You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
88 lines
2.9 KiB
88 lines
2.9 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// bullsquid - big, spotty tentacle-mouthed meanie. |
|
//========================================================= |
|
|
|
#ifndef BULLSQUID_H |
|
#define BULLSQUID_H |
|
|
|
|
|
//========================================================= |
|
// Bullsquid's spit projectile |
|
//========================================================= |
|
class CSquidSpit : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn(void); |
|
|
|
static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); |
|
void Touch(CBaseEntity *pOther); |
|
void EXPORT Animate(void); |
|
|
|
virtual int Save(CSave &save); |
|
virtual int Restore(CRestore &restore); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
int m_maxFrame; |
|
}; |
|
|
|
//========================================================= |
|
// CBullsquid |
|
//========================================================= |
|
class CBullsquid : public CBaseMonster |
|
{ |
|
public: |
|
virtual void Spawn(void); |
|
virtual void Precache(void); |
|
void SetYawSpeed(void); |
|
int ISoundMask(void); |
|
virtual int Classify(void); |
|
virtual void HandleAnimEvent(MonsterEvent_t *pEvent); |
|
virtual void IdleSound(void); |
|
virtual void PainSound(void); |
|
virtual void DeathSound(void); |
|
virtual void AlertSound(void); |
|
virtual void AttackSound(void); |
|
virtual void StartTask(Task_t *pTask); |
|
void RunTask(Task_t *pTask); |
|
virtual BOOL CheckMeleeAttack1(float flDot, float flDist); |
|
virtual BOOL CheckMeleeAttack2(float flDot, float flDist); |
|
virtual BOOL CheckRangeAttack1(float flDot, float flDist); |
|
virtual void RunAI(void); |
|
BOOL FValidateHintType(short sHint); |
|
Schedule_t *GetSchedule(void); |
|
Schedule_t *GetScheduleOfType(int Type); |
|
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
|
virtual int IRelationship(CBaseEntity *pTarget); |
|
virtual int IgnoreConditions(void); |
|
MONSTERSTATE GetIdealState(void); |
|
|
|
int Save(CSave &save); |
|
int Restore(CRestore &restore); |
|
|
|
CUSTOM_SCHEDULES |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
virtual int SizeForGrapple() { return GRAPPLE_MEDIUM; } |
|
|
|
BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. |
|
|
|
float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while. |
|
float m_flNextSpitTime;// last time the bullsquid used the spit attack. |
|
}; |
|
|
|
|
|
#endif // BULLSQUID_H
|
|
|