Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "soundent.h"
#include "animation.h"
#include "effects.h"
#include "explode.h"
int gRobocopGibModel, gWaveSprite;
void SpawnExplosion( Vector center, float randomRange, float time, int magnitude );
#define ROBOCOP_DAMAGE (DMG_ENERGYBEAM|DMG_CRUSH|DMG_MORTAR|DMG_BLAST)
#define ROBOCOP_EYE_SPRITE_NAME "sprites/gargeye1.spr"
#define ROBOCOP_EYE_BEAM_NAME "sprites/smoke.spr"
#define ROBOCOP_MELEE_ATTACK_DIST 60.0f
#define ROBOCOP_DEATH_DURATION 2.1f
#define LF_ROBOCOP_LASER 1
#define LF_ROBOCOP_BEAMSPOT 2
#define LF_ROBOCOP_BEAM 4
#define LF_ROBOCOP_LOWBRIGHTNESS 8
#define LF_ROBOCOP_HIGHBRIGHTNESS 16
#define LF_ROBOCOP_FULLBRIGHTNESS 32
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define ROBOCOP_AE_RIGHT_FOOT 0x03
#define ROBOCOP_AE_LEFT_FOOT 0x04
#define ROBOCOP_AE_FIST 0x05
class CRoboCop : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void UpdateOnRemove();
void SetYawSpeed( void );
int Classify( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
void SetActivity( Activity NewActivity );
BOOL CheckMeleeAttack1( float flDot, float flDist );
BOOL CheckMeleeAttack2( float flDot, float flDist ) { return FALSE; }
BOOL CheckRangeAttack1( float flDot, float flDist );
BOOL CheckRangeAttack2( float flDot, float flDist ) { return FALSE; }
void SetObjectCollisionBox( void )
{
pev->absmin = pev->origin + Vector( -80, -80, 0 );
pev->absmax = pev->origin + Vector( 80, 80, 214 );
}
void PrescheduleThink( void );
BOOL ShouldGibMonster( int iGib ) { return FALSE; }
void Killed( entvars_t *pevAttacker, int iGib );
Schedule_t *GetScheduleOfType( int Type );
void StartTask( Task_t *pTask );
void RunTask( Task_t *pTask );
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
void FistAttack( void );
void CreateLaser( void );
void ChangeLaserState( void );
void HeadControls( float angleX, float angleY, bool zeropoint );
int Save( CSave &save );
int Restore( CRestore &restore );
CUSTOM_SCHEDULES;
static TYPEDESCRIPTION m_SaveData[];
CSprite *m_pLaserPointer;
CBeam *m_pBeam;
CSprite *m_pBeamSpot;
int m_iLaserFlags;
// int m_iLaserAlpha;
float m_flHeadX;
float m_flHeadY;
float m_flLaserTime;
float m_flSparkTime;
Vector m_vecAimPos;
};
LINK_ENTITY_TO_CLASS( monster_robocop, CRoboCop )
TYPEDESCRIPTION CRoboCop::m_SaveData[] =
{
DEFINE_FIELD( CRoboCop, m_pLaserPointer, FIELD_CLASSPTR ),
DEFINE_FIELD( CRoboCop, m_pBeam, FIELD_CLASSPTR ),
DEFINE_FIELD( CRoboCop, m_pBeamSpot, FIELD_CLASSPTR ),
DEFINE_FIELD( CRoboCop, m_iLaserFlags, FIELD_INTEGER ),
DEFINE_FIELD( CRoboCop, m_flHeadX, FIELD_FLOAT ),
DEFINE_FIELD( CRoboCop, m_flHeadY, FIELD_FLOAT ),
DEFINE_FIELD( CRoboCop, m_vecAimPos, FIELD_POSITION_VECTOR ),
};
IMPLEMENT_SAVERESTORE( CRoboCop, CBaseMonster )
//=========================================================
// AI Schedules Specific to this monster
//=========================================================
enum
{
SCHED_ROBOCOP_LASERFAIL = LAST_COMMON_SCHEDULE + 1,
};
enum
{
TASK_ROBOCOP_LASER_SOUND = LAST_COMMON_TASK + 1,
TASK_ROBOCOP_LASER_CHARGE,
TASK_ROBOCOP_LASER_ON,
TASK_ROBOCOP_MORTAR_SPAWN,
TASK_ROBOCOP_LASER_OFF
};
Task_t tlRoboCopLaser[] =
{
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_ROBOCOP_LASERFAIL },
{ TASK_STOP_MOVING, 0.0f },
{ TASK_FACE_ENEMY, 0.0f },
{ TASK_SET_ACTIVITY, (float)ACT_RANGE_ATTACK1 },
{ TASK_ROBOCOP_LASER_CHARGE, 2.0f },
{ TASK_ROBOCOP_LASER_SOUND, 0.0f },
{ TASK_ROBOCOP_LASER_ON, 1.0f },
{ TASK_ROBOCOP_MORTAR_SPAWN, 0.1f },
{ TASK_ROBOCOP_LASER_OFF, 1.0f }
};
Schedule_t slRoboCopLaser[] =
{
{
tlRoboCopLaser,
ARRAYSIZE( tlRoboCopLaser ),
bits_COND_TASK_FAILED |
bits_COND_NEW_ENEMY |
bits_COND_CAN_MELEE_ATTACK1 |
bits_COND_HEAVY_DAMAGE,
0,
"RoboCopLaser"
}
};
Task_t tlRoboCopLaserFail[] =
{
{ TASK_ROBOCOP_LASER_OFF, 0.0f },
{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
{ TASK_WAIT, 2.0f },
{ TASK_WAIT_PVS, 0.0f }
};
Schedule_t slRoboCopLaserFail[] =
{
{
tlRoboCopLaserFail,
ARRAYSIZE( tlRoboCopLaserFail ),
bits_COND_CAN_RANGE_ATTACK1 |
bits_COND_CAN_MELEE_ATTACK1 |
bits_COND_CAN_RANGE_ATTACK2 |
bits_COND_CAN_MELEE_ATTACK2,
0,
"RoboCopLaserFail"
}
};
DEFINE_CUSTOM_SCHEDULES( CRoboCop )
{
slRoboCopLaser,
slRoboCopLaserFail
};
IMPLEMENT_CUSTOM_SCHEDULES( CRoboCop, CBaseMonster )
void CRoboCop::FistAttack( void )
{
int i;
unsigned char r, g, b;
TraceResult trace;
Vector vecDist;
float flDist, flAdjustedDamage;
UTIL_MakeVectors( pev->angles );
Vector vecSrc = pev->origin + 12 * gpGlobals->v_right + 95 * gpGlobals->v_forward;
for( i = 0; i < 3; i++ )
{
switch( i )
{
case 0:
r = 101; g = 133; b = 221;
break;
case 1:
r = 67; g = 85; b = 255;
break;
case 2:
r = 62; g = 33; b = 211;
break;
}
// blast circles
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_BEAMCYLINDER );
WRITE_COORD( vecSrc.x );
WRITE_COORD( vecSrc.y );
WRITE_COORD( vecSrc.z + 16 );
WRITE_COORD( vecSrc.x );
WRITE_COORD( vecSrc.y );
WRITE_COORD( vecSrc.z + gSkillData.robocopSWRadius / ( ( i + 1 ) * 0.2f ) ); // reach damage radius over .3 seconds
WRITE_SHORT( gWaveSprite );
WRITE_BYTE( 0 ); // startframe
WRITE_BYTE( 10 ); // framerate
WRITE_BYTE( i + 2 ); // life
WRITE_BYTE( 32 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( r ); // r
WRITE_BYTE( g ); // g
WRITE_BYTE( b ); // b
WRITE_BYTE( 255 ); //brightness
WRITE_BYTE( 0 ); // speed
MESSAGE_END();
}
CBaseEntity *pEntity = NULL;
// iterate on all entities in the vicinity.
while( ( pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, gSkillData.robocopSWRadius ) ) != NULL )
{
if( pEntity->pev->takedamage != DAMAGE_NO )
{
// Robocop does not take damage from it's own attacks.
if( pEntity != this )
{
// houndeyes do FULL damage if the ent in question is visible. Half damage otherwise.
// This means that you must get out of the houndeye's attack range entirely to avoid damage.
// Calculate full damage first
vecDist = pEntity->Center() - vecSrc;
flDist = Q_max( 0, gSkillData.robocopSWRadius - vecDist.Length() );
flDist = flDist / gSkillData.robocopSWRadius;
if( !FVisible( pEntity ) )
{
if( pEntity->IsPlayer() )
{
// if this entity is a client, and is not in full view, inflict half damage. We do this so that players still
// take the residual damage if they don't totally leave the houndeye's effective radius. We restrict it to clients
// so that monsters in other parts of the level don't take the damage and get pissed.
flDist *= 0.5f;
}
else if( !FClassnameIs( pEntity->pev, "func_breakable" ) && !FClassnameIs( pEntity->pev, "func_pushable" ) )
{
// do not hurt nonclients through walls, but allow damage to be done to breakables
flDist = 0;
}
}
flAdjustedDamage = gSkillData.robocopDmgFist * flDist;
//ALERT ( at_aiconsole, "Damage: %f\n", flAdjustedDamage );
if( flAdjustedDamage > 0 )
{
pEntity->TakeDamage( pev, pev, flAdjustedDamage, DMG_SONIC );
}
if( pEntity->IsPlayer() )
{
vecDist = vecDist.Normalize();
vecDist.x = vecDist.x * flDist * 600.0f;
vecDist.y = vecDist.y * flDist * 600.0f;
vecDist.z = flDist * 450.0f;
pEntity->pev->velocity = vecDist + pEntity->pev->velocity;
pEntity->pev->punchangle.x = 5;
}
}
}
}
UTIL_ScreenShake( pev->origin, 12.0f, 100.0f, 2.0f, 1000 );
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "robocop/rc_fist.wav", 1.0f, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG( -10, 10 ) );
}
void CRoboCop::CreateLaser( void )
{
m_pLaserPointer = CSprite::SpriteCreate( ROBOCOP_EYE_SPRITE_NAME, pev->origin, FALSE );
m_pLaserPointer->SetTransparency( kRenderTransAdd, 255, 255, 255, 0, kRenderFxNone );
m_pLaserPointer->SetAttachment( edict(), 1 );
m_pLaserPointer->SetScale( 0.5f );
m_pBeamSpot = CSprite::SpriteCreate( ROBOCOP_EYE_SPRITE_NAME, pev->origin, FALSE );
m_pBeamSpot->pev->origin = pev->origin;
m_pBeamSpot->SetTransparency( kRenderTransAdd, 255, 255, 255, 0, kRenderFxNone );
m_pBeamSpot->SetScale( 0.3f );
m_pBeam = CBeam::BeamCreate( ROBOCOP_EYE_BEAM_NAME, 30 );
m_pBeam->PointEntInit( pev->origin, entindex() );
m_pBeam->SetEndAttachment( 1 );
m_pBeam->SetBrightness( 0 );
m_pBeam->SetColor( 255, 0, 0 );
m_pBeam->SetScrollRate( 15 );
ChangeLaserState();
}
void CRoboCop::ChangeLaserState( void )
{
float time;
int brightness;
if( m_pBeam )
m_pBeam->SetEndAttachment( 1 );
if( !m_iLaserFlags )
{
if( m_pBeam )
m_pBeam->SetBrightness( 0 );
if( m_pLaserPointer )
m_pLaserPointer->SetBrightness( 0 );
if( m_pBeamSpot )
m_pBeamSpot->SetBrightness( 0 );
return;
}
if( m_iLaserFlags & LF_ROBOCOP_LOWBRIGHTNESS )
{
time = gpGlobals->time;
}
else
{
if( !( m_iLaserFlags & LF_ROBOCOP_HIGHBRIGHTNESS ) )
{
if( m_iLaserFlags & LF_ROBOCOP_FULLBRIGHTNESS )
{
brightness = 224;
goto end;
}
}
time = gpGlobals->time * 5.0f;
}
brightness = fabs( sin( time ) * 255.0f );
end:
if( m_iLaserFlags & LF_ROBOCOP_LASER )
{
if( m_pLaserPointer )
m_pLaserPointer->SetBrightness( brightness );
}
if( m_iLaserFlags & LF_ROBOCOP_BEAM )
{
if( m_pBeam )
m_pBeam->SetBrightness( brightness );
}
if( m_iLaserFlags & LF_ROBOCOP_BEAMSPOT )
{
if( m_pBeamSpot )
m_pBeamSpot->SetBrightness( brightness );
}
}
void CRoboCop::HeadControls( float angleX, float angleY, bool zeropoint )
{
if( angleY < -180 )
angleY += 360;
else if( angleY > 180 )
angleY -= 360;
if( angleY < -45 )
angleY = -45;
else if( angleY > 45 )
angleY = 45;
if( zeropoint )
{
m_flHeadX = angleX;
m_flHeadY = angleY;
}
else
{
m_flHeadX = UTIL_ApproachAngle( angleX, m_flHeadX, 4 );
m_flHeadY = UTIL_ApproachAngle( angleY, m_flHeadY, 8 );
}
SetBoneController( 0, m_flHeadY );
SetBoneController( 1, m_flHeadX );
}
void CRoboCop::PrescheduleThink( void )
{
if( m_flLaserTime < gpGlobals->time && m_iLaserFlags != ( LF_ROBOCOP_LASER | LF_ROBOCOP_LOWBRIGHTNESS ) )
{
m_iLaserFlags = 0;
ChangeLaserState();
m_iLaserFlags = ( LF_ROBOCOP_LASER | LF_ROBOCOP_LOWBRIGHTNESS );
}
ChangeLaserState();
}
//=========================================================
// Classify - indicates this monster's place in the
// relationship table.
//=========================================================
int CRoboCop::Classify( void )
{
return CLASS_ALIEN_MONSTER;
}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CRoboCop::SetYawSpeed( void )
{
int ys;
switch( m_Activity )
{
case ACT_TURN_LEFT:
case ACT_TURN_RIGHT:
ys = 180;
break;
default:
ys = 90;
break;
}
pev->yaw_speed = ys;
}
//=========================================================
// Spawn
//=========================================================
void CRoboCop::Spawn()
{
Precache();
SET_MODEL( ENT( pev ), "models/robocop.mdl" );
UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 128 ) );
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = DONT_BLEED;
pev->health = gSkillData.robocopHealth;
m_flFieldOfView = -0.7;// width of forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
MonsterInit();
CreateLaser();
m_flSparkTime = gpGlobals->time + 2.0f;
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CRoboCop::Precache()
{
PRECACHE_MODEL( "models/robocop.mdl" );
PRECACHE_MODEL( ROBOCOP_EYE_SPRITE_NAME );
PRECACHE_MODEL( ROBOCOP_EYE_BEAM_NAME );
gWaveSprite = PRECACHE_MODEL( "sprites/xbeam3.spr" );
gRobocopGibModel = PRECACHE_MODEL( "models/metalplategibs.mdl" );
PRECACHE_SOUND( "weapons/mortar.wav" );
PRECACHE_SOUND( "ambience/sparks.wav" );
PRECACHE_SOUND( "robocop/rc_charge.wav" );
PRECACHE_SOUND( "robocop/rc_fist.wav" );
PRECACHE_SOUND( "robocop/rc_laser.wav" );
PRECACHE_SOUND( "robocop/rc_step1.wav" );
PRECACHE_SOUND( "robocop/rc_step2.wav" );
UTIL_PrecacheOther( "monster_mortar" );
}
void CRoboCop::UpdateOnRemove()
{
CBaseEntity::UpdateOnRemove();
if( m_pLaserPointer )
{
UTIL_Remove( m_pLaserPointer );
m_pLaserPointer = 0;
}
if( m_pBeam )
{
UTIL_Remove( m_pBeam );
m_pBeam = 0;
}
if( m_pBeamSpot )
{
UTIL_Remove( m_pBeamSpot );
m_pBeamSpot = 0;
}
}
void CRoboCop::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType )
{
bitsDamageType &= ROBOCOP_DAMAGE;
if( IsAlive() && !FBitSet( bitsDamageType, ROBOCOP_DAMAGE ) )
{
if( pev->dmgtime != gpGlobals->time || (RANDOM_LONG( 0, 100 ) < 20 ) )
{
UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT( 0.5f, 1.5f ) );
pev->dmgtime = gpGlobals->time;
}
flDamage = 0.0f;
}
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
}
int CRoboCop::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
ALERT( at_aiconsole, "RoboCop: TakeDamage\n" );
if( IsAlive() )
{
if( !( bitsDamageType & ROBOCOP_DAMAGE ) )
flDamage *= 0.01f;
if( bitsDamageType & DMG_BLAST )
SetConditions( bits_COND_LIGHT_DAMAGE );
}
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
void CRoboCop::Killed( entvars_t *pevAttacker, int iGib )
{
UTIL_Remove( m_pLaserPointer );
UTIL_Remove( m_pBeam );
UTIL_Remove( m_pBeamSpot );
m_pLaserPointer = NULL;
m_pBeam = NULL;
m_pBeamSpot = NULL;
CBaseMonster::Killed( pevAttacker, GIB_NEVER );
}
BOOL CRoboCop::CheckMeleeAttack1( float flDot, float flDist )
{
//ALERT( at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist );
if( gpGlobals->time > m_flLaserTime )
{
if( flDot >= 0.8f && flDist < gSkillData.robocopSWRadius )
{
return TRUE;
}
}
return FALSE;
}
//=========================================================
// CheckRangeAttack1
// flDot is the cos of the angle of the cone within which
// the attack can occur.
//=========================================================
BOOL CRoboCop::CheckRangeAttack1( float flDot, float flDist )
{
if( gpGlobals->time > m_flLaserTime && gpGlobals->time > m_flSparkTime )
{
if( flDot >= 0.8f && flDist > gSkillData.robocopSWRadius )
{
if( flDist < 4096.0f )
return TRUE;
}
}
return FALSE;
}
void CRoboCop::HandleAnimEvent( MonsterEvent_t *pEvent )
{
switch( pEvent->event )
{
case ROBOCOP_AE_RIGHT_FOOT:
case ROBOCOP_AE_LEFT_FOOT:
UTIL_ScreenShake( pev->origin, 4.0f, 3.0f, 1.0f, 250.0f );
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, RANDOM_LONG( 0, 1 ) ? "robocop/rc_step2.wav" : "robocop/rc_step1.wav", 1, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG( -10, 10 ) );
break;
case ROBOCOP_AE_FIST:
FistAttack();
m_flLaserTime = gpGlobals->time + 2.0f;
break;
default:
CBaseMonster::HandleAnimEvent( pEvent );
break;
}
}
Schedule_t *CRoboCop::GetScheduleOfType( int Type )
{
switch( Type )
{
case SCHED_RANGE_ATTACK1:
return slRoboCopLaser;
case SCHED_ROBOCOP_LASERFAIL:
return slRoboCopLaserFail;
}
return CBaseMonster::GetScheduleOfType( Type );
}
void CRoboCop::StartTask( Task_t *pTask )
{
TraceResult tr;
switch( pTask->iTask )
{
case TASK_ROBOCOP_LASER_CHARGE: // 92
{
ALERT( at_aiconsole, "RoboCop: Charge Laser\n" );
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "robocop/rc_charge.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
m_iLaserFlags = ( LF_ROBOCOP_LASER | LF_ROBOCOP_HIGHBRIGHTNESS );
m_flWaitFinished = gpGlobals->time + pTask->flData;
m_flSparkTime = m_flLaserTime = gpGlobals->time + 10.0f;
}
break;
case TASK_ROBOCOP_LASER_ON: // 93:
{
ALERT( at_aiconsole, "RoboCop: Laser on\n" );
m_iLaserFlags = ( LF_ROBOCOP_LASER | LF_ROBOCOP_BEAM | LF_ROBOCOP_BEAMSPOT | LF_ROBOCOP_FULLBRIGHTNESS );
m_flWaitFinished = gpGlobals->time + pTask->flData;
if( m_pBeam )
{
m_pBeam->pev->origin = m_vecAimPos;
m_pBeam->SetEndAttachment( 1 );
}
if( m_pBeamSpot )
m_pBeamSpot->pev->origin = m_vecAimPos;
m_failSchedule = 0;
}
break;
case TASK_ROBOCOP_MORTAR_SPAWN: //94:
{
ALERT( at_aiconsole, "RoboCop: Spawn mortar\n" );
UTIL_TraceLine( m_vecAimPos, m_vecAimPos - Vector( 0, 0, 1024 ), ignore_monsters, ENT( pev ), &tr );
CBaseEntity *pMortar = Create( "monster_mortar", tr.vecEndPos, g_vecZero, 0 );
pMortar->pev->nextthink = gpGlobals->time + 0.1f;
pMortar->pev->dmg = gSkillData.robocopDmgMortar;
m_flWaitFinished = gpGlobals->time + pTask->flData;
}
break;
case TASK_ROBOCOP_LASER_SOUND: // 91
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "robocop/rc_laser.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
TaskComplete();
break;
case TASK_ROBOCOP_LASER_OFF: // 95
HeadControls( 0.0f, 0.0f, true );
m_iLaserFlags = 0;
ChangeLaserState();
ALERT( at_aiconsole, "RoboCop: Laser off\n" );
m_flSparkTime = gpGlobals->time + 2.0f;
m_flLaserTime = gpGlobals->time + 1.0f;
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "common/null.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
TaskComplete();
break;
case TASK_DIE:
m_flWaitFinished = gpGlobals->time + ROBOCOP_DEATH_DURATION;
ALERT( at_aiconsole, "RoboCop: Die\n" );
m_iLaserFlags = ( LF_ROBOCOP_LASER | LF_ROBOCOP_LOWBRIGHTNESS );
pev->renderamt = 15;
pev->renderfx = kRenderFxGlowShell;
pev->rendercolor = Vector( 67, 85, 255 );
pev->health = 0;
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "ambience/sparks.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
m_flSparkTime = gpGlobals->time + 0.3f;
default:
CBaseMonster::StartTask( pTask );
break;
}
}
void CRoboCop::RunTask( Task_t *pTask )
{
TraceResult tr;
switch( pTask->iTask )
{
case TASK_ROBOCOP_LASER_ON:
case TASK_ROBOCOP_MORTAR_SPAWN:
if( gpGlobals->time > m_flWaitFinished )
TaskComplete();
break;
case TASK_ROBOCOP_LASER_CHARGE:
{
if( gpGlobals->time > m_flWaitFinished )
TaskComplete();
if( m_hEnemy == 0 )
{
TaskFail();
return;
}
Vector vecSrc = m_hEnemy->pev->origin;
Vector vecDir, vecAngle;
UTIL_TraceLine( vecSrc + Vector( 0, 0, 1024 ), vecSrc - Vector( 0, 0, 1024 ), ignore_monsters, ENT( pev ), &tr );
GetAttachment( 0, vecSrc, vecAngle );
vecDir = ( tr.vecEndPos - vecSrc ).Normalize();
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, dont_ignore_monsters, ENT( pev ), &tr );
m_vecAimPos = tr.vecEndPos;
vecAngle = UTIL_VecToAngles( vecDir );
vecAngle.y = UTIL_AngleDiff( vecAngle.y, pev->angles.y );
vecAngle.x = -vecAngle.x;
if( fabs( vecAngle.y ) > ROBOCOP_MELEE_ATTACK_DIST )
{
ALERT( at_aiconsole, "RoboCop: Lost - FOV\n" );
TaskFail();
return;
}
if( ( m_vecAimPos - vecSrc ).Length() < gSkillData.robocopSWRadius )
{
ALERT( at_aiconsole, "RoboCop: Lost - Proximity\n" );
TaskFail();
return;
}
HeadControls( vecAngle.x, vecAngle.y, false );
}
break;
case TASK_DIE:
if( m_flWaitFinished <= gpGlobals->time )
{
if( m_fSequenceFinished && pev->frame >= 255.0f )
{
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM, 0, 100 );
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_BREAKMODEL );
// position
WRITE_COORD( pev->origin.x );
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
// size
WRITE_COORD( 200 );
WRITE_COORD( 200 );
WRITE_COORD( 128 );
// velocity
WRITE_COORD( 0 );
WRITE_COORD( 0 );
WRITE_COORD( 0 );
// randomization
WRITE_BYTE( 200 );
// Model
WRITE_SHORT( gRobocopGibModel ); //model id#
// # of shards
WRITE_BYTE( 20 );
// duration
WRITE_BYTE( 20 );// 3.0 seconds
// flags
WRITE_BYTE( BREAK_FLESH );
MESSAGE_END();
SpawnExplosion( pev->origin, 70, 0, 150 );
int trailCount = RANDOM_LONG( 2, 4 );
for( int i = 0; i < trailCount; i++ )
Create( "fire_trail", pev->origin, Vector( 0, 0, 1 ), NULL );
SetBodygroup( 0, 1 );
CBaseMonster::RunTask( pTask );
return;
}
}
if( gpGlobals->time <= m_flSparkTime )
{
Create( "spark_shower", pev->origin, Vector( 0, 0, 1 ), NULL );
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "ambience/sparks.wav", 1.0, ATTN_NORM, 0, 100 );
m_flSparkTime = gpGlobals->time + 0.3f;
}
default:
CBaseMonster::RunTask( pTask );
break;
}
}
void CRoboCop::SetActivity( Activity NewActivity )
{
CBaseMonster::SetActivity( NewActivity );
switch( m_Activity )
{
case ACT_WALK:
m_flGroundSpeed = 220.0f;
break;
default:
m_flGroundSpeed = 220.0f;
break;
}
}