCE=.\hornetgun.cpp
# End Source File
# Begin Source File
SOURCE=.\houndeye.cpp
# End Source File
# Begin Source File
SOURCE=.\ichthyosaur.cpp
# End Source File
# Begin Source File
SOURCE=.\islave.cpp
# End Source File
# Begin Source File
SOURCE=.\items.cpp
# End Source File
# Begin Source File
SOURCE=.\leech.cpp
# End Source File
# Begin Source File
SOURCE=.\lights.cpp
# End Source File
# Begin Source File
SOURCE=.\maprules.cpp
# End Source File
# Begin Source File
SOURCE=.\monstermaker.cpp
# End Source File
# Begin Source File
SOURCE=.\monsters.cpp
# End Source File
# Begin Source File
SOURCE=.\monsterstate.cpp
# End Source File
# Begin Source File
SOURCE=.\mortar.cpp
# End Source File
# Begin Source File
SOURCE=.\mp5.cpp
# End Source File
# Begin Source File
SOURCE=.\multiplay_gamerules.cpp
# End Source File
# Begin Source File
SOURCE=.\nihilanth.cpp
# End Source File
# Begin Source File
SOURCE=.\nodes.cpp
# End Source File
# Begin Source File
SOURCE=.\osprey.cpp
# End Source File
# Begin Source File
SOURCE=.\pathcorner.cpp
# End Source File
# Begin Source File
SOURCE=.\plane.cpp
# End Source File
# Begin Source File
SOURCE=.\plats.cpp
# End Source File
# Begin Source File
SOURCE=.\player.cpp
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_debug.c
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_math.c
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_shared.c
# End Source File
# Begin Source File
SOURCE=.\python.cpp
# End Source File
# Begin Source File
SOURCE=.\rat.cpp
# End Source File
# Begin Source File
SOURCE=.\roach.cpp
# End Source File
# Begin Source File
SOURCE=.\rpg.cpp
# End Source File
# Begin Source File
SOURCE=.\satchel.cpp
# End Source File
# Begin Source File
SOURCE=.\schedule.cpp
# End Source File
# Begin Source File
SOURCE=.\scientist.cpp
# End Source File
# Begin Source File
SOURCE=.\scripted.cpp
# End Source File
# Begin Source File
SOURCE=.\shotgun.cpp
# End Source File
# Begin Source File
SOURCE=.\singleplay_gamerules.cpp
# End Source File
# Begin Source File
SOURCE=.\skill.cpp
# End Source File
# Begin Source File
SOURCE=.\sound.cpp
# End Source File
# Begin Source File
SOURCE=.\soundent.cpp
# End Source File
# Begin Source File
SOURCE=.\spectator.cpp
# End Source File
# Begin Source File
SOURCE=.\squadmonster.cpp
# End Source File
# Begin Source File
SOURCE=.\squeakgrenade.cpp
# End Source File
# Begin Source File
SOURCE=.\subs.cpp
# End Source File
# Begin Source File
SOURCE=.\talkmonster.cpp
# End Source File
# Begin Source File
SOURCE=.\teamplay_gamerules.cpp
# End Source File
# Begin Source File
SOURCE=.\tempmonster.cpp
# End Source File
# Begin Source File
SOURCE=.\tentacle.cpp
# End Source File
# Begin Source File
SOURCE=.\triggers.cpp
# End Source File
# Begin Source File
SOURCE=.\tripmine.cpp
# End Source File
# Begin Source File
SOURCE=.\turret.cpp
# End Source File
# Begin Source File
SOURCE=.\util.cpp
# End Source File
# Begin Source File
SOURCE=..\game_shared\voice_gamemgr.cpp
# End Source File
# Begin Source File
SOURCE=.\weapons.cpp
# End Source File
# Begin Source File
SOURCE=.\world.cpp
# End Source File
# Begin Source File
SOURCE=.\xen.cpp
# End Source File
# Begin Source File
SOURCE=.\zombie.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\activity.h
# End Source File
# Begin Source File
SOURCE=.\activitymap.h
# End Source File
# Begin Source File
SOURCE=.\animation.h
# End Source File
# Begin Source File
SOURCE=.\basemonster.h
# End Source File
# Begin Source File
SOURCE=.\cbase.h
# End Source File
# Begin Source File
SOURCE=.\cdll_dll.h
# End Source File
# Begin Source File
SOURCE=.\client.h
# End Source File
# Begin Source File
SOURCE=.\decals.h
# End Source File
# Begin Source File
SOURCE=.\defaultai.h
# End Source File
# Begin Source File
SOURCE=.\doors.h
# End Source File
# Begin Source File
SOURCE=.\effects.h
# End Source File
# Begin Source File
SOURCE=..\engine\eiface.h
# End Source File
# Begin Source File
SOURCE=.\enginecallback.h
# End Source File
# Begin Source File
SOURCE=.\explode.h
# End Source File
# Begin Source File
SOURCE=.\extdll.h
# End Source File
# Begin Source File
SOURCE=.\flyingmonster.h
# End Source File
# Begin Source File
SOURCE=.\func_break.h
# End Source File
# Begin Source File
SOURCE=.\gamerules.h
# End Source File
# Begin Source File
SOURCE=.\hornet.h
# End Source File
# Begin Source File
SOURCE=.\items.h
# End Source File
# Begin Source File
SOURCE=.\monsterevent.h
# End Source File
# Begin Source File
SOURCE=.\monsters.h
# End Source File
# Begin Source File
SOURCE=.\nodes.h
# End Source File
# Begin Source File
SOURCE=.\plane.h
# End Source File
# Begin Source File
SOURCE=.\player.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_debug.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_defs.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_info.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_materials.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_movevars.h
# End Source File
# Begin Source File
SOURCE=..\pm_shared\pm_shared.h
# End Source File
# Begin Source File
SOURCE=.\saverestore.h
# End Source File
# Begin Source File
SOURCE=.\schedule.h
# End Source File
# Begin Source File
SOURCE=.\scripted.h
# End Source File
# Begin Source File
SOURCE=.\scriptevent.h
# End Source File
# Begin Source File
SOURCE=.\skill.h
# End Source File
# Begin Source File
SOURCE=.\soundent.h
# End Source File
# Begin Source File
SOURCE=.\spectator.h
# End Source File
# Begin Source File
SOURCE=.\squadmonster.h
# End Source File
# Begin Source File
SOURCE=.\talkmonster.h
# End Source File
# Begin Source File
SOURCE=.\teamplay_gamerules.h
# End Source File
# Begin Source File
SOURCE=.\trains.h
# End Source File
# Begin Source File
SOURCE=.\util.h
# End Source File
# Begin Source File
SOURCE=.\vector.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project