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226 lines
5.0 KiB
226 lines
5.0 KiB
//zapper.cpp |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum ZAPPER_e |
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{ |
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ZAPPER_IDLE1 = 0, |
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ZAPPER_IDLE2, |
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ZAPPER_IDLE3, |
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ZAPPER_SHOOT, |
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ZAPPER_SHOOT_EMPTY, |
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ZAPPER_RELOAD, |
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ZAPPER_RELOAD_NOT_EMPTY, |
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ZAPPER_DRAW, |
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ZAPPER_HOLSTER, |
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ZAPPER_ADD_SILENCER |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_zapper, CZAPPER ); |
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void CZAPPER::Spawn( ) |
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{ |
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pev->classname = MAKE_STRING("weapon_zapper"); |
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Precache( ); |
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m_iId = WEAPON_ZAPPER; |
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SET_MODEL(ENT(pev), "models/w_zapper.mdl"); |
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m_iDefaultAmmo = ZAPPER_MAX_DEFAULT_GIVE; |
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FallInit(); |
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} |
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void CZAPPER::Precache( void ) |
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{ |
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PRECACHE_MODEL("models/v_zapper.mdl"); |
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PRECACHE_MODEL("models/w_zapper.mdl"); |
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PRECACHE_MODEL("models/p_zapper.mdl"); |
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PRECACHE_SOUND("weapons/zapper.wav"); |
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m_usFireZAPPER = PRECACHE_EVENT( 1, "events/zapper.sc" ); |
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} |
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int CZAPPER::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "zap"; |
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p->iMaxAmmo1 = ZAPPER_MAX_CARRY; |
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p->iMaxClip = ZAPPER_MAX_CLIP; |
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p->iSlot = 1; |
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p->iPosition = 0; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_ZAPPER; |
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p->iWeight = ZAPPER_WEIGHT; |
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return 1; |
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} |
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BOOL CZAPPER::Deploy( ) |
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{ |
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return DefaultDeploy( "models/v_zapper.mdl", "models/p_zapper.mdl", ZAPPER_DRAW, "onehanded", 0 ); |
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} |
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void CZAPPER::SecondaryAttack( void ) |
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{ |
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//spaceholder |
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} |
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void CZAPPER::PrimaryAttack( void ) |
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{ |
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if (!(m_pPlayer->m_afButtonPressed & IN_ATTACK)) |
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return; |
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ZAPPERFire( 0.085,(60/300) , FALSE ); |
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} |
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void CZAPPER::ZAPPERFire( float flSpread , float flCycleTime, BOOL fUseAutoAim ) |
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{ |
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if (m_iClip <= 0) |
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{ |
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if (m_fFireOnEmpty) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; |
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} |
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return; |
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} |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireZAPPER : m_usFireZAPPER, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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Vector vecSrc = m_pPlayer->GetGunPosition( ); |
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Vector vecAiming; |
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if ( fUseAutoAim ) |
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{ |
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vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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} |
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else |
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{ |
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vecAiming = gpGlobals->v_forward; |
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} |
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m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_ZAPPER, 2 ); |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + flCycleTime; |
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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if(m_pPlayer->pev->flags & FL_DUCKING) |
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{ |
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switch (RANDOM_LONG(0,1)) |
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{ |
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case 0: m_pPlayer->pev->punchangle.y -= 1; break; |
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case 1: m_pPlayer->pev->punchangle.y += 1; break; |
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} |
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} |
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else if (m_pPlayer->pev->velocity.Length() > .01) |
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{ |
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switch (RANDOM_LONG(0,1)) |
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{ |
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case 0: m_pPlayer->pev->punchangle.y -= 3; break; |
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case 1: m_pPlayer->pev->punchangle.y += 3; break; |
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} |
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} |
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else |
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{ |
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switch (RANDOM_LONG(0,1)) |
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{ |
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case 0: m_pPlayer->pev->punchangle.y -= 2; break; |
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case 1: m_pPlayer->pev->punchangle.y += 2; break; |
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} |
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} |
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} |
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void CZAPPER::Reload( void ) |
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{ |
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int iResult; |
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if (m_iClip == ZAPPER_MAX_CLIP) |
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return; |
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if (m_iClip == 0) |
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{ |
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iResult = DefaultReload( ZAPPER_MAX_CLIP, ZAPPER_RELOAD, 1.5, 0 ); |
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} |
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else |
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{ |
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iResult = DefaultReload( ZAPPER_MAX_CLIP, ZAPPER_RELOAD, 1.5, 0 ); |
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} |
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if (iResult) |
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{ |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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} |
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} |
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void CZAPPER::WeaponIdle( void ) |
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{ |
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ResetEmptySound( ); |
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if (m_iClip != 0) |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
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if (flRand <= 0.3 + 0 * 0.75) |
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{ |
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iAnim = ZAPPER_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 61 / 16; |
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} |
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else if (flRand <= 0.6 + 0 * 0.875) |
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{ |
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iAnim = ZAPPER_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 41 / 16; |
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} |
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else |
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{ |
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iAnim = ZAPPER_IDLE3; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 50 / 14; |
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} |
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SendWeaponAnim( iAnim, 1 ); |
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} |
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} |
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class CZAPPERAmmoClip : public CBasePlayerAmmo |
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{ |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/w_zapperclip.mdl"); |
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CBasePlayerAmmo::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL ("models/w_zapperclip.mdl"); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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int bResult = (pOther->GiveAmmo( AMMO_ZAPPERCLIP_GIVE, "zap", ZAPPER_MAX_CARRY) != -1); |
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if(bResult) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip2.wav", 1, ATTN_NORM); |
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} |
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return bResult; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_zapper, CZAPPERAmmoClip );
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