Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// ---------------------------------------------------------------
// Camera Point Entity
//
// AUTHOR
// Tyler Lund <halflife@bubblemod.org>
//
// LICENSE
//
// Permission is granted to anyone to use this software for
// any purpose on any computer system, and to redistribute it
// in any way, subject to the following restrictions:
//
// 1. The author is not responsible for the consequences of
// use of this software, no matter how awful, even if they
// arise from defects in it.
// 2. The origin of this software must not be misrepresented,
// either by explicit claim or by omission.
// 3. Altered versions must be plainly marked as such, and
// must not be misrepresented (by explicit claim or
// omission) as being the original software.
// 3a. It would be nice if I got a copy of your improved
// version sent to halflife@bubblemod.org.
// 4. This notice must not be removed or altered.
//
// ---------------------------------------------------------------
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
#include "effects.h"
#include "BMOD_CameraPoint.h"
#include "shake.h"
LINK_ENTITY_TO_CLASS( campoint, CCamPoint );
void CCamPoint::Precache( void )
{
}
void CCamPoint::Spawn( void )
{
pev->movetype = MOVETYPE_NOCLIP;
pev->solid = SOLID_NOT; // Remove model & collisions
pev->renderamt = 0; // The engine won't draw this model if this
// is set to 0 and blending is on
pev->rendermode = kRenderTransTexture;
SetThink( &CCamPoint::Think );
pev->nextthink = gpGlobals->time + 0.1f;
}
void CCamPoint::Think( void )
{
// If we have no owner, our owner is not in type mode,
// our owner is not connected, our owner is invisible,
// or our owner is a defuct player, remove ourselves.
if( !m_pOwner
|| !m_pOwner->m_bIsConnected
|| !m_pOwner->m_bTypeMode
|| m_pOwner->pev->effects & EF_NODRAW
|| ( ( STRING( m_pOwner->pev->netname ) )[0] == 0 )
) {
// UTIL_ClientPrintAll( HUD_PRINTTALK, "<SERVER> Camera point destroyed.\n");
UTIL_Remove( this );
pev->nextthink = gpGlobals->time + 0.1f;
return;
}
pev->origin = m_pOwner->pev->origin + Vector(0,0,40),
pev->angles = Vector(m_pOwner->pev->angles.x + 22,
m_pOwner->pev->angles.y + 180,
0),
// Wait until it's time to think again.
pev->nextthink = gpGlobals->time + 0.01f;
}