hlsdk-portable/dlls/unpredictedweapon.cpp
2017-02-24 14:17:18 +00:00

25 lines
560 B
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "unpredictedweapon.h"
BOOL CBasePlayerWeaponU::UseDecrement()
{
return FALSE;
}
float CBasePlayerWeaponU::UTIL_WeaponTimeBase()
{
return gpGlobals->time;
}
TYPEDESCRIPTION CBasePlayerWeaponU::m_SaveData[] =
{
DEFINE_FIELD( CBasePlayerWeapon, m_flNextPrimaryAttack, FIELD_TIME ),
DEFINE_FIELD( CBasePlayerWeapon, m_flNextSecondaryAttack, FIELD_TIME ),
DEFINE_FIELD( CBasePlayerWeapon, m_flTimeWeaponIdle, FIELD_TIME ),
};
IMPLEMENT_SAVERESTORE( CBasePlayerWeaponU, CBasePlayerWeapon )