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49 lines
2.0 KiB
49 lines
2.0 KiB
// --------------------------------------------------------------- |
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// BubbleMod |
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// |
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// AUTHOR |
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// Tyler Lund <halflife@bubblemod.org> |
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// |
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// LICENSE |
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// |
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// Permission is granted to anyone to use this software for |
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// any purpose on any computer system, and to redistribute it |
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// in any way, subject to the following restrictions: |
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// |
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// 1. The author is not responsible for the consequences of |
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// use of this software, no matter how awful, even if they |
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// arise from defects in it. |
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// 2. The origin of this software must not be misrepresented, |
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// either by explicit claim or by omission. |
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// 3. Altered versions must be plainly marked as such, and |
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// must not be misrepresented (by explicit claim or |
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// omission) as being the original software. |
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// 3a. It would be nice if I got a copy of your improved |
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// version sent to halflife@bubblemod.org. |
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// 4. This notice must not be removed or altered. |
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// |
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// --------------------------------------------------------------- |
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// Runes |
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#ifndef RUNE_H |
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#define RUNE_H |
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class CRune : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache(void); |
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CBaseEntity* Respawn( void ); |
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void EXPORT RuneTouch( CBaseEntity *pOther ); |
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void EXPORT Materialize( void ); |
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void EXPORT MaterializeRandom( void ); |
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virtual BOOL MyTouch( CBasePlayer *pPlayer ) { EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); return TRUE; }; |
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BOOL IsRune( void ) { return TRUE; } |
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virtual const char* RuneName ( void ) { return "Generic Rune"; } |
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BOOL m_randomize; |
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Vector m_vRuneColor; |
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}; |
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#endif // RUNE_H
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