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125 lines
4.5 KiB
125 lines
4.5 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// This header defines the interface convention used in the valve engine. |
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// To make an interface and expose it: |
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// 1. Derive from IBaseInterface. |
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// 2. The interface must be ALL pure virtuals, and have no data members. |
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// 3. Define a name for it. |
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// 4. In its implementation file, use EXPOSE_INTERFACE or EXPOSE_SINGLE_INTERFACE. |
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// Versioning |
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// There are two versioning cases that are handled by this: |
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// 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case, |
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// you need two EXPOSE_INTERFACEs: one to expose your class as the old interface and one to expose it as the new interface. |
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// 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface |
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// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and |
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// expose it for the old interface. |
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#ifndef INTERFACE_H |
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#define INTERFACE_H |
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#ifdef __cplusplus |
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// All interfaces derive from this. |
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class IBaseInterface |
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{ |
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public: |
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virtual ~IBaseInterface() {} |
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}; |
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#define CREATEINTERFACE_PROCNAME "CreateInterface" |
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typedef IBaseInterface* (*CreateInterfaceFn)(const char *pName, int *pReturnCode); |
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typedef IBaseInterface* (*InstantiateInterfaceFn)(); |
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// Used internally to register classes. |
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class InterfaceReg |
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{ |
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public: |
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InterfaceReg(InstantiateInterfaceFn fn, const char *pName); |
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public: |
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InstantiateInterfaceFn m_CreateFn; |
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const char *m_pName; |
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InterfaceReg *m_pNext; // For the global list. |
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static InterfaceReg *s_pInterfaceRegs; |
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}; |
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// Use this to expose an interface that can have multiple instances. |
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// e.g.: |
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// EXPOSE_INTERFACE( CInterfaceImp, IInterface, "MyInterface001" ) |
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// This will expose a class called CInterfaceImp that implements IInterface (a pure class) |
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// clients can receive a pointer to this class by calling CreateInterface( "MyInterface001" ) |
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// |
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// In practice, the shared header file defines the interface (IInterface) and version name ("MyInterface001") |
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// so that each component can use these names/vtables to communicate |
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// |
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// A single class can support multiple interfaces through multiple inheritance |
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// |
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#define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName) \ |
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static InterfaceReg __g_Create##className##_reg(functionName, versionName); |
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#define EXPOSE_INTERFACE(className, interfaceName, versionName) \ |
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static IBaseInterface* __Create##className##_interface() {return (interfaceName *)new className;}\ |
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static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName ); |
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// Use this to expose a singleton interface with a global variable you've created. |
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#define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName) \ |
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static IBaseInterface* __Create##className##interfaceName##_interface() {return (interfaceName *)&globalVarName;}\ |
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static InterfaceReg __g_Create##className##interfaceName##_reg(__Create##className##interfaceName##_interface, versionName); |
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// Use this to expose a singleton interface. This creates the global variable for you automatically. |
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#define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName) \ |
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static className __g_##className##_singleton;\ |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton) |
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#include "exportdef.h" |
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#define EXPORT_FUNCTION DLLEXPORT |
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// This function is automatically exported and allows you to access any interfaces exposed with the above macros. |
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// if pReturnCode is set, it will return one of the following values |
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// extend this for other error conditions/code |
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enum |
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{ |
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IFACE_OK = 0, |
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IFACE_FAILED |
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}; |
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extern "C" |
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{ |
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EXPORT_FUNCTION IBaseInterface* CreateInterface(const char *pName, int *pReturnCode); |
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}; |
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// Handle to an interface (HInterfaceModule_t* is just there for type safety). |
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typedef struct HInterfaceModule_t* HINTERFACEMODULE; |
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// Use these to load and unload a module. |
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extern HINTERFACEMODULE Sys_LoadModule(const char *pModuleName); |
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extern void Sys_FreeModule(HINTERFACEMODULE hModule); |
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// Use these to get the factory function from either a loaded module or the current module. |
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extern CreateInterfaceFn Sys_GetFactory( HINTERFACEMODULE hModule ); |
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extern CreateInterfaceFn Sys_GetFactoryThis( void ); |
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#endif // __cplusplus |
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#endif |
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