Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(__AG_WALLHACK_H__)
#define __AG_WALLHACK_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgWallhack
{
AgString m_sData;
public:
AgWallhack();
virtual ~AgWallhack();
void Init();
void SendToPlayer(CBasePlayer* pPlayer);
};
extern DLL_GLOBAL AgWallhack Wallhack;
#endif // !__AG_WALLHACK_H__
//-- Martin Webrant