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115 lines
2.9 KiB
115 lines
2.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// battery.cpp |
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// |
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// implementation of CHudBattery class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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DECLARE_MESSAGE( m_Battery, Battery ) |
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int CHudBattery::Init( void ) |
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{ |
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m_iBat = 0; |
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m_fFade = 0; |
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m_iFlags = 0; |
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HOOK_MESSAGE( Battery ); |
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gHUD.AddHudElem( this ); |
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return 1; |
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} |
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int CHudBattery::VidInit( void ) |
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{ |
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int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" ); |
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int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" ); |
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m_HUD_mgs3suitbar = gHUD.GetSpriteIndex( "mgs3suitbar" ); |
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m_HUD_mgs3suitdiv = gHUD.GetSpriteIndex( "mgs3suitdiv" ); |
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m_prc3 = &gHUD.GetSpriteRect( m_HUD_mgs3suitbar ); //Full |
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m_iWidth = m_prc3->right - m_prc3->left; //32 - 160 = -128 |
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m_hSprite1 = m_hSprite2 = 0; // delaying get sprite handles until we know the sprites are loaded |
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m_prc1 = &gHUD.GetSpriteRect( HUD_suit_empty ); |
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m_prc2 = &gHUD.GetSpriteRect( HUD_suit_full ); |
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m_iHeight = m_prc2->bottom - m_prc1->top; |
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m_fFade = 0; |
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return 1; |
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} |
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int CHudBattery::MsgFunc_Battery( const char *pszName, int iSize, void *pbuf ) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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BEGIN_READ( pbuf, iSize ); |
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int x = READ_SHORT(); |
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if( x != m_iBat ) |
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{ |
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m_fFade = FADE_TIME; |
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m_iBat = x; |
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m_flBat = ( (float) x ) / 100.0; // 100.0 divided by 100.0 = 1 |
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} |
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return 1; |
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} |
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int CHudBattery::Draw( float flTime ) |
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{ |
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if( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) |
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return 1; |
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wrect_t rc; |
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rc = *m_prc2; |
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rc.top += m_iHeight * ( (float)( 100 - ( min( 100,m_iBat ) ) ) * 0.01 ); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1 |
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) ) |
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return 1; |
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int iOffset = ( m_prc1->bottom - m_prc1->top ) / 6; |
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int MGSX = ( gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).right - gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).left ) / 10; //Needs 20. It's 104 |
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int MGSY = ScreenHeight - 45; |
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int iOffset2 = m_iWidth * ( 1.0 - m_flBat ); //32 * ( 1 - 1 ) = 0 |
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if( iOffset2 < m_iWidth ) |
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{ |
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rc = *m_prc3; |
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rc.left += iOffset2; |
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SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitbar ), 255, 255, 255 ); |
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SPR_Draw( 0, MGSX + 5, MGSY + 28, &rc ); |
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SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitdiv ), 255, 255, 255 ); |
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SPR_DrawHoles( 0, MGSX + 5, MGSY + 28, &gHUD.GetSpriteRect( m_HUD_mgs3suitdiv ) ); |
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} |
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//x += ( m_prc1->right - m_prc1->left ); |
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//x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b ); |
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return 1; |
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}
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