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356 lines
8.2 KiB
356 lines
8.2 KiB
//++ BulliT |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "aggamerules.h" |
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#include "agglobal.h" |
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#include "agarena.h" |
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////////////////////////////////////////////////////////////////////// |
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// Construction/Destruction |
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////////////////////////////////////////////////////////////////////// |
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extern int gmsgCountdown; |
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AgArena::AgArena() |
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{ |
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m_fMatchStart = 0.0; |
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m_fNextCountdown = 0.0; |
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m_fNextSay = 0.0; |
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m_Player1 = NULL; |
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m_Player2 = NULL; |
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m_Status = Waiting; |
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} |
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AgArena::~AgArena() |
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{ |
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} |
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void AgArena::Think() |
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{ |
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if (!g_pGameRules) |
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return; |
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if (Playing == m_Status) |
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{ |
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CBasePlayer* pPlayer1 = GetPlayer1(); |
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CBasePlayer* pPlayer2 = GetPlayer2(); |
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if( !pPlayer1 || ( pPlayer1 && !pPlayer1->IsAlive() ) || !pPlayer2 || ( pPlayer2 && !pPlayer2->IsAlive() ) ) |
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{ |
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m_Status = PlayerDied; |
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m_fNextCountdown = gpGlobals->time + 3.0f; //Let the effect of him dying play for 3 seconds |
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if (pPlayer1) |
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pPlayer1->SetIngame(false); //Cant respawn |
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if (pPlayer2) |
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pPlayer2->SetIngame(false); //Cant respawn |
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} |
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} |
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else |
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{ |
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//We only update status once every second. |
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if (m_fNextCountdown > gpGlobals->time) |
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return; |
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m_fNextCountdown = gpGlobals->time + 1.0f; |
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//Handle the status |
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if (Waiting == m_Status) |
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{ |
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//Get new arena players. |
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if (!GetPlayer1()) |
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{ |
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//Get one from top of list. |
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if (0 != m_lstWaitList.size()) |
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{ |
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m_Player1 = AgPlayerByIndex(m_lstWaitList.front()); |
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m_lstWaitList.pop_front(); |
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} |
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} |
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if (!GetPlayer2()) |
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{ |
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//Get one from top of list. |
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if (0 != m_lstWaitList.size()) |
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{ |
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m_Player2 = AgPlayerByIndex(m_lstWaitList.front()); |
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m_lstWaitList.pop_front(); |
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} |
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} |
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if (GetPlayer1() && GetPlayer2()) |
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{ |
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m_Status = Countdown; |
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m_fMatchStart = gpGlobals->time + 5.0f; |
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m_fNextCountdown = gpGlobals->time + 2.0f; |
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} |
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//Write waiting message |
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#ifdef AG_NO_CLIENT_DLL |
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if (0 != m_sWinner.size()) |
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{ |
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AgString s; |
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s = "Last match won by " + m_sWinner; |
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AgSay(NULL,s.c_str(),NULL,10,0.4,0.1,2); |
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m_sWinner = ""; |
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} |
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AgSay(NULL,"Waiting for players to get ready!\n",&m_fNextSay,2,0.4,0.5); |
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#else |
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MESSAGE_BEGIN( MSG_ALL, gmsgCountdown); |
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WRITE_BYTE( 50 ); |
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WRITE_BYTE( 1 ); |
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WRITE_STRING( m_sWinner.c_str() ); |
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WRITE_STRING( "" ); |
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MESSAGE_END(); |
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#endif |
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} |
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else if (Countdown == m_Status) |
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{ |
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if (!GetPlayer1() || !GetPlayer2()) |
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{ |
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m_Status = Waiting; //Someone left in middle of countdown. Go back to waiting. |
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return; |
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} |
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if (m_fMatchStart < gpGlobals->time) |
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{ |
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//Clear out the map |
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AgResetMap(); |
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GetPlayer1()->SetIngame(true); |
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GetPlayer2()->SetIngame(true); |
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g_pGameRules->m_ScoreCache.UpdateScore(GetPlayer1()); |
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g_pGameRules->m_ScoreCache.UpdateScore(GetPlayer2()); |
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m_Status = Spawning; |
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m_sWinner = ""; |
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//Time to start playing. |
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if (GetPlayer1()->IsSpectator()) |
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{ |
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GetPlayer1()->Spectate_Stop(); |
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} |
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else |
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GetPlayer1()->RespawnMatch(); |
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if (GetPlayer2()->IsSpectator()) |
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{ |
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GetPlayer2()->Spectate_Stop(); |
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} |
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else |
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GetPlayer2()->RespawnMatch(); |
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m_Status = Playing; |
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#ifndef AG_NO_CLIENT_DLL |
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//Stop countdown |
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MESSAGE_BEGIN( MSG_ALL, gmsgCountdown); |
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WRITE_BYTE( -1 ); |
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WRITE_BYTE( 0 ); |
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WRITE_STRING( "" ); |
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WRITE_STRING( "" ); |
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MESSAGE_END(); |
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#endif |
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} |
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else |
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{ |
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//Write countdown message. |
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#ifdef AG_NO_CLIENT_DLL |
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char szMatchStart[128]; |
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sprintf(szMatchStart,"Match %s vs %s in %d seconds!\n",GetPlayer1()->GetName(),GetPlayer2()->GetName(),(int)(m_fMatchStart - gpGlobals->time)); |
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AgSay(NULL,szMatchStart,&m_fNextSay,1,0.3,0.5); |
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#else |
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MESSAGE_BEGIN( MSG_ALL, gmsgCountdown); |
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WRITE_BYTE( (int)(m_fMatchStart - gpGlobals->time) ); |
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WRITE_BYTE( 1 ); |
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WRITE_STRING( GetPlayer1()->GetName() ); |
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WRITE_STRING( GetPlayer2()->GetName() ); |
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MESSAGE_END(); |
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#endif |
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} |
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} |
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else if (PlayerDied == m_Status) |
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{ |
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CBasePlayer* pPlayer1 = GetPlayer1(); |
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CBasePlayer* pPlayer2 = GetPlayer2(); |
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m_Status = Waiting; |
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m_sWinner = ""; |
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if (pPlayer1 && !pPlayer1->IsAlive()) |
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{ |
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if(!pPlayer1->IsSpectator()) |
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{ |
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pPlayer1->Spectate_Start(false); |
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pPlayer1->Spectate_Follow(m_Player2,OBS_IN_EYE); |
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} |
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m_lstWaitList.push_back(pPlayer1->entindex()); |
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pPlayer1->SetIngame(false); |
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m_Player1 = NULL; |
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if (pPlayer2) |
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{ |
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pPlayer2->SetIngame(false); |
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if (pPlayer2->IsAlive()) |
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m_sWinner = pPlayer2->GetName(); |
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} |
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} |
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if (pPlayer2 && !pPlayer2->IsAlive()) |
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{ |
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if(!pPlayer2->IsSpectator()) |
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{ |
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pPlayer2->Spectate_Start(false); |
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pPlayer2->Spectate_Follow(m_Player1,OBS_IN_EYE); |
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} |
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m_lstWaitList.push_back(pPlayer2->entindex()); |
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pPlayer2->SetIngame(false); |
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m_Player2 = NULL; |
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if (pPlayer1) |
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{ |
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pPlayer1->SetIngame(false); |
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if (pPlayer1->IsAlive()) |
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m_sWinner = pPlayer1->GetName(); |
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} |
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} |
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//Stop sounds. |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop) |
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{ |
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CLIENT_COMMAND(pPlayerLoop->edict(),"stopsound\n"); |
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} |
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} |
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} |
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} |
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} |
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void AgArena::Add(CBasePlayer* pPlayer) |
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{ |
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if (GetPlayer1() == pPlayer || GetPlayer2() == pPlayer) |
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return; |
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if (0 == m_lstWaitList.size()) |
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{ |
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m_lstWaitList.push_back(pPlayer->entindex()); |
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} |
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else |
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{ |
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AgWaitList::iterator itrWaitlist = find(m_lstWaitList.begin(),m_lstWaitList.end(),pPlayer->entindex()); |
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if (itrWaitlist == m_lstWaitList.end()) |
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m_lstWaitList.push_back(pPlayer->entindex()); |
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} |
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} |
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void AgArena::Remove(CBasePlayer* pPlayer) |
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{ |
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if (GetPlayer1() == pPlayer) |
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{ |
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m_Player1 = NULL; |
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} |
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else if (GetPlayer2() == pPlayer) |
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{ |
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m_Player2 = NULL; |
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} |
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else if (0 != m_lstWaitList.size()) |
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{ |
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AgWaitList::iterator itrWaitlist = find(m_lstWaitList.begin(),m_lstWaitList.end(),pPlayer->entindex()); |
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if (itrWaitlist == m_lstWaitList.end()) |
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m_lstWaitList.erase(itrWaitlist); |
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//m_lstWaitList.remove(pPlayer->entindex()); |
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} |
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} |
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void AgArena::Ready(CBasePlayer* pPlayer) |
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{ |
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ASSERT(NULL != pPlayer); |
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if (!pPlayer) |
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return; |
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ASSERT(NULL != pPlayer->pev); |
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if (!pPlayer->pev) |
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return; |
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if (Countdown != m_Status) |
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{ |
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Add(pPlayer); |
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ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "Changed mode to READY.\n"); |
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} |
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else |
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{ |
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ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "Can not change ready state at this point.\n"); |
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} |
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} |
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void AgArena::NotReady(CBasePlayer* pPlayer) |
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{ |
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ASSERT(NULL != pPlayer); |
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if (!pPlayer) |
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return; |
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ASSERT(NULL != pPlayer->pev); |
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if (!pPlayer->pev) |
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return; |
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if (Countdown != m_Status) |
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{ |
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pPlayer->SetIngame(false); |
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if(!pPlayer->IsSpectator()) |
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{ |
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pPlayer->Spectate_Start(false); |
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} |
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Remove(pPlayer); |
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ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "Changed mode to NOT READY.\n"); |
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} |
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else |
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{ |
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ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "Can not change ready state at this point.\n"); |
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} |
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} |
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void AgArena::ClientConnected(CBasePlayer* pPlayer) |
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{ |
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ASSERT(NULL != pPlayer); |
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if (!pPlayer) |
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return; |
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ASSERT(NULL != pPlayer->pev); |
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if (!pPlayer->pev) |
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return; |
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//Set status |
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pPlayer->SetIngame(false); |
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if (!pPlayer->IsProxy()) |
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Add(pPlayer); |
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} |
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void AgArena::ClientDisconnected(CBasePlayer* pPlayer) |
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{ |
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ASSERT(NULL != pPlayer); |
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if (!pPlayer) |
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return; |
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ASSERT(NULL != pPlayer->pev); |
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if (!pPlayer->pev) |
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return; |
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//Set status |
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pPlayer->SetIngame(false); |
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//Just blank if active in arena. |
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//This will put the status into waiting mode within a second. |
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if (!pPlayer->IsProxy()) |
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Remove(pPlayer); |
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} |
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//-- Martin Webrant |
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