Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// ---------------------------------------------------------------
// BubbleMod
//
// AUTHOR
// Tyler Lund <halflife@bubblemod.org>
//
// LICENSE
//
// Permission is granted to anyone to use this software for
// any purpose on any computer system, and to redistribute it
// in any way, subject to the following restrictions:
//
// 1. The author is not responsible for the consequences of
// use of this software, no matter how awful, even if they
// arise from defects in it.
// 2. The origin of this software must not be misrepresented,
// either by explicit claim or by omission.
// 3. Altered versions must be plainly marked as such, and
// must not be misrepresented (by explicit claim or
// omission) as being the original software.
// 3a. It would be nice if I got a copy of your improved
// version sent to halflife@bubblemod.org.
// 4. This notice must not be removed or altered.
//
// ---------------------------------------------------------------
// This contains the messaging functions for the spectator messages
// rune, and weapon info messages.
#ifndef BMOD_MESSAGING
#define BMOD_MESSAGING
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#define BMOD_CHAN_INFO 1
#define BMOD_CHAN_RUNE 2
#define BMOD_CHAN_COUNTDOWN 3
#define BMOD_CHAN_WEAPON 4
void PrintMessage( CBaseEntity *pEnt, int iChannel, Vector vecColor, Vector vecTime, const char *msg);
#endif