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670 lines
16 KiB
670 lines
16 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "camera.h" |
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#include "kbutton.h" |
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#include "cvardef.h" |
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#include "usercmd.h" |
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#include "const.h" |
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#include "camera.h" |
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#include "in_defs.h" |
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#if XASH_WIN32 |
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers |
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#define WIN32_EXTRA_LEAN |
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#define HSPRITE WINDOWS_HSPRITE |
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#include <windows.h> |
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#undef HSPRITE |
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#else |
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typedef struct point_s |
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{ |
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int x; |
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int y; |
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} POINT; |
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#define GetCursorPos(x) |
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#define SetCursorPos(x,y) |
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#endif |
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float CL_KeyState( kbutton_t *key ); |
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extern "C" |
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{ |
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void DLLEXPORT CAM_Think( void ); |
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int DLLEXPORT CL_IsThirdPerson( void ); |
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void DLLEXPORT CL_CameraOffset( float *ofs ); |
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} |
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extern cl_enginefunc_t gEngfuncs; |
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//-------------------------------------------------- Constants |
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#define CAM_DIST_DELTA 1.0f |
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#define CAM_ANGLE_DELTA 2.5f |
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#define CAM_ANGLE_SPEED 2.5f |
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#define CAM_MIN_DIST 30.0f |
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#define CAM_ANGLE_MOVE 0.5f |
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#define MAX_ANGLE_DIFF 10.0f |
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#define PITCH_MAX 90.0f |
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#define PITCH_MIN 0.0f |
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#define YAW_MAX 135.0f |
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#define YAW_MIN -135.0f |
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enum ECAM_Command |
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{ |
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CAM_COMMAND_NONE = 0, |
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CAM_COMMAND_TOTHIRDPERSON = 1, |
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CAM_COMMAND_TOFIRSTPERSON = 2 |
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}; |
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//-------------------------------------------------- Global Variables |
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cvar_t *cam_command; |
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cvar_t *cam_snapto; |
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cvar_t *cam_idealyaw; |
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cvar_t *cam_idealpitch; |
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cvar_t *cam_idealdist; |
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cvar_t *cam_contain; |
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cvar_t *c_maxpitch; |
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cvar_t *c_minpitch; |
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cvar_t *c_maxyaw; |
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cvar_t *c_minyaw; |
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cvar_t *c_maxdistance; |
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cvar_t *c_mindistance; |
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// pitch, yaw, dist |
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vec3_t cam_ofs; |
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// In third person |
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int cam_thirdperson; |
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int cam_mousemove; //true if we are moving the cam with the mouse, False if not |
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int iMouseInUse = 0; |
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int cam_distancemove; |
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extern int mouse_x, mouse_y; //used to determine what the current x and y values are |
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int cam_old_mouse_x, cam_old_mouse_y; //holds the last ticks mouse movement |
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POINT cam_mouse; |
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//-------------------------------------------------- Local Variables |
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static kbutton_t cam_pitchup, cam_pitchdown, cam_yawleft, cam_yawright; |
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static kbutton_t cam_in, cam_out, cam_move; |
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//-------------------------------------------------- Prototypes |
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void CAM_ToThirdPerson(void); |
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void CAM_ToFirstPerson(void); |
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void CAM_StartDistance(void); |
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void CAM_EndDistance(void); |
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//-------------------------------------------------- Local Functions |
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float MoveToward( float cur, float goal, float maxspeed ) |
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{ |
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if( cur != goal ) |
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{ |
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if( fabs( cur - goal ) > 180.0f ) |
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{ |
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if( cur < goal ) |
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cur += 360.0f; |
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else |
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cur -= 360.0f; |
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} |
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if( cur < goal ) |
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{ |
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if( cur < goal - 1.0f ) |
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cur += ( goal - cur ) * 0.25f; |
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else |
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cur = goal; |
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} |
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else |
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{ |
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if( cur > goal + 1.0f ) |
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cur -= ( cur - goal ) * 0.25f; |
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else |
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cur = goal; |
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} |
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} |
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// bring cur back into range |
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if( cur < 0.0f ) |
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cur += 360.0f; |
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else if( cur >= 360.0f ) |
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cur -= 360.0f; |
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return cur; |
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} |
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//-------------------------------------------------- Gobal Functions |
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typedef struct |
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{ |
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vec3_t boxmins, boxmaxs;// enclose the test object along entire move |
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float *mins, *maxs; // size of the moving object |
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vec3_t mins2, maxs2; // size when clipping against mosnters |
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float *start, *end; |
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trace_t trace; |
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int type; |
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edict_t *passedict; |
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qboolean monsterclip; |
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} moveclip_t; |
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extern trace_t SV_ClipMoveToEntity( edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end ); |
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void DLLEXPORT CAM_Think( void ) |
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{ |
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vec3_t origin; |
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vec3_t ext, pnt, camForward, camRight, camUp; |
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moveclip_t clip; |
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float dist; |
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vec3_t camAngles; |
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float flSensitivity; |
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#if LATER |
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int i; |
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#endif |
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vec3_t viewangles; |
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if( gEngfuncs.GetMaxClients() > 1 && CL_IsThirdPerson() ) |
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CAM_ToFirstPerson(); |
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switch( (int)cam_command->value ) |
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{ |
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case CAM_COMMAND_TOTHIRDPERSON: |
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CAM_ToThirdPerson(); |
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break; |
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case CAM_COMMAND_TOFIRSTPERSON: |
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CAM_ToFirstPerson(); |
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break; |
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case CAM_COMMAND_NONE: |
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default: |
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break; |
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} |
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if( !cam_thirdperson ) |
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return; |
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#if LATER |
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if( cam_contain->value ) |
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{ |
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gEngfuncs.GetClientOrigin( origin ); |
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ext[0] = ext[1] = ext[2] = 0.0f; |
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} |
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#endif |
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camAngles[PITCH] = cam_idealpitch->value; |
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camAngles[YAW] = cam_idealyaw->value; |
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dist = cam_idealdist->value; |
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// |
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//movement of the camera with the mouse |
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// |
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if( cam_mousemove ) |
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{ |
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//get windows cursor position |
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GetCursorPos( &cam_mouse ); |
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//check for X delta values and adjust accordingly |
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//eventually adjust YAW based on amount of movement |
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//don't do any movement of the cam using YAW/PITCH if we are zooming in/out the camera |
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if( !cam_distancemove ) |
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{ |
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//keep the camera within certain limits around the player (ie avoid certain bad viewing angles) |
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if( cam_mouse.x>gEngfuncs.GetWindowCenterX() ) |
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{ |
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//if( ( camAngles[YAW] >= 225.0f ) || ( camAngles[YAW] < 135.0f ) ) |
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if( camAngles[YAW] < c_maxyaw->value ) |
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{ |
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camAngles[YAW] += CAM_ANGLE_MOVE * ( ( cam_mouse.x - gEngfuncs.GetWindowCenterX() ) / 2 ); |
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} |
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if( camAngles[YAW] > c_maxyaw->value ) |
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{ |
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camAngles[YAW] = c_maxyaw->value; |
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} |
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} |
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else if( cam_mouse.x<gEngfuncs.GetWindowCenterX() ) |
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{ |
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//if( ( camAngles[YAW] <= 135.0f ) || ( camAngles[YAW] > 225.0f ) ) |
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if( camAngles[YAW] > c_minyaw->value ) |
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{ |
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camAngles[YAW] -= CAM_ANGLE_MOVE * ( ( gEngfuncs.GetWindowCenterX() - cam_mouse.x ) / 2 ); |
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} |
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if( camAngles[YAW] < c_minyaw->value ) |
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{ |
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camAngles[YAW] = c_minyaw->value; |
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} |
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} |
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//check for y delta values and adjust accordingly |
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//eventually adjust PITCH based on amount of movement |
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//also make sure camera is within bounds |
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if( cam_mouse.y>gEngfuncs.GetWindowCenterY() ) |
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{ |
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if( camAngles[PITCH] < c_maxpitch->value ) |
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{ |
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camAngles[PITCH] += CAM_ANGLE_MOVE * ( ( cam_mouse.y - gEngfuncs.GetWindowCenterY() ) / 2 ); |
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} |
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if( camAngles[PITCH] > c_maxpitch->value ) |
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{ |
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camAngles[PITCH] = c_maxpitch->value; |
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} |
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} |
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else if( cam_mouse.y<gEngfuncs.GetWindowCenterY() ) |
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{ |
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if( camAngles[PITCH] > c_minpitch->value ) |
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{ |
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camAngles[PITCH] -= CAM_ANGLE_MOVE * ( ( gEngfuncs.GetWindowCenterY() - cam_mouse.y ) / 2 ); |
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} |
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if( camAngles[PITCH] < c_minpitch->value ) |
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{ |
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camAngles[PITCH] = c_minpitch->value; |
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} |
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} |
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//set old mouse coordinates to current mouse coordinates |
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//since we are done with the mouse |
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if( ( flSensitivity = gHUD.GetSensitivity() ) != 0 ) |
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{ |
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cam_old_mouse_x = cam_mouse.x * flSensitivity; |
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cam_old_mouse_y = cam_mouse.y * flSensitivity; |
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} |
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else |
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{ |
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cam_old_mouse_x = cam_mouse.x; |
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cam_old_mouse_y = cam_mouse.y; |
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} |
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SetCursorPos( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); |
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} |
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} |
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//Nathan code here |
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if( CL_KeyState( &cam_pitchup ) ) |
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camAngles[PITCH] += CAM_ANGLE_DELTA; |
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else if( CL_KeyState( &cam_pitchdown ) ) |
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camAngles[PITCH] -= CAM_ANGLE_DELTA; |
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if( CL_KeyState( &cam_yawleft ) ) |
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camAngles[YAW] -= CAM_ANGLE_DELTA; |
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else if( CL_KeyState( &cam_yawright ) ) |
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camAngles[YAW] += CAM_ANGLE_DELTA; |
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if( CL_KeyState( &cam_in ) ) |
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{ |
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dist -= CAM_DIST_DELTA; |
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if( dist < CAM_MIN_DIST ) |
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{ |
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// If we go back into first person, reset the angle |
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camAngles[PITCH] = 0; |
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camAngles[YAW] = 0; |
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dist = CAM_MIN_DIST; |
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} |
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} |
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else if( CL_KeyState( &cam_out ) ) |
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dist += CAM_DIST_DELTA; |
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if( cam_distancemove ) |
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{ |
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if( cam_mouse.y > gEngfuncs.GetWindowCenterY() ) |
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{ |
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if( dist < c_maxdistance->value ) |
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{ |
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dist += CAM_DIST_DELTA * ( ( cam_mouse.y - gEngfuncs.GetWindowCenterY() ) / 2); |
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} |
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if( dist > c_maxdistance->value ) |
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{ |
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dist = c_maxdistance->value; |
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} |
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} |
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else if( cam_mouse.y < gEngfuncs.GetWindowCenterY() ) |
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{ |
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if( dist > c_mindistance->value ) |
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{ |
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dist -= CAM_DIST_DELTA * ( ( gEngfuncs.GetWindowCenterY() - cam_mouse.y ) / 2 ); |
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} |
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if ( dist < c_mindistance->value ) |
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{ |
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dist = c_mindistance->value; |
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} |
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} |
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//set old mouse coordinates to current mouse coordinates |
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//since we are done with the mouse |
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cam_old_mouse_x = cam_mouse.x * gHUD.GetSensitivity(); |
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cam_old_mouse_y = cam_mouse.y * gHUD.GetSensitivity(); |
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SetCursorPos( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() ); |
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} |
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#if LATER |
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if( cam_contain->value ) |
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{ |
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// check new ideal |
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VectorCopy( origin, pnt ); |
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AngleVectors( camAngles, camForward, camRight, camUp ); |
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for( i = 0; i < 3; i++ ) |
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pnt[i] += -dist * camForward[i]; |
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// check line from r_refdef.vieworg to pnt |
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memset( &clip, 0, sizeof(moveclip_t) ); |
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clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt ); |
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if( clip.trace.fraction == 1.0 ) |
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{ |
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// update ideal |
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cam_idealpitch->value = camAngles[PITCH]; |
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cam_idealyaw->value = camAngles[YAW]; |
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cam_idealdist->value = dist; |
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} |
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} |
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else |
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#endif |
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{ |
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// update ideal |
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cam_idealpitch->value = camAngles[PITCH]; |
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cam_idealyaw->value = camAngles[YAW]; |
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cam_idealdist->value = dist; |
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} |
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// Move towards ideal |
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VectorCopy( cam_ofs, camAngles ); |
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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if( cam_snapto->value ) |
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{ |
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camAngles[YAW] = cam_idealyaw->value + viewangles[YAW]; |
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camAngles[PITCH] = cam_idealpitch->value + viewangles[PITCH]; |
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camAngles[2] = cam_idealdist->value; |
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} |
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else |
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{ |
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if( camAngles[YAW] - viewangles[YAW] != cam_idealyaw->value ) |
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camAngles[YAW] = MoveToward( camAngles[YAW], cam_idealyaw->value + viewangles[YAW], CAM_ANGLE_SPEED ); |
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if( camAngles[PITCH] - viewangles[PITCH] != cam_idealpitch->value ) |
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camAngles[PITCH] = MoveToward( camAngles[PITCH], cam_idealpitch->value + viewangles[PITCH], CAM_ANGLE_SPEED ); |
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if( fabs( camAngles[2] - cam_idealdist->value ) < 2.0f ) |
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camAngles[2] = cam_idealdist->value; |
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else |
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camAngles[2] += ( cam_idealdist->value - camAngles[2] ) * 0.25f; |
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} |
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#if LATER |
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if( cam_contain->value ) |
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{ |
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// Test new position |
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dist = camAngles[ROLL]; |
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camAngles[ROLL] = 0; |
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VectorCopy( origin, pnt ); |
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AngleVectors( camAngles, camForward, camRight, camUp ); |
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for( i = 0; i < 3; i++ ) |
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pnt[i] += -dist * camForward[i]; |
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// check line from r_refdef.vieworg to pnt |
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memset( &clip, 0, sizeof(moveclip_t) ); |
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ext[0] = ext[1] = ext[2] = 0.0f; |
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clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt ); |
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if( clip.trace.fraction != 1.0f ) |
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return; |
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} |
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#endif |
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cam_ofs[0] = camAngles[0]; |
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cam_ofs[1] = camAngles[1]; |
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cam_ofs[2] = dist; |
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} |
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extern void KeyDown( kbutton_t *b ); // HACK |
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extern void KeyUp( kbutton_t *b ); // HACK |
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void CAM_PitchUpDown( void ) |
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{ |
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KeyDown( &cam_pitchup ); |
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} |
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void CAM_PitchUpUp( void ) |
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{ |
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KeyUp( &cam_pitchup ); |
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} |
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void CAM_PitchDownDown( void ) |
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{ |
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KeyDown( &cam_pitchdown ); |
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} |
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void CAM_PitchDownUp( void ) |
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{ |
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KeyUp( &cam_pitchdown ); |
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} |
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void CAM_YawLeftDown( void ) |
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{ |
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KeyDown( &cam_yawleft ); |
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} |
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void CAM_YawLeftUp( void ) |
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{ |
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KeyUp( &cam_yawleft ); |
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} |
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void CAM_YawRightDown( void ) |
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{ |
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KeyDown( &cam_yawright ); |
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} |
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void CAM_YawRightUp( void ) |
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{ |
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KeyUp( &cam_yawright ); |
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} |
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void CAM_InDown( void ) |
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{ |
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KeyDown( &cam_in ); |
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} |
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void CAM_InUp( void ) |
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{ |
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KeyUp( &cam_in ); |
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} |
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void CAM_OutDown( void ) |
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{ |
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KeyDown( &cam_out ); |
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} |
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void CAM_OutUp( void ) |
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{ |
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KeyUp( &cam_out ); |
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} |
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void CAM_ToThirdPerson( void ) |
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{ |
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vec3_t viewangles; |
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#if !_DEBUG |
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if( gEngfuncs.GetMaxClients() > 1 ) |
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{ |
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// no thirdperson in multiplayer. |
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return; |
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} |
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#endif |
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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if( !cam_thirdperson ) |
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{ |
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cam_thirdperson = 1; |
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cam_ofs[YAW] = viewangles[YAW]; |
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cam_ofs[PITCH] = viewangles[PITCH]; |
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cam_ofs[2] = CAM_MIN_DIST; |
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} |
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gEngfuncs.Cvar_SetValue( "cam_command", 0 ); |
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} |
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void CAM_ToFirstPerson( void ) |
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{ |
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cam_thirdperson = 0; |
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gEngfuncs.Cvar_SetValue( "cam_command", 0 ); |
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} |
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void CAM_ToggleSnapto( void ) |
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{ |
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cam_snapto->value = !cam_snapto->value; |
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} |
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void CAM_Init( void ) |
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{ |
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gEngfuncs.pfnAddCommand( "+campitchup", CAM_PitchUpDown ); |
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gEngfuncs.pfnAddCommand( "-campitchup", CAM_PitchUpUp ); |
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gEngfuncs.pfnAddCommand( "+campitchdown", CAM_PitchDownDown ); |
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gEngfuncs.pfnAddCommand( "-campitchdown", CAM_PitchDownUp ); |
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gEngfuncs.pfnAddCommand( "+camyawleft", CAM_YawLeftDown ); |
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gEngfuncs.pfnAddCommand( "-camyawleft", CAM_YawLeftUp ); |
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gEngfuncs.pfnAddCommand( "+camyawright", CAM_YawRightDown ); |
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gEngfuncs.pfnAddCommand( "-camyawright", CAM_YawRightUp ); |
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gEngfuncs.pfnAddCommand( "+camin", CAM_InDown ); |
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gEngfuncs.pfnAddCommand( "-camin", CAM_InUp ); |
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gEngfuncs.pfnAddCommand( "+camout", CAM_OutDown ); |
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gEngfuncs.pfnAddCommand( "-camout", CAM_OutUp ); |
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gEngfuncs.pfnAddCommand( "thirdperson", CAM_ToThirdPerson ); |
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gEngfuncs.pfnAddCommand( "firstperson", CAM_ToFirstPerson ); |
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gEngfuncs.pfnAddCommand( "+cammousemove",CAM_StartMouseMove); |
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gEngfuncs.pfnAddCommand( "-cammousemove",CAM_EndMouseMove); |
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gEngfuncs.pfnAddCommand( "+camdistance", CAM_StartDistance ); |
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gEngfuncs.pfnAddCommand( "-camdistance", CAM_EndDistance ); |
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gEngfuncs.pfnAddCommand( "snapto", CAM_ToggleSnapto ); |
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cam_command = gEngfuncs.pfnRegisterVariable( "cam_command", "0", 0 ); // tells camera to go to thirdperson |
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cam_snapto = gEngfuncs.pfnRegisterVariable( "cam_snapto", "0", 0 ); // snap to thirdperson view |
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cam_idealyaw = gEngfuncs.pfnRegisterVariable( "cam_idealyaw", "0", 0 ); // thirdperson yaw |
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cam_idealpitch = gEngfuncs.pfnRegisterVariable( "cam_idealpitch", "0", 0 ); // thirperson pitch |
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cam_idealdist = gEngfuncs.pfnRegisterVariable( "cam_idealdist", "128", 0 ); // thirdperson distance |
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cam_contain = gEngfuncs.pfnRegisterVariable( "cam_contain", "0", 0 ); // contain camera to world |
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c_maxpitch = gEngfuncs.pfnRegisterVariable( "c_maxpitch", "90.0", 0 ); |
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c_minpitch = gEngfuncs.pfnRegisterVariable( "c_minpitch", "0.0", 0 ); |
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c_maxyaw = gEngfuncs.pfnRegisterVariable( "c_maxyaw", "135.0", 0 ); |
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c_minyaw = gEngfuncs.pfnRegisterVariable( "c_minyaw", "-135.0", 0 ); |
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c_maxdistance = gEngfuncs.pfnRegisterVariable( "c_maxdistance", "200.0", 0 ); |
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c_mindistance = gEngfuncs.pfnRegisterVariable( "c_mindistance", "30.0", 0 ); |
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} |
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void CAM_ClearStates( void ) |
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{ |
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vec3_t viewangles; |
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gEngfuncs.GetViewAngles( (float *)viewangles ); |
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cam_pitchup.state = 0; |
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cam_pitchdown.state = 0; |
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cam_yawleft.state = 0; |
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cam_yawright.state = 0; |
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cam_in.state = 0; |
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cam_out.state = 0; |
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cam_thirdperson = 0; |
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cam_command->value = 0; |
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cam_mousemove=0; |
|
|
|
cam_snapto->value = 0; |
|
cam_distancemove = 0; |
|
|
|
cam_ofs[0] = 0.0; |
|
cam_ofs[1] = 0.0; |
|
cam_ofs[2] = CAM_MIN_DIST; |
|
|
|
cam_idealpitch->value = viewangles[PITCH]; |
|
cam_idealyaw->value = viewangles[YAW]; |
|
cam_idealdist->value = CAM_MIN_DIST; |
|
} |
|
|
|
void CAM_StartMouseMove( void ) |
|
{ |
|
float flSensitivity; |
|
|
|
//only move the cam with mouse if we are in third person. |
|
if( cam_thirdperson ) |
|
{ |
|
//set appropriate flags and initialize the old mouse position |
|
//variables for mouse camera movement |
|
if( !cam_mousemove ) |
|
{ |
|
cam_mousemove = 1; |
|
iMouseInUse = 1; |
|
GetCursorPos( &cam_mouse ); |
|
|
|
if( ( flSensitivity = gHUD.GetSensitivity() ) != 0 ) |
|
{ |
|
cam_old_mouse_x = cam_mouse.x * flSensitivity; |
|
cam_old_mouse_y = cam_mouse.y * flSensitivity; |
|
} |
|
else |
|
{ |
|
cam_old_mouse_x = cam_mouse.x; |
|
cam_old_mouse_y = cam_mouse.y; |
|
} |
|
} |
|
} |
|
//we are not in 3rd person view..therefore do not allow camera movement |
|
else |
|
{ |
|
cam_mousemove = 0; |
|
iMouseInUse = 0; |
|
} |
|
} |
|
|
|
//the key has been released for camera movement |
|
//tell the engine that mouse camera movement is off |
|
void CAM_EndMouseMove( void ) |
|
{ |
|
cam_mousemove = 0; |
|
iMouseInUse = 0; |
|
} |
|
|
|
//---------------------------------------------------------- |
|
//routines to start the process of moving the cam in or out |
|
//using the mouse |
|
//---------------------------------------------------------- |
|
void CAM_StartDistance( void ) |
|
{ |
|
//only move the cam with mouse if we are in third person. |
|
if( cam_thirdperson ) |
|
{ |
|
//set appropriate flags and initialize the old mouse position |
|
//variables for mouse camera movement |
|
if( !cam_distancemove ) |
|
{ |
|
cam_distancemove = 1; |
|
cam_mousemove = 1; |
|
iMouseInUse = 1; |
|
GetCursorPos( &cam_mouse ); |
|
cam_old_mouse_x = cam_mouse.x * gHUD.GetSensitivity(); |
|
cam_old_mouse_y = cam_mouse.y * gHUD.GetSensitivity(); |
|
} |
|
} |
|
//we are not in 3rd person view..therefore do not allow camera movement |
|
else |
|
{ |
|
cam_distancemove = 0; |
|
cam_mousemove = 0; |
|
iMouseInUse = 0; |
|
} |
|
} |
|
|
|
//the key has been released for camera movement |
|
//tell the engine that mouse camera movement is off |
|
void CAM_EndDistance( void ) |
|
{ |
|
cam_distancemove = 0; |
|
cam_mousemove = 0; |
|
iMouseInUse = 0; |
|
} |
|
|
|
int DLLEXPORT CL_IsThirdPerson( void ) |
|
{ |
|
return ( cam_thirdperson ? 1 : 0 ) || ( g_iUser1 && ( g_iUser2 == gEngfuncs.GetLocalPlayer()->index ) ); |
|
} |
|
|
|
void DLLEXPORT CL_CameraOffset( float *ofs ) |
|
{ |
|
VectorCopy( cam_ofs, ofs ); |
|
}
|
|
|