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88 lines
2.1 KiB
88 lines
2.1 KiB
#HLSDK server Android port |
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#Copyright (c) nicknekit |
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LOCAL_PATH := $(call my-dir) |
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include $(CLEAR_VARS) |
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LOCAL_MODULE := server |
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include $(XASH3D_CONFIG) |
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ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard) |
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LOCAL_MODULE_FILENAME = libserver_hardfp |
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endif |
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LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \ |
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-fno-exceptions -DNO_VOICEGAMEMGR -w |
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LOCAL_CPPFLAGS := $(LOCAL_CFLAGS) |
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LOCAL_C_INCLUDES := $(SDL_PATH)/include \ |
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$(LOCAL_PATH)/. \ |
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$(LOCAL_PATH)/wpn_shared \ |
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$(LOCAL_PATH)/../common \ |
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$(LOCAL_PATH)/../engine/common \ |
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$(LOCAL_PATH)/../engine \ |
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$(LOCAL_PATH)/../public \ |
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$(LOCAL_PATH)/../pm_shared \ |
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$(LOCAL_PATH)/../game_shared \ |
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$(LOCAL_PATH)/.. \ |
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$(LOCAL_PATH)/aghl \ |
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$(LOCAL_PATH)/dmc |
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LOCAL_SRC_FILES := animating.cpp \ |
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animation.cpp \ |
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bmodels.cpp \ |
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buttons.cpp \ |
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cbase.cpp \ |
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client.cpp \ |
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combat.cpp \ |
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doors.cpp \ |
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effects.cpp \ |
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explode.cpp \ |
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func_break.cpp \ |
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game.cpp \ |
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gamerules.cpp \ |
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globals.cpp \ |
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h_ai.cpp \ |
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h_export.cpp \ |
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lights.cpp \ |
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maprules.cpp \ |
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monsters.cpp \ |
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mpstubb.cpp \ |
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multiplay_gamerules.cpp \ |
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pathcorner.cpp \ |
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plane.cpp \ |
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plats.cpp \ |
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player.cpp \ |
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schedule.cpp \ |
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singleplay_gamerules.cpp \ |
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skill.cpp \ |
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sound.cpp \ |
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spectator.cpp \ |
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subs.cpp \ |
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teamplay_gamerules.cpp \ |
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triggers.cpp \ |
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util.cpp \ |
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weapons.cpp \ |
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world.cpp \ |
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aghl/agarena.cpp \ |
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aghl/agglobal.cpp \ |
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aghl/aglms.cpp \ |
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aghl/agspectator.cpp \ |
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dmc/quake_gun.cpp \ |
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dmc/quake_items.cpp \ |
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dmc/quake_nail.cpp \ |
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dmc/quake_player.cpp \ |
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dmc/quake_rocket.cpp \ |
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dmc/quake_weapons_all.cpp \ |
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dmc/observer.cpp \ |
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../pm_shared/pm_debug.c \ |
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../pm_shared/pm_math.c \ |
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../pm_shared/pm_shared.c |
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# ../game_shared/voice_gamemgr.cpp |
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LOCAL_LDLIBS := -llog |
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include $(BUILD_SHARED_LIBRARY)
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