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49 lines
1.6 KiB
49 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// Zombie |
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//========================================================= |
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class CZombie : public CBaseMonster |
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{ |
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public: |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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void SetYawSpeed( void ); |
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int Classify( void ); |
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virtual void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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int IgnoreConditions( void ); |
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float m_flNextFlinch; |
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virtual void PainSound( void ); |
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void AlertSound( void ); |
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virtual void IdleSound( void ); |
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void AttackSound( void ); |
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static const char *pAttackSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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// No range attacks |
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virtual BOOL CheckRangeAttack1( float flDot, float flDist ) { return FALSE; } |
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virtual BOOL CheckRangeAttack2( float flDot, float flDist ) { return FALSE; } |
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virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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virtual int SizeForGrapple() { return GRAPPLE_MEDIUM; } |
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};
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