You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
629 lines
17 KiB
629 lines
17 KiB
/*** |
|
* |
|
* Copyright (c) 1999, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// Scoreboard.cpp |
|
// |
|
// implementation of CHudScoreboard class |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "parsemsg.h" |
|
#include "triangleapi.h" |
|
|
|
#include <string.h> |
|
#include <stdio.h> |
|
|
|
cvar_t *cl_scoreboard_bg; |
|
cvar_t *cl_showpacketloss; |
|
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine |
|
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll |
|
team_info_t g_TeamInfo[MAX_TEAMS + 1]; |
|
int g_iUser1; |
|
int g_iUser2; |
|
int g_iUser3; |
|
int g_iTeamNumber; |
|
int g_iPlayerClass; |
|
|
|
extern int g_iPlayerFlag1; |
|
extern int g_iPlayerFlag2; |
|
|
|
//#include "vgui_TeamFortressViewport.h" |
|
|
|
DECLARE_COMMAND( m_Scoreboard, ShowScores ) |
|
DECLARE_COMMAND( m_Scoreboard, HideScores ) |
|
|
|
DECLARE_MESSAGE( m_Scoreboard, ScoreInfo ) |
|
DECLARE_MESSAGE( m_Scoreboard, TeamInfo ) |
|
DECLARE_MESSAGE( m_Scoreboard, TeamScore ) |
|
|
|
int CHudScoreboard::Init( void ) |
|
{ |
|
gHUD.AddHudElem( this ); |
|
|
|
// Hook messages & commands here |
|
HOOK_COMMAND( "+showscores", ShowScores ); |
|
HOOK_COMMAND( "-showscores", HideScores ); |
|
|
|
HOOK_MESSAGE( ScoreInfo ); |
|
HOOK_MESSAGE( TeamScore ); |
|
HOOK_MESSAGE( TeamInfo ); |
|
|
|
InitHUDData(); |
|
|
|
cl_scoreboard_bg = CVAR_CREATE( "cl_scoreboard_bg", "1", FCVAR_ARCHIVE ); |
|
cl_showpacketloss = CVAR_CREATE( "cl_showpacketloss", "0", FCVAR_ARCHIVE ); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudScoreboard::VidInit( void ) |
|
{ |
|
// Load sprites here |
|
int iSprite = 0; |
|
iSprite = gHUD.GetSpriteIndex( "icon_ctf_score" ); |
|
m_IconFlagScore.spr = gHUD.GetSprite( iSprite ); |
|
m_IconFlagScore.rc = gHUD.GetSpriteRect( iSprite ); |
|
|
|
return 1; |
|
} |
|
|
|
void CHudScoreboard::InitHUDData( void ) |
|
{ |
|
memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo ); |
|
m_iLastKilledBy = 0; |
|
m_fLastKillTime = 0; |
|
m_iPlayerNum = 0; |
|
m_iNumTeams = 0; |
|
memset( g_TeamInfo, 0, sizeof g_TeamInfo ); |
|
|
|
m_iFlags &= ~HUD_ACTIVE; // starts out inactive |
|
|
|
m_iFlags |= HUD_INTERMISSION; // is always drawn during an intermission |
|
} |
|
|
|
/* The scoreboard |
|
We have a minimum width of 1-320 - we could have the field widths scale with it? |
|
*/ |
|
|
|
// X positions |
|
// relative to the side of the scoreboard |
|
#define NAME_RANGE_MIN 20 |
|
#define NAME_RANGE_MAX 145 |
|
#define KILLS_RANGE_MIN 130 |
|
#define KILLS_RANGE_MAX 170 |
|
#define DIVIDER_POS 180 |
|
#define DEATHS_RANGE_MIN 185 |
|
#define DEATHS_RANGE_MAX 210 |
|
#define PING_RANGE_MIN 245 |
|
#define PING_RANGE_MAX 295 |
|
#define PL_RANGE_MIN 315 |
|
#define PL_RANGE_MAX 375 |
|
|
|
int SCOREBOARD_WIDTH = 320; |
|
|
|
// Y positions |
|
#define ROW_GAP 13 |
|
#define ROW_RANGE_MIN 15 |
|
#define ROW_RANGE_MAX ( ScreenHeight - 50 ) |
|
#define ROW_TOP 40 |
|
|
|
int CHudScoreboard::Draw( float fTime ) |
|
{ |
|
int i, j, can_show_packetloss = 0; |
|
int FAR_RIGHT; |
|
gHUD.m_iNoConsolePrint &= ~( 1 << 0 ); |
|
|
|
if( !m_iShowscoresHeld && gHUD.m_Health.m_iHealth > 0 && !gHUD.m_iIntermission ) |
|
return 1; |
|
|
|
gHUD.m_iNoConsolePrint |= 1 << 0; |
|
|
|
GetAllPlayersInfo(); |
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
|
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) |
|
{ |
|
can_show_packetloss = 1; |
|
SCOREBOARD_WIDTH = 400; |
|
} |
|
else |
|
{ |
|
SCOREBOARD_WIDTH = 320; |
|
} |
|
|
|
// just sort the list on the fly |
|
// list is sorted first by frags, then by deaths |
|
float list_slot = 0; |
|
int xpos_rel = ( ScreenWidth - SCOREBOARD_WIDTH ) / 2; |
|
|
|
// print the heading line |
|
int ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
|
int xpos = NAME_RANGE_MIN + xpos_rel; |
|
|
|
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
|
FAR_RIGHT += 5; |
|
if( cl_scoreboard_bg && cl_scoreboard_bg->value ) |
|
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX ); |
|
if( !gHUD.m_Teamplay ) |
|
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 ); |
|
else |
|
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 255, 140, 0 ); |
|
|
|
gHUD.DrawHudStringReverse( KILLS_RANGE_MAX + xpos_rel, ypos, 0, "kills", 255, 140, 0 ); |
|
DrawUtfString( DIVIDER_POS + xpos_rel, ypos, ScreenWidth, "/", 255, 140, 0 ); |
|
DrawUtfString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 255, 140, 0 ); |
|
DrawUtfString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 255, 140, 0 ); |
|
|
|
if( can_show_packetloss ) |
|
{ |
|
DrawUtfString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 ); |
|
} |
|
|
|
list_slot += 1.2; |
|
ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
|
xpos = NAME_RANGE_MIN + xpos_rel; |
|
FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line |
|
|
|
list_slot += 0.8; |
|
|
|
if( !gHUD.m_Teamplay ) |
|
{ |
|
// it's not teamplay, so just draw a simple player list |
|
DrawPlayers( xpos_rel, list_slot ); |
|
return 1; |
|
} |
|
|
|
// clear out team scores |
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if( !g_TeamInfo[i].scores_overriden ) |
|
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0; |
|
g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0; |
|
} |
|
|
|
// recalc the team scores, then draw them |
|
for( i = 1; i < MAX_PLAYERS; i++ ) |
|
{ |
|
//if( g_PlayerInfoList[i].name == NULL ) |
|
// continue; // empty player slot, skip |
|
|
|
if( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
|
continue; // skip over players who are not in a team |
|
|
|
// find what team this player is in |
|
for( j = 1; j <= m_iNumTeams; j++ ) |
|
{ |
|
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
|
break; |
|
} |
|
if( j > m_iNumTeams ) // player is not in a team, skip to the next guy |
|
continue; |
|
|
|
if( !g_TeamInfo[j].scores_overriden ) |
|
{ |
|
g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags; |
|
g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths; |
|
} |
|
|
|
g_TeamInfo[j].ping += g_PlayerInfoList[i].ping; |
|
g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss; |
|
|
|
if( g_PlayerInfoList[i].thisplayer ) |
|
g_TeamInfo[j].ownteam = TRUE; |
|
else |
|
g_TeamInfo[j].ownteam = FALSE; |
|
} |
|
|
|
// find team ping/packetloss averages |
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
g_TeamInfo[i].already_drawn = FALSE; |
|
|
|
if( g_TeamInfo[i].players > 0 ) |
|
{ |
|
g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
|
g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
|
} |
|
} |
|
|
|
// Draw the teams |
|
while( 1 ) |
|
{ |
|
int highest_frags = -99999; int lowest_deaths = 99999; |
|
int best_team = 0; |
|
|
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if( g_TeamInfo[i].players < 0 ) |
|
continue; |
|
|
|
if( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags ) |
|
{ |
|
if( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths ) |
|
{ |
|
best_team = i; |
|
lowest_deaths = g_TeamInfo[i].deaths; |
|
highest_frags = g_TeamInfo[i].frags; |
|
} |
|
} |
|
} |
|
|
|
// draw the best team on the scoreboard |
|
if( !best_team ) |
|
break; |
|
|
|
// draw out the best team |
|
team_info_t *team_info = &g_TeamInfo[best_team]; |
|
|
|
ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
|
|
|
// check we haven't drawn too far down |
|
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border |
|
break; |
|
|
|
xpos = NAME_RANGE_MIN + xpos_rel; |
|
int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish |
|
|
|
if( team_info->ownteam ) // if it is their team, draw the background different color |
|
{ |
|
// overlay the background in blue, then draw the score text over it |
|
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); |
|
} |
|
|
|
// draw their name (left to right) |
|
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, team_info->name, r, g, b ); |
|
|
|
// draw kills (right to left) |
|
xpos = KILLS_RANGE_MAX + xpos_rel; |
|
gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, team_info->frags, r, g, b ); |
|
|
|
// draw divider |
|
xpos = DIVIDER_POS + xpos_rel; |
|
DrawUtfString( xpos, ypos, xpos + 20, "/", r, g, b ); |
|
|
|
// draw deaths |
|
xpos = DEATHS_RANGE_MAX + xpos_rel; |
|
gHUD.DrawHudNumberString( xpos, ypos, DEATHS_RANGE_MIN + xpos_rel, team_info->deaths, r, g, b ); |
|
|
|
// draw ping |
|
// draw ping & packetloss |
|
static char buf[64]; |
|
sprintf( buf, "%d", team_info->ping ); |
|
xpos = ( ( PING_RANGE_MAX - PING_RANGE_MIN ) / 2) + PING_RANGE_MIN + xpos_rel + 25; |
|
UnpackRGB( r, g, b, RGB_YELLOWISH ); |
|
gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b ); |
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
|
if( can_show_packetloss ) |
|
{ |
|
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2) + PL_RANGE_MIN + xpos_rel + 25; |
|
|
|
sprintf( buf, " %d", team_info->packetloss ); |
|
DrawUtfString( xpos, ypos, xpos+50, buf, r, g, b ); |
|
} |
|
|
|
team_info->already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get drawn again |
|
list_slot++; |
|
|
|
// draw all the players that belong to this team, indented slightly |
|
list_slot = DrawPlayers( xpos_rel, list_slot, 10, team_info->name ); |
|
} |
|
|
|
// draw all the players who are not in a team |
|
list_slot += 0.5; |
|
DrawPlayers( xpos_rel, list_slot, 0, "" ); |
|
|
|
return 1; |
|
} |
|
|
|
extern float *GetClientColor( int client ); |
|
|
|
// returns the ypos where it finishes drawing |
|
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team ) |
|
{ |
|
int can_show_packetloss = 0; |
|
int FAR_RIGHT; |
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
|
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) |
|
{ |
|
can_show_packetloss = 1; |
|
SCOREBOARD_WIDTH = 400; |
|
} |
|
else |
|
{ |
|
SCOREBOARD_WIDTH = 320; |
|
} |
|
|
|
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
|
FAR_RIGHT += 5; |
|
|
|
// draw the players, in order, and restricted to team if set |
|
while( 1 ) |
|
{ |
|
// Find the top ranking player |
|
int highest_frags = -99999; |
|
int lowest_deaths = 99999; |
|
int best_player = 0; |
|
|
|
for( int i = 1; i < MAX_PLAYERS; i++ ) |
|
{ |
|
if( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags ) |
|
{ |
|
if( !( team && stricmp( g_PlayerExtraInfo[i].teamname, team ) ) ) // make sure it is the specified team |
|
{ |
|
extra_player_info_t *pl_info = &g_PlayerExtraInfo[i]; |
|
if( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths ) |
|
{ |
|
best_player = i; |
|
lowest_deaths = pl_info->deaths; |
|
highest_frags = pl_info->frags; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( !best_player ) |
|
break; |
|
|
|
// draw out the best player |
|
hud_player_info_t *pl_info = &g_PlayerInfoList[best_player]; |
|
|
|
int ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
|
|
|
// check we haven't drawn too far down |
|
if( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border |
|
break; |
|
|
|
int xpos = NAME_RANGE_MIN + xpos_rel; |
|
int r = 255, g = 255, b = 255; |
|
//float *colors = GetClientColor( best_player ); |
|
//r *= colors[0], g *= colors[1], b *= colors[2]; |
|
if( best_player == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime ) |
|
{ |
|
if( pl_info->thisplayer ) |
|
{ |
|
// green is the suicide color? i wish this could do grey... |
|
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 ); |
|
} |
|
else |
|
{ |
|
// Highlight the killers name - overlay the background in red, then draw the score text over it |
|
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) ); |
|
} |
|
} |
|
else if( pl_info->thisplayer ) // if it is their name, draw it a different color |
|
{ |
|
// overlay the background in blue, then draw the score text over it |
|
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); |
|
} |
|
|
|
if( g_iPlayerFlag1 == best_player || g_iPlayerFlag2 == best_player ) |
|
{ |
|
SPR_Set(m_IconFlagScore.spr, 200, 200, 200 ); |
|
SPR_DrawAdditive( 0, xpos - 26, ypos, &m_IconFlagScore.rc ); |
|
} |
|
|
|
static char szName[128]; |
|
if( g_IsSpectator[best_player] ) |
|
sprintf( szName, "%s (S)", AgGetRealName( best_player ).c_str() ); |
|
else |
|
sprintf( szName, "%s", AgGetRealName( best_player ).c_str() ); |
|
// draw their name (left to right) |
|
DrawUtfString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, szName, r, g, b ); |
|
|
|
// draw kills (right to left) |
|
xpos = KILLS_RANGE_MAX + xpos_rel; |
|
gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].frags, r, g, b ); |
|
|
|
// draw divider |
|
xpos = DIVIDER_POS + xpos_rel; |
|
DrawUtfString( xpos, ypos, xpos + 20, "/", r, g, b ); |
|
|
|
// draw deaths |
|
xpos = DEATHS_RANGE_MAX + xpos_rel; |
|
gHUD.DrawHudNumberString( xpos, ypos, DEATHS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].deaths, r, g, b ); |
|
|
|
// draw ping & packetloss |
|
static char buf[64]; |
|
sprintf( buf, "%d", g_PlayerInfoList[best_player].ping ); |
|
xpos = ( ( PING_RANGE_MAX - PING_RANGE_MIN ) / 2 ) + PING_RANGE_MIN + xpos_rel + 25; |
|
gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b ); |
|
|
|
// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
|
if( can_show_packetloss ) |
|
{ |
|
if( g_PlayerInfoList[best_player].packetloss >= 63 ) |
|
{ |
|
UnpackRGB( r, g, b, RGB_REDISH ); |
|
sprintf( buf, " !!!!" ); |
|
} |
|
else |
|
{ |
|
sprintf( buf, " %d", g_PlayerInfoList[best_player].packetloss ); |
|
} |
|
|
|
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2 ) + PL_RANGE_MIN + xpos_rel + 25; |
|
|
|
DrawUtfString( xpos, ypos, xpos+50, buf, r, g, b ); |
|
} |
|
|
|
pl_info->name = NULL; // set the name to be NULL, so this client won't get drawn again |
|
list_slot++; |
|
} |
|
|
|
return list_slot; |
|
} |
|
|
|
void CHudScoreboard::GetAllPlayersInfo( void ) |
|
{ |
|
for( int i = 1; i < MAX_PLAYERS; i++ ) |
|
{ |
|
GetPlayerInfo( i, &g_PlayerInfoList[i] ); |
|
|
|
if( g_PlayerInfoList[i].thisplayer ) |
|
m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine |
|
} |
|
} |
|
|
|
int CHudScoreboard::MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
BEGIN_READ( pbuf, iSize ); |
|
short cl = READ_BYTE(); |
|
short frags = READ_SHORT(); |
|
short deaths = READ_SHORT(); |
|
short playerclass = READ_SHORT(); |
|
short teamnumber = READ_SHORT(); |
|
|
|
if( cl > 0 && cl <= MAX_PLAYERS ) |
|
{ |
|
g_PlayerExtraInfo[cl].frags = frags; |
|
g_PlayerExtraInfo[cl].deaths = deaths; |
|
g_PlayerExtraInfo[cl].playerclass = playerclass; |
|
g_PlayerExtraInfo[cl].teamnumber = teamnumber; |
|
|
|
//gViewPort->UpdateOnPlayerInfo(); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for TeamInfo message |
|
// accepts two values: |
|
// byte: client number |
|
// string: client team name |
|
int CHudScoreboard::MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
int i, j; |
|
BEGIN_READ( pbuf, iSize ); |
|
short cl = READ_BYTE(); |
|
|
|
if( cl > 0 && cl <= MAX_PLAYERS ) |
|
{ |
|
// set the players team |
|
strncpy( g_PlayerExtraInfo[cl].teamname, READ_STRING(), MAX_TEAM_NAME ); |
|
} |
|
|
|
// rebuild the list of teams |
|
// clear out player counts from teams |
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
g_TeamInfo[i].players = 0; |
|
} |
|
|
|
// rebuild the team list |
|
GetAllPlayersInfo(); |
|
m_iNumTeams = 0; |
|
for( i = 1; i < MAX_PLAYERS; i++ ) |
|
{ |
|
//if ( g_PlayerInfoList[i].name == NULL ) |
|
// continue; |
|
|
|
if( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
|
continue; // skip over players who are not in a team |
|
|
|
// is this player in an existing team? |
|
for( j = 1; j <= m_iNumTeams; j++ ) |
|
{ |
|
if( g_TeamInfo[j].name[0] == '\0' ) |
|
break; |
|
|
|
if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
|
break; |
|
} |
|
|
|
if( j > m_iNumTeams ) |
|
{ |
|
// they aren't in a listed team, so make a new one |
|
// search through for an empty team slot |
|
for( j = 1; j <= m_iNumTeams; j++ ) |
|
{ |
|
if( g_TeamInfo[j].name[0] == '\0' ) |
|
break; |
|
} |
|
m_iNumTeams = max( j, m_iNumTeams ); |
|
|
|
strncpy( g_TeamInfo[j].name, g_PlayerExtraInfo[i].teamname, MAX_TEAM_NAME ); |
|
g_TeamInfo[j].players = 0; |
|
} |
|
|
|
g_TeamInfo[j].players++; |
|
} |
|
|
|
// clear out any empty teams |
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if( g_TeamInfo[i].players < 1 ) |
|
memset( &g_TeamInfo[i], 0, sizeof(team_info_t) ); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for TeamScore message |
|
// accepts three values: |
|
// string: team name |
|
// short: teams kills |
|
// short: teams deaths |
|
// if this message is never received, then scores will simply be the combined totals of the players. |
|
int CHudScoreboard::MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
/* |
|
BEGIN_READ( pbuf, iSize ); |
|
char *TeamName = READ_STRING(); |
|
int i; |
|
|
|
// find the team matching the name |
|
for( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if( !stricmp( TeamName, g_TeamInfo[i].name ) ) |
|
break; |
|
} |
|
if( i > m_iNumTeams ) |
|
return 1; |
|
|
|
// use this new score data instead of combined player scores |
|
g_TeamInfo[i].scores_overriden = TRUE; |
|
g_TeamInfo[i].frags = READ_SHORT(); |
|
g_TeamInfo[i].deaths = READ_SHORT(); |
|
*/ |
|
return 1; |
|
} |
|
|
|
void CHudScoreboard::DeathMsg( int killer, int victim ) |
|
{ |
|
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide |
|
if( victim == m_iPlayerNum || killer == 0 ) |
|
{ |
|
m_iLastKilledBy = killer ? killer : m_iPlayerNum; |
|
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds |
|
|
|
if( killer == m_iPlayerNum ) |
|
m_iLastKilledBy = m_iPlayerNum; |
|
} |
|
} |
|
|
|
void CHudScoreboard::UserCmd_ShowScores( void ) |
|
{ |
|
m_iShowscoresHeld = TRUE; |
|
} |
|
|
|
void CHudScoreboard::UserCmd_HideScores( void ) |
|
{ |
|
m_iShowscoresHeld = FALSE; |
|
}
|
|
|