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121 lines
3.4 KiB
121 lines
3.4 KiB
// --------------------------------------------------------------- |
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// BubbleMod |
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// |
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// AUTHOR |
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// Tyler Lund <halflife@bubblemod.org> |
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// |
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// LICENSE |
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// |
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// Permission is granted to anyone to use this software for |
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// any purpose on any computer system, and to redistribute it |
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// in any way, subject to the following restrictions: |
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// |
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// 1. The author is not responsible for the consequences of |
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// use of this software, no matter how awful, even if they |
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// arise from defects in it. |
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// 2. The origin of this software must not be misrepresented, |
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// either by explicit claim or by omission. |
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// 3. Altered versions must be plainly marked as such, and |
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// must not be misrepresented (by explicit claim or |
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// omission) as being the original software. |
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// 3a. It would be nice if I got a copy of your improved |
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// version sent to halflife@bubblemod.org. |
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// 4. This notice must not be removed or altered. |
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// |
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// --------------------------------------------------------------- |
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#include "BMOD_messaging.h" |
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#include "game.h" |
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#include "BMOD_constants.h" |
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extern cvar_t timeleft; |
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extern cvar_t fragsleft; |
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// extern cvar_t timelimit; |
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extern cvar_t fraglimit; |
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// pEnt is the player the message needs to go to |
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// iChannel is the message channel defind in BMOD_messaging.h |
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// vecColor is r, g, b color values for the message |
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// vecTime is fadein, hold, and fadeout times in seconds. |
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// msg is the message to display. |
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// |
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// Special msg values: |
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// "SPEC" - spectator message. |
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// |
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void PrintMessage( CBaseEntity *pEnt, int iChannel, Vector vecColor, Vector vecTime, const char *msg ) |
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{ |
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char szText[256]; |
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hudtextparms_t hText = {0}; |
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if (!strcmp("SPEC", msg)) |
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{ |
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char szTime[51] = "No Limit"; |
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if (timeleft.value) |
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{ |
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float time = timeleft.value; |
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sprintf(szTime, "%im, %is", (int)time/60, (int)time%60 ); |
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} |
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// BMOD_PreChangeLevel(); |
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sprintf(szText, "BUBBLE MOD - http://www.bubblemod.org\n%s Version %s - %s-%s\n\nCurrent Map: %s\nNext Map: %s\nTime Left: %s\nFrags Left: %i/%i", |
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BMOD_BRANCH_NAME, |
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BMOD_BRANCH_VERSION, |
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BMOD_PLATFORM, |
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BMOD_ARCH, |
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CVAR_GET_STRING("bm_map"), |
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CVAR_GET_STRING("bm_nextmap"), |
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szTime, |
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(int)fragsleft.value, |
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(int)fraglimit.value |
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); |
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} |
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else |
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{ |
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sprintf(szText, "%s",msg); |
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} |
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switch (iChannel) |
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{ |
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case BMOD_CHAN_INFO: |
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hText.x = 0.01; |
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hText.y = 0.1; |
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break; |
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case BMOD_CHAN_RUNE: |
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hText.x = -1; |
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hText.y = 1; |
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break; |
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case BMOD_CHAN_COUNTDOWN: |
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hText.x = -1; |
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hText.y = -1; |
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break; |
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case BMOD_CHAN_WEAPON: |
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hText.x = -1; |
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hText.y = 0.875; |
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break; |
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} |
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hText.a1 = 240; // Brightness |
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hText.a2 = 240; |
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hText.r1 = vecColor.x; // Color |
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hText.r2 = vecColor.x; |
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hText.g1 = vecColor.y; |
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hText.g2 = vecColor.y; |
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hText.b1 = vecColor.z; |
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hText.b2 = vecColor.z; |
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hText.channel = iChannel; // Channel |
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hText.effect = 0; //Just fade in fade out |
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hText.fadeinTime = vecTime.x; |
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hText.fadeoutTime = vecTime.z; |
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hText.holdTime = vecTime.y; |
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hText.fxTime = 0.5; //Does nothing in this case |
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UTIL_HudMessage(pEnt, hText, szText); |
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}
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