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29 lines
692 B
29 lines
692 B
#ifndef SHOCKBEAM_H |
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#define SHOCKBEAM_H |
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//========================================================= |
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// Shockrifle projectile |
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//========================================================= |
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class CShock : public CBaseAnimating |
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{ |
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public: |
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void Spawn(void); |
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void Precache(); |
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static void Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity); |
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void Touch(CBaseEntity *pOther); |
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void EXPORT FlyThink(); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void CreateEffects(); |
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void ClearEffects(); |
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void UpdateOnRemove(); |
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CBeam *m_pBeam; |
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CBeam *m_pNoise; |
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CSprite *m_pSprite; |
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}; |
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#endif
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