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29 lines
1009 B
29 lines
1009 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef SCREENFADE_H |
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#define SCREENFADE_H |
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typedef struct screenfade_s |
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{ |
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float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) |
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float fadeEnd; // When the fading hits maximum |
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float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) |
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float fadeReset; // When to reset to not fading (for fadeout and hold) |
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byte fader, fadeg, fadeb, fadealpha; // Fade color |
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int fadeFlags; // Fading flags |
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} screenfade_t; |
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#endif//SCREENFADE_H
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