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176 lines
3.7 KiB
176 lines
3.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// skill.h - skill level concerns |
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//========================================================= |
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#pragma once |
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#ifndef SKILL_H |
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#define SKILL_H |
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struct skilldata_t |
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{ |
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int iSkillLevel; // game skill level |
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// Monster Health & Damage |
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float agruntHealth; |
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float agruntDmgPunch; |
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float apacheHealth; |
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float barneyHealth; |
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float bigmommaHealthFactor; // Multiply each node's health by this |
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float bigmommaDmgSlash; // melee attack damage |
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float bigmommaDmgBlast; // mortar attack damage |
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float bigmommaRadiusBlast; // mortar attack radius |
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float bullsquidHealth; |
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float bullsquidDmgBite; |
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float bullsquidDmgWhip; |
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float bullsquidDmgSpit; |
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float gargantuaHealth; |
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float gargantuaDmgSlash; |
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float gargantuaDmgFire; |
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float gargantuaDmgStomp; |
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float hassassinHealth; |
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float headcrabHealth; |
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float headcrabDmgBite; |
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float hgruntHealth; |
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float hgruntDmgKick; |
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float hgruntShotgunPellets; |
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float hgruntGrenadeSpeed; |
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float houndeyeHealth; |
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float houndeyeDmgBlast; |
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float slaveHealth; |
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float slaveDmgClaw; |
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float slaveDmgClawrake; |
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float slaveDmgZap; |
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float ichthyosaurHealth; |
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float ichthyosaurDmgShake; |
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float leechHealth; |
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float leechDmgBite; |
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float controllerHealth; |
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float controllerDmgZap; |
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float controllerSpeedBall; |
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float controllerDmgBall; |
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float nihilanthHealth; |
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float nihilanthZap; |
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float scientistHealth; |
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float snarkHealth; |
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float snarkDmgBite; |
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float snarkDmgPop; |
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float xmastHealth; |
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float xmastDmgOneSlash; |
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float xmastDmgBothSlash; |
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float glennHealth; |
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float glennDmgOneSlash; |
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float glennDmgBothSlash; |
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float zombieHealth; |
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float zombieDmgOneSlash; |
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float zombieDmgBothSlash; |
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float sinistarHealth; |
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float sinistarDmgOneSlash; |
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float sinistarDmgBothSlash; |
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float creeperHealth; |
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float turretHealth; |
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float miniturretHealth; |
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float sentryHealth; |
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// Player Weapons |
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float plrDmgCrowbar; |
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//float plrDmgBoomb... wait why am I doing this. |
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float plrDmg9MM; |
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float plrDmg357; |
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float plrDmgMP5; |
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float plrDmgM203Grenade; |
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float plrDmgBuckshot; |
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//float plrDmgCrossbowClient; |
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//float plrDmgCrossbowMonster; |
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float plrDmgRPG; |
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float plrDmgGauss; |
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float plrDmgEgonNarrow; |
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float plrDmgEgonWide; |
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float plrDmgHornet; |
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float plrDmgHandGrenade; |
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float plrDmgSatchel; |
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float plrDmgTripmine; |
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float plrDmgDosh; |
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float plrDmgBeamKatana; |
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float plrDmgFOTN; |
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float plrDmgAK47; |
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float plrDmgBow; |
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float plrDmgJihad; |
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float plrDmgStar; |
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float plrDmgGOLDENGUN; |
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float plrDmgModmanClient; |
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float plrDmgModmanMonster; |
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float plrDmgJackal; |
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float plrDmgZAPPER; |
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// weapons shared by monsters |
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float monDmg9MM; |
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float monDmgMP5; |
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float monDmg12MM; |
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float monDmgHornet; |
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// health/suit charge |
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float suitchargerCapacity; |
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float batteryCapacity; |
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float healthchargerCapacity; |
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float healthkitCapacity; |
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float scientistHeal; |
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// monster damage adj |
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float monHead; |
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float monChest; |
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float monStomach; |
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float monLeg; |
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float monArm; |
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// player damage adj |
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float plrHead; |
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float plrChest; |
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float plrStomach; |
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float plrLeg; |
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float plrArm; |
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}; |
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extern DLL_GLOBAL skilldata_t gSkillData; |
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float GetSkillCvar( const char *pName ); |
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extern DLL_GLOBAL int g_iSkillLevel; |
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#define SKILL_EASY 1 |
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#define SKILL_MEDIUM 2 |
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#define SKILL_HARD 3 |
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#endif // SKILL_H
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