mirror of
https://github.com/YGGverse/hlsdk-portable.git
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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "effects.h"
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//=========================================================
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// CPitwormGibShooter
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//=========================================================
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class CPitwormGibShooter : public CGibShooter
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{
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public:
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void Precache(void);
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virtual CGib *CreateGib(void);
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};
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LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter);
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//---------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------
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void CPitwormGibShooter::Precache(void)
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{
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m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl");
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}
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//---------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------
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CGib *CPitwormGibShooter::CreateGib(void)
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{
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if (CVAR_GET_FLOAT("violence_hgibs") == 0)
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return NULL;
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CGib *pGib = GetClassPtr((CGib *)NULL);
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pGib->Spawn("models/pit_worm_gibs.mdl");
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pGib->m_bloodColor = BLOOD_COLOR_RED;
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if (pev->body <= 1)
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{
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ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n");
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}
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pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull).
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return pGib;
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}
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