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188 lines
4.3 KiB
188 lines
4.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// menu.cpp |
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// |
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// generic menu handler |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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#define MAX_MENU_STRING 512 |
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char g_szMenuString[MAX_MENU_STRING]; |
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char g_szPrelocalisedMenuString[MAX_MENU_STRING]; |
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int KB_ConvertString( char *in, char **ppout ); |
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DECLARE_MESSAGE( m_Menu, ShowMenu ); |
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int CHudMenu :: Init( void ) |
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{ |
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gHUD.AddHudElem( this ); |
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HOOK_MESSAGE( ShowMenu ); |
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InitHUDData(); |
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return 1; |
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} |
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void CHudMenu :: InitHUDData( void ) |
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{ |
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m_fMenuDisplayed = 0; |
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m_bitsValidSlots = 0; |
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Reset(); |
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} |
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void CHudMenu :: Reset( void ) |
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{ |
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g_szPrelocalisedMenuString[0] = 0; |
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m_fWaitingForMore = FALSE; |
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} |
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int CHudMenu :: VidInit( void ) |
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{ |
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return 1; |
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} |
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int CHudMenu :: Draw( float flTime ) |
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{ |
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int i; |
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// check for if menu is set to disappear |
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if ( m_flShutoffTime > 0 ) |
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{ |
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if ( m_flShutoffTime <= gHUD.m_flTime ) |
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{ // times up, shutoff |
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m_fMenuDisplayed = 0; |
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m_iFlags &= ~HUD_ACTIVE; |
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return 1; |
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} |
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} |
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// don't draw the menu if the scoreboard is being shown |
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// draw the menu, along the left-hand side of the screen |
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// count the number of newlines |
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int nlc = 0; |
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for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ ) |
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{ |
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if ( g_szMenuString[i] == '\n' ) |
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nlc++; |
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} |
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// center it |
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int y = (ScreenHeight/2) - ((nlc/2)*12) - 40; // make sure it is above the say text |
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int x = 20; |
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i = 0; |
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while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' ) |
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{ |
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gHUD.DrawHudString( x, y, 320, g_szMenuString + i, 255, 255, 255 ); |
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y += 12; |
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while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' && g_szMenuString[i] != '\n' ) |
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i++; |
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if ( g_szMenuString[i] == '\n' ) |
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i++; |
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} |
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return 1; |
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} |
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// selects an item from the menu |
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void CHudMenu :: SelectMenuItem( int menu_item ) |
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{ |
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// if menu_item is in a valid slot, send a menuselect command to the server |
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if ( (menu_item > 0) && (m_bitsValidSlots & (1 << (menu_item-1))) ) |
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{ |
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char szbuf[32]; |
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sprintf( szbuf, "menuselect %d\n", menu_item ); |
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ClientCmd( szbuf ); |
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// remove the menu |
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m_fMenuDisplayed = 0; |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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} |
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// Message handler for ShowMenu message |
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// takes four values: |
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// short: a bitfield of keys that are valid input |
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// char : the duration, in seconds, the menu should stay up. -1 means is stays until something is chosen. |
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// byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, FALSE if it's the last string |
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// string: menu string to display |
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// if this message is never received, then scores will simply be the combined totals of the players. |
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int CHudMenu :: MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf ) |
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{ |
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char *temp = NULL; |
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BEGIN_READ( pbuf, iSize ); |
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m_bitsValidSlots = READ_SHORT(); |
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int DisplayTime = READ_CHAR(); |
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int NeedMore = READ_BYTE(); |
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if ( DisplayTime > 0 ) |
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m_flShutoffTime = DisplayTime + gHUD.m_flTime; |
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else |
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m_flShutoffTime = -1; |
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if ( m_bitsValidSlots ) |
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{ |
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if ( !m_fWaitingForMore ) // this is the start of a new menu |
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{ |
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strncpy( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING ); |
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} |
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else |
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{ // append to the current menu string |
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strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen(g_szPrelocalisedMenuString) ); |
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} |
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g_szPrelocalisedMenuString[MAX_MENU_STRING-1] = 0; // ensure null termination (strncat/strncpy does not) |
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if ( !NeedMore ) |
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{ // we have the whole string, so we can localise it now |
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strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ) ); |
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// Swap in characters |
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if ( KB_ConvertString( g_szMenuString, &temp ) ) |
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{ |
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strcpy( g_szMenuString, temp ); |
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free( temp ); |
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} |
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} |
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m_fMenuDisplayed = 1; |
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m_iFlags |= HUD_ACTIVE; |
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} |
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else |
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{ |
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m_fMenuDisplayed = 0; // no valid slots means that the menu should be turned off |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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m_fWaitingForMore = NeedMore; |
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return 1; |
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}
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