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1023 lines
27 KiB
1023 lines
27 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "explode.h" |
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#include "player.h" |
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#define SF_TANK_ACTIVE 0x0001 |
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#define SF_TANK_PLAYER 0x0002 |
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#define SF_TANK_HUMANS 0x0004 |
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#define SF_TANK_ALIENS 0x0008 |
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#define SF_TANK_LINEOFSIGHT 0x0010 |
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#define SF_TANK_CANCONTROL 0x0020 |
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#define SF_TANK_SOUNDON 0x8000 |
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enum TANKBULLET |
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{ |
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TANK_BULLET_NONE = 0, |
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TANK_BULLET_9MM = 1, |
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TANK_BULLET_MP5 = 2, |
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TANK_BULLET_12MM = 3 |
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}; |
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// Custom damage |
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// env_laser (duration is 0.5 rate of fire) |
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// rockets |
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// explosion? |
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class CFuncTank : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void Think( void ); |
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void TrackTarget( void ); |
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virtual void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); |
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virtual Vector UpdateTargetPosition( CBaseEntity *pTarget ) |
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{ |
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return pTarget->BodyTarget( pev->origin ); |
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} |
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void StartRotSound( void ); |
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void StopRotSound( void ); |
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// Bmodels don't go across transitions |
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virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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inline BOOL IsActive( void ) { return (pev->spawnflags & SF_TANK_ACTIVE)?TRUE:FALSE; } |
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inline void TankActivate( void ) { pev->spawnflags |= SF_TANK_ACTIVE; pev->nextthink = pev->ltime + 0.1f; m_fireLast = 0; } |
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inline void TankDeactivate( void ) { pev->spawnflags &= ~SF_TANK_ACTIVE; m_fireLast = 0; StopRotSound(); } |
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inline BOOL CanFire( void ) { return (gpGlobals->time - m_lastSightTime) < m_persist; } |
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BOOL InRange( float range ); |
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// Acquire a target. pPlayer is a player in the PVS |
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edict_t *FindTarget( edict_t *pPlayer ); |
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void TankTrace( const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr ); |
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Vector BarrelPosition( void ) |
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{ |
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Vector forward, right, up; |
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UTIL_MakeVectorsPrivate( pev->angles, forward, right, up ); |
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return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z); |
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} |
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void AdjustAnglesForBarrel( Vector &angles, float distance ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL OnControls( entvars_t *pevTest ); |
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BOOL StartControl( CBasePlayer* pController ); |
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void StopControl( void ); |
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void ControllerPostFrame( void ); |
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virtual void StopFire( void ){} |
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protected: |
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CBasePlayer* m_pController; |
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float m_flNextAttack; |
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Vector m_vecControllerUsePos; |
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float m_yawCenter; // "Center" yaw |
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float m_yawRate; // Max turn rate to track targets |
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float m_yawRange; // Range of turning motion (one-sided: 30 is +/- 30 degress from center) |
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// Zero is full rotation |
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float m_yawTolerance; // Tolerance angle |
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float m_pitchCenter; // "Center" pitch |
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float m_pitchRate; // Max turn rate on pitch |
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float m_pitchRange; // Range of pitch motion as above |
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float m_pitchTolerance; // Tolerance angle |
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float m_fireLast; // Last time I fired |
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float m_fireRate; // How many rounds/second |
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float m_lastSightTime;// Last time I saw target |
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float m_persist; // Persistence of firing (how long do I shoot when I can't see) |
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float m_minRange; // Minimum range to aim/track |
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float m_maxRange; // Max range to aim/track |
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Vector m_barrelPos; // Length of the freakin barrel |
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float m_spriteScale; // Scale of any sprites we shoot |
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string_t m_iszSpriteSmoke; |
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string_t m_iszSpriteFlash; |
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TANKBULLET m_bulletType; // Bullet type |
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int m_iBulletDamage; // 0 means use Bullet type's default damage |
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Vector m_sightOrigin; // Last sight of target |
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int m_spread; // firing spread |
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string_t m_iszMaster; // Master entity (game_team_master or multisource) |
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int m_iControllerHUDFlags; |
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}; |
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TYPEDESCRIPTION CFuncTank::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CFuncTank, m_yawCenter, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_yawRate, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_yawRange, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_yawTolerance, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_pitchCenter, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_pitchRate, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_pitchRange, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_pitchTolerance, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_fireLast, FIELD_TIME ), |
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DEFINE_FIELD( CFuncTank, m_fireRate, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_lastSightTime, FIELD_TIME ), |
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DEFINE_FIELD( CFuncTank, m_persist, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_minRange, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_maxRange, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_barrelPos, FIELD_VECTOR ), |
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DEFINE_FIELD( CFuncTank, m_spriteScale, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncTank, m_iszSpriteSmoke, FIELD_STRING ), |
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DEFINE_FIELD( CFuncTank, m_iszSpriteFlash, FIELD_STRING ), |
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DEFINE_FIELD( CFuncTank, m_bulletType, FIELD_INTEGER ), |
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DEFINE_FIELD( CFuncTank, m_sightOrigin, FIELD_VECTOR ), |
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DEFINE_FIELD( CFuncTank, m_spread, FIELD_INTEGER ), |
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DEFINE_FIELD( CFuncTank, m_pController, FIELD_CLASSPTR ), |
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DEFINE_FIELD( CFuncTank, m_vecControllerUsePos, FIELD_VECTOR ), |
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DEFINE_FIELD( CFuncTank, m_flNextAttack, FIELD_TIME ), |
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DEFINE_FIELD( CFuncTank, m_iBulletDamage, FIELD_INTEGER ), |
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DEFINE_FIELD( CFuncTank, m_iszMaster, FIELD_STRING ), |
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DEFINE_FIELD( CFuncTank, m_iControllerHUDFlags, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CFuncTank, CBaseEntity ) |
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static Vector gTankSpread[] = |
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{ |
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Vector( 0, 0, 0 ), // perfect |
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Vector( 0.025, 0.025, 0.025 ), // small cone |
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Vector( 0.05, 0.05, 0.05 ), // medium cone |
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Vector( 0.1, 0.1, 0.1 ), // large cone |
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Vector( 0.25, 0.25, 0.25 ), // extra-large cone |
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}; |
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#define MAX_FIRING_SPREADS ARRAYSIZE( gTankSpread ) |
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void CFuncTank::Spawn( void ) |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything |
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pev->solid = SOLID_BSP; |
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SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
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m_yawCenter = pev->angles.y; |
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m_pitchCenter = pev->angles.x; |
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if( IsActive() ) |
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pev->nextthink = pev->ltime + 1.0f; |
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m_sightOrigin = BarrelPosition(); // Point at the end of the barrel |
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if( m_fireRate <= 0 ) |
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m_fireRate = 1; |
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if( m_spread > (int)MAX_FIRING_SPREADS ) |
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m_spread = 0; |
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pev->oldorigin = pev->origin; |
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} |
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void CFuncTank::Precache( void ) |
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{ |
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if( m_iszSpriteSmoke ) |
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PRECACHE_MODEL( STRING( m_iszSpriteSmoke ) ); |
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if( m_iszSpriteFlash ) |
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PRECACHE_MODEL( STRING( m_iszSpriteFlash ) ); |
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if( pev->noise ) |
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PRECACHE_SOUND( STRING( pev->noise ) ); |
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} |
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void CFuncTank::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "yawrate" ) ) |
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{ |
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m_yawRate = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "yawrange" ) ) |
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{ |
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m_yawRange = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "yawtolerance" ) ) |
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{ |
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m_yawTolerance = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "pitchrange" ) ) |
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{ |
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m_pitchRange = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "pitchrate" ) ) |
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{ |
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m_pitchRate = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "pitchtolerance" ) ) |
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{ |
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m_pitchTolerance = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "firerate" ) ) |
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{ |
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m_fireRate = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "barrel" ) ) |
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{ |
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m_barrelPos.x = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "barrely" ) ) |
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{ |
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m_barrelPos.y = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "barrelz" ) ) |
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{ |
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m_barrelPos.z = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "spritescale" ) ) |
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{ |
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m_spriteScale = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "spritesmoke" ) ) |
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{ |
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m_iszSpriteSmoke = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "spriteflash" ) ) |
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{ |
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m_iszSpriteFlash = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "rotatesound" ) ) |
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{ |
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pev->noise = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "persistence" ) ) |
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{ |
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m_persist = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "bullet" ) ) |
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{ |
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m_bulletType = (TANKBULLET)atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "bullet_damage" ) ) |
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{ |
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m_iBulletDamage = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq(pkvd->szKeyName, "firespread" ) ) |
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{ |
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m_spread = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "minRange" ) ) |
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{ |
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m_minRange = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "maxRange" ) ) |
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{ |
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m_maxRange = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "master" ) ) |
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{ |
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m_iszMaster = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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////////////// START NEW STUFF ////////////// |
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//================================================================================== |
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// TANK CONTROLLING |
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BOOL CFuncTank::OnControls( entvars_t *pevTest ) |
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{ |
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if( !( pev->spawnflags & SF_TANK_CANCONTROL ) ) |
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return FALSE; |
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//Vector offset = pevTest->origin - pev->origin; |
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if( ( m_vecControllerUsePos - pevTest->origin ).Length() < 30 ) |
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return TRUE; |
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return FALSE; |
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} |
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BOOL CFuncTank::StartControl( CBasePlayer *pController ) |
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{ |
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if( m_pController != NULL ) |
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return FALSE; |
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// Team only or disabled? |
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if( m_iszMaster ) |
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{ |
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if( !UTIL_IsMasterTriggered( m_iszMaster, pController ) ) |
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return FALSE; |
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} |
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ALERT( at_console, "using TANK!\n"); |
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m_pController = pController; |
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m_pController->m_pTank = this; |
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if( m_pController->m_pActiveItem ) |
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{ |
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m_pController->m_pActiveItem->Holster(); |
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m_pController->pev->weaponmodel = 0; |
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m_pController->pev->viewmodel = 0; |
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} |
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m_iControllerHUDFlags = m_pController->m_iHideHUD; |
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m_pController->m_iHideHUD |= HIDEHUD_WEAPONS; |
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m_vecControllerUsePos = m_pController->pev->origin; |
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pev->nextthink = pev->ltime + 0.1f; |
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return TRUE; |
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} |
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void CFuncTank::StopControl() |
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{ |
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StopFire(); |
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// TODO: bring back the controllers current weapon |
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if( !m_pController ) |
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return; |
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if( m_pController->m_pActiveItem ) |
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m_pController->m_pActiveItem->Deploy(); |
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ALERT( at_console, "stopped using TANK\n"); |
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m_pController->m_iHideHUD = m_iControllerHUDFlags; |
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pev->nextthink = 0; |
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m_pController->m_pTank = NULL; |
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m_pController = NULL; |
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if( IsActive() ) |
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pev->nextthink = pev->ltime + 1.0f; |
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} |
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// Called each frame by the player's ItemPostFrame |
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void CFuncTank::ControllerPostFrame( void ) |
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{ |
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ASSERT( m_pController != NULL ); |
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if( gpGlobals->time < m_flNextAttack ) |
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return; |
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if( m_pController->pev->button & IN_ATTACK ) |
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{ |
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Vector vecForward; |
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UTIL_MakeVectorsPrivate( pev->angles, vecForward, NULL, NULL ); |
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m_fireLast = gpGlobals->time - ( 1.0f / m_fireRate ) - 0.01f; // to make sure the gun doesn't fire too many bullets |
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Fire( BarrelPosition(), vecForward, m_pController->pev ); |
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// HACKHACK -- make some noise (that the AI can hear) |
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if( m_pController && m_pController->IsPlayer() ) |
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( (CBasePlayer *)m_pController )->m_iWeaponVolume = LOUD_GUN_VOLUME; |
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m_flNextAttack = gpGlobals->time + ( 1.0f / m_fireRate ); |
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} |
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} |
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////////////// END NEW STUFF ////////////// |
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void CFuncTank::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( pev->spawnflags & SF_TANK_CANCONTROL ) |
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{ |
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// player controlled turret |
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if( pActivator->Classify() != CLASS_PLAYER ) |
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return; |
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if( value == 2 && useType == USE_SET ) |
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{ |
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ControllerPostFrame(); |
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} |
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else if( !m_pController && useType != USE_OFF ) |
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{ |
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StartControl( (CBasePlayer*)pActivator ); |
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} |
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else |
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{ |
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StopControl(); |
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} |
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} |
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else |
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{ |
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if( !ShouldToggle( useType, IsActive() ) ) |
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return; |
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if( IsActive() ) |
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TankDeactivate(); |
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else |
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TankActivate(); |
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} |
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} |
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edict_t *CFuncTank::FindTarget( edict_t *pPlayer ) |
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{ |
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return pPlayer; |
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} |
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BOOL CFuncTank::InRange( float range ) |
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{ |
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if( range < m_minRange ) |
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return FALSE; |
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if( m_maxRange > 0 && range > m_maxRange ) |
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return FALSE; |
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return TRUE; |
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} |
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void CFuncTank::Think( void ) |
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{ |
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pev->avelocity = g_vecZero; |
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TrackTarget(); |
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if( fabs( pev->avelocity.x ) > 1 || fabs( pev->avelocity.y ) > 1 ) |
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StartRotSound(); |
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else |
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StopRotSound(); |
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} |
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void CFuncTank::TrackTarget( void ) |
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{ |
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TraceResult tr; |
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edict_t *pPlayer = FIND_CLIENT_IN_PVS( edict() ); |
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BOOL updateTime = FALSE; |
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Vector angles, direction, targetPosition, barrelEnd; |
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edict_t *pTarget = NULL; |
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// Get a position to aim for |
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if( m_pController ) |
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{ |
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// Tanks attempt to mirror the player's angles |
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angles = m_pController->pev->v_angle; |
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angles[0] = 0 - angles[0]; |
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pev->nextthink = pev->ltime + 0.05f; |
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} |
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else |
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{ |
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if( IsActive() ) |
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pev->nextthink = pev->ltime + 0.1f; |
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else |
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return; |
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|
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if( FNullEnt( pPlayer ) ) |
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{ |
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if( IsActive() ) |
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pev->nextthink = pev->ltime + 2.0f; // Wait 2 secs |
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return; |
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} |
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pTarget = FindTarget( pPlayer ); |
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if( !pTarget ) |
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return; |
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// Calculate angle needed to aim at target |
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barrelEnd = BarrelPosition(); |
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targetPosition = pTarget->v.origin + pTarget->v.view_ofs; |
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float range = ( targetPosition - barrelEnd ).Length(); |
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if( !InRange( range ) ) |
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return; |
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UTIL_TraceLine( barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr ); |
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if( tr.flFraction == 1.0f || tr.pHit == pTarget ) |
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{ |
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CBaseEntity *pInstance = CBaseEntity::Instance(pTarget); |
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if( InRange( range ) && pInstance && pInstance->IsAlive() ) |
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{ |
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updateTime = TRUE; |
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m_sightOrigin = UpdateTargetPosition( pInstance ); |
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} |
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} |
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// Track sight origin |
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// !!! I'm not sure what i changed |
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direction = m_sightOrigin - pev->origin; |
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//direction = m_sightOrigin - barrelEnd; |
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angles = UTIL_VecToAngles( direction ); |
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|
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// Calculate the additional rotation to point the end of the barrel at the target (not the gun's center) |
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AdjustAnglesForBarrel( angles, direction.Length() ); |
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} |
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angles.x = -angles.x; |
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|
|
// Force the angles to be relative to the center position |
|
angles.y = m_yawCenter + UTIL_AngleDistance( angles.y, m_yawCenter ); |
|
angles.x = m_pitchCenter + UTIL_AngleDistance( angles.x, m_pitchCenter ); |
|
|
|
// Limit against range in y |
|
if( angles.y > m_yawCenter + m_yawRange ) |
|
{ |
|
angles.y = m_yawCenter + m_yawRange; |
|
updateTime = FALSE; // Don't update if you saw the player, but out of range |
|
} |
|
else if( angles.y < ( m_yawCenter - m_yawRange ) ) |
|
{ |
|
angles.y = ( m_yawCenter - m_yawRange ); |
|
updateTime = FALSE; // Don't update if you saw the player, but out of range |
|
} |
|
|
|
if( updateTime ) |
|
m_lastSightTime = gpGlobals->time; |
|
|
|
// Move toward target at rate or less |
|
float distY = UTIL_AngleDistance( angles.y, pev->angles.y ); |
|
pev->avelocity.y = distY * 10; |
|
if( pev->avelocity.y > m_yawRate ) |
|
pev->avelocity.y = m_yawRate; |
|
else if( pev->avelocity.y < -m_yawRate ) |
|
pev->avelocity.y = -m_yawRate; |
|
|
|
// Limit against range in x |
|
if( angles.x > m_pitchCenter + m_pitchRange ) |
|
angles.x = m_pitchCenter + m_pitchRange; |
|
else if( angles.x < m_pitchCenter - m_pitchRange ) |
|
angles.x = m_pitchCenter - m_pitchRange; |
|
|
|
// Move toward target at rate or less |
|
float distX = UTIL_AngleDistance( angles.x, pev->angles.x ); |
|
pev->avelocity.x = distX * 10; |
|
|
|
if( pev->avelocity.x > m_pitchRate ) |
|
pev->avelocity.x = m_pitchRate; |
|
else if( pev->avelocity.x < -m_pitchRate ) |
|
pev->avelocity.x = -m_pitchRate; |
|
|
|
if( m_pController ) |
|
return; |
|
|
|
if( CanFire() && ( ( fabs( distX ) < m_pitchTolerance && fabs( distY ) < m_yawTolerance ) || ( pev->spawnflags & SF_TANK_LINEOFSIGHT ) ) ) |
|
{ |
|
BOOL fire = FALSE; |
|
Vector forward; |
|
UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); |
|
|
|
if( pev->spawnflags & SF_TANK_LINEOFSIGHT ) |
|
{ |
|
float length = direction.Length(); |
|
UTIL_TraceLine( barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr ); |
|
if( tr.pHit == pTarget ) |
|
fire = TRUE; |
|
} |
|
else |
|
fire = TRUE; |
|
|
|
if( fire ) |
|
{ |
|
Fire( BarrelPosition(), forward, pev ); |
|
} |
|
else |
|
m_fireLast = 0; |
|
} |
|
else |
|
m_fireLast = 0; |
|
} |
|
|
|
// If barrel is offset, add in additional rotation |
|
void CFuncTank::AdjustAnglesForBarrel( Vector &angles, float distance ) |
|
{ |
|
float r2, d2; |
|
|
|
if( m_barrelPos.y != 0 || m_barrelPos.z != 0 ) |
|
{ |
|
distance -= m_barrelPos.z; |
|
d2 = distance * distance; |
|
if( m_barrelPos.y ) |
|
{ |
|
r2 = m_barrelPos.y * m_barrelPos.y; |
|
angles.y += ( 180.0f / M_PI_F ) * atan2( m_barrelPos.y, sqrt( d2 - r2 ) ); |
|
} |
|
if( m_barrelPos.z ) |
|
{ |
|
r2 = m_barrelPos.z * m_barrelPos.z; |
|
angles.x += ( 180.0f / M_PI_F ) * atan2( -m_barrelPos.z, sqrt( d2 - r2 ) ); |
|
} |
|
} |
|
} |
|
|
|
// Fire targets and spawn sprites |
|
void CFuncTank::Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ) |
|
{ |
|
if( m_fireLast != 0 ) |
|
{ |
|
if( m_iszSpriteSmoke ) |
|
{ |
|
CSprite *pSprite = CSprite::SpriteCreate( STRING( m_iszSpriteSmoke ), barrelEnd, TRUE ); |
|
pSprite->AnimateAndDie( RANDOM_FLOAT( 15.0f, 20.0f ) ); |
|
pSprite->SetTransparency( kRenderTransAlpha, (int)pev->rendercolor.x, (int)pev->rendercolor.y, (int)pev->rendercolor.z, 255, kRenderFxNone ); |
|
pSprite->pev->velocity.z = RANDOM_FLOAT( 40.0f, 80.0f ); |
|
pSprite->SetScale( m_spriteScale ); |
|
} |
|
if( m_iszSpriteFlash ) |
|
{ |
|
CSprite *pSprite = CSprite::SpriteCreate( STRING( m_iszSpriteFlash ), barrelEnd, TRUE ); |
|
pSprite->AnimateAndDie( 60 ); |
|
pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation ); |
|
pSprite->SetScale( m_spriteScale ); |
|
|
|
// Hack Hack, make it stick around for at least 100 ms. |
|
pSprite->pev->nextthink += 0.1f; |
|
} |
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
m_fireLast = gpGlobals->time; |
|
} |
|
|
|
void CFuncTank::TankTrace( const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr ) |
|
{ |
|
// get circular gaussian spread |
|
float x, y, z; |
|
do |
|
{ |
|
x = RANDOM_FLOAT( -0.5f, 0.5f ) + RANDOM_FLOAT( -0.5f, 0.5f ); |
|
y = RANDOM_FLOAT( -0.5f, 0.5f ) + RANDOM_FLOAT( -0.5f, 0.5f ); |
|
z = x * x + y * y; |
|
} while( z > 1 ); |
|
Vector vecDir = vecForward + |
|
x * vecSpread.x * gpGlobals->v_right + |
|
y * vecSpread.y * gpGlobals->v_up; |
|
Vector vecEnd; |
|
|
|
vecEnd = vecStart + vecDir * 4096; |
|
UTIL_TraceLine( vecStart, vecEnd, dont_ignore_monsters, edict(), &tr ); |
|
} |
|
|
|
void CFuncTank::StartRotSound( void ) |
|
{ |
|
if( !pev->noise || ( pev->spawnflags & SF_TANK_SOUNDON ) ) |
|
return; |
|
pev->spawnflags |= SF_TANK_SOUNDON; |
|
EMIT_SOUND( edict(), CHAN_STATIC, STRING( pev->noise ), 0.85, ATTN_NORM ); |
|
} |
|
|
|
void CFuncTank::StopRotSound( void ) |
|
{ |
|
if( pev->spawnflags & SF_TANK_SOUNDON ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noise ) ); |
|
pev->spawnflags &= ~SF_TANK_SOUNDON; |
|
} |
|
|
|
class CFuncTankGun : public CFuncTank |
|
{ |
|
public: |
|
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_tank, CFuncTankGun ) |
|
|
|
void CFuncTankGun::Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ) |
|
{ |
|
int i; |
|
|
|
if( m_fireLast != 0 ) |
|
{ |
|
// FireBullets needs gpGlobals->v_up, etc. |
|
UTIL_MakeAimVectors( pev->angles ); |
|
|
|
int bulletCount = (int)( ( gpGlobals->time - m_fireLast ) * m_fireRate ); |
|
if( bulletCount > 0 ) |
|
{ |
|
for( i = 0; i < bulletCount; i++ ) |
|
{ |
|
switch( m_bulletType ) |
|
{ |
|
case TANK_BULLET_9MM: |
|
FireBullets( 1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker ); |
|
break; |
|
case TANK_BULLET_MP5: |
|
FireBullets( 1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker ); |
|
break; |
|
case TANK_BULLET_12MM: |
|
FireBullets( 1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker ); |
|
break; |
|
default: |
|
case TANK_BULLET_NONE: |
|
break; |
|
} |
|
} |
|
CFuncTank::Fire( barrelEnd, forward, pevAttacker ); |
|
} |
|
} |
|
else |
|
CFuncTank::Fire( barrelEnd, forward, pevAttacker ); |
|
} |
|
|
|
class CFuncTankLaser : public CFuncTank |
|
{ |
|
public: |
|
void Activate( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); |
|
void Think( void ); |
|
CLaser *GetLaser( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
virtual void StopFire( void ); |
|
|
|
private: |
|
CLaser *m_pLaser; |
|
float m_laserTime; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_tanklaser, CFuncTankLaser ) |
|
|
|
TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTankLaser, m_pLaser, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CFuncTankLaser, m_laserTime, FIELD_TIME ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTankLaser, CFuncTank ) |
|
|
|
void CFuncTankLaser::Activate( void ) |
|
{ |
|
if( !GetLaser() ) |
|
{ |
|
UTIL_Remove( this ); |
|
ALERT( at_error, "Laser tank with no env_laser!\n" ); |
|
} |
|
else |
|
{ |
|
m_pLaser->TurnOff(); |
|
} |
|
} |
|
|
|
void CFuncTankLaser::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "laserentity" ) ) |
|
{ |
|
pev->message = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CFuncTank::KeyValue( pkvd ); |
|
} |
|
|
|
CLaser *CFuncTankLaser::GetLaser( void ) |
|
{ |
|
if( m_pLaser ) |
|
return m_pLaser; |
|
|
|
edict_t *pentLaser; |
|
|
|
pentLaser = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->message ) ); |
|
while( !FNullEnt( pentLaser ) ) |
|
{ |
|
// Found the landmark |
|
if( FClassnameIs( pentLaser, "env_laser" ) ) |
|
{ |
|
m_pLaser = (CLaser *)CBaseEntity::Instance( pentLaser ); |
|
break; |
|
} |
|
else |
|
pentLaser = FIND_ENTITY_BY_TARGETNAME( pentLaser, STRING( pev->message ) ); |
|
} |
|
|
|
return m_pLaser; |
|
} |
|
|
|
void CFuncTankLaser::Think( void ) |
|
{ |
|
if( m_pLaser && (gpGlobals->time > m_laserTime) ) |
|
m_pLaser->TurnOff(); |
|
|
|
CFuncTank::Think(); |
|
} |
|
|
|
void CFuncTankLaser::Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ) |
|
{ |
|
int i; |
|
TraceResult tr; |
|
|
|
if( m_fireLast != 0 && GetLaser() ) |
|
{ |
|
// TankTrace needs gpGlobals->v_up, etc. |
|
UTIL_MakeAimVectors( pev->angles ); |
|
|
|
int bulletCount = (int)( ( gpGlobals->time - m_fireLast ) * m_fireRate ); |
|
if( bulletCount ) |
|
{ |
|
for( i = 0; i < bulletCount; i++ ) |
|
{ |
|
m_pLaser->pev->origin = barrelEnd; |
|
TankTrace( barrelEnd, forward, gTankSpread[m_spread], tr ); |
|
|
|
m_laserTime = gpGlobals->time; |
|
m_pLaser->TurnOn(); |
|
m_pLaser->pev->dmgtime = gpGlobals->time - 1.0f; |
|
m_pLaser->FireAtPoint( tr ); |
|
m_pLaser->pev->nextthink = 0; |
|
} |
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
} |
|
else |
|
{ |
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
} |
|
|
|
void CFuncTankLaser::StopFire( void ) |
|
{ |
|
if( m_pLaser ) |
|
m_pLaser->TurnOff(); |
|
} |
|
|
|
class CFuncTankRocket : public CFuncTank |
|
{ |
|
public: |
|
void Precache( void ); |
|
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_tankrocket, CFuncTankRocket ) |
|
|
|
void CFuncTankRocket::Precache( void ) |
|
{ |
|
UTIL_PrecacheOther( "rpg_rocket" ); |
|
CFuncTank::Precache(); |
|
} |
|
|
|
void CFuncTankRocket::Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ) |
|
{ |
|
int i; |
|
|
|
if( m_fireLast != 0 ) |
|
{ |
|
int bulletCount = (int)( ( gpGlobals->time - m_fireLast ) * m_fireRate ); |
|
if( bulletCount > 0 ) |
|
{ |
|
for( i = 0; i < bulletCount; i++ ) |
|
{ |
|
CBaseEntity::Create( "rpg_rocket", barrelEnd, pev->angles, edict() ); |
|
} |
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
} |
|
else |
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
|
|
class CFuncTankMortar : public CFuncTank |
|
{ |
|
public: |
|
void KeyValue( KeyValueData *pkvd ); |
|
void Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_tankmortar, CFuncTankMortar ) |
|
|
|
void CFuncTankMortar::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "iMagnitude" ) ) |
|
{ |
|
pev->impulse = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CFuncTank::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncTankMortar::Fire( const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker ) |
|
{ |
|
if( m_fireLast != 0 ) |
|
{ |
|
int bulletCount = (int)( ( gpGlobals->time - m_fireLast ) * m_fireRate ); |
|
// Only create 1 explosion |
|
if( bulletCount > 0 ) |
|
{ |
|
TraceResult tr; |
|
|
|
// TankTrace needs gpGlobals->v_up, etc. |
|
UTIL_MakeAimVectors( pev->angles ); |
|
|
|
TankTrace( barrelEnd, forward, gTankSpread[m_spread], tr ); |
|
|
|
ExplosionCreate( tr.vecEndPos, pev->angles, edict(), pev->impulse, TRUE ); |
|
|
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
} |
|
else |
|
CFuncTank::Fire( barrelEnd, forward, pev ); |
|
} |
|
|
|
//============================================================================ |
|
// FUNC TANK CONTROLS |
|
//============================================================================ |
|
class CFuncTankControls : public CBaseEntity |
|
{ |
|
public: |
|
virtual int ObjectCaps( void ); |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void Think( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
CFuncTank *m_pTank; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_tankcontrols, CFuncTankControls ) |
|
|
|
TYPEDESCRIPTION CFuncTankControls::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTankControls, m_pTank, FIELD_CLASSPTR ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTankControls, CBaseEntity ) |
|
|
|
int CFuncTankControls::ObjectCaps( void ) |
|
{ |
|
return ( CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION ) | FCAP_IMPULSE_USE; |
|
} |
|
|
|
void CFuncTankControls::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// pass the Use command onto the controls |
|
if( m_pTank ) |
|
m_pTank->Use( pActivator, pCaller, useType, value ); |
|
|
|
ASSERT( m_pTank != NULL ); // if this fails, most likely means save/restore hasn't worked properly |
|
} |
|
|
|
void CFuncTankControls::Think( void ) |
|
{ |
|
edict_t *pTarget = NULL; |
|
|
|
do |
|
{ |
|
pTarget = FIND_ENTITY_BY_TARGETNAME( pTarget, STRING( pev->target ) ); |
|
} while( !FNullEnt( pTarget ) && strncmp( STRING( pTarget->v.classname ), "func_tank", 9 ) ); |
|
|
|
if( FNullEnt( pTarget ) ) |
|
{ |
|
ALERT( at_console, "No tank %s\n", STRING( pev->target ) ); |
|
return; |
|
} |
|
|
|
m_pTank = (CFuncTank*)Instance( pTarget ); |
|
} |
|
|
|
void CFuncTankControls::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_TRIGGER; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects |= EF_NODRAW; |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.3f; // After all the func_tank's have spawned |
|
|
|
CBaseEntity::Spawn(); |
|
}
|
|
|