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937 lines
23 KiB
937 lines
23 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// Gonome.cpp |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "player.h" |
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#include "bullsquid.h" |
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#include "decals.h" |
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#include "animation.h" |
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#include "studio.h" |
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/* Whether gonome locks the player during the bite attack. |
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* This may have undesired side-effects, e.g. in combination with trigger_playerfreeze or trigger_camera, |
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* since both gonome and the trigger use the same technique to lock the player. |
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*/ |
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#define FEATURE_GONOME_LOCK_PLAYER 1 |
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#define GONOME_MELEE_ATTACK_RADIUS 70 |
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enum |
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{ |
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TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE = LAST_COMMON_TASK + 1 |
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}; |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define GONOME_AE_SLASH_RIGHT ( 1 ) |
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#define GONOME_AE_SLASH_LEFT ( 2 ) |
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#define GONOME_AE_SPIT ( 3 ) |
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#define GONOME_AE_THROW ( 4 ) |
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#define GONOME_AE_BITE1 ( 19 ) |
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#define GONOME_AE_BITE2 ( 20 ) |
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#define GONOME_AE_BITE3 ( 21 ) |
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#define GONOME_AE_BITE4 ( 22 ) |
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#define GONOME_SCRIPT_EVENT_SOUND ( 1011 ) |
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//========================================================= |
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// Gonome's guts projectile |
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//========================================================= |
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class CGonomeGuts : public CSquidSpit |
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{ |
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public: |
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void Spawn(void); |
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void Touch(CBaseEntity *pOther); |
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}; |
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void CGonomeGuts::Spawn() |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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pev->classname = MAKE_STRING( "gonomeguts" ); |
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pev->solid = SOLID_BBOX; |
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pev->rendermode = kRenderTransAlpha; |
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pev->renderamt = 255; |
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SET_MODEL( ENT( pev ), "sprites/bigspit.spr" ); |
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pev->frame = 0; |
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pev->scale = 0.5; |
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pev->rendercolor.x = 255; |
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UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
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m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1; |
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} |
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void CGonomeGuts::Touch( CBaseEntity *pOther ) |
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{ |
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TraceResult tr; |
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int iPitch; |
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// splat sound |
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iPitch = RANDOM_FLOAT( 90, 110 ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "bullchicken/bc_acid1.wav", 1, ATTN_NORM, 0, iPitch ); |
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switch( RANDOM_LONG( 0, 1 ) ) |
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{ |
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case 0: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit1.wav", 1, ATTN_NORM, 0, iPitch ); |
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break; |
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case 1: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_spithit2.wav", 1, ATTN_NORM, 0, iPitch ); |
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break; |
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} |
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if( !pOther->pev->takedamage ) |
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{ |
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// make a splat on the wall |
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UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr ); |
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UTIL_BloodDecalTrace( &tr, BLOOD_COLOR_RED ); |
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UTIL_BloodDrips( tr.vecEndPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 ); |
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} |
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else |
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{ |
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pOther->TakeDamage( pev, pev, gSkillData.gonomeDmgGuts, DMG_GENERIC ); |
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} |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time; |
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} |
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//========================================================= |
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// CGonome |
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//========================================================= |
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class CGonome : public CBaseMonster |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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int Classify(void); |
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void SetYawSpeed(); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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int IgnoreConditions(); |
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void IdleSound( void ); |
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void PainSound( void ); |
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void DeathSound( void ); |
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void AlertSound( void ); |
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void StartTask(Task_t *pTask); |
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BOOL CheckMeleeAttack2(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void SetActivity( Activity NewActivity ); |
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Schedule_t *GetSchedule(); |
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Schedule_t *GetScheduleOfType( int Type ); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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void Killed(entvars_t *pevAttacker, int iGib); |
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void UnlockPlayer(); |
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CGonomeGuts* GetGonomeGuts(const Vector& pos); |
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void ClearGuts(); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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CUSTOM_SCHEDULES |
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static TYPEDESCRIPTION m_SaveData[]; |
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static const char* pPainSounds[]; |
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static const char* pIdleSounds[]; |
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static const char* pDeathSounds[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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virtual int SizeForGrapple() { return GRAPPLE_LARGE; } |
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protected: |
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float m_flNextFlinch; |
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float m_flNextThrowTime;// last time the gonome used the guts attack. |
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CGonomeGuts* m_pGonomeGuts; |
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#if FEATURE_GONOME_LOCK_PLAYER |
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BOOL m_fPlayerLocked; |
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EHANDLE m_lockedPlayer; |
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#endif |
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}; |
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LINK_ENTITY_TO_CLASS(monster_gonome, CGonome) |
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const char* CGonome::pPainSounds[] = { |
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"gonome/gonome_pain1.wav", |
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"gonome/gonome_pain2.wav", |
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"gonome/gonome_pain3.wav", |
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"gonome/gonome_pain4.wav" |
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}; |
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const char* CGonome::pIdleSounds[] = { |
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"gonome/gonome_idle1.wav", |
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"gonome/gonome_idle2.wav", |
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"gonome/gonome_idle3.wav" |
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}; |
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const char* CGonome::pDeathSounds[] = { |
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"gonome/gonome_death2.wav", |
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"gonome/gonome_death3.wav", |
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"gonome/gonome_death4.wav" |
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}; |
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const char* CGonome::pAttackHitSounds[] = |
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{ |
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"zombie/claw_strike1.wav", |
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"zombie/claw_strike2.wav", |
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"zombie/claw_strike3.wav", |
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}; |
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const char* CGonome::pAttackMissSounds[] = |
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{ |
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"zombie/claw_miss1.wav", |
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"zombie/claw_miss2.wav", |
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}; |
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TYPEDESCRIPTION CGonome::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CGonome, m_flNextFlinch, FIELD_TIME ), |
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DEFINE_FIELD( CGonome, m_flNextThrowTime, FIELD_TIME ), |
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#if FEATURE_GONOME_LOCK_PLAYER |
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DEFINE_FIELD( CGonome, m_fPlayerLocked, FIELD_BOOLEAN ), |
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#endif |
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}; |
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IMPLEMENT_SAVERESTORE( CGonome, CBaseMonster ) |
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void CGonome::Killed(entvars_t *pevAttacker, int iGib) |
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{ |
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ClearGuts(); |
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UnlockPlayer(); |
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CBaseMonster::Killed(pevAttacker, iGib); |
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} |
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void CGonome::UnlockPlayer() |
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{ |
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#if FEATURE_GONOME_LOCK_PLAYER |
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if (m_fPlayerLocked) |
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{ |
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CBasePlayer* player = 0; |
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if (m_lockedPlayer != 0 && m_lockedPlayer->IsPlayer()) |
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player = (CBasePlayer*)((CBaseEntity*)m_lockedPlayer); |
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else // if ehandle is empty for some reason just unlock the first player |
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player = (CBasePlayer*)UTIL_FindEntityByClassname(0, "player"); |
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if (player) |
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player->EnableControl(TRUE); |
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m_lockedPlayer = 0; |
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m_fPlayerLocked = FALSE; |
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} |
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#endif |
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} |
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CGonomeGuts* CGonome::GetGonomeGuts(const Vector &pos) |
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{ |
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if (m_pGonomeGuts) |
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return m_pGonomeGuts; |
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CGonomeGuts *pGuts = GetClassPtr( (CGonomeGuts *)NULL ); |
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pGuts->Spawn(); |
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UTIL_SetOrigin( pGuts->pev, pos ); |
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m_pGonomeGuts = pGuts; |
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return m_pGonomeGuts; |
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} |
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void CGonome::ClearGuts() |
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{ |
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if (m_pGonomeGuts) |
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{ |
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UTIL_Remove(m_pGonomeGuts); |
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m_pGonomeGuts = 0; |
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} |
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} |
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void CGonome::PainSound( void ) |
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{ |
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int pitch = 95 + RANDOM_LONG( 0, 9 ); |
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if( RANDOM_LONG( 0, 5 ) < 2 ) |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), 1.0, ATTN_NORM, 0, pitch ); |
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} |
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void CGonome::DeathSound( void ) |
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{ |
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int pitch = 95 + RANDOM_LONG( 0, 9 ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 1.0, ATTN_NORM, 0, pitch ); |
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} |
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void CGonome::IdleSound( void ) |
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{ |
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int pitch = 95 + RANDOM_LONG( 0, 9 ); |
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// Play a random idle sound |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch ); |
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} |
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void CGonome::AlertSound( void ) |
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{ |
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const int iPitch = RANDOM_LONG(0, 9) + 95; |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1, ATTN_NORM, 0, iPitch); |
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} |
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void CGonome::SetActivity( Activity NewActivity ) |
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{ |
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Activity OldActivity = m_Activity; |
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int iSequence = ACTIVITY_NOT_AVAILABLE; |
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if (NewActivity != ACT_RANGE_ATTACK1) |
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{ |
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ClearGuts(); |
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} |
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if (NewActivity == ACT_MELEE_ATTACK1 && m_hEnemy != 0) |
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{ |
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// special melee animations |
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() >= 48 ) |
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{ |
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iSequence = LookupSequence("attack1"); |
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} |
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else |
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{ |
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iSequence = LookupSequence("attack2"); |
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} |
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} |
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else |
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{ |
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UnlockPlayer(); |
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if (NewActivity == ACT_RUN && m_hEnemy != 0) |
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{ |
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// special run animations |
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() <= 512 ) |
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{ |
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iSequence = LookupSequence("runshort"); |
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} |
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else |
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{ |
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iSequence = LookupSequence("runlong"); |
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} |
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} |
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else |
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{ |
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iSequence = LookupActivity(NewActivity); |
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} |
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} |
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m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present |
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// In case someone calls this with something other than the ideal activity |
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m_IdealActivity = m_Activity; |
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// Set to the desired anim, or default anim if the desired is not present |
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if( iSequence > ACTIVITY_NOT_AVAILABLE ) |
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{ |
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if( pev->sequence != iSequence || !m_fSequenceLoops ) |
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{ |
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// don't reset frame between walk and run |
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if( !( OldActivity == ACT_WALK || OldActivity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) ) |
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pev->frame = 0; |
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} |
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pev->sequence = iSequence; // Set to the reset anim (if it's there) |
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ResetSequenceInfo(); |
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SetYawSpeed(); |
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} |
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else |
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{ |
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// Not available try to get default anim |
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ALERT( at_aiconsole, "%s has no sequence for act:%d\n", STRING( pev->classname ), NewActivity ); |
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pev->sequence = 0; // Set to the reset anim (if it's there) |
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} |
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} |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CGonome::Classify(void) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// TakeDamage - overridden for gonome so we can keep track |
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// of how much time has passed since it was last injured |
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//========================================================= |
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int CGonome::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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// Take 15% damage from bullets |
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if( bitsDamageType == DMG_BULLET ) |
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{ |
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Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5; |
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vecDir = vecDir.Normalize(); |
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float flForce = DamageForce( flDamage ); |
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pev->velocity = pev->velocity + vecDir * flForce; |
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flDamage *= 0.15; |
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} |
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// HACK HACK -- until we fix this. |
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if( IsAlive() ) |
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PainSound(); |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CGonome::CheckRangeAttack1(float flDot, float flDist) |
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{ |
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if (flDist < 256) |
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return FALSE; |
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if (IsMoving() && flDist >= 512) |
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{ |
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// squid will far too far behind if he stops running to spit at this distance from the enemy. |
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return FALSE; |
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} |
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextThrowTime) |
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{ |
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if (m_hEnemy != 0) |
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{ |
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if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256) |
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{ |
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// don't try to spit at someone up really high or down really low. |
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return FALSE; |
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} |
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} |
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if (IsMoving()) |
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{ |
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// don't spit again for a long time, resume chasing enemy. |
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m_flNextThrowTime = gpGlobals->time + 5; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon. |
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m_flNextThrowTime = gpGlobals->time + 0.5; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 - both gonome's melee attacks are ACT_MELEE_ATTACK1 |
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//========================================================= |
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BOOL CGonome::CheckMeleeAttack2(float flDot, float flDist) |
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{ |
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return FALSE; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CGonome::SetYawSpeed( void ) |
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{ |
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pev->yaw_speed = 120; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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switch (pEvent->event) |
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{ |
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case GONOME_SCRIPT_EVENT_SOUND: |
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EMIT_SOUND(ENT(pev), CHAN_BODY, pEvent->options, 1, ATTN_NORM); |
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break; |
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case GONOME_AE_SPIT: |
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{ |
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Vector vecArmPos, vecArmAng; |
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GetAttachment(0, vecArmPos, vecArmAng); |
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if (GetGonomeGuts(vecArmPos)) |
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{ |
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m_pGonomeGuts->pev->body = 1; |
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m_pGonomeGuts->pev->aiment = ENT(pev); |
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m_pGonomeGuts->pev->movetype = MOVETYPE_FOLLOW; |
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} |
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UTIL_BloodDrips( vecArmPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 ); |
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} |
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break; |
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case GONOME_AE_THROW: |
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{ |
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UTIL_MakeVectors(pev->angles); |
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Vector vecArmPos, vecArmAng; |
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GetAttachment(0, vecArmPos, vecArmAng); |
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if (GetGonomeGuts(vecArmPos)) |
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{ |
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Vector vecSpitDir; |
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Vector vecEnemyPosition; |
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if (m_hEnemy != 0) |
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vecEnemyPosition = (m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs); |
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else |
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vecEnemyPosition = m_vecEnemyLKP; |
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vecSpitDir = (vecEnemyPosition - vecArmPos).Normalize(); |
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vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05); |
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vecSpitDir.z += RANDOM_FLOAT(-0.05, 0); |
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m_pGonomeGuts->pev->body = 0; |
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m_pGonomeGuts->pev->skin = 0; |
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m_pGonomeGuts->pev->owner = ENT( pev ); |
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m_pGonomeGuts->pev->aiment = 0; |
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m_pGonomeGuts->pev->movetype = MOVETYPE_FLY; |
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m_pGonomeGuts->pev->velocity = vecSpitDir * 900; |
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m_pGonomeGuts->SetThink( &CGonomeGuts::Animate ); |
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m_pGonomeGuts->pev->nextthink = gpGlobals->time + 0.1; |
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UTIL_SetOrigin(m_pGonomeGuts->pev, vecArmPos); |
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m_pGonomeGuts = 0; |
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} |
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UTIL_BloodDrips( vecArmPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 ); |
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} |
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break; |
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|
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case GONOME_AE_SLASH_LEFT: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_SLASH); |
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if (pHurt) |
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{ |
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if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT)) |
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{ |
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pHurt->pev->punchangle.z = 9; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 25; |
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} |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackHitSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5)); |
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} |
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else |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackMissSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5)); |
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} |
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} |
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break; |
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|
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case GONOME_AE_SLASH_RIGHT: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_SLASH); |
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if (pHurt) |
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{ |
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if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT)) |
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{ |
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pHurt->pev->punchangle.z = -9; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -25; |
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} |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackHitSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5)); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackMissSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5)); |
|
} |
|
} |
|
break; |
|
|
|
case GONOME_AE_BITE1: |
|
case GONOME_AE_BITE2: |
|
case GONOME_AE_BITE3: |
|
case GONOME_AE_BITE4: |
|
{ |
|
int iPitch; |
|
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneBite, DMG_SLASH); |
|
|
|
if (pHurt) |
|
{ |
|
// croonchy bite sound |
|
iPitch = RANDOM_FLOAT(90, 110); |
|
switch (RANDOM_LONG(0, 1)) |
|
{ |
|
case 0: |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 1, ATTN_NORM, 0, iPitch); |
|
break; |
|
case 1: |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 1, ATTN_NORM, 0, iPitch); |
|
break; |
|
} |
|
|
|
if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT)) |
|
{ |
|
if (pEvent->event == GONOME_AE_BITE4) |
|
{ |
|
pHurt->pev->punchangle.x = 15; |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 75; |
|
} |
|
else |
|
{ |
|
pHurt->pev->punchangle.x = 9; |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 25; |
|
} |
|
} |
|
#if FEATURE_GONOME_LOCK_PLAYER |
|
if (pEvent->event == GONOME_AE_BITE4) |
|
{ |
|
UnlockPlayer(); |
|
} |
|
else if (pHurt->IsPlayer() && pHurt->IsAlive()) |
|
{ |
|
if (!m_fPlayerLocked) |
|
{ |
|
CBasePlayer* player = (CBasePlayer*)pHurt; |
|
player->EnableControl(FALSE); |
|
m_lockedPlayer = player; |
|
m_fPlayerLocked = TRUE; |
|
} |
|
} |
|
#endif |
|
} |
|
} |
|
break; |
|
|
|
default: |
|
CBaseMonster::HandleAnimEvent(pEvent); |
|
} |
|
} |
|
|
|
#define GONOME_FLINCH_DELAY 2 |
|
|
|
int CGonome::IgnoreConditions( void ) |
|
{ |
|
int iIgnore = CBaseMonster::IgnoreConditions(); |
|
|
|
if( m_Activity == ACT_MELEE_ATTACK1 ) |
|
{ |
|
if( m_flNextFlinch >= gpGlobals->time ) |
|
iIgnore |= ( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ); |
|
} |
|
|
|
if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) ) |
|
{ |
|
if( m_flNextFlinch < gpGlobals->time ) |
|
m_flNextFlinch = gpGlobals->time + GONOME_FLINCH_DELAY; |
|
} |
|
|
|
return iIgnore; |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CGonome::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL(ENT(pev), "models/gonome.mdl"); |
|
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
pev->effects = 0; |
|
pev->health = gSkillData.gonomeHealth; |
|
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
m_flNextThrowTime = gpGlobals->time; |
|
|
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CGonome::Precache() |
|
{ |
|
PRECACHE_MODEL("models/gonome.mdl"); |
|
|
|
PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile. |
|
|
|
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event |
|
|
|
PRECACHE_SOUND("gonome/gonome_eat.wav"); |
|
PRECACHE_SOUND("gonome/gonome_jumpattack.wav"); |
|
PRECACHE_SOUND("gonome/gonome_melee1.wav"); |
|
PRECACHE_SOUND("gonome/gonome_melee2.wav"); |
|
|
|
PRECACHE_SOUND_ARRAY(pIdleSounds); |
|
PRECACHE_SOUND_ARRAY(pPainSounds); |
|
PRECACHE_SOUND_ARRAY(pDeathSounds); |
|
|
|
PRECACHE_SOUND("gonome/gonome_run.wav"); |
|
|
|
PRECACHE_SOUND("bullchicken/bc_acid1.wav"); |
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
|
|
|
PRECACHE_SOUND("bullchicken/bc_spithit1.wav"); |
|
PRECACHE_SOUND("bullchicken/bc_spithit2.wav"); |
|
} |
|
|
|
//========================================================= |
|
// GetSchedule |
|
//========================================================= |
|
Schedule_t *CGonome::GetSchedule( void ) |
|
{ |
|
switch( m_MonsterState ) |
|
{ |
|
case MONSTERSTATE_COMBAT: |
|
{ |
|
// dead enemy |
|
if( HasConditions( bits_COND_ENEMY_DEAD ) ) |
|
{ |
|
// call base class, all code to handle dead enemies is centralized there. |
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
if( HasConditions( bits_COND_NEW_ENEMY ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_WAKE_ANGRY ); |
|
} |
|
|
|
if( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_RANGE_ATTACK1 ); |
|
} |
|
|
|
if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); |
|
} |
|
|
|
if( HasConditions( bits_COND_CAN_MELEE_ATTACK2 ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_MELEE_ATTACK2 ); |
|
} |
|
|
|
return GetScheduleOfType( SCHED_CHASE_ENEMY ); |
|
break; |
|
} |
|
default: |
|
break; |
|
} |
|
|
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
// primary range attack |
|
Task_t tlGonomeRangeAttack1[] = |
|
{ |
|
{ TASK_STOP_MOVING, 0 }, |
|
{ TASK_FACE_IDEAL, (float)0 }, |
|
{ TASK_RANGE_ATTACK1, (float)0 }, |
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
|
}; |
|
|
|
Schedule_t slGonomeRangeAttack1[] = |
|
{ |
|
{ |
|
tlGonomeRangeAttack1, |
|
ARRAYSIZE( tlGonomeRangeAttack1 ), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_ENEMY_OCCLUDED | |
|
bits_COND_NO_AMMO_LOADED, |
|
0, |
|
"Gonome Range Attack1" |
|
}, |
|
}; |
|
|
|
// Chase enemy schedule |
|
Task_t tlGonomeChaseEnemy1[] = |
|
{ |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty squid oscillation. |
|
{ TASK_GET_PATH_TO_ENEMY, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
}; |
|
|
|
Schedule_t slGonomeChaseEnemy[] = |
|
{ |
|
{ |
|
tlGonomeChaseEnemy1, |
|
ARRAYSIZE( tlGonomeChaseEnemy1 ), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_SMELL_FOOD | |
|
bits_COND_CAN_RANGE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK2 | |
|
bits_COND_TASK_FAILED, |
|
0, |
|
"Gonome Chase Enemy" |
|
}, |
|
}; |
|
|
|
// victory dance (eating body) |
|
Task_t tlGonomeVictoryDance[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_WAIT, (float)0.1 }, |
|
{ TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_FACE_ENEMY, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_VICTORY_DANCE } |
|
}; |
|
|
|
Schedule_t slGonomeVictoryDance[] = |
|
{ |
|
{ |
|
tlGonomeVictoryDance, |
|
ARRAYSIZE( tlGonomeVictoryDance ), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_LIGHT_DAMAGE | |
|
bits_COND_HEAVY_DAMAGE, |
|
0, |
|
"GonomeVictoryDance" |
|
}, |
|
}; |
|
|
|
DEFINE_CUSTOM_SCHEDULES( CGonome ) |
|
{ |
|
slGonomeRangeAttack1, |
|
slGonomeChaseEnemy, |
|
slGonomeVictoryDance, |
|
}; |
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES( CGonome, CBaseMonster ) |
|
|
|
Schedule_t* CGonome::GetScheduleOfType(int Type) |
|
{ |
|
switch ( Type ) |
|
{ |
|
case SCHED_RANGE_ATTACK1: |
|
return &slGonomeRangeAttack1[0]; |
|
break; |
|
case SCHED_CHASE_ENEMY: |
|
return &slGonomeChaseEnemy[0]; |
|
break; |
|
case SCHED_VICTORY_DANCE: |
|
return &slGonomeVictoryDance[0]; |
|
break; |
|
default: |
|
break; |
|
} |
|
return CBaseMonster::GetScheduleOfType(Type); |
|
} |
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. |
|
//========================================================= |
|
void CGonome::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE: |
|
{ |
|
UTIL_MakeVectors( pev->angles ); |
|
if( BuildRoute( m_vecEnemyLKP - gpGlobals->v_forward * 40, bits_MF_TO_LOCATION, NULL ) ) |
|
{ |
|
TaskComplete(); |
|
} |
|
else |
|
{ |
|
ALERT( at_aiconsole, "GonomeGetPathToEnemyCorpse failed!!\n" ); |
|
TaskFail(); |
|
} |
|
} |
|
break; |
|
default: |
|
CBaseMonster::StartTask(pTask); |
|
break; |
|
|
|
} |
|
} |
|
|
|
//========================================================= |
|
// DEAD GONOME PROP |
|
//========================================================= |
|
class CDeadGonome : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn(void); |
|
int Classify(void) { return CLASS_ALIEN_MONSTER; } |
|
void KeyValue( KeyValueData *pkvd ); |
|
int m_iPose; |
|
static const char *m_szPoses[3]; |
|
}; |
|
|
|
const char *CDeadGonome::m_szPoses[] = { "dead_on_stomach1", "dead_on_back", "dead_on_side" }; |
|
|
|
void CDeadGonome::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "pose" ) ) |
|
{ |
|
m_iPose = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseMonster::KeyValue( pkvd ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS(monster_gonome_dead, CDeadGonome) |
|
|
|
//========================================================= |
|
// ********** DeadGonome SPAWN ********** |
|
//========================================================= |
|
void CDeadGonome::Spawn(void) |
|
{ |
|
PRECACHE_MODEL("models/gonome.mdl"); |
|
SET_MODEL(ENT(pev), "models/gonome.mdl"); |
|
|
|
pev->effects = 0; |
|
pev->yaw_speed = 8; |
|
pev->sequence = 0; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
|
|
pev->sequence = LookupSequence( m_szPoses[m_iPose] ); |
|
if( pev->sequence == -1 ) |
|
{ |
|
ALERT( at_console, "Dead gonome with bad pose\n" ); |
|
} |
|
|
|
// Corpses have less health |
|
pev->health = 8; |
|
|
|
MonsterInitDead(); |
|
}
|
|
|