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35 lines
955 B
C++
35 lines
955 B
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef XEN_H
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#define XEN_H
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class CActAnimating : public CBaseAnimating
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{
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public:
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void SetActivity(Activity act);
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inline Activity GetActivity(void) { return m_Activity; }
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virtual int ObjectCaps(void) { return CBaseAnimating::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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private:
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Activity m_Activity;
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};
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#endif // XEN_H
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