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59 lines
1.2 KiB
59 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef __AMMO_H__ |
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#define __AMMO_H__ |
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#define MAX_WEAPON_NAME 128 |
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#define WEAPON_FLAGS_SELECTONEMPTY 1 |
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#define WEAPON_IS_ONTARGET 0x40 |
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struct WEAPON |
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{ |
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char szName[MAX_WEAPON_NAME]; |
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int iAmmoType; |
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int iAmmo2Type; |
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int iMax1; |
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int iMax2; |
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int iSlot; |
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int iSlotPos; |
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int iFlags; |
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int iId; |
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int iClip; |
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int iCount; // # of itesm in plist |
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HSPRITE hActive; |
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wrect_t rcActive; |
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HSPRITE hInactive; |
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wrect_t rcInactive; |
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HSPRITE hAmmo; |
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wrect_t rcAmmo; |
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HSPRITE hAmmo2; |
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wrect_t rcAmmo2; |
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HSPRITE hCrosshair; |
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wrect_t rcCrosshair; |
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HSPRITE hAutoaim; |
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wrect_t rcAutoaim; |
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HSPRITE hZoomedCrosshair; |
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wrect_t rcZoomedCrosshair; |
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HSPRITE hZoomedAutoaim; |
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wrect_t rcZoomedAutoaim; |
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}; |
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typedef int AMMO; |
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#endif
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