You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
4.8 KiB
213 lines
4.8 KiB
//jackal.cpp |
|
//created with Gott`s weapon creator by Cid Highwind www.warineuropemod.com |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "player.h" |
|
|
|
enum Jackal_e |
|
{ |
|
Jackal_LONGIDLE = 0, |
|
Jackal_IDLE1, |
|
Jackal_IDLE2, |
|
Jackal_FIRE1, |
|
Jackal_FIRE2, |
|
Jackal_RELOAD, |
|
Jackal_RELOAD2, |
|
Jackal_DEPLOY, |
|
Jackal_LAUNCH, |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_jackal, CJackal ); |
|
LINK_ENTITY_TO_CLASS( weapon_357, CJackal ); |
|
|
|
void CJackal::Spawn( ) |
|
{ |
|
pev->classname = MAKE_STRING("weapon_jackal"); |
|
Precache( ); |
|
m_iId = WEAPON_JACKAL; |
|
SET_MODEL(ENT(pev), "models/w_jackal.mdl"); |
|
m_iDefaultAmmo = 12; |
|
FallInit(); |
|
} |
|
|
|
void CJackal::Precache( void ) |
|
{ |
|
PRECACHE_MODEL("models/v_jackal.mdl"); |
|
PRECACHE_MODEL("models/w_jackal.mdl"); |
|
PRECACHE_MODEL("models/p_jackal.mdl"); |
|
|
|
m_iShell = PRECACHE_MODEL ("models/shell.mdl"); |
|
|
|
PRECACHE_SOUND("weapons/jackal-1.wav"); |
|
|
|
m_usFireJackal = PRECACHE_EVENT( 1, "events/jackal.sc" ); |
|
} |
|
|
|
int CJackal::GetItemInfo(ItemInfo *p) |
|
{ |
|
p->pszName = STRING(pev->classname); |
|
p->pszAmmo1 = "jackal"; |
|
p->iMaxAmmo1 = JACKAL_MAX_CARRY; |
|
p->iMaxClip = JACKAL_MAX_CLIP; |
|
p->iSlot = 1; |
|
p->iPosition = 3; |
|
p->iFlags = 0; |
|
p->iId = m_iId = WEAPON_JACKAL; |
|
p->iWeight = JACKAL_WEIGHT; |
|
|
|
return 1; |
|
} |
|
|
|
BOOL CJackal::Deploy( ) |
|
{ |
|
return DefaultDeploy( "models/v_jackal.mdl", "models/p_jackal.mdl", Jackal_DEPLOY, "jackal", 0 ); |
|
} |
|
|
|
void CJackal::SecondaryAttack( void ) |
|
{ |
|
//spaceholder |
|
} |
|
|
|
void CJackal::PrimaryAttack( void ) |
|
{ |
|
if (!(m_pPlayer->m_afButtonPressed & IN_ATTACK)) |
|
return; |
|
JackalFire( 0.385,(60/600) , FALSE ); |
|
} |
|
|
|
void CJackal::JackalFire( float flSpread , float flCycleTime, BOOL fUseAutoAim ) |
|
{ |
|
if (m_iClip <= 0) |
|
{ |
|
if (m_fFireOnEmpty) |
|
{ |
|
PlayEmptySound(); |
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; |
|
} |
|
return; |
|
} |
|
|
|
m_iClip--; |
|
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
|
int flags; |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
flags = FEV_NOTHOST; |
|
#else |
|
flags = 0; |
|
#endif |
|
|
|
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireJackal : m_usFireJackal, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); |
|
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
|
Vector vecSrc = m_pPlayer->GetGunPosition( ); |
|
Vector vecAiming; |
|
|
|
if ( fUseAutoAim ) |
|
{ |
|
vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
|
} |
|
else |
|
{ |
|
vecAiming = gpGlobals->v_forward; |
|
} |
|
|
|
m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_JACKAL, 2 ); |
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0; |
|
|
|
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); |
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
|
|
|
int jackx = RANDOM_LONG(10,40); |
|
int jacky = RANDOM_LONG(10,40); //Jacky Boy. |
|
|
|
m_pPlayer->pev->punchangle.x -= jackx; |
|
m_pPlayer->pev->punchangle.y -= jacky; |
|
|
|
} |
|
|
|
void CJackal::Reload( void ) |
|
{ |
|
int iResult; |
|
|
|
if (m_iClip == JACKAL_MAX_CLIP) |
|
return; |
|
|
|
if (m_iClip == 0) |
|
{ |
|
iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 ); |
|
} |
|
else |
|
{ |
|
iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 ); |
|
} |
|
if (iResult) |
|
{ |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
|
} |
|
} |
|
|
|
void CJackal::WeaponIdle( void ) |
|
{ |
|
ResetEmptySound( ); |
|
m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
|
|
|
if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
|
return; |
|
|
|
if (m_iClip != 0) |
|
{ |
|
int iAnim; |
|
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
|
|
|
if (flRand <= 0.3 + 0 * 0.75) |
|
{ |
|
iAnim = Jackal_IDLE1; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16; |
|
} |
|
else if (flRand <= 0.6 + 0 * 0.875) |
|
{ |
|
iAnim = Jackal_LONGIDLE; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16; |
|
} |
|
else |
|
{ |
|
iAnim = Jackal_IDLE1; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16; |
|
} |
|
SendWeaponAnim( iAnim, 1 ); |
|
} |
|
} |
|
|
|
class CJackalAmmoClip : public CBasePlayerAmmo |
|
{ |
|
void Spawn( void ) |
|
{ |
|
Precache( ); |
|
SET_MODEL(ENT(pev), "models/w_jackalclip.mdl"); |
|
CBasePlayerAmmo::Spawn( ); |
|
} |
|
void Precache( void ) |
|
{ |
|
PRECACHE_MODEL ("models/w_jackalclip.mdl"); |
|
//PRECACHE_SOUND("items/jackalclip.wav"); |
|
} |
|
BOOL AddAmmo( CBaseEntity *pOther ) |
|
{ |
|
int bResult = (pOther->GiveAmmo( AMMO_JACKAL_GIVE, "jackal", JACKAL_MAX_CARRY) != -1); |
|
if(bResult) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip2.wav", 1, ATTN_NORM); |
|
} |
|
return bResult; |
|
} |
|
}; |
|
LINK_ENTITY_TO_CLASS( ammo_jackal, CJackalAmmoClip ); |
|
LINK_ENTITY_TO_CLASS( ammo_357, CJackalAmmoClip );
|
|
|