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721 lines
16 KiB
721 lines
16 KiB
/*** |
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* |
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* Copyright (c) 2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== ctf_items.cpp ======================================================== |
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This contains the Flag entity information for the Half-Life : Opposing force CTF Gamemode. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "skill.h" |
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#include "game.h" |
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#include "items.h" |
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#include "ctf_gamerules.h" |
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#include "ctf_items.h" |
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extern int gmsgCTFMsgs; |
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extern char* GetTeamName(int team); |
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/***************************************************** |
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****************************************************** |
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CTF BASE ITEM CODE |
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****************************************************** |
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*****************************************************/ |
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void CItemCTFBase::KeyValue(KeyValueData* pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "goal_no")) |
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{ |
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m_goalNo = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "goal_min")) |
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{ |
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UTIL_StringToVector((float*)&m_goalMin, pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "goal_max")) |
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{ |
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UTIL_StringToVector((float*)&m_goalMax, pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue(pkvd); |
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} |
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/***************************************************** |
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****************************************************** |
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CTF MIL STAND CODE |
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****************************************************** |
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*****************************************************/ |
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void CFlagStand::Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), STRING(pev->model)); |
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pev->movetype = MOVETYPE_TOSS; |
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pev->solid = SOLID_TRIGGER; |
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UTIL_SetOrigin(pev, pev->origin); |
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); |
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SetThink(&CFlagStand::StandThink); |
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SetTouch(&CFlagStand::StandTouch); |
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pev->nextthink = gpGlobals->time + 0.3; |
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//Set the Skin based on the team. |
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//pev->skin = pev->team; |
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pev->skin = 0; |
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HasFlag = TRUE; |
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pev->sequence = /*NOT_CARRIED*/ 0; |
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pev->framerate = 1.0; |
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// if ( !DROP_TO_FLOOR(ENT(pev)) ) |
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// ResetFlag( pev->team ); |
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} |
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void CFlagStand::StandThink(void) |
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{ |
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if (HasFlag) |
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{ |
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pev->skin = 0; |
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} |
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else |
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{ |
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pev->skin = 1; |
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} |
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//Using 0.2 just in case we might lag the server. |
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pev->nextthink = gpGlobals->time + 0.2; |
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} |
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void CFlagStand::Precache(void) |
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{ |
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PRECACHE_MODEL(STRING(pev->model)); |
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} |
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void CFlagStand::StandTouch(CBaseEntity *pToucher) |
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{ |
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if (!pToucher) |
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return; |
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if (!pToucher->IsPlayer()) |
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return; |
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if (FBitSet(pev->effects, EF_NODRAW)) |
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return; |
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if (pToucher->pev->health <= 0) |
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return; |
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if (pToucher->pev->team == 0) |
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return; |
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} |
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void CFlagStandTeam1::Spawn(void) |
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{ |
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pev->model = ALLOC_STRING("models/civ_stand.mdl"); |
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CFlagStand::Spawn(); |
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} |
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void CFlagStandTeam2::Spawn(void) |
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{ |
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pev->model = ALLOC_STRING("models/mil_stand.mdl"); |
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CFlagStand::Spawn(); |
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} |
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/***************************************************** |
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****************************************************** |
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CTF FLAG CODE |
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****************************************************** |
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*****************************************************/ |
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enum Flag_Anims |
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{ |
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ON_GROUND = 0, |
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NOT_CARRIED, |
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CARRIED, |
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WAVE_IDLE, |
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FLAG_POSITION |
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}; |
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void CItemFlag::Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/flag.mdl"); |
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pev->movetype = MOVETYPE_TOSS; |
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pev->solid = SOLID_TRIGGER; |
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UTIL_SetOrigin(pev, pev->origin); |
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); |
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SetThink(&CItemFlag::FlagThink); |
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SetTouch(&CItemFlag::FlagTouch); |
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pev->nextthink = gpGlobals->time + 0.3; |
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//Set the Skin based on the team. |
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pev->skin = pev->team; |
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Dropped = FALSE; |
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m_flDroppedTime = 0.0; |
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pev->sequence = NOT_CARRIED; |
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pev->framerate = 1.0; |
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// if ( !DROP_TO_FLOOR(ENT(pev)) ) |
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// ResetFlag( pev->team ); |
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} |
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void CItemFlag::FlagTouch(CBaseEntity *pToucher) |
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{ |
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if (!pToucher) |
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return; |
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if (!pToucher->IsPlayer()) |
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return; |
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if (FBitSet(pev->effects, EF_NODRAW)) |
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return; |
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if (pToucher->pev->health <= 0) |
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return; |
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if (pToucher->pev->team == 0) |
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return; |
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CBasePlayer* pPlayer = (CBasePlayer *)pToucher; |
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//Same team as the flag |
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if (pev->team == pToucher->pev->team) |
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{ |
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//Flag is dropped, let's return it |
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if (Dropped) |
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{ |
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Dropped = FALSE; |
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pPlayer->AddPoints(TEAM_CAPTURE_RECOVERY_BONUS, TRUE); |
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if (pPlayer->pev->team == RED) |
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{ |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Red_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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if (((CCTFMultiplay *)g_pGameRules)->iBlueFlagStatus == BLUE_FLAG_STOLEN) |
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{ |
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for (int i = 1; i <= gpGlobals->maxClients; i++) |
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{ |
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CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); |
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if (pTeamMate) |
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{ |
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if (pTeamMate->m_bHasFlag) |
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{ |
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pTeamMate->pFlagReturner = pPlayer; |
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pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT; |
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} |
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} |
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} |
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} |
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} |
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if (pPlayer->pev->team == BLUE) |
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{ |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Blue_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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if (((CCTFMultiplay *)g_pGameRules)->iRedFlagStatus == RED_FLAG_STOLEN) |
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{ |
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for (int i = 1; i <= gpGlobals->maxClients; i++) |
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{ |
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CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); |
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if (pTeamMate) |
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{ |
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if (pTeamMate->m_bHasFlag) |
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{ |
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pTeamMate->pFlagReturner = pPlayer; |
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pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT; |
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} |
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} |
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} |
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} |
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} |
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//Back at home! |
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ResetFlag(pev->team); |
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); |
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if (pev->team == RED) |
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WRITE_BYTE(RED_FLAG_RETURNED_PLAYER); |
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else if (pev->team == BLUE) |
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WRITE_BYTE(BLUE_FLAG_RETURNED_PLAYER); |
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WRITE_STRING(STRING(pToucher->pev->netname)); |
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MESSAGE_END(); |
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//Remove this one |
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UTIL_Remove(this); |
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return; |
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} |
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//Not Dropped, means it's the one in our base |
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else if (!Dropped) |
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{ |
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//We have the enemy flag! |
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//Capture it! |
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if (pPlayer->m_bHasFlag) |
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{ |
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if (pev->team == RED) |
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Capture(pPlayer, BLUE); |
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else if (pev->team == BLUE) |
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Capture(pPlayer, RED); |
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#if 0 |
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, |
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, |
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0); |
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#endif |
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return; |
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} |
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} |
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} |
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else |
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{ |
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if (Dropped) |
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{ |
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); |
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if (pev->team == RED) |
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WRITE_BYTE(RED_FLAG_STOLEN); |
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else if (pev->team == BLUE) |
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WRITE_BYTE(BLUE_FLAG_STOLEN); |
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WRITE_STRING(STRING(pToucher->pev->netname)); |
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MESSAGE_END(); |
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pPlayer->m_bHasFlag = TRUE; |
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CBaseEntity *pEnt = NULL; |
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if (pev->team == RED) |
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{ |
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pEnt = CBaseEntity::Create("carried_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Red_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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else if (pev->team == BLUE) |
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{ |
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pEnt = CBaseEntity::Create("carried_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Blue_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt; |
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pCarriedFlag->Owner = pPlayer; |
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#if 0 |
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, |
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, |
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0); |
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#endif |
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UTIL_Remove(this); |
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} |
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else |
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{ |
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pev->effects |= EF_NODRAW; |
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); |
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if (pev->team == RED) |
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WRITE_BYTE(RED_FLAG_STOLEN); |
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else if (pev->team == BLUE) |
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WRITE_BYTE(BLUE_FLAG_STOLEN); |
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WRITE_STRING(STRING(pToucher->pev->netname)); |
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MESSAGE_END(); |
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pPlayer->m_bHasFlag = TRUE; |
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pPlayer->m_flCarrierPickupTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_FLAG_SINCE_TIMEOUT; |
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CBaseEntity *pEnt = NULL; |
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if (pev->team == RED) |
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{ |
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pEnt = CBaseEntity::Create("carried_flag_team1", pev->origin, pev->angles, pPlayer->edict()); |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Red_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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else if (pev->team == BLUE) |
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{ |
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pEnt = CBaseEntity::Create("carried_flag_team2", pev->origin, pev->angles, pPlayer->edict()); |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Blue_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt; |
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pCarriedFlag->Owner = pPlayer; |
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#if 0 |
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, |
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pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, |
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0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0); |
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#endif |
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} |
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((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1; |
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} |
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} |
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void CItemFlag::Capture(CBasePlayer *pPlayer, int iTeam) |
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{ |
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CBaseEntity *pFlag1 = NULL; |
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); |
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if (iTeam == RED) |
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WRITE_BYTE(RED_FLAG_CAPTURED); |
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else if (iTeam == BLUE) |
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WRITE_BYTE(BLUE_FLAG_CAPTURED); |
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WRITE_STRING(STRING(pPlayer->pev->netname)); |
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MESSAGE_END(); |
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if (pPlayer->pFlagCarrierKiller) |
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{ |
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if (pPlayer->m_flFlagCarrierKillTime > gpGlobals->time) |
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{ |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagCarrierKiller->pev->netname)); |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for fragging the flag carrier!\n"); |
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pPlayer->pFlagCarrierKiller->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_ASSIST_BONUS, TRUE); |
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pPlayer->pFlagCarrierKiller = NULL; |
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pPlayer->m_flFlagCarrierKillTime = 0.0; |
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} |
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} |
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if (pPlayer->pFlagReturner) |
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{ |
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if (pPlayer->m_flFlagReturnTime > gpGlobals->time) |
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{ |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagReturner->pev->netname)); |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for returning his flag!\n"); |
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pPlayer->pFlagReturner->AddPoints(TEAM_CAPTURE_RETURN_FLAG_ASSIST_BONUS, TRUE); |
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pPlayer->pFlagReturner = NULL; |
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pPlayer->m_flFlagReturnTime = 0.0; |
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} |
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} |
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if (iTeam != pPlayer->pev->team) |
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{ |
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if (iTeam == RED) |
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{ |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Red_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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else |
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{ |
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Blue_Flag\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID(pPlayer->edict()), |
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GETPLAYERAUTHID(pPlayer->edict()), |
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GetTeamName(pPlayer->pev->team)); |
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} |
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} |
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if (iTeam == RED) |
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{ |
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((CCTFMultiplay *)g_pGameRules)->iBlueTeamScore++; |
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while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team1")) != NULL) |
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{ |
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if (pFlag1) |
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UTIL_Remove(pFlag1); |
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} |
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} |
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else if (iTeam == BLUE) |
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{ |
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((CCTFMultiplay *)g_pGameRules)->iRedTeamScore++; |
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while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team2")) != NULL) |
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{ |
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if (pFlag1) |
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UTIL_Remove(pFlag1); |
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} |
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} |
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pPlayer->m_bHasFlag = FALSE; |
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pPlayer->AddPoints(TEAM_CAPTURE_CAPTURE_BONUS, TRUE); |
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for (int i = 1; i <= gpGlobals->maxClients; i++) |
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{ |
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CBaseEntity *pTeamMate = UTIL_PlayerByIndex(i); |
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if (pTeamMate) |
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{ |
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if (pTeamMate->pev->team == pPlayer->pev->team) |
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pTeamMate->AddPoints(TEAM_CAPTURE_TEAM_BONUS, TRUE); |
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} |
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} |
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ResetFlag(iTeam); |
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} |
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void CItemFlag::Materialize(void) |
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{ |
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if (pev->effects & EF_NODRAW) |
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{ |
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pev->effects &= ~EF_NODRAW; |
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pev->effects |= EF_MUZZLEFLASH; |
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} |
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#if 0 |
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PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, |
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edict(), g_usFlagSpawn, 0, (float *)&g_vecZero, (float *)&g_vecZero, |
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0.0, 0.0, pev->team, 0, 0, 0); |
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#endif |
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Dropped = FALSE; |
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SetTouch(&CItemFlag::FlagTouch); |
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SetThink(&CItemFlag::FlagThink); |
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} |
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void CItemFlag::ResetFlag(int iTeam) |
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{ |
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CBaseEntity *pFlag1 = NULL; |
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|
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if (iTeam == BLUE) |
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{ |
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while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team2")) != NULL) |
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{ |
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CItemFlag *pFlag2 = (CItemFlag *)pFlag1; |
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|
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if (pFlag2->Dropped) |
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continue; |
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|
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if (pFlag2->pev->effects & EF_NODRAW) |
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pFlag2->Materialize(); |
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} |
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|
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} |
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else if (iTeam == RED) |
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{ |
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while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team1")) != NULL) |
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{ |
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CItemFlag *pFlag2 = (CItemFlag *)pFlag1; |
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|
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if (pFlag2->Dropped) |
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continue; |
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|
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if (pFlag2->pev->effects & EF_NODRAW) |
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pFlag2->Materialize(); |
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} |
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} |
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|
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((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1; |
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|
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} |
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|
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void CItemFlag::FlagThink(void) |
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{ |
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if (Dropped) |
|
{ |
|
if (m_flDroppedTime <= gpGlobals->time) |
|
{ |
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|
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ResetFlag(pev->team); |
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|
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MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); |
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|
|
if (pev->team == RED) |
|
WRITE_BYTE(RED_FLAG_RETURNED); |
|
else if (pev->team == BLUE) |
|
WRITE_BYTE(BLUE_FLAG_RETURNED); |
|
|
|
WRITE_STRING(""); |
|
MESSAGE_END(); |
|
|
|
UTIL_Remove(this); |
|
return; |
|
} |
|
} |
|
|
|
//Using 0.2 just in case we might lag the server. |
|
pev->nextthink = gpGlobals->time + 0.2; |
|
} |
|
|
|
void CItemFlag::Precache(void) |
|
{ |
|
PRECACHE_MODEL("models/flag.mdl"); |
|
PRECACHE_SOUND("ctf/flagcap.wav"); |
|
PRECACHE_SOUND("ctf/flagtk.wav"); |
|
PRECACHE_SOUND("ctf/flagret.wav"); |
|
} |
|
|
|
|
|
void CItemFlagTeam1::Spawn(void) |
|
{ |
|
pev->team = RED; |
|
CItemFlag::Spawn(); |
|
} |
|
|
|
void CItemFlagTeam2::Spawn(void) |
|
{ |
|
pev->team = BLUE; |
|
CItemFlag::Spawn(); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS(item_flag_team1, CItemFlagTeam1); |
|
LINK_ENTITY_TO_CLASS(item_flag_team2, CItemFlagTeam2); |
|
|
|
|
|
void CCarriedFlag::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL(ENT(pev), "models/flag.mdl"); |
|
UTIL_SetOrigin(pev, pev->origin); |
|
|
|
pev->movetype = MOVETYPE_NONE; |
|
pev->solid = SOLID_NOT; |
|
|
|
pev->effects |= EF_NODRAW; |
|
|
|
pev->sequence = WAVE_IDLE; |
|
pev->framerate = 1.0; |
|
|
|
if (pev->team == RED) |
|
pev->skin = 1; |
|
else if (pev->team == BLUE) |
|
pev->skin = 2; |
|
|
|
m_iOwnerOldVel = 0; |
|
|
|
SetThink(&CCarriedFlag::FlagThink); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
void CCarriedFlag::Precache() |
|
{ |
|
PRECACHE_MODEL("models/flag.mdl"); |
|
} |
|
|
|
void CCarriedFlag::FlagThink() |
|
{ |
|
//Make it visible |
|
pev->effects &= ~EF_NODRAW; |
|
|
|
//And let if follow |
|
pev->aiment = ENT(Owner->pev); |
|
pev->movetype = MOVETYPE_FOLLOW; |
|
|
|
//Remove if owner is death |
|
if (!Owner->IsAlive()) |
|
UTIL_Remove(this); |
|
|
|
//If owner lost flag, remove |
|
if (!Owner->m_bHasFlag) |
|
UTIL_Remove(this); |
|
else |
|
{ |
|
//If owners speed is low, go in idle mode |
|
if (Owner->pev->velocity.Length() <= 75 && pev->sequence != WAVE_IDLE) |
|
{ |
|
pev->sequence = WAVE_IDLE; |
|
} |
|
//Else let the flag go wild |
|
else if (Owner->pev->velocity.Length() >= 75 && pev->sequence != CARRIED) |
|
{ |
|
pev->sequence = CARRIED; |
|
} |
|
pev->frame += pev->framerate; |
|
if (pev->frame < 0.0 || pev->frame >= 256.0) |
|
{ |
|
pev->frame -= (int)(pev->frame / 256.0) * 256.0; |
|
} |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
} |
|
|
|
void CCarriedFlagTeam1::Spawn(void) |
|
{ |
|
pev->team = RED; |
|
|
|
CCarriedFlag::Spawn(); |
|
} |
|
|
|
void CCarriedFlagTeam2::Spawn(void) |
|
{ |
|
pev->team = BLUE; |
|
|
|
CCarriedFlag::Spawn(); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS(carried_flag_team1, CCarriedFlagTeam1); |
|
LINK_ENTITY_TO_CLASS(carried_flag_team2, CCarriedFlagTeam2);
|
|
|