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64 lines
1.7 KiB
64 lines
1.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "effects.h" |
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//========================================================= |
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// CPitwormGibShooter |
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//========================================================= |
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class CPitwormGibShooter : public CGibShooter |
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{ |
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public: |
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void Precache(void); |
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virtual CGib *CreateGib(void); |
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}; |
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LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter); |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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void CPitwormGibShooter::Precache(void) |
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{ |
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m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl"); |
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} |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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CGib *CPitwormGibShooter::CreateGib(void) |
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{ |
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if (CVAR_GET_FLOAT("violence_hgibs") == 0) |
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return NULL; |
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CGib *pGib = GetClassPtr((CGib *)NULL); |
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pGib->Spawn("models/pit_worm_gibs.mdl"); |
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pGib->m_bloodColor = BLOOD_COLOR_RED; |
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if (pev->body <= 1) |
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{ |
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ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n"); |
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} |
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pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull). |
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return pGib; |
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}
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